Board Thread:Local Games/@comment-26388711-20170625081910

''Please note that this post is not the final version. I am considerably busy in my other works, especially regarding other computer-science and literature-related interests. Expect an update or errata after the weekend.'' I have finally wrote a note to the King developers on King Care regarding my stance on the developer's unexpected removal of Dreamworld. It has been over a month and a week since Dreamworld was officially discontinued, though a few users still have Dreamworld due to having a non-updated mobile version.

Nowadays, can no longer be accessed on desktop. You can still access on mobile only, since the player data and the level configs haven't been removed.

A King Care moderator also sent me an email, stating that it is a business decision and that they will focus more on the other part of the game [the Reality and sometimes more elements]. The last official Dreamworld development is Dozy Dawn, strategically released as a reference to 666, and I also called it the Evil Episode of the Kingdom.

'''To encourage Dreamworld to come back, I am holding another Level Design contest (this time on the forums)! It will run concurrently with my first Mulliganaceous level contest.'''

As always, this contest will be Dreamworld themed, and you have to create Dreamworld counterparts of levels after 665. You can submit up to 15 levels at once, and it is preferential that the 15 levels represent a single episode. I also prefer you to submit levels different from all other contestants. Outlined rules and tips will be shown below. Rules in bold must be followed.


 * Submission
 * You can submit up to 15 levels.
 * None of them can be timed. None can have 4 or less colors.
 * The corresponding Reality levels can range from 666-1010 (due to half-world issues and how people thought about the release of Dreamworld).
 * Your Dw entry must be based on the corresponding Reality entry, and it must have the same type as its counterpart. It need not to have the same tiles as its counterpart.
 * The only exception are Timed levels. It still have to have a similar board, but it can be any non-timed type, including mixed type.
 * If you submit more than 3 levels, one of the level can have a non-matched level type (such as 618). If the exceptional level is timed, you can use any level design and layout with any non-timed type (such as the 5 Dreamworld-exclusive layouts with timed Reality counterparts).
 * A case similar to 276 is unacceptable!
 * Grading
 * Individual board design grades will be the same as all my previous blog posts.
 * However, your grade may be reduced if the corresponding level has already been submitted by another player. Use different levels!
 * Your final grade will be calculated using a more complex formula. It is neither the mean nor the sum of your grades.
 * Submission method
 * Any method is okay. Powerpoint, Paint, handwritten and scanned, as long as it is legible.
 * It must contain the following information. Failure to follow this will result in steep rating deductions!
 * Moves
 * Color
 * Moon Scale balancing moves
 * Moon Struck moves
 * Moon Scale instability
 * Goal

Advanced rulings will be based on the contest preview and my previous contest blogs.

'''You can submit levels now! The deadline should be July 4th of 2017, but I will extend the contest indefinitely in case too few people joined. I am also working on my new blueprints, so other players can easily design them once I provided a shareable link.'''  