Board Thread:Wiki - Running & Policies/@comment-27702351-20170711183630/@comment-17897872-20170714075831

Forgive me, I'm typing on an iPhone and hoping it won't wipe my response again.

I'm behind --MULLIGANACEOUS-- for his work. I'm curious on the potential benefits that Mu may bring. No doubt about it; it definitely has potential. As you said, if there is a way to update the Thunderstorm levels automatically without the need for a line, I'm completely down for it. I don't think I made it clear yet that I really do like the aesthetic appeal of the new color. So I'll say that right now. And also, thanks Mulligan for the new extracting method if it can automatically update each week. That'll make life easier.

I'm looking at everything in a time-wise perspective.

Therefore, in the viewpoint of the readers (where I think the interest of readers trumps over the interest of editors)... I agree with you too, in any case, readers get the number one priority. However, we have to realize that we are very behind in updating as it is. When we had the manpower to finish new level releases in a day and were fighting for edits, this quote would stand a much better chance. However, we're already a couple hundred levels behind schedule, along with all other pages that need constant updating, and the hole's getting worse because I can't do 15 levels a week - falling behind. Fellow users are becoming less interested in editing as before, so we have less people to divide the tasks. I prefer a simple few tasks completed well over more that we can't do. One concise page is better than hundreds with a missing strategy.

Changing a single of line won't spend you minutes right?...Talking about removing a line from the template helps save you a lot of time just does not sound convincing to me because that part really isn't the most tedious part. It's just like saying that copying and pasting the same table and remove the "level type" for the list of levels won't take a long time. But if no one tends to it, it adds up. Plus, moving the shard line and changing the number if necessary increases the risk of errors that is already present (making sure the level # and type correspond). If a level changes and the hexagon levels move down one, the shard line also needs to move down with the change in number. This especially gets scary when two different users update this. If I know correctly, Mossy uses Flash to see what the other hexagon levels are, but he cannot see the Thunderstorm levels in HTML5 that I need to update (until my current progress - can't see after unless I use my mobile version but this is a headache to count). I may update the levels first before Mossy given he will be late or off that time, and then his edits may conflict with mine though his is more correct. The time taken to review the pages afterwards to check for errors is what will take longer.

To my understanding to this thread, Mossy Mos wants a more convenient environment for editing and that is what Mu is trying to achieve in his updates.

I understand that you mention that this template is better than it looks before. I agree. But I will always worry about making it convenient for Mossy and make sure he gets this way. He took the time to type up the forum and highlight it in order to make it easier for him to edit. That means that the update bothers him enough. Therefore, they should be left as it was before. God forbid if Mossy starts to hate editing hexagon levels and he decides to stop and do something else. We lose a really strong editor.

I'm glad Mulligan is trying to find a solution, and kudos to him if he can find one. I'll be really happy if he finds it. But from now until he does (which could be months), we don't need to have the extra shard barricade, which though little, could create more problems. Why not simply wait until we have the program to implement it? It saves us a lot of time and energy that could be best spent somewhere else.

Apart from being consistent within the wiki, it is also important to be consistent with the game. Correct, I agree as stated above.

I have chatted with Mu about this issue and what I can tell is that rating levels can never be replaced by programming... Correct, which is why I left Courtemanche admin rights with the contingency that he can keep up the ratings no more than five episodes left undetermined at any time. Other users like BP and Cheekian and always adjust them from here. No problemo.