Talk:Shuffle (phenomenon)/@comment-28324199-20160624193500

I have a theory about how many shuffles the game can do.

See, I was looking at the Jelly Saga javascript/html coding, and saw a reference to shuffles, and the number 100. I like to think that this goes for this Saga and Soda Saga.

THEORY: I think the game when it finds no moves, that it will do UP TO 100 shuffles of the candies, and after each shuffle, it looks for a valid move, or a valid matching happening. If not, it shuffles those candies again, and repeats the check. Of course, we do not see all 100 shuffles as this code is basically almost instant. It's basically a loop code. After 100 shuffles and no valid moves or matches, it gives up and tells you that there are no possible switches.