User blog:Godstick/Difficulty of Mystery Quest Versions of Levels

For some levels, the target score affects the difficulty more than others. This is especially true for moves or timed levels, whose only passing criterion is the score achieved. As a result, playing the Quest version of the same level can be much harder than the normal version. For example, levels 182 and 297 are insanely hard to get two or more stars. But if the player got them as a Quest, the target score is increased considerably and the levels become much harder to pass. Therefore, we should consider giving a separate difficulty for the Quest versions of notable levels to serve players who play Quests to advance to the next episodes. However, the difficulty of most levels does not depend on the target score, but we need not to assign new difficulties for them.

A general rule is that most moves levels and timed levels which are not very easy would be considerably more difficult if they appear as Quests. Levels 129 and 192 are also notable mentions, since the levels do not spawn new candies. Moreover, we can skip levels 1-20, since they virtually never appear as Quests and are too easy to consider a new difficulty.

My recommended difficulty Level 182: Insanely hard