Talk:Level 1351/@comment-31.53.68.63-20151222123013

Having read the comments below I went for a 2-hammer solution. When there are 26 moves left on the clock you want to make a 3- or 4-match below one of the dispensers (the key being the 2nd out), So I found I had to set that up in advance and then waste a few moves "doing nothing" so on 26 I had that move ready. Then I did the same for 21, 19, 11 and 6 hoping that along the way i can zap the keys too. Then with 5 moves left you have 1 key to get. then 2 hammers for the fish and you're through. If you want to go booster-free then you need to have a special ready to get the fish or to have cleared a popcorn which seems pretty close to impossible, JD