Board Thread:Wiki Running/@comment-24733878-20150726083717/@comment-26235098-20150819013916

I wouldn't say so, and that number doesn't surprise me, actually. The idea behind not having a cap is that there may indeed be -- due to actual difficulty -- a high number of ratings that are 'truly' insanely hard to earn three stars. The cap would cause an artificial downgrade which doesn't accurately reflect the situation.

While King may reasonably try to create a relative mix of level difficulties so players don't get too stuck in overal game progress, there is no such marketing reason for them to limit star difficulties. If anything, it's the contrary. Avid star earners may in fact be motivated to buy lives, bomb-coolers, extra moves, etc) to extend play and be able to reach the higher scores. So it's to King's advantage to have a high number of levels to earn more stars.