Talk:Level 1885/@comment-94.1.112.50-20161010133211/@comment-104.34.237.196-20161010140824

the timed levels eliminate any shred of strategy or planning from what is ostensibly a puzzle game. with virtually less than a second for each move, we must scan for any immediate score (usually a threebie) and hope for a lucky cascade. since 'luck' is easily programmed into or out of any board, we have the choice to either go to the freezer and get the box or just quit. there's no feeling of accomplishment if/when a lucky board surfaces and i think frostbite is nipping at my fingers. quitting sounds better and better.