Board Thread:Wiki - Running & Policies/@comment-3225604-20170714074758

I suddenly have an idea coming out of mind that will make edits about hexagon & super hard levels much easier to occur. This originates from the idea of the Difficulty system in our wiki which is run with the code of Lua.

What can be done from Lua
From the difficulty module, we can see by editing certain words on the module page, the page will automatically update its category. We can also invoke the module to create a customized template.

In this way, we can use Lua to update the categories of pages immediately in a single page of module. This means Mossy Mos (a huge credit to his contribution on this aspect) can now only edit the module. With Mulliganaceous (a huge credit to his extraction of the information from the game) having the ability of identifying changes in hexagon and super hard levels, Mossy Mos can refer to the information and make subtle changes to the module.

Besides, I propose the addition of a template called H "". This invokes the data from the module to see if the level is hexagon or super hard or not. If the result is positive, this will change the color of the link. I find this template to be extremely useful to List of Levels where the information about the hexagon or super hard levels are painfully outdated.

Challenges
The challenges lie in the synchronization of infobox templates and hexagon templates on the episode pages. This work sounds easier for super hard levels as there are one in almost every episode in this game. That means we can just assign a "code" (the level name) to the episode, then the infobox template can identify the pagename first to invoke the code and then automatically update the super hard levels.

Hexagon templates will be a hassle as each episode contains several hexagon levels. It will also disrupt the easy coding above. How we are going to automate this template will really require some researches to conduct.

Feel free to add ideas on this potential big project. 