Board Thread:Wiki - Running & Policies/@comment-27702351-20170711183630/@comment-26388711-20170714010706

3primetime3 wrote: HM100's quote. Shenaningans. I'm going to remove shards from the hexagon levels template and no one can stop me. We don't need a separate template because it's already in the infobox. Everyone above voting "oppose" doesn't understand how much work is needed to work on these, and your action to continue resisting with Mossy's and my decision is ignorant on your part.

Again, let me say this one last time: I'm one of the few serious mainspace editors left. I was gone for about a month, and the wiki already few behind many pages. We have to make the job easy on Mossy, because if we lose his work, forget about the hexagon levels template altogether. These "hard" levels change EACH week, not yearly. EACH. WEEK. Which means hours is needed to scroll through over 2000 levels and painstakingly correct each page. I've recently found out that thunderstorm levels change weekly too, which means more time.

I'm already behind on editing the lists of levels (kudos to ZhaoSusan for helping me out every once in a while) and 400 levels behind schedule to format. The newly released pages used to completely and correctly formatted in a day, and it's only up to me and a few of us to finish them all. We're losing manpower, if you haven't noticed. These actions to continue opposing these changes to make our lives easier are driving us away. Even though the "shard" feature of the Hexagon Level template is a little on the rough side, and that it gets quite awkward should an episode have two or more Thunderstorms, I do appreciate your thoughts even though you have the opposite stance of me; hence we are proposing a more significant improvement to this template to make it both concise and easy to edit. This will be a pretty long post (at 733 words), but it highlights how my program I programmed can help the development of this wiki.

I am impressed that you are not only the #1 user in this wiki, but you are also the only user to have a 6-digit edit count for a long time. It is okay that you may have to take a one-month break for personal reasons, I had much longer breaks due to my interest in other games. You also have one of the highest mainspace edit percentage (from Editcount as of 7/13/2017) at 89.16%. I, on the other hand, has just under 5555 edits, with a mainspace edit percentage of 38.88%, though I am also very involved in the File namespace. You are also the very first person to be promoted to Bureaucrat.

It is great that each of the ranked users specializes in different tasks. Some are into mainspace information updates, while others do the more internal stuff. I am kinda into both, but see my current plans so I can make the job easier for Mossy as well.

If you have been involved into chat, I am responsible for programming the software that can extract Candy Crush information automatically. My program can now already extract scorecards, as well as most board information, including level requirements, spawn notes, presence of elements, and magic mixers. If you frequently browse on the images, you can also see some large charts; these are all made by me using Excel and the output of my program. By the way, you can go to your own wiki, and see my new Candy Crush related pages: they are all outputs of the program I have programmed.

I also updated templates so they can hide certain fields when the value is nought. An example is how Most Fun levels hide itself if you didn't give a value, or gave a ? value to it. My biggest template so far, is the table that is used to create the matrix of all levels color coded by data.

My most recent module to the program involves directly extracting Sugar Drop and Hexagon levels, and then placing it on a datastructure. Since Hexagons are known to update every week, I can create a report that lists the current list of all Hexagon levels, and all the levels added or removed from it.

If you read this blog (regarding the summer vacation) and the forum post regarding recently released Mobile features, you should see my upcoming future posts, and their expected dates. Currently there could be a delay, since I am reserving one of my posts as a Thank You letter.

Many other wikis about (even popular) games have very poor Wiki quality. A few better ones are monopolized by just one user, usually also a Bureaucrat. Many simply stopped updating, or never came into fruition, like most of other King game wikis. I am very grateful about everyone's contributions to this wiki, and how this contributed to the popularity of the game and Wikia as well.

'''Since my program is already productive, expect regular weekly blog posts regarding enumeration, level information, and recent redesigns. This not only allows me to become much more productive even during lower activity periods, but it also greatly improves the efficiency and accuracy of the extracted information. During my active period it is expected that I can program, update, and bring out test templates for implementation.'''

'''The Thank You letter should come out Friday, along with a report of all levels by type. The report should come weekly on the day after the release of a new episode. A list of all Sugar Tracks, Hexagons, and T-storms will also be included in this report. I am also proposing a Game Report namespace, reserved for all game extractions provided by my program.'''

'''The aforementioned blog post is also an unofficial Bureaucrat nomination. You can comment on this blog post regarding my projects and the impact of that contribution.'''