Thread:DoCheonGong/@comment-3225604-20160608091907/@comment-26235098-20160621172223

NOW, REGARDING AUTOMATION OF SPLIT-DIFFICULTY CELLS in the level tables.

Here is the situation. Template:B - currently used to produce a color code within a 'style' clause, with the splitting of cells done by the calling code. I can probably write a template to generate a unified or split cell automatically that we can use for every level. However, to use such a template, we would then have to -- remove all manually split cells everywhere, and -- modify every line of every level table to transclude the auto-split code.

Performance should not be an issue now that the worlds are split, but it will inevitably be slightly slower, performing this check on every line. Don't know if it's worth it.

DCG? Wildones? Other techies? What are your opinions - is it worth it to do this?