Difficulty

Difficulty is a system on Candy Crush Saga Wiki to measure how difficult a level is. This system has been introduced in 2013, and is inspirational to many other game wikis (especially King games).

Table of all Reality levels by difficulty

Table of Difficulty Distributions and Episode Averages

Difficulty code usage
There are 12 types of difficulty, ten of them sequential, and two of them peculiar. They are:

Trivia

 * It originated from the List of Levels, which the difficulty of levels were once graded as "considerably hard for some", "considerably hard", "hard", and "extremely hard".
 * No-one really knows who actually created this difficulty system.
 * The colour of "Medium" was once between blue and purple, but the colour is too similar to purple, so it is changed to the colour salmon. Now, the colour of medium is gold.
 * This happened again on "Variable", where it was formerly yellow. It was changed to green to make it easier to see on a white background. Now, the colour of variable is purple.
 * It also happened with "Impossible". The former colour of impossible was white (it was specially designed for April Fools). However, once this difficulty was officially implemented, for the glitched Level 578, it was changed to dark red. Now, the colour of impossible is grey.
 * Before, there was no "Impossible" difficulty. It was first given out to Level 1 as an April Fools Joke, represented by the colour white.
 * In the same year all Very Easy levels were reassigned "extremely hard" and all the rest levels reassigned to "Very Easy".
 * When Level 578 was found out to be impossible without Jelly Fish, it was still white at the time the Impossible difficulty is handed out.
 * Level 276/Dreamworld was once given the Impossible rating.
 * The first "very hard" level was Level 30, but it got downgraded afterwards. The first one currently is Level 92.
 * The first "extremely hard" level was Level 35, but then it got downgraded and then redesigned. The first one currently is Level 305.
 * The hardest levels (and impossible levels) in the game are shifting during the process of making this game. First having level 35, then moving on to level 65. After that, the infamous level 147 was released and maintained to be the hardest level in 2013. Since then, level 350 appeared to take over level 147. However, between the release of Dreamworld episode Cookie Cabana and the nerf of level 147/Dreamworld, it became the hardest level in the game. With the nerf taken place to level 350 on May 28, level 578 became the hardest level in the game, and initially it was even impossible without using boosters. With the nerf of level 578, level 276/Dreamworld became the hardest since getting 300 blue candies with limited moves and blockers is an excruciatingly difficult job, which is almost impossible. Then, these two levels received another nerf and possibly the hardest level in the game became level 289/Dreamworld as there are almost no extremely hard levels in reality and level 289/Dreamworld became the only level that most players agree that it should be extremely hard. However, then Level 380/Dreamworld took place because it is impossible without boosters like 578 in reality. However, after the nerf of 380, it has now been Level 677 pre-nerf, because like level 276 of Dreamworld, is almost impossible without boosters. And in Dreamworld, more new extremely hard levels released by extremely hard episodes starting with Funky Fortress, which continues until Snoozy Slopes (and Rambunctious Riffs is excluded from this), and later episodes of Reality contains tons of hard levels.
 * Extremely hard difficulty should have more than 70% of votes in the poll, which is why there are very few levels that are rated extremely hard. However, it is false in the later levels since most of them are much harder.
 * There is clearly an upward trend of level and episode difficulties as you climb up to the high levels. The most recently released levels are almost always at least Very Hard, and usually reside at Extremely Hard or even Nearly Impossible range. It has also made polls more irrelevant than in the past.
 * Mostly, the attempts may not always be true as a person is lucky.