Board Thread:Wiki Running/@comment-27028390-20150124185256/@comment-26235098-20150425142009

Read through whole thread.

I like the idea of introducing "extremely hard" as a difficulty in between "very hard" and "Insanely Hard".

I dislike the idea of having a quota 'N' of insanely hard levels, even if that N were adjusted with each new episode release. That seems counter-intuitive to me.

I like the idea of having 70% votes, and some minimum number of votes (30 and 50 votes have been suggested) to establish an insanely hard difficulty. Prior to that, if there are fewer votes, the level could simply be assigned the next highest difficulty.

I agree that the difficulty "insanely hard" should be considered something of a reserved status. As the name suggests, these are levels which make people crazy, make some people quit, make hardened players who never use boosters resort to them. Other levels may also have this effect for some, even many, players, but levels holding the "insanely hard" status should have this effect on the majority of players, as can be established by a "70% of minimum-N" votes, rule.