Moon Scale

The Moon Scale is an element in Dreamworld levels, where the main mascot of dreamworld, Odus, an owl, balances on the moon scale in the levels.

On the moon scale, on either side, there are two different candy colors. Players must get them in equal quantities, or else Odus will fall and the level will be failed. There are 2 exceptions to this rule: a) when your last move fulfills the clearing condition (including making the last move for Moves levels), or b) when it is the move before Moon Struck takes effect. The moon meter is filled after a certain number of moves made by the player, which varies per level. Note that Shuffles do not fill however.

When the moon meter is full, the player receives Moon Struck. This removes one or two candy colours appearing in the moon scale, meaning a player has fewer colours on the board to deal with. This effect sustains for a certain amount of moves that varies per level. At this moment, the board blinks and you are allowed some moves which make decrease the moon meter until the moon scale is back to navy blue and the moon meter down to zero. After those moves, the board returns to normal, and the moon scale will change the 2 candies you have to balance.

Trivia

 * Some moon scale seems to be less stable than the others, for example on Dreamworld version of level 67, it only takes an imbalance of 6 candies for Odus to fall down.
 * Level 202 has the most unstable Moon Scale with requiring just five candies to make Odus fall.
 * The moon scale has been known to have the following levels of stability (Odus worried-panics-falls):
 * Unstable: 2-4-5, 3-5-6, 3-5-7, 3-6-7, 3-6-8.
 * Normal: 4-7-9, 4-8-10, 5-9-11.
 * Stable: 5-9-12, 5-10-12, 5-10-13, 6-11-14, 7-13-16 (early levels).
 * When a player loses the level and pays to play 5 more moves, the Moon Scale actually goes back to neutral even if the owl would've fallen on that move.
 * The moon scale is more responsive on mobile devices than Facebook, making it hard for players to predict how the moon scale is going to tilt in Facebook.
 * The weakest moon scale are the dreamworld version of levels 202 and 203 with 5 candies of imbalance.
 * Level 230 requires fewer turns to completely fill up the moon meter than the duration of Moon Struck.
 * The level with the least number of moves required to completely fill up the moon meter is the mobile version of Level 2 and Level 77 at 4 moves. The level with the most number of moves required to completely fill up the moon meter is Level 146 at 36 moves.
 * During Moon Struck, candies matching the colors on the Moon Scale are removed if the board has six colours. On the other hand, candies matching the color of the left side of the Moon Scale are removed if the board has only five colors.