Board Thread:Wiki Running/@comment-26388711-20160814085911

So far, only three levels are theoretically impossible to fail in any case save a glitch or quitting in the entirety of CCS. Only one apply to the website version (Level 1). The other 2 are Dreamworld tutorial levels on mobile (Level 1DW and 2DW).

However, the "none" difficulty on the difficulty statistics table (DifficultyCode template) seen on each episode page, has always been at the count of zero "none" levels per episode, with the sole exception of the tutorial episodes Candy Town and Sleepy Slopes.

Here are my proposals:
 * Hide the "none" difficulty on the difficulty statistics table, and count it as a "very easy" level.
 * Show that this level deserves the "none" rating on the level page.
 * Show that this level deserves the "none" rating on the table with the list of levels, through color coding. 