Board Thread:Wiki Running/@comment-24733878-20150726084312/@comment-5617649-20150729035133

Maybe something like this (I edited some parts):


 * The presence of six colours makes it tricky to create special candies during regular moves. Moreover, its Reality counterpart has five colours for all the moves available. This makes it more hard to create special candies compared to its Reality counterpart.
 * The jellies are worth 130,000 points. Hence, an additional 150,000 points for two stars and an additional 220,000 points for three stars have to be earned through matching of candies.
 * The two star score requirement is increased by 27.27% compared to its Reality counterpart.
 * The three star score requirement is increased by 12.90% compared to its Reality counterpart. However, an extra colour and the unstable moon scale makes it slightly harder, but not much harder due to 8 more moves compared to its Reality counterpart.
 * The liquorice locks are hard to clear and might reduce the number of moves left for sugar crush, unless one gets lucky and clears them quickly in the beginning. Note: This point is less applicable on Facebook since jelly fish do not give many points.
 * Like its Reality counterpart, the chocolate will spread and reduce available board space. However, an extra colour makes it harder to clear them.
 * Compared to its Reality counterpart, there are more jellies available to sustain huge point cascades.
 * The above point is slightly negated by the fact that if you're not careful, huge cascades can be highly risky during regular moves as the moon scale may dangerously tilt and cause Odus to fall over if too much of one color is accidentally removed. Note: This is provided if the candies in the cascades match those from the moon scale.
 * The moon scale is unstable, making the activation of special candy combinations and the use of huge cascades risky during regular moves.
 * Moon struck removes candies matching the colours on the moon scale, lasts for four moves and occurs twice. This makes it much easier to create special candies. However, considering that its Reality counterpart has five colours for 37 moves, the moon struck duration is very low to boost the score as only 21.62% of the Reality counterpart has fewer colours in the Dreamworld counterpart even if the board has four colours during moon struck. Second, the power of the first moon struck can be weakened if all the chocolate are not cleared before the first moon struck and most of the jellies would have been cleared before the second moon struck. Finally, special candies can only be activated during moon struck as any special candies created during moon struck may cause Odus to dangerously tilt or even fall over if they are activated during regular moves.
 * Overall, the moon strucks may not be enough due to their short duration. They do, however, last for a total of 8 moves with 4 colors, making point-boosting special candies very easy to create in that duration that could help you in reaching 3 stars.
 * Once each moon struck ends, it can become harder to create special candies due to 6 colors on the board. Moreover, the unstable moon scale makes it more tricky to create special candies without dangerously tilting the moon scale during regular moves. But, like said in the point above, special candies are very easy to create in the 8 moves of moon struck, and extreme point-boosting combinations like color bomb+wrapped can be made as long as it's not the last move of moon struck.

But even my modified description would imply "medium", or something like that. The original description sounded like a level that is difficult to earn 3 stars.