Board Thread:Wiki Running/@comment-26235098-20150610150343/@comment-26235098-20150612071958

Imamadmad wrote: While it would be possible to make a template which opens based on a switch, those are extremely inefficient *embarrassed* Yeah, developer's nightmare is what. I almost fell over backwards when I saw that done in other places, but inferred that there might be some limits to what template scripting can do. I haven't poked around much in the underpinnings here. (Yet.) Anyway, I personally like having the template only in levels that need it, and the parameter for timed is a decent compromise, in lieu of level-type detection by the template.

Imamadmad wrote: there shouldn't be too many people falsely adding the template to levels, especially as they get used to this new element, and when people do add it, it is easy to remove by simply undoing their edit or, worst case scenario, editing the page and deleting the template. If, however, this does become a problem into the future, parts can be added to the template so that it only shows on actual sugar drop levels. This might not have happened at all if I had been better at communicating the additions. I'm still getting used to how things are done. I will get better at that, too. :)