Level 129/Dreamworld

Difficulty

 * The top centre tile spawns candies unlike in Reality, so you can not fail by no possible switches.
 * The orders have been greatly increased compared to Reality whereas the number of moves has stayed the same. (90 candies as opposed to 39 in Reality)
 * There are five colours instead of the four present in Reality, decreasing the possibility of the required candies being spawned.
 * The board is quite big, but there is only a single slot from which candies drop, so the candy turnover is still quite slow.
 * Liquorice locks may interfere with the flow of incoming candies.
 * The Moon scale will often prevent a required candy colour from spawning (60% of cases). It is also quite unstable.
 * The player is required to collect an average of 4 candies of the colours required.
 * Moon struck will prevent candies matching the colour on the left side of the moon scale from spawning. If any required colour appears on that side, 7 additional candies have to be collected in addition to the 4 candies the player has to collect two moves after the moon struck.
 * The orders are worth 9,000 points. Hence, an additional 6,000 points is required to earn one star.

Moon Struck

 * Start: moves left.
 * End: moves left.

Strategy

 * Unlock liquorice locks while observing the moon scale, especially those that can be replaced by a spawned candy.

Miscellaneous Info

 * 1) 90 regular candies × 100 points per regular candy = 9,000 points
 * 2) 30 candies x ((1 moves + 1 move) / 9 moves) = 6.67 candies
 * 3) This assumes that the start of the moon struck removes less than the number of required candies whose colour appears on the moon scale.