User blog:Hansen.aubrey/My plan to merge the "Timed levels" article into "Moves levels" article (if allowed)

Moves levels (also known as Target score levels) is one of the six level types in Candy Crush Saga. This level type's icon is orange with two white left and right arrows. Moves levels first appear in Candy Town, the first episode, with the first moves level being level 1.

Outside of the tutorials and the latest episodes, moves levels are sometimes very rare. In Reality, they make up 8.11% of all levels, at 292 moves levels currently. The first 14 often show special significance within an episode, before facing a long appearance drought. However, many timed levels have been changed to moves levels, and since World Twenty-Two, these levels are much more common, with many later episodes with 3 or more moves levels.

In Dreamworld, they make up 3.76% of the 665 Dreamworld levels, at 25 moves levels overall. 7 timed levels in Reality have been converted to moves levels as their Dreamworld counterparts.

The reason it might be rare is because it is highly associated with tutorials and it is the simplest level type. This is no longer the case, since later episodes regularly feature moves levels.

The currently trend is 0-5 moves levels per episode.

Compared to jelly levels, ingredients levels and timed levels, moves levels are the easiest type.

See the full list of moves levels here (full details) or here (quick view).

ObjectiveEdit
Moves level icon on mobile. To win moves levels, the player has to get a certain number of points using a set amount of moves. All the moves must be used. When there are no more moves left, Sugar Crush will activate all special candies on the board.

Web descriptionEdit
''You have a limited number of switches before running out of moves. If you use up all your moves before reaching the score required to earn at least one star, you will fail the level.''

RealityEdit
How to play (mobile) Moves levels are usually easier than any other level types, But there are still some hard moves levels, such levels 122, 144, 646, 773, 1389, 1394, 1501, 1533, 1579, 1584, 1748, 1829, 1882, 1965, 1999, 2121, 2162, 2331, 2395, 2461, and 2492.

However, a majority of later moves levels are considerably complex, often utilising bombs to prevent you from completing them even if you have reached the target score. With moves levels, you must actually reach the end of the level (0 moves left) to pass; if you reach the target score but don’t reach the end of the level due to a bomb exploding, you will still fail the level, requiring the player to start again.

DreamworldEdit
How to play (Dreamworld, mobile) Moves levels are the easiest types in Dreamworld. There are no extremely hardmoves levels. However, there are some very hard move levels, but not too many unlike other types. Levels 43 and 114 are hard moves levels. They are considered to be hard due to candy bombs on level 114 and 122. Also, as with Reality, you need to reach the end of the level in order to pass; if the game ends by Odus falling down, you will still fail the level, requiring the player to start again.

Notable moves levelsEdit
Level 1 - The first Moves level Note: During March-April 2018, many timed levels have been changed to moves levels. Some of the moves levels mentioned above are formerly timed levels.
 * Level 1 - The first moves level.
 * Level 182 - First quadrant moves level.
 * Level 252 - The first moves level to have four colours.
 * Level 433 - The last moves level before Cereal Sea was released.
 * Level 609 - After 176 levels, this level resurrects the appearance of moves levels.
 * Level 683 - First level with mystery candy dispensers (unofficial release). The first official level to contain mystery candy dispensers is level 2034 in the episode 137, Cavity Cave.
 * Level 735 - This level was considered the hardest moves level before it was nerfed to easy.
 * Level 1237 - The first moves level with jelly fish.
 * Level 1394 - It is the first to have no regular candies spawn on the board (despite being a level where sugar drops are supposed to spawn) and having the one star target score of more than one million points. It is ironic that this level has four colours yet it remains extremely hard to complete and extremely hard to earn three stars.
 * Level 1438 - The moves level with the second most moves (47).
 * Level 1590 - The first level with locked magic mixers.
 * Level 1694 - 100th moves level
 * Level 1748 - Another moves level that used to be extremely hard. Now it's nerfed to Very Hard.
 * Level 1947 - Highest target score for one star required at 2,000,000 points
 * Level 1950 - First moves level with a coconut wheel. As of this level the coconut wheel has appeared in all 6 level types.
 * Level 2045 - Highest target score for one star required at 3,800,000 points, and the highest points-per-move rate at 253,340 points per move required for one star.
 * Level 2100 - First milestone moves level.
 * Level 2163 - 200th moves level
 * Level 2612 - First Nearly Impossible moves level.
 * Level 2640 - First moves level with only one colour at the start.
 * Level 2820 - Last moves level on Flash version.
 * Level 2830 - First moves level exclusive to HTML5 version.
 * Level 3009 - First moves level to have three colours.
 * Level 3460 - First moves level with the candy cane fence.
 * Level 3526 - First moves level with waffles
 * Dreamworld version of level 358 - The first Dreamworld moves level after a gap of 214 levels.
 * Dreamworld version of level 646 - Final moves level in Dreamworld.

TriviaEdit
Moves level icon Salty Canyon has 4 moves levels, the second highest in the game. This is topped by Candy Town, Spicy Shop, and Pastry Peaks with 5 moves levels. Salty Canyon episode used to be the only one to end with a moves level, until the release of the 110th episode, Milky Marina. See Template:List of Timed levels on Flash for the list on Flash.
 * Hard Moves level
 * Salty Canyon, Milky Marina, Bonbon Beanstalk, Icing Islands and Hippy Hills are only episodes to have a moves finale: level 110, level 1640, level 1820, level 1835 and level 1940 respectively.
 * The first 5 moves levels used to be subtly different than all subsequent moves levels. These levels are all tutorial levels.
 * Upon reaching the one-star target score, Sugar Crush starts automatically, giving at least 3,000 points per move remaining, and the Sugar Crush is identical to ingredients, candy order, and mixed levels Sugar Crush. All subsequent moves levels do not have the early Sugar Crush; you must use all your moves.
 * Now these levels are no longer giving striped candies during Sugar Crush.The distribution of timed levels was variable. They became progressively rarer as you progressed through the episodes. Oftentimes, the player would see streaks of episodes without any timed levels, and at other times, they would appear as much as twice per episode.
 * The distribution of moves levels was variable. They became progressively rarer as you progressed through the episodes. Oftentimes, the player would see streaks of episodes without any moves levels, and at other times, they would appear as much as twice per episode.
 * They were somewhat uncommon up to World 5, but rare since World 6 and so on.
 * Up to Sweet Surprise, around 1 in 8 levels were moves, and episodes had an average of around two moves levels.
 * After Sweet Surprise, it decreased to 1 in 15. Episodes had one moves level each until Licorice Tower.
 * After Licorice Tower, the abundance of moves levels dropped so that there was only one moves level in every two episodes. There was a long stretch of episodes without this level type after Sugary Shire, for 156 levels.
 * However, at Cereal Sea, this level type made a short reappearance, but further on, it became very rare; most later worlds did not feature even one moves level. Additionally, most episodes which fall into this category were (and still are) dominated by jelly levels, with some ingredient levels, few (one to three) order levels.
 * After World 22, they become more common. Episodes 117-162 contains many moves levels.
 * After Sugary Stage, the phasing out of timed levels began. Following said episode, there had only been a handful of timed levels and after the end of Flash version, many of the earlier timed levels were being changed into other level types (mostly moves levels). Also, jelly-timed mixed levels used to exist but they were all converted into regular jelly levels as a part of this process. Finally, on 2 May 2018, the last remaining timed level, namely level 18, was reverted into a jelly level, after existing for 19 days as the last level of its type.
 * After having been removed on HTML5, timed levels still exist on Flash.
 * Level 619 used to be a moves level, but it was a duplicate of level 609. It was later changed to a jelly level.
 * This and timed levels are the only types of levels where Sugar Crush can happen more than once. This happens if the player buys Extra Moves or Extra Time after failing to reach the target score.
 * This is the first level type introduced in Candy Crush Saga before the jelly levels.
 * After the release of the new candy cannons, this is chronologically the last level type where mystery candy cannons appear.
 * This is so far the only level type without bobbers.
 * Moves levels and Mixed levels are currently the only move-limited levels to have no level starting with 51 moves or more.
 * Currently, this is the only level type without an associated booster candy.
 * Most timed levels have been changed into this type.
 * ==List of Original Timed levels Edit==
 * Some levels are still available as timed levels on Flash version.
 * Level 18 - Unoffical and the last timed level before the completely removal of timed levels
 * Level 20 - First timed level.
 * Level 27 - First episode with 2 timed levels
 * Level 32
 * Level 43
 * Level 59
 * Level 64
 * Level 80
 * Level 84
 * Level 94
 * Level 108
 * Level 121
 * Level 134
 * Level 139
 * Level 145
 * Level 151
 * Level 159
 * Level 166
 * Level 177
 * Level 182 - First Very Hard timed level.
 * Level 189
 * Level 198
 * Level 204
 * Level 211
 * Level 223
 * Level 237
 * Level 252 - Could be played indefinitely.
 * Level 267
 * Level 283
 * Level 297
 * Level 313
 * Level 328
 * Level 343 - Longest Timer, 3 minutes
 * Level 358
 * Level 373
 * Level 403
 * Level 433
 * Level 462
 * Level 618 - First timed level after a drought of about 150 levels
 * Level 683
 * Level 698
 * Level 701
 * Level 725
 * Level 880 - Second time a timed level appears after a drought of 155 levels.
 * Level 956
 * Level 973
 * Level 1004
 * Level 1068
 * Level 1198 - Third drought, 130 levels. (Shortest Timer, 10 seconds)
 * Level 1237
 * Level 1387 - Fourth drought, 150 levels.
 * Level 1409
 * Level 1424
 * Level 1512 - Fifth drought, 95 levels. Timed levels start to increase their abundance here.
 * Level 1525 - First Extremely Hard timed level.
 * Level 1538 - Episodes with 2 timed levels reappear after Sweet Surprise (201-215) (excluding Toffee Tower) - a gap of 1300 levels
 * Level 1546
 * Level 1554
 * Level 1562
 * Level 1575
 * Level 1585
 * Level 1595
 * Level 1602
 * Level 1628 - Milky Marina - First episode with 3 timed levels (1628, 1632, 1638)
 * Level 1632
 * Level 1638
 * Level 1644
 * Level 1674
 * Level 1694
 * Level 1710
 * Level 1723
 * Level 1730
 * Level 1733
 * Level 1741
 * Level 1753
 * Level 1762
 * Level 1784
 * Level 1787
 * Level 1803
 * Level 1810
 * Level 1817
 * Level 1822 - Icing islands becomes the first episode with 4 timed levels (1822, 1825, 1828, 1832)
 * Level 1825
 * Level 1828
 * Level 1832
 * Level 1837
 * Level 1850
 * Level 1859
 * Level 1869
 * Level 1874
 * Level 1885
 * Level 1888
 * Level 1891
 * Level 1910
 * Level 1912
 * Level 1925
 * Level 1929
 * Level 1932
 * Level 1935
 * Level 1955
 * Level 1958
 * Level 1995
 * Level 2016 - First timed episode opener.
 * Level 2030
 * Level 2049 - Second episode with 4 timed levels (Tricky Tracks)
 * Level 2053
 * Level 2058
 * Level 2060
 * Level 2073
 * Level 2079
 * Level 2083
 * Level 2089
 * Level 2094
 * Level 2126
 * Level 2135
 * Level 2163
 * Level 2170
 * Level 2175
 * Level 2199
 * Level 2205
 * Level 2210
 * Level 2220
 * Level 2229
 * Level 2235
 * Level 2240
 * Level 2258
 * Level 2266
 * Level 2279
 * Level 2290
 * Level 2295
 * Level 2304
 * Level 2314 - Phasing out of timed levels began after this episode.
 * Level 2374
 * Level 2583 - First timed level after a drought of 209 levels. (Fifth drought)
 * Level 2634
 * Level 2758 - Last timed level in Flash
 * Level 2940 - First timed level exclusive to HTML5
 * Level 3093 - The last timed level ever released.