Template:Difficulty/doc

This template is a system that rates one's level by its physical status and basic information. It is known to be a system that rates difficulty more objectively.

Usage
Here is a blank template:

Holes
Holes are seen when you see an absence of squares. They should be surrounded by squares. For example, Level 45 contains 8 holes and Level 5 contains 4 holes. Just put the number of holes into the parameter.

Isosquares
Isolated squares are seen when you see squares surrounded by nothing. The width should not exceed 4 squares and the height should not exceed 4 squares to qualify as isolated squares. For example, Level 33 contains 64 isolated squares and Level 45 contains 1 isolated square. Just put the number of isolated squares into the parameter.

'''If either side has a higher number, that side with the higher number scores. The full score is 10.'''

Spaces
Spaces are the total number of squares in the board. It can be viewed in "Number of spaces" under "Vital statistics". Just key in the number of spaces. The score is counted by a scale: (0-30: 10; 31-40: 9; 41-45: 8; 46-50: 7; 51-55: 6; 56-60: 5; 61-65: 4; 66-70: 3; 71-75: 2; 76-80: 1; >80: 0). The full score is 10.

Penins
Peninsulas are a piece of land almost surrounded by absence of squares or projecting out into an area of absent squares. Key in the number of peninsulas. The number of blocks in a peninsula should not exceed 5. The score is counted by doubling the number of peninsulas. For example, Level 65 has 16 peninsulas.

Islands
Islands are a large area of squares which are detached from another area of squares. When there are two or more islands, full score is given. Key in the number of islands.

If there are 2 or more islands, a full score is given, replacing the score of the number of peninsulas, else the score is counted by the number of peninsulas times two.

Blockers
This parameter allows you to count the number of blockers in the board. Double-layer meringue equals to 2 blockers; triple-layer meringue equals to 3 blockers and so on. Key in the number, not the score. The score is counted by dividing the number by 5.

Types
This parameter allows you to count the type of blockers in the board. It can be counted under "Vital statistics" in the heading "Blockers". Key in the number. The score is counted by the number.

Spawn
This parameter should be filled with "Yes" or "No". "Yes" means that blockers can be spawned or vice versa. Blockers which can spawn: Chocolate, blockers which can be spawned from above.

Fail
This parameter should be filled with "Yes" or "No". "Yes" means that the blocker can make you instantly fail the level or vice versa, for example "Candy bomb".

Moves
Moves