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A booster (sometimes known as a power-up) is an item in Candy Crush Saga (or Candy Crush) that can be used to simplify the gameplay. There are various boosters in the game; some are stockable while others must be used immediately. Some boosters are activated via the screen before the level starts, others can be activated during the gameplay, while some are used as a consolation to recoup from a losing situation. Boosters, like continues, are used to prevent level failures, given failures will cost a life and impact adversely on event progress.

Boosters are now an integral strategy in progressing in modern Candy Crush.

Although Boosters are generally obtained by paying Gold, considerable amount of boosters and booster passes can be obtained renewably by completing events and watching ads which are held on a daily basis. Rare boosters can be obtained by finishing Daily Win and reaching milestone levels.


Game description[]

Booster description

When you put your cursor on the "Play On" icon, an inscription will show up: "Continue playing with the help of these boosters! Click to buy!"

Booster locked description

When you put your cursor on boosters that cannot be used on the level, an inscription will show up: "Can't be used in this level!"

Flash description[]

Boosters are useful if you find yourself in a sticky situation. They can help you overcome challenging levels and also score more points.

Boosters can be helpful if you find yourself in a pickle, or if you’re stuck on a particularly challenging level. A variety of boosters can be purchased from the Yeti Shop to help you progress through the game.

How to use boosters

Some boosters are activated on the pre-game screen before you enter a level. For example, the Colour Bomb booster lets you start the level with a colour bomb already placed randomly on the game board.
Other boosters can be activated during gameplay. Boosters available in gameplay will be presented at the top of the screen. Select the booster you want to use/purchase to activate it.


There are various boosters in the game and all of them have different properties. Boosters come with a certain number of charges. Once you use the booster, one use is consumed.

Some boosters are activated before starting a level, while others are activated during level gameplay. More boosters can be applied on an ongoing level through playing on through ads or booster wheels, or as a last resort, continuing after meeting failure conditions.

Jelly fish, coconut wheel, and lucky candy boosters may only be used in jelly, ingredient, and candy order levels respectively. Jelly fish and coconut wheel boosters may also be used in mixed levels. In-game boosters may only be used if the conditions can create any effect: for example, you can't use the Bomb Cooler when there's no bombs and you can't use the Bubblegum Troll when there's no chocolate fountains.

Obtaining boosters[]

Boosters can be unlocked when you reach a certain level which will get you three free boosters of the boosters that are said to be released in that episode. The game board refers to this as "unlocking boosters". More boosters can be obtained via Events, purchasing or continuing using Gold, or real-life money.

Free boosters can be renewably obtained in various ways, most notably via completing events and watching advertisements. However, there may be limitations, such as that the obtained booster has to be used immediately upon obtaining, or that the feature is only available on the apps (not Windows 10 or Facebook).

History of obtaining boosters[]

At the game's inception, boosters are genuinely rare. There are no reliable ways of obtaining boosters beyond the first three of a kind besides paying Facebook Credits or Gold. This has held on for the first year and a half since the game's release besides the occasional Limited Time Help. Occasionally, you may be awarded boosters by completing usually 10 levels in some games by, and it will also refill your lives. There was also one booster that is only available when a Facebook or friend sends you one, namely the +3 moves booster, though this has been retired and replaced with more reliable equivalents.

Since November 27, 2013, players can obtain free boosters every day from the daily booster wheel.

Since April 22, 2015, some players can obtain free boosters by collecting Sugar Drops on specially marked levels. This is no longer possible unless you use an old mobile version.

When the player completed the final level in the Dreamworld for the first time, the player receives an award equivalent to the Jackpot.

Nowadays one can receive boosters on an almost daily basis via advertisements, the Daily Treat Machine, and multiple concurrent events and contests. Moreover, one can even obtain a timed version of the booster where the player will always start a level with one copy of this booster within a given timeframe. Even differing levels of Extra Moves can be obtained!

Most events will provide boosters as rewards upon completing the objective.

  • In rare case if an event is glitched, there will be some boosters obtained to make up for it.

Owing to the former rarity, almost all main walkthrough videos involve gameplay without boosters, and they will give special notice if they are using boosters.

Boosters on Flash[]

Besides the Gift from Friend, providing three Extra Moves at the start of the level, obtaining boosters is at most an infrequent occurrence, often limited to once a day. Many boosters, such as Extra Time, Sweet Teeth, Bubblegum Troll, do not have known ways of obtaining more besides paying Gold and obtaining the first three upon unlocking. There are also no booster passes on Flash.

Boosters on HTML5[]

By participating in certain events on HTML5, it is possible to get a considerable amount of boosters and even stack booster effects. Many event effects will apply booster benefits without consuming those from stock or Gold, on the player's current level. The timed boosters have unlimited uses before their timers run out, though they can only be used once per level.

List of boosters[]

Candy Crush[]

See Candy Crush for the booters only in that page.

Candy Crush Saga[]

There are many types of boosters in the game. Some boosters are designed specifically for certain level types. Some levels have special restrictions on boosters.

Note 1: Boosters shown in bold are available only in the Flash version, not on HTML5. They are all removed since the demise of Flash.
Note 2: Boosters shown in strikeout are no longer available on any device.
Booster Name Usage In-game Description Effect Unlocked Effectiveness & Frequency
Booster lollipop hammer
Lollipop Hammer
Smash a candy! Click on a candy (or blockers, except chocolate fountain, ingredients, toffee tornado, sugar chest) to destroy it or even jellies. Level 7 Somewhat low, Common
Booster extra moves 5
Extra Moves (+5)
All, except Timed Levels
In-level, consolation
Activate now to get 5 extra moves! Adds 5 additional moves. Level 8 Medium, Uncommon
Booster jelly fish
Jelly Fish
Jelly Levels
Jelly-order Levels
Jelly-ingredients Levels
Jelly-Rapids Levels
Add Jelly Fish candies to the candy mix. Jelly Fish will also spawn on the board.
Summons 3 jelly fish to eat candies with jellies on them at random. For more effects with jelly fish, see Special Candies (Combinations section).
Level 9 Medium, Uncommon
Booster color bomb
Colour Bomb
Starts the level with a Colour Bomb! Start with one colour bomb on the screen. For more effects with Colour Bomb, see Special Candies (Combinations section). Level 13 Somewhat low, Common
Booster coconut wheel
Coconut Wheel
Ingredients Levels
Ingredients-Rapids Levels
Add Coconut Wheels to the candy mix! Coconut Wheel will also spawn on the board.
Turns three candies into striped candies. For more effects with Coconut Wheel, see Special Candies (Combinations section).
Level 15 Somewhat high, Common
Booster free switch
Free Switch
Switch two candies that don't match! Use now! Allows you to switch 2 candies that don't match without using Moves. However, this booster still allows you to switch 2 candies that match without using Moves. Level 19 Medium, Uncommon
Booster extra time
Extra Time
Timed levels
Pre-level, consolation
Flash - Start the game with 15 extra seconds play time!
HTML5 - You're so close! Add an extra 15 seconds now!
Gives the player 15 extra seconds on Timed Levels. This is now removed. Flash - Level 27
HTML5 - none
Very low, Very rare
Booster striped and wrapped
Striped and Wrapped
Start the game with a wrapped and a striped candy! Start with one striped and one wrapped candy on the screen. Most of the time they won't be next to each other like the combo stripped candy + wrapped candy. Flash - Level 35
HTML5 - Level 34
Somewhat high, Uncommon
Booster sweet teeth
Sweet Teeth
Gobbles up all the chocolate, licorice, and jelly in its path! Use now! Eats several candies, liquorice lock blockers, chocolate, liquorice swirls, frosting (multilayered frosting) and marmalade. Level 52 High, Very rare
Booster bomb cooler
Bomb Cooler
If there is a Candy Bomb on board.
In-level, consolation
Click to increase the countdown of all visible bombs. It'll keep you alive for longer! Use now! Adds five extra moves to Candy Bombs. Only available if there are visible Candy Bombs on the board. Level 97 Low, Very rare
Booster lucky candy
Lucky Candy
Candy order levels
Order-ingredients levels
Order-rapids levels
Adds Lucky Candy to the candy mix, which will transform into useful candy when removed! Check-mark balls which, when matched, yield a candy or blocker needed for the required order. Level 131 Medium, Uncommon
Booster bubblegum troll
Bubblegum Troll
Levels with chocolate fountains
Removes all chocolate and stop the chocolate fountains for 5 moves. Use now! Removes all chocolate and blocks all the chocolate fountains in the game for 5 moves. This is now removed. Level 156 High, Very rare
Booster extra moves 3
Extra Moves (+3)
Pre-level Gift from a friend! Start the level with 3 extra moves! Sent by friends, adds 3 additional moves. All levels.
Gift from friend.
Low, Very common
Booster UFO
"Summon a tasty UFO that zaps the board creating 3 wrapped candies that explode." Summons a UFO.
It does not place a UFO on board, it acts as if one was matched.
Level 21 Somewhat high, Rare
Booster Striped Brush
Striped brush
"Paints pretty stripes on a candy of your choosing. Click to buy!" Allows you to convert any regular candy into a Striped Candy. You can choose the directions of the stripes of the candy being converted. Level 37 Medium, Rare
Restore Balance 130x130 size (2)
Restore Balance
Consolation (When moon scale is unbalanced)
Restore Odus the owl's balance to stop him from falling. Odus will keep his power!
Now's your chance to reset the Moon Scale and freeze it for 5 moves! (if Odus falls off the Moon Scale.)
Only if a player fails a level, they will have the option to buy this booster. Then it will freeze the Moon Scale for 5 moves so no matter what Odus will not fall. All DW levels.
Failing to balance the Moon Scale.
Low, Rare
Unknown (2)
Moon Struck
In-level (During Moon Scale moves)
Release the Moonstruck effect and it removes at least one candy colour for 5 moves! It will cause a Moon Struck to occur when clicked. It lasts for 5 moves Level 15 (Dreamworld) Very high, Very rare
Striped Candy (booster)
Consolation (Appears only in consolation message) A random candy becomes a striped candy. You cannot chose which candy to become striped and its direction. Consolation when failing a level Very low, Uncommon
All In-level Shuffle your candies. Shuffles the candies like it would when you are unable to make a move. Discontinued Impossible
Party Popper Booster
Party Popper Booster
All In-level Party time! Break the Piñata to clear the game board and release 4 special candies that detonate. Clears the board when activated, much like a cake bomb explosion and adds special candies. Level 29 Extremely High, Rare


In modern Candy Crush, boosters are integral in completing new levels. The platform you are playing, the events you are participating, and your current approach in playing the game all have an impact on the optimal method of obtaining boosters.

In particular, boosters are stocked clientside on mobile apps (due to technical complexities), and stocked serverside on Facebook and Windows 10. Thus, boosters on mobile apps are "more perishable", and it is advised not to delete or reinstall the game, given that all boosters there will be lost upon the deletion of the game.

Timed-limited boosters (booster passes) should be capitalized whenever possible, given that these boosters, combined with Candy Necklace, greatly help in completing new levels and maintaining the win streak.

It is imperative to take periodic breaks when events and advertisements go inactive after completing the events and advertisements for that day. New levels are best completed when the events are active, and progress will count towards obtaining the rewards.

Attitude on Boosters[]

Managing to complete a level without any boosters is referred as completing a level NBU. Completing a level NBU used to be the unwritten standard for completing levels, but nowadays players are encouraged to obtain and use common boosters as liberally as possible (only when obtaining a golden crown, aka completing the current level on the first attempt).

In the early days of CCS, boosters were obtained exclusively through real-life purchases or currency usually requiring real-life purchases; they are comparable to continuing. The only exceptions were the first three boosters received upon unlocking the booster. Thus, almost all walkthroughs before the implementation of Sugar Drops involve no boosters used, often termed as NBU with the exception of the most difficult nearly impossible and completely impossible levels.

After when events become running daily and concurrently, boosters can be obtained in a variety of methods, but none of them are reliable for a non-coining player to obtain a large number of boosters consistently. This is because Candy Crush Saga does not have a non-premium currency that can be constantly obtained through regular gameplay, although very meager amounts of gold can be obtained. Even though Sugar Drops can be considered as a non-premium currency, there is a cooldown period and you cannot choose which boosters you will receive. The amount and type of boosters you will receive are low and random.

Therefore, most Flash players refrain from using boosters owing to their rarity, except for 3 Extra Moves and Limited Time Help events. If they do, they usually use it only on the hardest levels and as a consolation from failure. They will also usually use boosters obtainable from more common methods, rather than those obtainable only through Gold.

It is arguably easier to obtain boosters on Mobile than on Web through events, but unfortunately they are not synced as mobile boosters are stored clientside while web boosters are stored serverside. You will lose all your Mobile boosters when you uninstall and reinstall the game. Using boosters is much more common on HTML5 version (including walkthroughs), as there are other methods to obtain boosters through regular and frequent gameplay. With timed booster passes being introduced and Magic Dash/Booster Bot/Candy Necklace being introduced, players can start an indefinite amount of levels with these starting boosters and even stack these boosters as long as the pass is active. This also put Lives into irrelevance, and dramatically heightened the importance of obtaining a golden crown.

Nevertheless, continuing and using rare boosters from stock such as the UFO and the Party Popper Booster still see only occasional use due to their rarity. The event effects also usually only affect the current level, and not replays, so NBU is still encouraged for replays.

Boost Your Start[]

Booster boost your start

On 16 May 2024, the players can boost a booster they wish to use by gaining the number of items in the selected booster. The booster will have a small plus with a pink circle. When clicking on the plus sign, they can choose the number of items to make more boosters appear with the same number in the level.


On average, how helpful do you think boosters are?


Shuffle booster

The Shuffle booster, once unavailable for unknown reasons.

Mobile Booster Starter

The alternate interface of using a starting booster on HTML5 (applies in events).

  • Not counting +3 moves and shuffle booster, there are a total of 12 boosters with unlocking levels.
  • As of February 2016, the UFO booster has been released to all players.
  • Shuffle booster used to be unlocked on level 43 before its first removal.
  • Certain levels, such as 236, 846, 1055, and 5676, forbid the usage of boosters at the start.
    • For 236's case, the fact that it starts with all mystery candies on the board defeats the purpose of boosters.
  • In the past, if you clicked the booster and there were no moves left, it would waste the booster since the level failure screen would take over.
    • As of now, the booster buttons will fade out (Flash) / be unresponsive (HTML5) if something is in process.
  • If you play and unlock boosters on another platform and then connect to Facebook, the boosters will be unlocked the next time you play on Facebook.
  • On HTML5, before December 2019, starter boosters wouldn't be consumed as long as you didn't make a move, even if the booster candy was triggered during initial cascades. However, this is no longer the case as the reset feature was removed.
  • Since 2015, on HTML5 (mobile), before starting a level, the boosters will not be visible before entering a level. Instead, after entering a level, the "starter boosters" (Colour Bomb, Striped & Wrapped, etc.) will be shown below. Each time you tap a booster, it is added to the board. You can use as many boosters in this fashion, and use more than one of the same boosters (like starting the level with two colour bombs). This starter screen ends once you press the "Play" button or make a valid move. If a booster is not available in this level (like level 236), it will not be displayed. As of now, this only occurs in Cake Climb and its variants.
    • In this case, starting boosters will be consumed even if no move is done.
  • In rare cases, it could happen before playing a timed level, meaning you could only start the level by tapping the "Play" button, and you still wouldn't be able to quit without losing a life.
  • In an update around March 2017 on HTML5, when going to the level start screen, the game will suggest a recommended booster.
  • When the player opens up their profile and clicks on a locked booster, the information that shows up will show you when it will be unlocked. However, the information is telling a lie: this booster will unlock only if you complete the level and encounter the next level. For example, the Party Booster is said to be unlocked when the player reaches level 28. However, the booster is unlocked at Level 29.
  • Upon the release of Watermelon Waves on Flash, the extra time booster was removed.
  • Since 2017, boosters can be obtained by completing levels consecutively without losing a life, starting with a colour bomb and the boosters will gradually build up.
  • Switching two of the same candy with a Free Switch wastes the Free Switch. However, it doesn't cost a move.



Candy Crush Boosters EXPLAINED