Board Thread:Wiki Running/@comment-26388711-20160110013521/@comment-26388711-20160110023118

The Major Milestone category should be split into these categories, sorted by significance:


 * Hundredth levels (A level whose number falls on a multiple of 100).
 * Hundredth level by type (The 100ath level by level type, where a is a natural number.
 * Thousandth level by release (Based on release date and level number, it would fall on a multiple of 1000).
 * Hundredth episode by release (Based on release date and episode number, it would fall on a multiple of 100).
 * Major Milestones (There are certain special aspects which make them particularly noteworthy; such as an intentionally self-referencing or special design, or a level/episode heavily influencing other levels, episodes, or elements.

'''This is my list of Major Milestones. Special notes rendering these levels particularly noteworthy are listed:'''
 * Self-referencing levels
 * Level 666 is based on the number and its symbolism itself. 666 blue candies must be collected. On the symbolic side, the board is shaped like Satan's face. Furthermore, much later after its release, an inspiration of Dozy Dawn.
 * Level 1000 is also based on the number itself. You must collect 1000 of each of the three out of four candy colors, and the one-star target score is intentionally set at 1000. Also, the candies are arranged in a giant 'M', a Roman numeral representation of 1000.
 * Level 1476 is the upcoming first episode of Episode 100. The number 100, referencing the episode, is the number of purple, green, and wrapped candies requiring to collect. The target scores are one hundred, hundred thousand, and hundred myriad "百万 in Chinese" respectively.
 * Influential levels
 * Level 200 is a typical level by design. It is the inspiration of Sweet Surprise.
 * Level 500 has a subtly special design, owing to having almost all the blockers and the highest number of moves at the time of its release. The gap between the release of 500 and the next Reality level is also the highest. The most important aspect of this level is that it has influenced Dreamworld, which serves as a secondary realm featuring levels similar to their Reality counterpart, but under Dreamworld mechanics and usually a much higher difficulty. The walkthrough is no longer entirely linear.
 * Level 1/Dreamworld, first Dreamworld level.
 * Dozy Dawn is an indirect reference to Level 666. Since the number of players reaching high Dreamworld levels are rare, even compared to the number of players reaching Reality levels in the nine-hundreds (and even in the thousands as of now), it was specially located such that Dreamworld will end at Level 665, making 666 the first level which may not ever have a Dreamworld counterpart.

I can only consider around six levels and two episodes to be major milestones.