User blog comment:Bp101697/4x4 Level Design Contest/@comment-5617649-20150621002049

How's this?



New 5-move bombs dispense from any random dispenser at the top every 3 moves. The 5-move bombs in sugar chests must be removed by move 38 or they will explode, making the UFOs dependent on luck on getting a wrapped candy next to a sugar key, because regular matches are very hard to do with the keys in marmalade due to limited space. If you don't activate the UFOs on your first few moves, or if none of the generated wrapped candies from both UFOs sit right next to a sugar key, it's pretty much a game over unless you get very lucky with matches. Even when the sugar chest is gone, you are going to have 3 or less moves (4 if insanely lucky if the first UFO you activate on your first move makes wrapped candies next to both keys at the same time) left on these bombs, and since they are hard to reach (especially the one in the lower right quadrant), they could explode before you know it. If you somehow manage to remove the initial bombs in time, the new bombs dispensing every 3 moves could also be hard to clear in time especially if they get into hard-to-reach places. The first new bomb will dispense when the sugar chest bombs are at 2 moves remaining, possibly making it a little hard not to be distracted by the new bomb. New bombs dispense at moves 40, 37, 34, 31, 28, 25, 22, 19, 16, 13, 10, 7, 4, and 1. Cake bombs will also take up space, not to mention there's jellies under them, and they are very hard to clear due to limited space, and especially because there's empty tiles next to them. The only way to clear them all is special candy combinations such as striped+wrapped on the upper right corner, but that is insanely hard to create on this board. Color bombs are impossible to create, making it even harder. Another hard to tackle feature is the chocolate coming out of the spawners, with one spawner in every square, making it really hard to not have one side have a chocolate invasion if there's no possible moves in that square. The chocolate also distracts the player from trying to destroy the candy bombs coming out every 3 moves. On very unlucky occasions there's even the chance you'll lose from no more possible switches if chocolate takes over every quadrant. Constant shuffles could also happen at the start or when chocolate invades every quadrant, possibly leading to losing as said before. 5 colors is not as helpful as you think due to the really limited space, and I think it would be about as hard as the original 276/Dreamworld. If there would be 6 colors, it would be practically impossible without a doubt, and no one would get passed unless loads of boosters are used or the most insane luck ever in the history of Candy Crush comes. Overall, getting past move 38 is really highly dependent on luck from the UFOs, and with the huge amount of obstacles, this level is an almost impossible nightmare. :O