Board Thread:General Discussion/@comment-17897872-20150806193544

Hello you! This is Primetime here, with a current announcement for everyone! Aw man, not again, right? ;) I’ve been noticing some beautiful changes on this wiki that should make this home a much better, bigger, friendlier, and of course, prettier place. I just wanted to use this highlight to address a few things:

I’m sorry to you for anything here if it struck your nerves, but I needed to get my opinion out there in a few places. Thank you everyone for reason, and please leave your feedback in the forums below (or on my message wall for anything more personal). The more the better!
 * 1) Let’s start off with the easy one: Staff Description.  I remember a while ago that we were mentioning about this idea.  I believe it got enough votes to start, so I don’t know exactly why this idea got buried in the first place.  Unless I was inactive and did not check anything recently, the Candy Crush Saga Wiki:Staff is the best place to do this.  Yeah, it's a dead link now, but it seems to be a great idea to start off with.
 * 2) Category Cleanup: Seriously, do we need 30 categories on Level 500/Versions and another 22 on Level 530/Versions (including the hidden ones). I’m starting to feel that many of these are trivial after an inspection.  Who actually searches a category to see which levels have chocolate or liquorice swirls? What’s even worse, the difficulty to earn three stars or awkwardly shaped boards!  When King comes out with more ideas for levels, sections will keep getting unnecessarily larger and larger.  What I propose is the following for each level:
 * 3) Dreamworld Levels (if applicable)
 * 4) Levels (hidden category)
 * 5) Level type (Jelly level, for example)
 * 6) Episode (Bonkers Bakery, for example)
 * 7) World opener/finale
 * 8) Episode opener/finale
 * 9) Difficulty of level only if the level is hard, very hard, insanely hard, impossible, or variable (if applicable)
 * 10) Levels with new things (if applicable)
 * 11) Major milestones (if applicable)
 * 12) Redesigned levels (if applicable).
 * 13) (The rest gets deleted or placed in the trivia section. Maybe I missed a few important ones which can be added in later, but that’s better than too many categories in a page.  Some information is already in the infobox and doesn’t need a category.)
 * 14) Changes to the Administrator Nomination Method: Apologies to Wildoneshelper, but any users, including me, is starting to complain, yes, but feel that this method is not an effective way on nominating a user after all. Catinthedark and maybe 3liteprogramer should already have been administrators for a while now.  After a blog post, a lot of supports, an admin nomination letter or two, and another forum thread with more supports after 15 days will make you an admin (with a few prerequisites) is too much.  I feel that after a user decides to write a blog post or forum post on it and gets majority supports from regular users and administrators will be enough.  I don’t know the details, but it’s pretty darn sure that this way is not working.  Maybe even the old way (bureaucrats nominating admins out of the blue and the user getting a surprise the next time he/she logs in) would be better (even without prerequisites) than it is now.  I’m really tempted to debureaucrat myself (and maybe deadmin myself too because I don’t really block anyone or edit any admin-only pages) as there is no need for a position if this is the way to promote users.  We only need one bureaucrat because this method of choosing admins is going to take so long anyways that the bureaucrat won’t miss anything.
 * 15) Last but not least,Difficulty levels. You have seen me oppose every single change in the difficulty standpoint.  There’s nothing wrong with the difficulty levels now, just the way people judge them.  No need to add more – there are already 3 categories for hard levels – hard, very hard, and insanely hard, which will suffice. The way people are judging these levels are overrating way too much.  I think that whatever Lefty7788 is describing here is suitable for insanely hard levels and whatever Wildoneshelper is describing here should just be very hard.  The rest of the levels should be downgraded to hard or maybe even somewhat hard.  Very hard and insanely hard should be reserved for only a few levels, so there is no need for making the difficulty system more complicated.  Here is the current category for hard levels, very hard levels, and insanely hard levels.  Maybe every level can stay, where it is now, but a downgrade in many levels would be beneficial.

-3primetime3- (talk) 