User blog:Godstick/Losing Interest

As Dreamworld Levels, , , has shown, there are too many levels which relies on the luck of Moon Struck and the extent of clearance before it. Moreover, Levels, and  are also bad examples of level design, since success or failure on those levels primarily depend on the colours of Moon Scale and how balanced the candy colours on the scale spawn. To conclude, the problem is that the Moon Scale is too sensitive.

When I reached Dreamworld 147 and saw the awkward board, I could only hope that Moon Scale is stabler and Moon Strike lasts longer. However, it turned out to have a sensitive Moon Scale and a single one-move Moon Strike, like those insanely hard levels. By then I have given up.

Why King has to hold on the theory they used to design Dreamworld 70, 123, and 125? If the team glances at this Wiki, they should know to focus on creating new Reality levels and avoid the gameplay of the above three levels. However, they do the contrary.

In fact, I was already annoyed when they released a new Dreamworld episode yesterday. This only shows that how much they disregard Reality episodes. For the contents of new Dreamworld levels, I expected them to have some changes to force players to come up with new strategies. But what I found were repetitions of ideas used in the past levels, as the above levels show. Furthermore, the strategies were reduced to something like "Destroy blockers blindly, prepare for Moon Struck and try your luck!" That was nearly the same as unplayable. It was like doing an unpleasant job over and over, only that there is no valuable return.

In my opinion, those levels are intentionally designed like that to make them difficult for the sake of difficulty. They can be said to have artificially insane difficulty.

I am quitting Dreamworld due to its monotony and unreasonably hard difficulty. For that matter, my mood of waiting for new Reality episodes has also been ruined. Therefore, I plan to stay away from Candy Crush.

It is time to use the trigger to get rid of this distraction timely, including its Reality part.

I am going to "return to reality".

This will be very productive to me for handling the real life.



P.S. Too bad King performed well in Sparkle Submarino.