Level 1132

Level 1132 is the second level in Teapot Tower and the 518th jelly levels. To pass this level, you must clear 35 double jelly squares and score at least 64,000 points in 30 moves or fewer. When you complete the level, Sugar Crush is activated.

Difficulty

 * The starting board layout makes it impossible to create a colour bomb.
 * All the five layer icings and popcorn must be cleared.
 * Only candy bombs and mystery candies will be dispensed. For the latter, they spawn on column five.
 * The jellies are worth 70,000 points which is more than the one star target score.

Strategy

 * This level is lots of fun, but also challenging. You do need to think about what you are doing.
 * In the first part of the game, you need specials to get the popcorn popping as soon as possible, You don't have all that much time, 30 moves.  The good news is that, with just four colours, it is relatively easy to create many wrapped candies to hit the popcorn hard.
 * If you are having a tricky time opening up the early part of the board, you might need to think about the candy bombs, but hopefully you are progressing fast enough mostly to ignore them. Because it is a four colour game without nooks and crannies, you don't need to start fretting unless/until one ticks down to seven or six.  But with luck none will even get that far, so don't be distracted by those feeble long-ticker bombs.
 * Once you have some colour bombs from the popcorn, the level starts to take care of itself, as long as you think sensibly about using those colour bombs. Their use is central to the strategy for success on this one.
 * You won't be able to make combos with all of the colour bombs, but you will with some. Colour bomb/striped being the gold standard here, especially while you sill have plenty of icing to clear.  Colour bomb/colour bomb is worth thinking about in those early stages of popcorn popping, as that has a more predictable, across the board effect.  Colour bomb/wrapped comes into its own for the end game when the board is open or all-but open.
 * By the end, with a bit of luck, the board is a firework display, so any worry you might have had about closing out at the end evaporates quite quickly. Don't give up on this one unless you are really sure there is nothing happening for you - when the end kicks off it can kick off quickly and spectacularly - which is fun.  Sip your tea with a sense of satisfaction while you watch the cascades play out.

Difficulty

 * The presence of four colours makes it easy to create special candies and is essential to clear the popcorn. However, it is not that useful due to the high two and three star target scores.
 * The jellies are worth 70,000 points. Hence, an additional 4,930,000 points for two stars and an additional 8,930,000 points for three stars have to be earned through matching of candies.
 * The starting board layout makes it impossible to create a colour bomb and reduces the number of candy bombs which can appear once they are dispensed.
 * The candy bomb dispensers will dispense enough candy bombs to fill in almost the whole board.
 * The mystery candies may help or harm the player in earning three stars. Overall, they are not too useful in helping the player to earn three stars.
 * 30 moves coupled with the need to clear the blockers may not be enough to create sufficient special candies or their combinations which can boost the score by a huge amount of points to meet the two and three star target scores.

Trivia

 * This level has the highest 2-star and 3-star target scores for Reality and Dreamworld at 5,000,000 and 9,000,000 points respectively. Counting pre-nerfs, this is the second level which has the target score at 9,000,000 points. The first level is pre-nerfed level 910.
 * This level looks similar to levels 289 and 993.
 * This may be the first (and currently the only) level where standard candies do not spawn.


 * However, since standard candies do not spawn, only the first few moves will generate sugar drops.