User blog:Wildoneshelper/Difficulty scoring

I've been working on a system which defines the difficulty of the level objectively. It may not be the finest system but at least can give an objective difficult level. I've tried with a few levels and found that it is "much easier than we thought". For level 30, I worked out and I've found that it is graded as "very easy" according to the system. I don't know why but the result is a bit shocking.

I'm not sure if I'm going to make a template of this, but it will be the most challenging template I've ever created. (I can say this is even harder than programming using Visual Basic)

I've also tried with level 100, one of the most disputed levels, and found the score is 41, which is in the "medium" level. A little bit of shocked with this as well.

For level 128, a user suggested a change. I tried and it should be upgraded. The score is 29, which is "easy".

For level 121, there is no consensus on the difficulty change. The system suggests "medium" instead.

For level 97, it is the second evillest level in Candy Crush Saga, according to crushingcandies.com. I've tried this level with the system and found that it ranked the highest among all levels I've tested, with a score of 74. It is considered "hard" and it can be "very hard" once 2 more points are tallied.

How do you think about this system? Please feel free to comment below!

More proposals on the difficulty setting:


 * A professional user suggests disabling it. I will not disagree with him because we have mentioned how difficult it can be in the "difficulty" section.
 * I suggest having four systems in measuring the difficulty. They are: Me (Wildoneshelper), Administrators (they are professional players), normal players (crushingcandies.com, Wikia contributors here, other registered users whatsoever), the system I invented. This may include more people's opinions. The only disadvantage is that it will make the difficulty more complicated.