Board Thread:Wiki Running/@comment-27028390-20150124185256/@comment-26235098-20150425143144

I dislike the idea of having a quota 'N' of insanely hard levels, even if that N were adjusted with each new episode release. That seems counter-intuitive to me. To try to explain this a bit: If the game today has 15 insanely hard levels, truly, insanely hard. Tomorrow, a level gets added which is harder than one of the previous levels. Now you have 16. What, we downgrade one of the others? They didn't get any easier just because there is a new one. Also, if an existing level acquires new votes that show the majority of users are getting stuck on it or smashing drywall because of it... same reasoning. It should be made insanely hard, but that doesn't make the other levels automatically easier.