User blog:Overloadxyz/New level type!

I'm sure a few people have thought of this idea but I was thinking that a good idea for a new level type would be "Survival" levels.

The colour of the level type (as in jelly levels are blue, ingredient levels are green, etc.) would be red and the icon would be either a bomb or a "!" mark. The objective of survival levels would be to survive for the required number of moves, i.e. avoid setting bombs off.

This level would take on a different approach, the move counter would start at 0 and count up and there would be a display that would show the minimum number of moves the player must survive for. Also, this would be the only level type where not getting the target score would fail the level. If the player survived for the minimum number of moves but didn't reach the 1-star target score the game would just keep going and the moves counter would continue rising until the player reached the target score. There would be plenty of levels where the player would be likely to have to keep playing long after surviving the minimum number of moves due to high target scores.

The sugar crush in this level would turn all outstanding bombs into random special candies and activate them, as well as activating any other special candies on the board. These levels would be designed so that bombs are hard to get rid of, in addition to having a number of threats. Examples include level designs where having no more possible moves can easily happen (either due to running out of candies because of the "ceiling" being blocked or obstacles such as chocolate taking up the entire board) and possible new features that can end the game early.