User blog:ChocophileBenj/My level ideas 2 : Zythum Zone

Zythum zone : about "wild combos"
See what they are on my blog page : http://candy-crush-saga.wikia.com/wiki/User_blog:ChocophileBenj/Wild_combo

To get a "wild combo", you must combine the specified special candy with any other special candy. Note that combining two candies of different orders counts towards both orders and combining two identical candies counts twice towards the corresponding order.

Level 16
On this level you have striped+striped, wrapped+wrapped and so on... you still will have to create 3 wild striped comboes + 1 wild wrapped combo. This shouldn't be too hard as an introduction.

​Level 17
I had already created this level, I just changed the layers of the icings.

​Level 18
This is the level in my new editor, with fewer layers on the icings that you "should" destroy.

Swirls can fall once in a while, ingredients fall automatically 8 moves after the previous ingredients is released (assume there is one ingredient at start) or when you've brought down the last ingredient on screen.

​Level 19
Another level I already did.

​Level 20
The only way to succeed is to switch an ingredient outside of the lane, then making it slide diagonally on the bottom part, then repeat at the right part.

I guess 10 ingredients may be too much. I'll fix that for 6, but not below, because we need some hard 4-colours levels.

​Level 21
Bombs will appear two by two, until there are ten of them on the board. (which involves destroying 54 of the initial 64 bombs first) so you may meet the target score.

​Level 22
A new candy bomb appear every three moves. Note that you already (mostly) need color bomb combinations to collect mass of candies.

​Level 24
I don't know why there is this extra "1 jelly".

New chameleon candies fall from time to time.

​Level 25
A new candy bomb appears every 4 moves.

Also, did you notice you have no room to create color bombs first ?

​Level 26
New chameleon candies appear once in a while. You're given 1 wraapped candy + 1 color bomb in marmalade + 6 wrapped candies behind locks for good start. (sorry about the three oranges in the bottom)

​Level 27
Only the 4 leftmost columns spawn new candies (which is rather logical because other columns are blocked with chocolate generators).

​Level 28
The first timed level with conveyor belts. This is a thing that doesn't exist in CCS yet, but I guess it could.

One new bomb appear after every move. Prepare your color bombs !

​Level 29
The only way to destroy the coconut wheels behind the locks is by using special candies.

New ingredients appear 15 moves after the previous ingredients is destroyed, or when all ingredients are brought down.

​Level 30
The final level, the "striped snake" some of you already know.

In this version of the level, you will always have to use 20 striped candies into comboes. The number of striped candies you'll have to create, however, will be variable : 350 minus 5 times the number of stars you got on the 14 first levels of this episode, so from 280 to 140 striped candies.

Exceptionnally for this level, striped candies don't give you any points (unless when used in combos) because the corresponding order is variable.