User blog comment:Asew54321/Level Design Contest/@comment-25029082-20140801204603/@comment-24954875-20140802003504

I don't think this is serious anyway. If it's as impossible as glitched 578, no thanks !

However, a few advices for future level design by ChocophileBenj :

What's the point of putting one sample of each blocker ? Level 500 was aesthetically nice* because it was symmetrical, the liquorice locks were strategically placed (they both hold evil - bombs/swirls cannon and good - a coconut wheel).


 * fortunately, I played only the post-nerf version of level 500 !

What's the point of 75 moves ? I don't think a level should go over 60 moves, otherwise it can be very long, and even more frustating (especially a level with many icing) ; 60 moves it's a good ceiling.

And, very important   : '''unmovable blockers (icing, chocolate or in this case marmalade) can't be on conveyor belts ! '''