Board Thread:Questions and Answers/@comment-5316583-20140123121143

Hello. I'm developing a match-3 game (controls are very different to Candy Crush, but the matching rules are the same) and I've been studying CC mechanics.

One thing I can't find any information about on the wiki is the lane behaviour in relation to the level-shape.

Say there's a hole in one of the levels, the gems will fall either side of the hole, or in some cases dropping past the hole as if it were compressing the space inbetween. There is also the teleporting holes I can't find an article on. One level I tried (in the level pack where liquorice blocks are introduced) had teleporters at the bottom of the level - resulting in some very strange behaviour regarding the drops of new candies.

I can't quite figure out what determines whether a candy will fall to which side of a hole. I've even seen candies slip sideways above other candies.

Has anyone studied this at length or is the an article on the wiki that describes this behaviour in detail? 