Talk:Level 1908/@comment-68.57.171.59-20161014171814

The big advantage here is that you can save a lot of time (unless you just like playing as opposed to completing the level). Here's the tip:  if you don't have the spawner open with at least 15 moves left, it's time to start over. It becomes mathematically impossible if you don't have it open with 12 moves left, so do the math as it relates to luck. With 32 moves, this level would be easy - somewhat easy. Very hard with 26 moves (oh, but I know the usual suspects got 3* on the second try with no boosters. Sure.)