Board Thread:Wiki - Running & Policies/@comment-27702351-20170711183630/@comment-17897872-20170714062715

--MULLIGANACEOUS-- wrote: Even though the "shard" feature of the Hexagon Level template is a little on the rough side, and that it gets quite awkward should an episode have two or more Thunderstorms, I do appreciate your thoughts even though you have the opposite stance of me; hence we are proposing a more significant improvement to this template to make it both concise and easy to edit. This will be a pretty long post, but it highlights how my program I programmed can help the development of this wiki.

Mulligan, I do respect your standpoint too. But I'm arguing for the invalidity of the extra work. The super hard levels are already on the infobox, so there's absolutely no need for it to take over the "hexagon levels" section too. Please keep in mind that Mossy and I are currently doing the hard work of updating all the levels on each and every episode page, regardless of your new ideas which I'll argue below. Please, you aren't doing this editing yourself, so you don't know how monotonous this can become, even without the shard line.

--MULLIGANACEOUS-- wrote: I am impressed that you are not only the #1 user in this wiki, but you are also the only user to have a 6-digit edit count for a long time. You also have one of the highest mainspace edit percentage (from Editcount as of 7/13/2017) at 89.16%.

Looking at someone's edit count and mainspace percentage does not determine their contributions to the wiki. It's simply because I make nitpicky edits in smaller increments due to my old internet connection. And you said it, people have different emphases. For example, modifying the abuse filter takes a lot of work, and you don't get a single edit for doing that. Don't get me started on MediaWiki pages. Some people, like Ged Ladd and Imamadmad, make massive contributions in one edit.

--MULLIGANACEOUS-- wrote: See my current plans so I can make the job easier for Mossy as well. Your entire blog doesn't identify anything about making this job easier except for identifying the hexagon and thunderstorm levels in your level type extractor - NOTHING about how the Hexagon Level template will be simpler. Psst...if we split our screens in half (one side the wiki and the other side the Flash game version), we can easily identify what has changed. Putting a list of level changes weekly will definitely help - more on "weekly" later, but we're still stuck doing the dirty work, editing each page with the extra "shard" bouncing around. This argument is about why the extra line is necessary. Speaking about easier, I'll show Mossy how to edit automatically so he doesn't have to edit categories manually.

--MULLIGANACEOUS-- wrote: If you have been involved into chat, I am responsible for programming the software that can extract Candy Crush information automatically...coded by data. You're deviating from the subject. We're talking about why Mossy and I have to undertake the extra work when it's already done in the infobox. Your other programs don't help with this at the moment. But I do appreciate your extra work that can extract information automatically for upcoming levels. I know Cjay would appreciate the help. A couple admins can already

interpret this anomaly, some coding behind King's levels. This link does the elements info work that you mention, so no rush.

(In addition, your programs on my wiki take the information that we already have and create another visual representation - mainly early level dificulties. Therefore, I don't see the purpose for them at this point in time, but I expect to be proven wrong in the coming months.  With these current programs, we still need to rate levels by hand.)

--MULLIGANACEOUS-- wrote: I can create a report that lists the current list of all Hexagon levels, and all the levels added or removed from it...Since my program is already productive, expect regular weekly blog posts regarding enumeration, level information, and recent redesigns. Weekly? Trust me, you'll get tired of this sooner or later, you'll stop, and we're back to square 1. I can't even see you doing this for half a year. You're in a burst of interest right, so you're trying to undertake too much. But this burst won't last a long time. Currently, I think you're spreading yourself too thin and attempting to do too many things at once, imposing too many deadlines for yourself. It's bad to dig a hole that you can't get out of. Finish something, then write a post about it. That blog post sounds like someone who can talk but won't execute, and I know you're better than that. I'm pretty skilled at American politics.

Thank you for your contributions, but at the next hexagon levels update, I believe I'll be removing this from the template to make it easier on Mossy and me. I can't spend too much time on this every week. I'm open to ways for change so that this could be made easier. But until then, the template will stay as is.