Module:Levelcount

local p = {}

function p.getLevel(frame) local leveltype = { --Default value (DO NOT UPDATE IT) ["0"] = '?',   --Reality level value (updating every one week) ["Moves"] = '349', ["Jelly"] = '1535', ["Ingredients"] = '912', ["Candy Order"] = '1033', ["Mixed"] = '602', ["Last Moves"] = '4427', ["Last Jelly"] = '4429', ["Last Ingredients"] = '4421', ["Last Candy Order"] = '4426', ["Last Mixed"] = '4430' }

local amount = frame.args[1] if leveltype[amount] ~= nil then amount = leveltype[amount] else amount = nil end return amount end return p