Board Thread:Wiki Running/@comment-3225604-20150129143201/@comment-3225604-20150131073947

Yes "considerably" DOES appear as a synonym for "somewhat", but let's not argue on this because the meaning of "somewhat" in that case is "to some extent", worse, Thesaurus.com gives a "considerably" meaning entry, which I think Thesaurus.com may not be the most reliable source of synonyms and antonyms. I agree with your point though and "somewhat" is appealing now.

For "extremely hard", I understand your point, but I will lean to an automatically-functioned difficulty. There are cases which a very hard level was insisted to remain its difficulty, while it is in the Hardest Level in Reality/Dreamworld, like level 347. I'm not sure how it will go later, but I'm also thinking about having it votable and automatically-functioned, a "bifunction". In this case, some ineligible insanely hard levels will go back to extremely hard while eligible extremely hard levels will be automatically upgraded, and ineligible very hard levels will be upgraded to extremely hard if under consensus.

Not until the new way of deciding a difficulty the most objectively will I not doubt the existence of extremely hard to redefine insanely hard, as my proposed way of deciding a difficulty includes a lot of factors to consider. However, if we cannot define what is meant by the difficulty, I think setting up extremely hard may be a bit useless unless the difficulty can literally redefine insanely hard itself.

Therefore, I think extremely hard should be a voteable and automatically-functioned difficulty in order to redefine insanely hard, and minimize the number of insanely hard levels.