Board Thread:Wiki Running/@comment-3225604-20150623071442/@comment-17897872-20150623073452

Yes - I think you have explained clearly enough with the post. But this post will get buried after it is implemented. When new users join, what will they think about the difficulty levels? How will extremely hard and very hard and insanely hard sound to them? It already sounds childish, and I feel that admins are going to get cluttered with these messages. But then again, I usually oppose anything that alters the names of the difficulty system. And also, calling Imamadbot to reset polls again would sound like a pain in the neck.

The new definition of Insanely hard do seem good - if we weren't following that already. Maybe we can downgrade some previous versions and some current ones to very hard.

Levels toward the beginning should be graded easier than levels towards the end. A very easy level (level 1) may be much easier than a very easy level much later in the game - so as very hard levels in the beginning and very hard levels later. We have to keep into consideration the skill of the player by the time the player has reached a high level. Therefore, when a player has reached level 993, the person should be skilled enough to find it as hard as level 92 when s/he played it ages ago (though level 92 would be easier if s/he retried it).

Categorizing levels will be easy as people really want those Six Layers badges. But it's changing the articles that take a lot of time.