Board Thread:Wiki Running/@comment-27028390-20150124185256/@comment-16894369-20160110063612

As for Soda, I suggest starting another discussion there. I wouldn't comment much on Soda since I haven't played the majority of levels yet. As the combos are much stronger in Soda (and some levels requiring such strong combinations), it could explain the multiple layers of difficulty over there.

As for the original Candy Crush Saga, I can't really say if the later levels should ever assign Insanely hard right from the get-go, but I will certainly not interfere with levels immediately assigned "Insanely hard" by a 20-0 consensus or above, because those levels are deemed immediately broken. If players are swarming into the wiki to claim a level's Insanely hard within a day or two, that level should be Insanely hard. Otherwise, if only a few players are suggesting it, Very hard would be the maximum unless further discussions are made.

I just found out that some of the levels assigned Insanely hard actually have fewer and fewer comments as time goes on. Initially I thought I would put a comment suggesting to lower the difficulty of those levels and see if there are responses, but it could just be that there are fewer and fewer players starting Level 1 on Candy Crush and never reached the higher levels yet.