Talk:Level 3166/@comment-181.49.102.35-20180227230733/@comment-30031095-20180301161318

One "solution" (if you can call it that) to "2nd UFO getting wasted" problem is to activate them with 1 move in between (unless the first one ends up activating the second one without letting you wait a move).

It has to do with game's mechanics I think. When the second UFO activates, it does want to target where jellies are, but since there are no candy/licorice in the upper part of the middle column to shoot at (they cannot shoot wrapped candies at open "space" apparently - it would have been very nice for this level if those wrapped candies did stuck at the top though!) they end up shooting them randomly...

Once you wait a move, yes, the middle column fills up with licorice again, but at least that gives the UFO something to shoot at, and at least the second blast of the wrapped candies may do some real damage to jelly...

Having said all this, I believe I ended up using 4 hammers to get rid of this "wonderfully" designed(!) level... I want those 4 lollipops back *when* they nerf this! :D (And I say "when", not "if" because they just will...)