Module:Levelcount

local p = {}

function p.getLevel(frame) local leveltype = { --Default value (DO NOT UPDATE IT) ["0"] = '?',   --Reality level value (updating every one week) ["Moves"] = '139', ["Jelly"] = '990', ["Ingredients"] = '569', ["Timed"] = '133', ["Candy Order"] = '595', ["Mixed"] = '174', ["Last Moves"] = '2492', ["Last Jelly"] = '2594', ["Last Ingredients"] = '2593', ["Last Timed"] = '2583', ["Last Candy Order"] = '2600', ["Last Mixed"] = '2599' }

local amount = frame.args[1] if leveltype[amount] ~= nil then amount = leveltype[amount] else amount = nil end return amount end return p