Board Thread:Wiki Running/@comment-24733878-20150726084312

Currently, the difficulty of earning more stars will be substantiated with reasons. However, some of the reason do not seem to make sense if one cross references the difficulty with the reasons. To take Dreamworld level 65 as an example:

Earning More Stars

 *  Difficulty: Somewhat Easy
 *  Difficulty: Somewhat Easy

Reason

 * The presence of six colours makes it hard to create special candies during regular moves. Moreover, its Reality counterpart has five colours for all the moves available. This makes it much harder to create special candies compared to its Reality counterpart.
 * The jellies are worth 130,000 points. Hence, an additional 150,000 points for two stars and an additional 220,000 points for three stars have to be earned through matching of candies.
 * The two star score requirement is increased by 27.27% compared to its Reality counterpart.
 * The three star score requirement is increased by 12.90% compared to its Reality counterpart. Even worse, an extra colour and the unstable moon scale makes it harder even with 8 more moves compared to its Reality counterpart.
 * The liquorice locks are hard to clear and will reduce the number of moves left for sugar crush. Note: This point is less applicable on Facebook since jelly fish do not give many points.
 * Like its Reality counterpart, the chocolate will spread and reduce available board space. However, an extra colour makes it harder to clear them.
 * Compared to its Reality counterpart, there are more jellies available to sustain huge point cascades.
 * The above point is slightly negated by the fact that the use of huge cascades is highly risky during regular moves as the moon scale may dangerously tilt and cause Odus to fall over. Note: This is provided if the candies in the cascades match those from the moon scale.
 * The moon scale is unstable, making the activation of special candy combinations and the use of huge cascades risky during regular moves.
 * Moon struck removes candies matching the colours on the moon scale, lasts for four moves and occurs twice. This makes it much easier to create special candies. However, considering that its Reality counterpart has five colours for 37 moves, the moon struck duration is much too low to boost the score as only 21.62% of the Reality counterpart has fewer colours in the Dreamworld counterpart even if the board has four colours during moon struck. Second, the power of the first moon struck can be weakened if all the chocolate are not cleared before the first moon struck and most of the jellies would have been cleared before the second moon struck. Finally, special candies can only be activated during moon struck as any special candies created during moon struck may cause Odus to fall over if they are activated during regular moves.
 * Overall, the moon strucks may not be enough due to their short duration.
 * Once each moon struck ends, it can become harder to create special candies. Moreover, the unstable moon scale makes it even harder to create special candies without dangerously tilting the moon scale.

Any person reading the reasons will likely think that the difficulty of earning three stars is higher than Somewhat Easy.

Hence, I need assistance in writing the reasons in the Earning More Section to match the difficulty. Any suggestions on how to do it? 