Board Thread:Wiki - General Discussion/@comment-24047760-20170914231132/@comment-25104452-20170916194005

I think that level difficulties should be decided after a certain amount of users play it - not one. Otherwise, we get a repeat of October 2013. We need to wait for there to be a clear difficulty - or an average difficulty - of a level before it is decided whatever it's difficulty is.

Now, as of typing this I haven't checked 2750 at ALL, so I don't know what it looks like there. However, after typing this, I'll check it out. I may change some stuff in this reply too. But before we go off of one's opinion on a level by its LOOKS, let's actually play it. A lot of levels can be deceiving, for example: Level 152 and Level 273. Again though, I don't know what 2750 looks like or anything, so I don't know if it's a deceiving look. But this is what I think. A level's difficulty should be determined after a certain number of users play it, not after we look at the level and conclude "It's Hard".