User blog:Overloadxyz/Dreamverse Part 3

In the Dreamverse Reality elements will appear early but not all of them will appear at once, i.e. level 1 DV (abbreviation for Dreamverse)'s counterpart in reality has bombs, which will be replaced with regular candies (mostly, there may be one or two special candies). The same will occur for other elements that appear later in the main game. Below is a list of which elements will be introduced in each episode (note that everything from the first 50 episodes in reality will be introduced within the first 5 Dreamverse episodes);

1. Gumdrop Gateway: Candies (normal and special, in addition to the new DV exclusive ones), all 4 level types and their elements, regular icing, sachets, 2 layered icing, licorice locks, teleporters.

2. Relaxing River: Chocolate, licorice swirls, bombs, 3 and 4 layered icing, marmalade.

3. Cool Clock: Chocolate spawners, mystery eggs, candy cannons, 5 layered icing.

4. Grand Graves: Chameleon Candies, Cake Bombs, sugar keys and chests (all 5 layers)

5. Calm Countryside: Toffee tornados, conveyer belts, candy frogs.

Also, two new episodes with brand new elements (or things that haven't been seen before):

6. Flavourful Fields: Marmalade in licorice lock, licorice swirl in lock, licorice swirl in marmalade, locked licorice swirl in marmalade.

7. Bubblegum Base: (This is where things start getting interesting): 7th candy (colour to be decided, but it won't be the same as the 7th one from Candy Crush Soda Saga), Rainbow Dial.

The rainbow dial is a powerful new feature. It is only in levels with all 7 candy colours. The dial is placed on the left side off of the board, much like the moon scale. To activate the rainbow dial the player much make 7 candy matches (consecutively), one for each candy colour, in any order. Any cascades than occur after the player matches candies and prior to their next move make no difference to the dial. For example, the player matches red candies on one move, blue candies the next move, then green then yellow, etc., with the rainbow dial's needle moving further clockwise with each match, until all 7 colours have been matched once each. When this happens the dial will glow and it's magical candy effects can be used. Simply click the glowing dial, then the candy colour of your choice and all candies on the board will transform into the same colour (creating numerous special candies and causing a massive impact on the board). However, rainbow bombs cannot be created from this procedure, similar to when you use a rainbow bomb; the candies that cascade after using a rainbow bomb cannot create another rainbow bomb or the game would be too easy. Also, if you match any colour more than once while charging the rainbow dial (i.e. red, purple, green, blue, purple) it will be reset and the procedure must be repeated from scratch. Also, the rainbow dial needs a cooldown period of 7 moves before it can be charged up again.