Coconut Wheel (special candy)


 * This page is about special candy. For the booster, see Coconut Wheel (booster).

Coconut Wheel, also known as Coconut Liquorice, is a special candy in Candy Crush Saga that used to appear only in ingredients levels, but after level 824, it can appear in any level type. (However, the booster version cannot be selected before the start of the level except in ingredients levels) They cannot be created in-game and are only summoned by the coconut wheel (booster). Starting in episode seventeen, Chocolate Barn, a coconut wheel can come out of a mystery candy and starting from episode eighteen, Delicious Drifts, onward it can be on the board under marmalade or liquorice locks at the start of a level. They can't be formed with any candy combination.

Coconut wheels are a round pink candy with a black liquorice center. To activate a coconut wheel, one must switch it with the candy next to it. This will destroy the other candy, and then the coconut wheel will start spinning and turn the next three candies in that direction into striped candies and activate them. This is great if you turn it horizontally as it can bring an ingredient at the top straight down to the bottom. All candies must stop before the coconut wheel starts making striped candies. If one coconut wheel is activated by something else (e.g. a wrapped candy), it will roll to a random direction and try to turn candies into striped candies.

Web Version

 * If a wheel rolls over another wheel, it will be activated.
 * If the wheel is activated when a candy bomb reads zero, the bomb will explode first and cause a lose.
 * Apparently striped candies made from this actually activate after everything else. In other words, if a chocolate did not get destroyed, it will multiply before the striped candies set off.
 * Conveyor belts will run before the coconut wheel starts forming striped candies.
 * Mystery Candy being rolled over does not get converted, but simply opens.

Mobile Version

 * A wheel being rolled over by another wheel does not activate.
 * If a wheel is used, bombs are only checked after all consequences have ended.
 * If a wheel is activated before conveyor belts move, the wheel will complete the process first.
 * Likewise, chocolate does not multiply before a coconut wheel ends the process.
 * A wheel will convert mystery candies into striped candies.

Mixing
Just like all special candies, the coconut wheel can be mixed with other special candies to get even bigger and better effects. All effects take place after setting off the other special candy unless it's another coconut wheel.

Coconut Wheel + Striped Candy - Turns the normal three candies striped, then teleports back and turns up to another three candies on the same row/column into striped.

Coconut Wheel + Wrapped Candy - Turns the entire row into wrapped candies. A very powerful effect that is very useful for breaking both blockers and bringing down ingredients.

Coconut Wheel + Colour Bomb (special candy) - Depending on the direction the coconut wheel is turned, it will turn the entire row/column into striped candies.

Coconut Wheel + Coconut Wheel - One Coconut Wheel turns the entire row/column into Striped Candies and detonate them all at once. Then this is repeated for the other Coconut Wheel. Essentially, this is performing a Colour Bomb + Colour Bomb combination twice, only it is much more effective if there is no icing in the way.

Coconut Wheel + Jelly Fish - Simply an invalid move, even the fish does not activate at all.

Coconut Wheel + Extra Time Candy - Nothing happens.

Coconut Wheel + Lucky Candy - Unknown, but most likely nothing happens.

Coconut Wheel + UFO - Nothing special happens to the wheel, but the UFO shoots 6 wrapped candies.

Trivia

 * On web version before release of Sour Salon, if a coconut wheel is stuck on a place and you have no more possible moves, it will not re-shuffle, forcing you to quit the game.
 * If a coconut wheel rolls over a striped candy where it's supposed to be transformed, it will simply activate that striped candy together.
 * If a coconut wheel is activated, it does not take up a tile and candies above will fall down and take its place.
 * Each coconut wheel's activation counts as a new cascade phase, and may form a new sugar drop.
 * Odus will fall off the moon scale if too many candies of one colour get destroyed during this activation. This means that even if the striped candies are projected to destroy enough colours to balance the moon scale, Odus's animation of falling down occurs before that. There is a slight glitch that the message will not show up until a while after the game half freezes. (Using a coconut wheel + colour bomb combination is therefore extremely dangerous because the detonation of the colour bomb can likely cause Odus to fall down before the effects take place.) It seems that later versions have fixed this.
 * After Candy Calaboose was released, coconut wheels no longer appear in only ingredient levels.
 * It appears in candy order levels (first appearance in Reality level 423 after the removal of toffee tornado), jelly levels (first appearance in level 838 and Dreamworld level 411 after the removal of toffee tornado) and timed levels (first appearance in level 880).
 * As of mobile 1.53.0.2, it can also appear from mystery candies even if the level is not an ingredient level.
 * In candy order levels, the striped/wrapped candies made by coconut wheels will count toward the order.
 * Currently there are no moves level with coconut wheels on the board, however it may appear from mystery candies, such as level 630.
 * Coconut wheels appeared in Crunchy Courtyard, where Tiffi used them to mobilize Knight's rocking horse.
 * It also appears in Raspberry Races, as the wheels of Elephant's car.
 * If cascades fall at the left of the board, coconut wheel will spin from right to left and contrary, if cascades fall at the right of the board, it will spin from left to right.
 * Coconut wheels are often mistaken for doughnuts due to their looks being similar.

Gallery
Game appearances=