Board Thread:Wiki Running/@comment-25490016-20150519064809/@comment-26235098-20150624064843

Not real name wrote: Since recently the double colour bomb not clearing licourice swirls glitch was fixed should we consider 210 with the glitch an old version? 425 reality was splitted because only of the toffee tornado mechanics

TBH, I just looked at 425R versions and I don't see any split that was done ONLY because of the change in toffee tornadoes. Each of version in the timeline has design changes like #moves on bombs, order change, etc. Toffee tornado behavior description is included with each version, granted, and this makes sense since it too changed several times.

The color bomb/liquorice swirl glitch changed the strategy and difficulty for 210 dramatically, but 210 has a blurb about this and it seems enough.

To soften my previous answer, though, I think we probably shouldn't try to apply the same answer to each and any change in mechanics. There might be a case where a "level version" seems the best way to go.

Some levels may also be affected more than others by the same change.. In that case, althouhg we could probably apply a first pass of changes with a bot, a human would still then need to go in and revisit the deeply affected levels.