Talk:Level 1176/@comment-24693751-20150916163205

Well I gave in & used a cpl of hammers at the end, ending my no boosters run for the last cpl of episodes. I'll go back & play it again without any but honestly, I'm just tired & wanted to rest for a cpl of hrs before I go out. Oh and also this is BORING! So 13 tries, 2 stars-(175,520 points so almost 3, close but no cigar), 2 hammers used. I had a few games where I was stopped by bombs but the rest of them I was basically having to waste so many moves on the bombs to clear them that by the time I'd opened up enough of the jellies, I could only clear about half & then would run out of moves. I played mostly on my iPad(10 games) because I had a bunch of +3 moves from a friend but since it wasn't getting me anywhere, I switched to mobile which wasn't the miracle answer I hoped for but still seemed a tad better. For me the biggest problem in this level is the bombs. 6 moves to clear them is absurd. How can you concentrate on making specials to break the jelly when you're constantly being bombarded by bombs? Even when I could make color bombs, most of the time they'd be wasted because I'd need them to get rid of a bomb that I couldn't get rid of on its own. I did manage a cb/striped my winning game but still, ran out of moves so it was hammer time! Bottom line is this level would be difficult enough on its own without the bombs or at least raise the # of moves on them. I'd say double them to 12! It would still be a difficult level just not crazy difficult. As it stands now, hard for me to say b/c I did use boosters but at least Very Hard if not Insaneky Hard. And not a fun opener....:(