Template:Elements Info

{{Elements Table| {{Elements Code}} {{#if: {{{ingredients density|}}} |{{#if: {{{ingredients on screen|}}}| {{!}} {{!}} {{!}}  {{!}} }} {{#if: {{{ingredients on screen|}}}| {{!}} {{!}} }} {{#if: {{{liquorice spawn|}}}|{{#if: {{{liquorice maximum|}}}| {{!}} {{!}} {{!}} {{!}} }}| {{#if: {{{liquorice maximum|}}}| {{!}} {{!}} }} {{#if: {{{candybomb spawn|}}}|{{#if: {{{candybomb maximum|}}}| {{!}} {{!}} {{!}} {{!}} }}| {{#if: {{{candybomb maximum|}}}| {{!}} {{!}} }} {{#if: {{{mystery spawn|}}}|{{#if: {{{mystery maximum|}}}| {{!}} {{!}} {{!}} {{!}} }}| {{#if: {{{mystery maximum|}}}| {{!}} {{!}} }} {{#if: {{{chameleon spawn|}}}|{{#if: {{{chameleon maximum|}}}| {{!}} {{!}} {{!}} {{!}} }}| {{#if: {{{chameleon maximum|}}}| {{!}} {{!}} }} {{#if: {{{key spawn|}}} |{{#if: {{{key maximum|}}}| {{!}} {{!}} {{!}} {{!}} }}| {{#if: {{{key maximum|}}}| {{!}} {{!}} }} }}
 * Ingredient(s) spawn density: {{{ingredients density}}} move(s).
 * If there are fewer than {{{ingredients on screen}}} ingredient(s) on screen, then the board spawns up to {{{ingredients on screen}}} when possible.
 * Ingredient(s) spawn density: {{{ingredients density}}} move(s).
 * If there are fewer than {{{ingredients on screen}}} ingredient(s) on screen, then the board spawns up to {{{ingredients on screen}}} when possible.
 * }}
 * Spawn 1 every {{{liquorice spawn}}} move(s).
 * If there are fewer than {{{liquorice maximum}}} liquorice swirl(s) on screen, then the board spawns up to {{{liquorice maximum}}} when possible.
 * Spawn 1 every {{{liquorice spawn}}} move(s).
 * If there are fewer than {{{liquorice maximum}}} liquorice swirl(s) on screen, then the board spawns up to {{{liquorice maximum}}} when possible.
 * }}
 * Spawn 1 every {{{candybomb spawn}}} move(s).
 * If there are fewer than {{{candybomb maximum}}} candy bomb(s) on screen, then the board spawns up to {{{candybomb maximum}}} when possible.
 * Spawn 1 every {{{candybomb spawn}}} move(s).
 * If there are fewer than {{{candybomb maximum}}} candy bomb(s) on screen, then the board spawns up to {{{candybomb maximum}}} when possible.
 * }}
 * Spawn 1 every {{{mystery spawn}}} move(s).
 * If there are fewer than {{{mystery maximum}}} mystery candy(ies) on screen, then the board spawns up to {{{mystery maximum}}} when possible.
 * Spawn 1 every {{{mystery spawn}}} move(s).
 * If there are fewer than {{{mystery maximum}}} mystery candy(ies) on screen, then the board spawns up to {{{mystery maximum}}} when possible.
 * }}
 * Spawn 1 every {{{chameleon spawn}}} move(s).
 * If there are fewer than {{{chameleon maximum}}} chameleon candy(ies) on screen, then the board spawns up to {{{chameleon maximum}}} when possible.
 * Spawn 1 every {{{chameleon spawn}}} move(s).
 * If there are fewer than {{{chameleon maximum}}} chameleon candy(ies) on screen, then the board spawns up to {{{chameleon maximum}}} when possible.
 * }}
 * Spawn 1 every {{{key spawn}}} move(s).
 * If there are fewer than {{{key maximum}}} sugar key(s) on screen, then the board spawns up to {{{key maximum}}} when possible.
 * Spawn 1 every {{{key spawn}}} move(s).
 * If there are fewer than {{{key maximum}}} sugar key(s) on screen, then the board spawns up to {{{key maximum}}} when possible.
 * }}
 * }