Board Thread:News and Announcements/@comment-5617649-20150723211537/@comment-26235098-20150805235605

Wildoneshelper wrote: Xingkerui wrote: My only complaint is that the current color for "very hard" would be used for "hard". This could cause some confusion. Agree, and that may be unfavorable when an intermediate difficulty is to be added between very hard and insanely hard in the future.

I think for me I would prefer yellow, orange, red and black for the hard difficulties, and then somewhat easy to blue/green and medium to RGB green.

Conceivably an even darker red could be used for an intermediate difficulty. The red I used for very hard is not that dark, but both could be lightened a smidge. And that could even be done if/when a new difficulty is added. Now that I have moved the colours into a module and introduced wrappers to reference them (provided these are used in new places!) a second change or subsequent tweaks to the colors will be childsplay to implement.

There are enough supports here to move forward I think, but let me know if you disagree. This is a huge issue, which is why I re-warned and rehighlighted before taking it live.

Also if you wish to, go ahead and tweak the colours in Template:Difficulty colours/Sandbox - or make a copy of that table with your adjusted colours.