Board Thread:Wiki Running/@comment-27028390-20150124185256/@comment-3225604-20150125104000

Blueeighthnote wrote: Maybe we need another "standard level" to decide if a level is worthy of Insanely hard. With more and more ridiculous levels introduced, some earlier Insanely hard levels have to be dropped down to Very hard unless they have good reasons to stay. Let's try to limit the number of Insanely hard levels to 25 in Reality, and 20 in Dreamworld. The ones that will go down first would be those not featured in the Hardest Level in Reality poll.

Speaking of the poll, maybe this can be implemented: For a level to be featured in the "Hardest" poll, it needs to be at least Insanely hard. If, at any given point, there are agreements to downgrade a level to Very hard, it will be kicked out of the poll next month regardless of votes.

(A level not featured in the poll can stay Insanely hard, not necessarily downgrading it to Very hard right away.)

Limiting insanely hard levels is not a good idea, especially when the public all agrees with these 26 or more levels to be insanely hard. That's why I propose splitting "very hard" levels into "very hard+" and "very hard-" since it would not cause a perception that very hard levels do not require a lot of moves and that the very hard difficulty would not be abused.