Talk:Difficulty/@comment-25022025-20150823092622

Here's my personal system for calculating difficulties in case anyone's interested, based partly on a list Blueeighthnote posted a while ago: Very easy: likelihood of success 90% or more, typical number of tries 1 Easy: likelihood of success 60-90%, typical number of tries 1-2 Somewhat Easy: likelihood of success 40-60%, typical number of tries 1-5 Medium: likelihood of success 25-40%, typical number of tries 2-7 Somewhat hard: likelihood of success 15-25%, typical number of tries 3-15 Hard: likelihood of success 7-15%, typical number of tries 5-25 Very Hard: likelihood of success 2-7%, typical number of tries 10-50 Insanely hard: likelihood of success 0.5-2%, typical number of tries 20 to over 100 Impossible: likelihood of success less than 0.5%, typical number of tries 50 to over 500 (I know this is my own definition and isn't consistent with the wiki guidelines)

So for example I might argue that a level is higher than somewhat easy if it took me more than five tries or that a level is easier than somewhat hard if it took me less than 3 tries, and I will always argue that a level is not very easy if I failed it at all. I also take into account whether the level seemed difficult and whether adopting a certain new strategy after having failed the level made it much easier, etc.

I've accumulated quite a lot of boosters from the daily wheel which I sometimes use nowadays and in those cases I can only give a rough estimation of what I think the difficulty of a level is.