Board Thread:Wiki Running/@comment-27028390-20150124185256/@comment-16894369-20151226075553

67.86.180.6 wrote:

This has gone WAY too far and it MUST STOP RIGHT NOW. Only levels that are NEXT TO IMPOSSIBLE can have this difficulty. See why I wrote that in caps lock? SERIOUSLY?! WAY TOO MANY levels have the difficulty.

I think from now on, here's my idea.

Whenever a level is voted to be insanely hard, it should be marked as very hard. Later, there will be a poll, asking for an upgrade, and if more than 65% of votes are yes, then it will be upgraded. It is the BEST strategy to avoid abuse.

Levels that can have this difficulty (IMO)

1 (LOL)

65 (v1)

147 (v1, v2, and current)

323 (v2 ONLY, not current)

347 (all)

350 (v1)

410 (v1)

421 (v1)

425 (v1)

461 (all)

500 (v1)

578 (v1)

655 (v1)

677 (v1)

699 (v1, v2)

717 (v2)

734?

735 (v1)

747 (v1)

751 (v2 (Mobile))

755 (v1, v2)

765 (v1)

767 (mobile 1.42)

769 (mobile 1.42)

770 (mobile 1.42)

819 (v1)

829 (v1)

875

902 (v1, v2)

914 (v1)

951 (v1)

1014 (mobile v1)

1050

1061

1101 (version with )

1103?

1107 (v2 and v3)

1128

1142

1180 (v1)

1181

1191 (mobile v1)

1193

1232

1242

1247?

1268 (v1)

1293 (mobile 1.61-1.62-1.63)

1304 (mobile 1.62-1.63)

1306 (mobile 1.62-1.63)

1316

1348

Rest should be downgraded. This might actually work. We could set a level to at most Very hard first, then decide if it is Insanely hard. However, by doing so, we would get complaints for not setting a level that truly deserves Insanely hard fast enough, or constantly ask for a further upgrade on levels that are pretty much on the borderline.

It ultimately depends on what percentage is the Insanely Hard percentage out of all levels. Early on it is at 2.5% (3% in Dreamworld). However if need to adjust down the percentage to just 1%, we could do that if there is enough consensus.