Talk:Level 956/@comment-26235098-20150524103222

I propose a compound difficulty of somewhat hard, considering behavior both with and without sugar drops.

Rationale: Ideally, there should be a split difficulty, with or without sugar drops, but to get around that, I'm looking at the range: very hard level with sugar drops + mediium level without = "somewhat hard".

On FB/web, sugar drops will be active on this level until the player passes it the first time. So I think the their presence, or the possibility thereof, does need to be reflected in the difficulty rating.