Board Thread:Wiki Running/@comment-24323080-20150918232805/@comment-4189499-20150922045429

If this feature is going to stay, I think it would be a good idea to have a category for it, which may be hidden in the short term as we figure out how these things work. If anything, I am very much in favour of using these hexagons to help inform the difficulty discussion, as it's finally an objective measure of difficulty, based on cold hard data. It would be interesting to see if King releases any complete and real-time list of "hard" levels, or even if there could be some API query that we could access to automatically detect if the level is "hard" by King's definition.

Also, if the levels are based on win:lose records, I can't imagine they would change much over time. In fact, the more data King receive, theoretically the more stable the result as each new win or loss will have a smaller impact on the overall ratio, meaning that as time goes by the levels defined as "hard" will stabilise.

Does anyone know the win:lose ratio this feature is based on? It would be helpful to know to inform our decisions.