Talk:Level 2157/@comment-97.127.26.16-20161205004604

I have a theory that King originally designs levels with a  unlimited moves. They then have every one in their office play the game repeatedly, keeping track of how many moves it took them to beat it. After several hundred games, they take the game beaten in the lowest number of moves, and makes that the number of moves for the game when they roll it out.

I read somewhere where over 70% of Candy Crush players never buy a booster. They're trying to make money somehow, so they are targeting us hardcore players who are determined to beat every new episode, before the week is up and the new one comes out.