User blog comment:Wildoneshelper/"Almost impossible" difficulty?/@comment-16894369-20140902150951

Currently I am still fine with the difficulty system we have now, but I can see why this will soon be something to be considered.

I opposed the idea at first, but there's a trend of more and more levels that are really just beyond our scope of the current Insanely hard difficulty. There are levels that are given Insanely hard in the past, and it looks pretty clear that they might never get downgraded back. Still, I don't think cluttering too many Insanely hard levels is a good idea.

Not only that, the Dreamworld levels are the worst ones. King programmers gave a terrible (and sometimes unacceptable) excuse, and that is ODUS. That aspect alone might have contributed a lot to the currently "Insane hell cluster" of 116, 117, and 118 Dreamworld. With the bad performence of Fanciful Fort (381 ~ 395), if King insists on releasing such unreasonable levels, I'll soon turn into a support for the creation.

Speaking of unreasonable, Candy Crush contains a lot of hard levels, but most of them are enjoyable. There are Insanely hard levels, but they rarely clutter altogether. Plus, even the Insanely hard levels have some distinctable traits and some cute charms in those levels, so that even if a player needs hundreds of attempts to pass a level, it would be an enjoyable experience, unlike the recent Dreamworld levels which only takes less than 50 attempts to get a player thoroughly frustrated with no enjoyable times.

These are just my thoughts. If "almost impossible" becomes a difficulty, I propose the name "Unreasonably hard" because that's what I think the goal is to the problem we have now.

Long story short, if there are more "insane" Insanely hard levels, I will support it. I don't see the possibility for us to downgrade most of the very hard levels to hard and some of the Insanely hard levels to Very hard. It's just not feasible to shrink our current "hard" boundaries down the meet the old standards.