User blog:Overloadxyz/Further Ideas Part IV

1. The idea of being able to create just about every special candy in the game. If this was implemented, the combinations would likely be:

Jelly Fish: 5 candies in a + shape

Coconut Wheel: Making two matches with one move so that, for example, x 0 x    becomes   x x x

0 x 0                    0 0 0

Lucky Candy: 6 candies in a + T or L shape.

There would be a dedicated tutorial for this. As such, a wrapped candy could only be created by matching 5 candies in an L or T shape and any matches that used to create wrapped candies would now create their respective special candies.

2. Special candy cannons, much like the ones from CC Soda Saga, which would be featured in all level types and would be able to produce jelly fish, coconut wheels, lucky candies, as well as striped, wrapped and colour bomb candies and may be able to produce more than one type of special candy. They may even be able to produce mystery candies, UFOs and even candy frogs. However, all types of special candy would have to be introduced in other level types: Coconut wheels in moves levels, jelly fish in candy order/moves/timed levels and lucky candies in all other level types, excluding candy order.

3. Other types of candy orders: Orders for mystery candies chameleon candies, candy frogs (the frog must be charged up and used a certain number of times) UFOs, sugar chests, and evil spawners, as well as for all other special candies (jelly fish, coconut wheels, etc.). Other possibilities include a conveyor belt order (where you must destroy a certain number of candies that are on a conveyor belt) and booster candy combinations, i.e. striped + jelly fish).