Board Thread:Wiki Running/@comment-3225604-20150623071442/@comment-17897872-20150623075925

Wildoneshelper wrote: Plants vs. Zombies and Candy Crush Saga are two very different games. In my own experience, the difficulty of Plants vs. Zombies doesn't vary much, or have drastic difference. Basically Plants vs. Zombies is not a luck dependent game, given that the zombies spawn with patterns on different levels. That's why it is hard to distinguish between a "very easy" and "easy" game.

For Candy Crush Saga, the difficulty varies quite a lot since the number of attempts of different levels are different, and also the luck. By luck, I'm saying how a board is able to produce special candies. Candy Crush Saga is a game that is really random. The difficulty set is actually based on the people's experience, so the difficulty can be very picky. Moreover, CCS has much more levels than PvZ, so probably we would have more boards, which means larger diversity in difficulty. I understand this, so I agreed to taking down the difficulty there. But what would make a level very hard and extremely hard? A very hard level is deserving of "very hard" should stay, and a very hard level that is not that hard should be downgraded to "hard." I still think very hard and insanely hard should do.

Does my second point above still stand? Or is it still confusing? I don't know how to say this.

And then...if we had an extremely hard category, we would result in Very easy, easy, somewhat easy, medium, somewhat hard, hard, very hard, extremely hard, insanely hard, impossible.

Then do we need an extremely easy category based on symmetry?