Level 586/Dreamworld

Due to the layout of the board requiring preparation of the candies at the bottom of the conveyor belt to switch out the ingredient as this requires precise movement, only 25 moves provided and a high three star target score requirement makes this level hard to earn three stars. It is available to be voted as the hardest level in Dreamworld to earn three stars.

Difficulty

 * Like its counterpart in Reality, the ingredients need to be switched for them to reach the exits.
 * However, there are only 25 moves in this version.
 * The ingredients are worth 20,000 points, which is equal to the one star target score.

Moon Struck

 * Start: moves left.
 * End: moves left.

Strategy

 * Switching the Ingredients left or right are the key to this level. Free Switches are effective and useful  this level, but you need 2 of these  (excudes photo).
 * On mobile you can save your work by restarting for a good formation, so that the first ingredient can be switched out quickly.

Difficulty

 * The presence of five colours makes it easy to create special candies. However, it is not that useful as the main priority is to drop the ingredients.
 * The ingredients are worth 20,000 points. Hence, an additional 95,000 points for two stars and an additional 110,000 points for three stars have to be earned through matching of candies.
 * Even though the two and three star score requirements are the same as its Reality counterpart, the reduction of 10 moves can make them hard to reach.
 * The player is required to earn an additional 3,800 points per move for two stars and an additional 4,400 points per move for three stars. Those amount are higher than the maximum amount of points a striped candy during sugar crush can provide which in this case is 3,540 points.
 * The layout of the board means that the ingredient can only be switched at the bottom of the conveyor belt. Furthermore, if the switch is not made, players will have to wait for four more moves to get it back, wasting at least 12,000 points . With such a small space around the conveyor belt, it is very hard to make the switch.
 * With respect to the two and three star target scores, 25 moves are insufficient to boost the score by a huge amount of points to meet those target scores.
 * Moon struck removes candies matching the colour on the left side of the moon scale, lasts for fifteen moves. (though the moon struck starts at move 5 which means that there are only five effective moon struck moves) This makes it much easier to create special candies. However, if the ingredients are not switched away from the conveyor belts before the start of moon struck, it will become harder to make the switch as it may make the ingredients fall down to the bottom. Second, this can be negated because to get to the moon struck, at least 60,000 points are wasted . Finally, the board layout heavily restricts the power of the moon struck even if both ingredients are switched away from the conveyor belts beforehand.
 * Overall, the moon struck may not be enough due to its short duration.