Board Thread:Fun and Games/@comment-81.35.147.133-20150720113352

Candy Crush Saga has lots of levels. Some are harder than others. But now, think about those hard levels: How much can you make influence in the board in these levels with strategy, with all the randomness present? Nobody can predict exactly which are the colors of the candies that will appear.

There are lots of levels for me where the starting board state affects a lot to your chance to succeed. The conditions to make a move are very limited and make the creation of patterns much harder.

You need luck over strategy, especially in those hard levels. Why? Because all strategies cost moves and in many, many times they fail: you may trigger a bomb dispenser to create candy bombs accidentally or set off undesirable combos.

This makes Candy Crush Saga a very complex game, even mathematically: the chances to succeed in a level are very complex to calculate. Insanely hard levels could have a success rate of 0.1 %, but maybe of 0.0000012345 %.

These difficulties are used by King to generate the wish of the players to buy virtual goods (boosters), which sometimes don't even work. With lots of levels, passing the game is something that only fast players can do.

(Show your opinion using “Support”, “Neutral” or “Oppose”. What do you think?) 