Level 26/Dreamworld

Level 26 (Dreamworld) is the sixth level of Honey Hot Tub and the seventh ingredients level in the Dreamworld. To pass this level, you must bring down 2 hazelnuts and 2 cherries and score at least 40,000 points in 35 moves or fewer. When you complete the level, Sugar Crush is activated.

Difficulty

 * The icing can block your progress but it is very easy to get rid of them.
 * This level is same as its counterpart in Reality, but easier because during moon struck, there are only 4 colours.

Moon Struck

 * 1st Start:  moves left.
 * 1st End:  moves left.


 * 2nd Start:  move left.
 * 2nd End:  moves left.

Strategy

 * Break the icing and create special candies to bring down the ingredients.
 * Keep the moon scale balanced and you will be fine, as you have plenty of moves to finish this level.

Getting Three Stars (For Daring Players)

 * Difficulty: Very easy

Reason

 * Five colours make it easy to create special candies.
 * The ingredients are worth 40,000 points (4 ingredients x 10,000 points per ingredient = 40,000 points). Hence, dropping the ingredients alone leaves the player having to earn an additional 50,000 points.
 * The player is required to earn an additional 1,440 points per move (50,000 points / 35 moves = 1,428.57 points per move).
 * With the same number of moves and three star target score as its Reality counterpart, it is not much difficult to each three stars.
 * The blockers are positioned as such that they are relatively hard to clear.
 * Moon struck removes candies matching the colour on the left side of the moon scale as the board has five colours, leaves the board with four colours for two moves and occurs twice (though the second moon struck only lasts for one move). This makes it much easier to create special candies.
 * Even after the first moon struck ends, it is not much harder to create special candies.

Trivia

 * This is one of the few levels which has the final Moonstruck lasting longer than the number of moves left (the last Moonstruck lasts two moves but starts when the player has one move left).
 * Bringing the ingredients down gives the player enough points to meet the target score.