User blog:Overloadxyz/New Elements Part III

1. Spectral Sweetie. This element will be similar to the candy frog, it stays on the board (and isn't affected by gravity), the player much match it with every candy colour on the board at least once. Once this happens the spectral sweetie will glow rainbow coloured and will generate a powerful effect based on the number of colours. With 3 colours it will simply turn into a random special candy. With 4 colours it will turn one candy of each colour randomly into a striped candy, a wrapped candy and a colour bomb (for a total of 12 special candies!). With 5 colours it will create a powerful double colour bomb combo effect. Finally, with 6 colours the player can choose a candy of any colour and the spectral sweetie will turn all candies on the board into that colour!

2. Colour Filter. This element makes it so that certain colours may spawn only after a certain number of moves on the board. The number of moves before the next colour spawns (as well as the colour) is displayed below the star meter. For example a level with 4 colours and 40 moves would spawn those colours for the first 10 moves before red candies start to spawn, then yellow candies will start to spawn after another 10 moves. Then all 6 colours would spawn for the rest of the level.

3. Miracle Fountain. This is a rather unique feature. Each miracle fountain can only be activated after certain requirements are fulfilled (which can be seen by clicking on the fountain). Requirements may include anything from matching candies adjacent to the fountain a certain number of times to clearing all other blockers on the board, then hitting the fountain with a certain candy of a certain colour. When the fountain is activated an artificial booster will be generated (this doesn't add to your collection of boosters, it is just a free-to-use one-time booster that becomes active straight after the fountain's been activated. "Boosters" include free switch hands and lollipop hammers, though they function in exactly the same way that they normally would.

Some levels may depend on this feature, i.e. an ingredient level with  2  spaces in a horizontal rectangle at the corner of the board with the ingredient on one space and the exit below the space next to it, occupied by another candy. In this case the miracle fountain would generate an artificial free switch hand when activated, allowing the player to switch the ingredient and complete the level.