Module:Hexagon levels

-- Written by Wildoneshelper local p = {}

local hexagon2 = {

-- Insert hexagon levels here [1]="Level 1", [2]="Level 2", [3]="Level 3" -- End of hexagon levels }

local shard2 = { -- Insert super hard levels here [1]="Level 1", [2]="Level 2", [3]="Level 3" -- End of super hard levels }

function p.hexagon if mw.title.getCurrentTitle.text == hexagon2 then return "" else return "" end end

function p.shard if mw.title.getCurrentTitle.text == shard2 then return "" else return "" end end

function p.hexagoncolor(frame) local name = frame.args[1] if hexagon2 == name then return "green" end end

function p.shardcolor(frame) local name = frame.args[1] if shard2 == name then return "DarkBlue" else return "nein" end end

return p