User blog:RoIento/Dreamworld suggestions and improvements

Having had a days playing experience, here's my verdict of Dreamworld so far.

PROS:

Night time/dreamy design and setting

Moon scale

Moon Struck

Odus

Increased difficulty

CONS:

Cascades effect Moon Scale too much

Same level designs

That's all I can think of so far. The only real issue I have is that a large cascade that destroys lots of candies which colour is on the scale will tip the scale and fail you the level. It's unfair that you can't completely control the balance of scale. If a cascade eliminates a lot of candy which is on the scale, it should either not affect it that much, or be on the verge of tipping, giving us a chance to restore the balance at least.

It isn't just cascades though. Another example is if a Striped Candy/Wrapped Candy is set off and hits a Colour Bomb and eliminates all red candies for example, it will count towards the Moon Scale and it will lose balance.

The only exception I might give is combining a Striped + Wrapped Candy, the Moon Scale should be affected by colours on the board at the moment the two special candies were combined, but not cascades from the resulting candies dropping onto the board after.

Work needs to be done on the Moon Scale, but Dreamworld is fun so far. Does anyone else have any suggestions and improvements they would like to see?