Board Thread:Wiki Running/@comment-3225604-20150222122308/@comment-4189499-20150224093414

Top Agent PGG jr. wrote: Imamadmad wrote: I the inclusion of Extremely Hard, but I don't think it should be automated because, as others have said before me, that's just making things more confusing than they need be. As the old acronym says, "Keep It Simple, Stupid".

My reasoning for adding Extremely Hard is that the standard for Insanely Hard has changed since the system was first used. Levels that were previously considered to be Insanely Hard are now considered much easier than level which were later produced, and so to maintain the extreme difficulty found with Insanely Hard levels, many of those levels previously thought to be Insanely Hard need to be downgraded. However, we don't want them to be downgraded to Very Hard, because they've already proven themselves to be harder than that. That's why Extremely Hard is needed, to fill the place previously occupied by Insanely Hard before Insanely Hard went on to mean greater things, mainly due to World 9 or so I've heard. It is the logical step to fill in the gaps created as a game matures and becomes harder over time, allowing us to keep the extreme meaning of the top grade as it applied to only the worst levels without getting too much of an uneven spread on the level of difficulty below as standards change. That is why we need Extremely Hard. I just don't see a problem with it being a votable level. While that may work, how can I apply it for the difficulty of earning more stars? Well, those that are very hard to earn three stars are called Very Hard, those which are extremely hard to earn three stars are Extremely Hard, and those which are almost impossible are Insanely Hard. Deciding what levels are VH and which are EH is the same as choosing between H and VH, except for harder levels. It's not that complicated!