A booster (sometimes known as a power-up) is an item in Candy Crush Saga (or Candy Crush) that can be used to simplify the game play. They do this in various forms. Some boosters are activated via the screen before the game starts, others can be activated during the game play, while some are used as a consolation to prevent failure and retrying.
There are various boosters in the game and all of them have different properties. Boosters come with a number of charges. Once you use the booster, one use is consumed.
Jelly fish, coconut wheel, and lucky candy boosters may only be used in jelly, ingredient, and candy order levels respectively. Jelly fish and coconut wheel boosters may also be used in mixed levels. In-game boosters may only be used if the conditions can create any effect: for example, you cannot use the Bomb Cooler when there are no bombs, and you cannot use the Bubblegum Troll when there are no chocolate spawners.
When you put your cursor on the "Play On" icon, an inscription will show up: "Continue playing with the help of these boosters! Click to buy!"
When you put your cursor on boosters that cannot be used in the level, an inscription will show up: "Can't be used in this level!"
Boosters are useful if you find yourself in a sticky situation. They can help you overcome challenging levels and also score more points.
Boosters can be helpful if you find yourself in a pickle, or if you’re stuck on a particularly challenging level. A variety of boosters can be purchased from the Yeti Shop to help you progress through the game.
How to use boostersEdit
Some boosters are activated on the pre-game screen before you enter a level. For example, the Colour Bomb booster lets you start the level with a colour bomb already placed randomly on the game board.
Other boosters can be activated during gameplay. Boosters available in gameplay will be presented at the top of the screen. Select the booster you want to use/purchase to activate it.
Boosters can be unlocked when you reach a certain level which will get you three free boosters of the boosters which are said to be released in that episode. The game board refers to this as "unlocking boosters".
After that, you can buy more boosters if you want to use them.
You can also get free boosters in various ways. You can be awarded boosters by completing usually 10 levels in some games by King.com, and refill your lives. There is one booster that is only available when a Facebook or King.com friend sends you one, namely the +3 moves booster.
As of November 27, 2013, players can obtain free boosters every day from the daily booster wheel.
As of April 22, 2015, some players can obtain free boosters by collecting Sugar Drops on specially marked levels.
When the player completes the final level in the Dreamworld for the first time, the player receives an award equivalent to the Jackpot.
Some events will provide boosters as rewards upon completing the objective.
- In rare case if an event is glitched, there will be some boosters obtained to make up.
Owing to the rarity, almost all main walkthrough videos involve gameplay without boosters, and will give special notice if they are using boosters.
Boosters on HTML5Edit
By participating certain events on HTML5, it is possible to get boosters of normal version (with item counts) and the time-limited version. The time-limited boosters have unlimited uses before their timers run out.
List of boostersEdit
Plus 10 sec
|Adds 10 extra seconds to the game.|
|Gives the player "live hints".|
Start with colour bomb
|Starts the game with a colour bomb.|
Start at level 2 for higher scores
|Starts the game at level two.|
Start with wrapped next to striped
|Starts the game with a wrapped candy next to a striped candy.|
Candy Crush SagaEdit
There are many types of boosters in the game. Some boosters are designed specifically for certain level types. Some levels have special restriction on boosters.
Note1: Boosters shown in bold are available only in the Flash version, not on HTML5.
Note2: Boosters shown in
strikeout are no longer available on any device.
|Booster Name||Usage||In-game Description||Effect||Unlocked||Effectiveness & Frequency|
|Smash a candy!||Click on a candy (or blockers, except chocolate spawner, ingredients, toffee tornado, sugar chest) to destroy it or even jellies.||Level 7||Somewhat low, Common|
Extra Moves (+5)
|All, except Timed Levels
|Activate now to get 5 extra moves!||Adds 5 additional moves.||Level 8||Medium, Rare|
|Add Jelly Fish candies to the candy mix.||Jelly Fish will also spawn on the board.
Summons 3 jelly fish to eat candies with jellies on them at random. For more effects with jelly fish, see Special Candies (Combinations section).
|Level 9||Medium, Uncommon|
|Starts the level with a Colour Bomb!||Start with one colour bomb on the screen. For more effects with Colour Bomb, see Special Candies (Combinations section).||Level 13||Somewhat low, Common|
|Add Coconut Wheels to the candy mix!||Coconut Wheel will also spawn on the board.
Turns three candies into striped candies. For more effects with Coconut Wheel, see Special Candies (Combinations section).
|Level 15||Somewhat high, Common|
|Switch two candies that don't match! Use now!||Allows you to switch 2 candies that don't match. However, this booster still allows you to switch 2 candies that match.||Level 19||Medium, Uncommon|
| - Start the game with 15 extra seconds play time!|
- You're so close! Add an extra 15 seconds now!
|Gives the player 15 extra seconds on Timed Levels.|| - Level 27|
|Very low, Very rare|
Striped and Wrapped
|Start the game with a wrapped and a striped candy!||Start with one striped and one wrapped candy on the screen.|| - Level 35|
- Level 34
|Somewhat high, Uncommon|
|Gobbles up all the chocolate, licorice, and jelly in its path! Use now!||Eats several candies, liquorice lock blockers, chocolate, liquorice swirls, icing (multilayered icing) and marmalade.||Level 52||High, Very rare|
|If there is a Candy Bomb on board.|
|Click to increase the countdown of all visible bombs. It'll keep you alive for longer! Use now!||Adds five extra moves to Candy Bombs. Only available if there are visible Candy Bombs on the board.||Level 97||Low, Very rare|
|Candy order levels
|Adds Lucky Candy to the candy mix, which will transform into useful candy when removed!||Check-mark balls which, when matched, yield a candy or blocker needed for the required order.||Level 131||Medium, Uncommon|
|Levels with chocolate spawners
|Removes all chocolate and stop the chocolate spawners for 5 moves. Use now!||Removes all chocolate and blocks all the chocolate spawners in the game for 5 moves.||Level 156||High, Very rare|
Extra Moves (+3)
|Pre-level||Gift from a friend! Start the level with 3 extra moves!||Sent by friends, adds 3 additional moves.||All levels.
Gift from friend.
|Low, Very common|
|"Summon a tasty UFO that zaps the board creating 3 wrapped candies that explode."||Summons a UFO.
It does not place a UFO on board, it acts as if one was matched.
|Level 21||Somewhat high, Rare|
|"Paints pretty stripes on a candy of your choosing. Click to buy!"||Allows you to convert any regular candy into a Striped Candy. You can choose the directions of the stripes of the candy being converted.||Level 37||Medium, Rare|
Restore Odus the owl's balance to stop him from falling. Odus will keep his power! Now's your chance to reset the Moon Scale and freeze it for 5 moves! (if Odus falls off the Moon Scale.)
|Release the Moonstruck effect and it removes at least one candy colour for 5 moves!|
|Striped Candy (booster)||Consolation||(Appears only in consolation message)||A random candy becomes a striped candy. You cannot chose which candy to become striped and its direction.||Consolation when failing a level||Very low, Rare|
|Shuffle your candies.||Shuffles the candies like it would when you are unable to make a move.||Discontinued||Impossible|
Party Popper Booster
|All In-level||Party time! Break the Piñata to clear the game board and release 4 special candies that detonate.||Clears the board when activated, much like a cake bomb explosion and adds special candies.||Level 29||Extremely High, Uncommon|
Attitude on BoostersEdit
In the early days of CCS, boosters are obtained exclusively through real-life purchases or currency usually requiring real-life purchases. The only exceptions are the first three boosters received upon unlocking the booster.
Nowadays, boosters can be obtained in a variety of methods, but none of them are reliable for a non-coining player to obtain large amount of boosters consistently. This is because Candy Crush Saga does not have a non-premium currency that can be constantly obtained through regular gameplay, although very meager amounts of gold can be obtained. Even though Sugar Drops can be considered as a non-premium currency, there is a cooldown period and you cannot choose which boosters you will receive. The amount and type of boosters you will receive is low and random.
Furthermore, it is arguably easier to obtain boosters on Mobile than on Web through events, but unfortunately they are not synced. You will lose all your Mobile boosters when you uninstall and reinstall the game.
Therefore, most players refrain from using boosters owing to their rarity, with the exception of 3 Extra Moves and Limited Time Help events. If they do, they usually use it only on the hardest levels and as a consolation from failure. They will also usually use boosters obtainable from more common methods, rather than those obtainable only through Gold.
In almost all cases, they will specially notate that "boosters have been used" on walkthrough videos and scorecards. Most walkthroughs do not use boosters, and they may note it as "No boosters used," "NBU," or something similar, sometimes even in all-caps. They only consider levels completed without boosters as properly completing a level.
It is possible, but rather unlikely that King will implement or update a non-premium currency or other methods to obtain boosters through regular and frequent gameplay, much like Fruit Ninja and Bejeweled. Should this happen, the player's attitudes on boosters will improve drastically, and they will no longer bother to play the game the NBU way.
- Not counting +3 moves and shuffle booster, there are a total of 12 boosters with unlocking levels.
- As of 2015, the UFO booster has been released to all players.
- Shuffle booster used to be unlocked on level 43 before its first removal.
- Certain levels, such as 236, 846, 1055, and 5676 forbids the usage of boosters at the start.
- For 236's case, the fact that it starts with all mystery candies on the board defeats the purpose of boosters.
- In the past, if you clicked the booster and there were no moves left, it would waste the booster since the level failure screen took over.
- As of now, the booster buttons will fade out (Flash) / not response (HTML5) if something is in process.
- If you play and unlock boosters on another platform and then connect to Facebook, the boosters will be unlocked the next time you play on Facebook.
- On HTML5, starter boosters will not be consumed as long as you don't make a move, even if the booster candy is triggered during initial cascades. However, this is no longer the case.
- Since 2015, on HTML5 (mobile), before starting a level, the boosters will not be visible before entering a level. Instead, after entering a level, the "starter boosters" (Colour Bomb, Striped & Wrapped, etc.) will be shown below. Each time you tap a booster, it is added to the board. You can use as many boosters in this fashion, and use more than one of the same boosters (like starting the level with two colour bombs). This starter screen ends once you press the "Play" button or make a valid move. If a booster is not available in this level (like level 236), it will not be displayed. As of now, this only occurs in Cake Climb and its variants.
- In this case, starting boosters will be consumed even if no move is done.
- In rare case it may happen before playing a time level. In this case, you can only start the level by tapping "Play" button, and you still cannot quit without losing a life.
- In an update around March 2017 on HTML5, when going to the level start screen, the game will suggest a recommended booster.
- When the player opens up their profile and clicks on the locked booster, the information that shows up will show you when it will be unlocked. However, the information is telling a lie: this booster will unlock only if you complete the level and encounter the next level. For example, the Party Booster is said to be unlocked when the player reaches Level 28. However, the booster is unlocked at Level 29.
- Upon the release of Watermelon Waves on Flash, the extra time booster was removed.
- Since 2017, boosters can be obtained by completing levels consecutively without losing a life. It starts with a colour bomb will be the first thing, then the boosters will gradually build up.
- Switching two of the exact same candy with a Free Switch wastes the Free Switch. However, it doesn't cost a move.
|Candy Crush Saga Boosters|