Thread:Courtemanche437/@comment-26388711-20170613030941

The difficulty-extracting is mostly finished, and it can already calculate the number of levels by difficulty and the average difficulty of any contiguous section of levels. I have developed a program which can convert the difficulty module into a text file, which in turn, will be converted into a datastructure. It is capable of dealing with both Reality and Dreamworld levels, as well as dealing with split-difficulty cases, so there will be four related arrays regarding difficulty. I can use this program to print out the difficulty of any level, as well as a matrix of difficulties by episode. Currently I am further debugging this program to find possible flaws when dealing with formatting inconsistencies.

Thank you for providing estimates to the recently released high levels, fanon-style. It has been shown that the estimated difficulties are phenomenally difficult at record-breaking levels; with two episodes with averages off the scale. I have provided a chart of all episode mean difficulties, and an upward trend is clearly highlighted. I also added a linear and logarithmic trendline to forecast the difficulties of future episodes. If the episode mean difficulty is split, a teal X represents the Flash mean, while the pink bar represents the Mobile mean. Recently estimated difficulties have red markers and lines (and will also account to the trendline).

If the difficulties follow the linear trendline, episodes in the early-mid 200s will be uniformly Extremely Hard or Nearly Impossible. If it follows the logarithmic trendline, the difficulty growth will be considerably slower, but in extremely high episode numbers they will also be uniformly Extremely Hard or Nearly Impossible.

Here are the episode mean difficulties as of 6/12/2017:







Here is the matrix of episode difficulty distributions for the estimated episodes:

A table of all Reality levels highlighted by its difficult is given here . 