Thread:Catinthedark/@comment-24733878-20150714024415/@comment-24733878-20150715033048

Catinthedark wrote: LOL yeah, I can understand that! I find it really tedious. Not much strategy as moves are often constrained and it shuffles a lot too. There aren't even exciting visual effects to compensate. After about 3 or 4 tries, I "bypassed" it with boosters (used a colour bomb booster and candy hammer on the center stripe). That is what I do when a level frustrates me, so I can move on, but then I do go back and play them without boosters.

You've mentioned the 'weaker mechanics' on mobile before... I understand the concept even though I don't know what the differences are as I don't have mobile. Are these differences described in the wiki somewhere?

This should answer your question.

The game engine
The game engine also differs between versions. The engine used by the game forces candies to "settle" before matches from cascades can be made. This dramatically increases the score potential on levels with fewer colours like Level 336 and is essential for passing some levels such as level 1000. This change occurred sometime around the release of Sugary Shire on Facebook. Currently, some mobile devices have the same mechanics as those in Facebook.

On mobile devices, for timed levels, on Sugar Crush, the Extra time candies will turn into wrapped candies, it used to not occur on Facebook. Now this glitch has been fixed.

For striped candies, activating many on the same line will hit an icing as if all the striped candies hit it one-by-one (phone). However, on Facebook, the icing behaves as if only one striped candy hits it, even though many hit it. This is the reason for the hugely-split difficulty of Level 288. This has since been fixed with the release of Jiggly Gym. However, this glitch has occurred again for some users.

If you combine striped candy and wrapped candy, licorice swirls around the 3x3 area block the effect on mobiles which can make Level 382 for instance even harder. However, on Facebook, they don't block the effect, allowing a wider area of clearing.

In Dreamworld, the moon scale's balance depends in Mobile and Facebook. For example, in Fanciful Fort, starting from Level 383, the moon Scale is unstable, while in Mobile version it's stable.