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{{Gameicon|soda|jelly|friends}}
 
{{Gameicon|soda|jelly|friends}}
 
[[File:76050 387123654718801 1200005186 n.jpg|thumb|100px]]
 
[[File:76050 387123654718801 1200005186 n.jpg|thumb|100px]]
A '''booster''' (sometimes known as a '''power-up''') is an item in ''[[Candy Crush Saga]]'' (or ''[[Candy Crush]]'') that can be used to simplify the game play. They do this in various forms. Some boosters are activated via the screen before the game starts, others can be activated during the game play, while some are used as a consolation to prevent failure and retrying.
+
A '''booster''' (sometimes known as a '''power-up''') is an item in ''[[Candy Crush Saga]]'' (or ''[[Candy Crush]]'') that can be used to simplify the gameplay. This is done in various forms. Some boosters are activated via the screen before the game starts, others can be activated during the gameplay, while some are used as a consolation to prevent failure and retrying.
   
 
==Properties==
 
==Properties==
There are various boosters in the game and all of them have different properties. Boosters come with a number of charges. Once you use the booster, one use is consumed.
+
There are various boosters in the game and all of them have different properties. Boosters come with a certain number of charges. Once you use the booster, one use is consumed.
   
 
Jelly fish, coconut wheel, and lucky candy boosters may only be used in jelly, ingredient, and candy order levels respectively. Jelly fish and coconut wheel boosters may also be used in mixed levels. In-game boosters may only be used if the conditions can create any effect: for example, you cannot use the Bomb Cooler when there are no bombs, and you cannot use the Bubblegum Troll when there are no chocolate spawners.
 
Jelly fish, coconut wheel, and lucky candy boosters may only be used in jelly, ingredient, and candy order levels respectively. Jelly fish and coconut wheel boosters may also be used in mixed levels. In-game boosters may only be used if the conditions can create any effect: for example, you cannot use the Bomb Cooler when there are no bombs, and you cannot use the Bubblegum Troll when there are no chocolate spawners.
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===Game description===
 
===Game description===
 
[[File:Booster description.png|thumb]]
 
[[File:Booster description.png|thumb]]
When you put your cursor on the "Play On" icon, an inscription will show up: "Continue playing with the help of these boosters! Click to buy!".
+
When you put your cursor on the "Play On" icon, an inscription will show up: ''"Continue playing with the help of these boosters! Click to buy!"''
   
 
[[File:Booster locked description.png|thumb]]
 
[[File:Booster locked description.png|thumb]]
When you put your cursor on boosters that cannot be used in the level, an inscription will show up: "Can't be used in this level!".
+
When you put your cursor on boosters that cannot be used in the level, an inscription will show up: ''"Can't be used in this level!"''
   
===Web description===
+
===Flash description===
 
''Boosters are useful if you find yourself in a sticky situation. They can help you overcome challenging levels and also score more points.''
 
''Boosters are useful if you find yourself in a sticky situation. They can help you overcome challenging levels and also score more points.''
   
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==Obtaining boosters==
 
==Obtaining boosters==
Boosters can be unlocked when you reach a certain level which will get you three free boosters of the boosters which are said to be released in that episode. The game board refers to this as "unlocking boosters".
+
Boosters can be unlocked when you reach a certain level which will get you three free boosters of the boosters that are said to be released in that episode. The game board refers to this as "unlocking boosters".
   
 
After that, you can buy more boosters if you want to use them.
 
After that, you can buy more boosters if you want to use them.
   
You can also get free boosters in various ways. You can be awarded boosters by completing usually 10 levels in some games by [[King|King.com]], and refill your [[lives]]. There is one booster that is only available when a Facebook or King.com friend sends you one, namely the +3 moves booster.
+
You can also get free boosters in various ways. You can be awarded boosters by completing usually 10 levels in some games by [[King|King.com]], and it will refill your [[lives]]. There is one booster that is only available when a Facebook or King.com friend sends you one, namely the +3 moves booster.
   
As of November 27, 2013, players can obtain free boosters every day from the [[Daily Booster Wheel|daily booster wheel]].
+
Since November 27, 2013, players can obtain free boosters every day from the [[Daily Booster Wheel|daily booster wheel]].
   
As of April 22, 2015, some players can obtain free boosters by [[Sugar Drop Feature|collecting Sugar Drops]] on specially marked levels.
+
Since April 22, 2015, some players can obtain free boosters by [[Sugar Drop Feature|collecting Sugar Drops]] on specially marked levels. This is no longer possible.
   
 
When the player completes [[Level 665/Dreamworld|the final level in the Dreamworld]] for the first time, the player receives an award equivalent to the Jackpot.
 
When the player completes [[Level 665/Dreamworld|the final level in the Dreamworld]] for the first time, the player receives an award equivalent to the Jackpot.
   
Some of the [[event]]s will provide boosters as rewards upon completing the objective.
+
Some [[event]]s will provide boosters as rewards upon completing the objective.
*In rare case if an event is glitched, there will be some boosters for making up.
+
*In rare case if an event is glitched, there will be some boosters obtained to make up for it.
   
Owing to the rarity, almost all main walkthrough videos involve gameplay without boosters, and will give special notice if they are using boosters.
+
Owing to the rarity, almost all main walkthrough videos involve gameplay without boosters, and they will give special notice if they are using boosters.
   
===Boosters on Mobile===
+
===Boosters on HTML5===
By participating certain events on the mobile version, it is possible to get boosters of normal version (with item counts) and the time-limited version. The time-limited boosters have unlimited uses before their timers run out.
+
By participating in certain events on HTML5, it is possible to get boosters of the normal version (with item counts) and the time-limited version. The time-limited boosters have unlimited uses before their timers run out.
   
 
==List of boosters==
 
==List of boosters==
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===''Candy Crush Saga''===
 
===''Candy Crush Saga''===
There are many types of boosters in the game. Some boosters are designed specifically for certain level types. Some levels have special restriction on boosters.
+
There are many types of boosters in the game. Some boosters are designed specifically for certain level types. Some levels have special restrictions on boosters.
   
Note1: Boosters shown in '''bold''' are available only in the Flash version, not on HTML5.
+
Note 1: Boosters shown in '''bold''' are available only in the Flash version, not on HTML5.
   
Note2: Boosters shown in <s>strikeout</s> are no longer available on any device.
+
Note 2: Boosters shown in <s>strikeout</s> are no longer available on any device.
 
{| class="wikitable" style="width: 100%; background-color:#FFDFF5;" border="0" cellpadding="1" cellspacing="1"
 
{| class="wikitable" style="width: 100%; background-color:#FFDFF5;" border="0" cellpadding="1" cellspacing="1"
 
|-
 
|-
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|<s>[[Dreamworld]]</s><br /><s>In-level (During Moon Scale moves)</s>
 
|<s>[[Dreamworld]]</s><br /><s>In-level (During Moon Scale moves)</s>
 
|Release the Moonstruck effect and it removes at least one candy colour for 5 moves!
 
|Release the Moonstruck effect and it removes at least one candy colour for 5 moves!
|<s>It will cause a [[Moon Struck]] to occur when clicked. It lasts 5 moves</s>
+
|<s>It will cause a [[Moon Struck]] to occur when clicked. It lasts for 5 moves</s>
 
|<s>[[Level 15/Dreamworld|Level 15 (Dreamworld)]]</s>
 
|<s>[[Level 15/Dreamworld|Level 15 (Dreamworld)]]</s>
 
|<s>Very high, Very rare</s>
 
|<s>Very high, Very rare</s>
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==Attitude on Boosters==
 
==Attitude on Boosters==
In the early days of CCS, boosters are obtained exclusively through real-life purchases or currency usually requiring real-life purchases. The only exceptions are the first three boosters received upon unlocking the booster.
+
In the early days of CCS, boosters were obtained exclusively through real-life purchases or currency usually requiring real-life purchases. The only exceptions were the first three boosters received upon unlocking the booster.
   
Nowadays, boosters can be obtained in a variety of methods, but none of them are reliable for a non-coining player to obtain large amount of boosters consistently. This is because Candy Crush Saga does not have a non-premium currency that can be constantly obtained through regular gameplay, although very meager amounts of gold can be obtained. Even though [[Sugar Drops]] can be considered as a non-premium currency, there is a cooldown period and you cannot choose which boosters you will receive. The amount and type of boosters you will receive is low and random.
+
Nowadays, boosters can be obtained in a variety of methods, but none of them are reliable for a non-coining player to obtain a large number of boosters consistently. This is because Candy Crush Saga does not have a non-premium currency that can be constantly obtained through regular gameplay, although very meager amounts of gold can be obtained. Even though [[Sugar Drops]] can be considered as a non-premium currency, there is a cooldown period and you cannot choose which boosters you will receive. The amount and type of boosters you will receive are low and random.
   
 
Therefore, most Flash players refrain from using boosters owing to their rarity, except for [[Extra Moves|3 Extra Moves]] and [[Limited Time Help]] events. If they do, they usually use it only on the hardest levels and as a consolation from failure. They will also usually use boosters obtainable from more common methods, rather than those obtainable only through [[Gold]].
Furthermore, it is arguably easier to obtain boosters on Mobile than on Web through events, but unfortunately they are not synced. You will lose all your Mobile boosters when you uninstall and reinstall the game.
 
   
 
In almost all cases, they will specially notate that "boosters have been used" on walkthrough videos and scorecards. Most Flash walkthroughs do not use boosters, and they may note it as "No boosters used," "NBU," or something similar, sometimes even in all-caps. They only consider levels completed without boosters as properly completing a level.
Therefore, most players refrain from using boosters owing to their rarity, with the exception of [[Extra Moves|3 Extra Moves]] and [[Limited Time Help]] events. If they do, they usually use it only on the hardest levels and as a consolation from failure. They will also usually use boosters obtainable from more common methods, rather than those obtainable only through [[Gold]].
 
   
 
It is arguably easier to obtain boosters on Mobile than on Web through events, but unfortunately they are not synced. You will lose all your Mobile boosters when you uninstall and reinstall the game.
In almost all cases, they will specially notate that "boosters have been used" on walkthrough videos and scorecards. Most walkthroughs do not use boosters, and they may note it as "No boosters used," "NBU," or something similar, sometimes even in all-caps. They only consider levels completed without boosters as properly completing a level.
 
   
It is possible, but rather unlikely that King will implement or update a non-premium currency or other methods to obtain boosters through regular and frequent gameplay, much like Fruit Ninja and Bejeweled. Should this happen, the player's attitudes on boosters will improve drastically, and they will no longer bother to play the game the NBU way.
+
Using boosters is much more common on HTML5 version (including walkthroughs), as there are other methods to obtain boosters through regular and frequent gameplay.
  +
  +
==Poll==
  +
<poll>
  +
On average, how helpful do you think boosters are?
  +
Very helpful
  +
Helpful
  +
Somewhat helpful
  +
Not helpful at all
  +
</poll>
   
 
==Trivia==
 
==Trivia==
 
[[File:Shuffle booster.jpg|thumb|The Shuffle booster, once unavailable for unknown reasons.]]
 
[[File:Shuffle booster.jpg|thumb|The Shuffle booster, once unavailable for unknown reasons.]]
[[File:Mobile Booster Starter.png|thumb|The alternate interface of using a starting booster on mobile.]]
+
[[File:Mobile Booster Starter.png|thumb|The alternate interface of using a starting booster on HTML5 (applies in events).]]
 
*Not counting +3 [[moves]] and shuffle booster, there are a total of 12 boosters with unlocking levels.
 
*Not counting +3 [[moves]] and shuffle booster, there are a total of 12 boosters with unlocking levels.
*As of late a booster for the [[UFO]] has been released, though it is not yet available for everyone.
+
*As of 2015, the [[UFO (booster)|UFO]] booster has been released to all players.
*Shuffle booster was unlocked on [[level 43]], but was not available for unknown reasons, until December 7, 2015 (web version) / v1.66 (mobile version).
+
*Shuffle booster used to be unlocked on [[level 43]] before its first removal.
  +
*Certain levels, such as {{P|236}}, {{P|846}}, {{P|1055}}, and {{P|5676}}, forbid the usage of boosters at the start.
*[[Level 236]] are the known [[level]] that forbids the use of the [[jelly fish]], [[colour bomb]], and striped & wrapped boosters at the same time. The fact of that it starts with all mystery candies on the board really does defeat the purpose of boosters.
 
  +
**For 236's case, the fact that it starts with all mystery candies on the board defeats the purpose of boosters.
*[[Level 846]] and [[Level 1055]] cannot select any start boosters.
 
*In the past, if you clicked the booster and there were 0 moves left, it would waste the booster since the "[[Game Over]]" screen took over.
+
*In the past, if you clicked the booster and there were no moves left, it would waste the booster since the [[Level Failed|level failure]] screen would take over.
**As of now, the booster buttons will fade out (web) / not response (mobile) if something is in process.
+
**As of now, the booster buttons will fade out (Flash) / be unresponsive (HTML5) if something is in process.
 
*If you play and unlock boosters on another platform and then connect to Facebook, the boosters will be unlocked the next time you play on Facebook.
 
*If you play and unlock boosters on another platform and then connect to Facebook, the boosters will be unlocked the next time you play on Facebook.
*On mobile, starter boosters will not be consumed as long as you don't make a move, even if the booster candy is triggered during initial cascades.
+
*On HTML5, before December 2019, starter boosters wouldn't be consumed as long as you didn't make a move, even if the booster candy was triggered during initial cascades. However, this is no longer the case.
*Sometimes in mobile versions, before starting a reality level, the boosters will not be visible before entering a level. Instead, after entering a level, the "starter boosters" (Colour Bomb, Striped & Wrapped, etc.) will be shown below. Each time you tap a booster, it is added to the board. You can use as many boosters in this fashion, and use more than one of the same boosters (like starting the level with '''two''' colour bombs). This starter screen ends once you press the "Play" button or make a valid move. If a booster is not available in this level (like level 236), it will not be displayed. This always occur in [[Cake Climb]] and its variants.
+
*Since 2015, on HTML5 (mobile), before starting a level, the boosters will not be visible before entering a level. Instead, after entering a level, the "starter boosters" (Colour Bomb, Striped & Wrapped, etc.) will be shown below. Each time you tap a booster, it is added to the board. You can use as many boosters in this fashion, and use more than one of the same boosters (like starting the level with '''two''' colour bombs). This starter screen ends once you press the "Play" button or make a valid move. If a booster is not available in this level (like level 236), it will not be displayed. As of now, this only occurs in [[Cake Climb]] and its variants.
 
**In this case, starting boosters will be consumed even if no move is done.
 
**In this case, starting boosters will be consumed even if no move is done.
**In rare case it may happen before playing a time level. In this case, you can only start the level by tapping "Play" button, and you still cannot quit without losing a life.
+
*In rare cases, it could happen before playing a timed level, meaning you could only start the level by tapping the "Play" button, and you still wouldn't be able to quit without losing a life.
*In an update around March 2017 on mobile, when going to the level start screen, the game will suggest a recommended booster.
+
*In an update around March 2017 on HTML5, when going to the level start screen, the game will suggest a recommended booster.
  +
*When the player opens up their profile and clicks on a locked booster, the information that shows up will show you when it will be unlocked. However, the information is telling a lie: this booster will unlock only if you complete the level and encounter the next level. For example, the [[Party Booster]] is said to be unlocked when the player reaches [[level 28]]. However, the booster is unlocked at Level 29.
*Upon the release of [[Watermelon Waves]] on Web, the extra time booster was removed.
+
*Upon the release of [[Watermelon Waves]] on Flash, the extra time booster was removed.
* As of January 2017, new Boosters were automatically started. This is called Morts Helmet also known as Spaceship. Every time you start the level, a colour bomb will be the first thing, then the boosters will gradually build up. It only accoutres if you pass a level.
 
  +
*Since 2017, boosters can be obtained by completing levels consecutively without losing a life, starting with a colour bomb and the boosters will gradually build up.
* Switching two of the exact same candy with a Free Switch wastes the Free Switch.
+
*Switching two of the same candy with a Free Switch wastes the Free Switch. However, it doesn't cost a move.
   
 
==Video==
 
==Video==
 
[[File:Candy Crush Boosters EXPLAINED|thumb|left|300px]]
 
[[File:Candy Crush Boosters EXPLAINED|thumb|left|300px]]
 
 
{{Clear}}
 
{{Clear}}
 
{{BoosterNav}}
 
{{BoosterNav}}

Revision as of 20:17, 9 September 2020

A page with same (or similar) content on Candy Crush Soda Wiki
A page with same (or similar) content on Candy Crush Jelly Wiki
A page with same (or similar) content on Candy Crush Friends Wiki
76050 387123654718801 1200005186 n

A booster (sometimes known as a power-up) is an item in Candy Crush Saga (or Candy Crush) that can be used to simplify the gameplay. This is done in various forms. Some boosters are activated via the screen before the game starts, others can be activated during the gameplay, while some are used as a consolation to prevent failure and retrying.

Properties

There are various boosters in the game and all of them have different properties. Boosters come with a certain number of charges. Once you use the booster, one use is consumed.

Jelly fish, coconut wheel, and lucky candy boosters may only be used in jelly, ingredient, and candy order levels respectively. Jelly fish and coconut wheel boosters may also be used in mixed levels. In-game boosters may only be used if the conditions can create any effect: for example, you cannot use the Bomb Cooler when there are no bombs, and you cannot use the Bubblegum Troll when there are no chocolate spawners.

Description

Game description

Booster description

When you put your cursor on the "Play On" icon, an inscription will show up: "Continue playing with the help of these boosters! Click to buy!"

Booster locked description

When you put your cursor on boosters that cannot be used in the level, an inscription will show up: "Can't be used in this level!"

Flash description

Boosters are useful if you find yourself in a sticky situation. They can help you overcome challenging levels and also score more points.

Boosters can be helpful if you find yourself in a pickle, or if you’re stuck on a particularly challenging level. A variety of boosters can be purchased from the Yeti Shop to help you progress through the game.

How to use boosters

Some boosters are activated on the pre-game screen before you enter a level. For example, the Colour Bomb booster lets you start the level with a colour bomb already placed randomly on the game board.
Other boosters can be activated during gameplay. Boosters available in gameplay will be presented at the top of the screen. Select the booster you want to use/purchase to activate it.

Obtaining boosters

Boosters can be unlocked when you reach a certain level which will get you three free boosters of the boosters that are said to be released in that episode. The game board refers to this as "unlocking boosters".

After that, you can buy more boosters if you want to use them.

You can also get free boosters in various ways. You can be awarded boosters by completing usually 10 levels in some games by King.com, and it will refill your lives. There is one booster that is only available when a Facebook or King.com friend sends you one, namely the +3 moves booster.

Since November 27, 2013, players can obtain free boosters every day from the daily booster wheel.

Since April 22, 2015, some players can obtain free boosters by collecting Sugar Drops on specially marked levels. This is no longer possible.

When the player completes the final level in the Dreamworld for the first time, the player receives an award equivalent to the Jackpot.

Some events will provide boosters as rewards upon completing the objective.

  • In rare case if an event is glitched, there will be some boosters obtained to make up for it.

Owing to the rarity, almost all main walkthrough videos involve gameplay without boosters, and they will give special notice if they are using boosters.

Boosters on HTML5

By participating in certain events on HTML5, it is possible to get boosters of the normal version (with item counts) and the time-limited version. The time-limited boosters have unlimited uses before their timers run out.

List of boosters

Candy Crush

Booster name Effect
10 seconds
Plus 10 sec
Adds 10 extra seconds to the game.
Live Hints
Live hints
Gives the player "live hints".
Start with Colour Bomb
Start with colour bomb
Starts the game with a colour bomb.
Start at level 2
Start at level 2 for higher scores
Starts the game at level two.
Stripe+Wrapped
Start with wrapped next to striped
Starts the game with a wrapped candy next to a striped candy.

Candy Crush Saga

There are many types of boosters in the game. Some boosters are designed specifically for certain level types. Some levels have special restrictions on boosters.

Note 1: Boosters shown in bold are available only in the Flash version, not on HTML5.

Note 2: Boosters shown in strikeout are no longer available on any device.

Booster Name Usage In-game Description Effect Unlocked Effectiveness & Frequency
Booster lollipop hammer
Lollipop Hammer

All In-level

Smash a candy! Click on a candy (or blockers, except chocolate spawner, ingredients, toffee tornado, sugar chest) to destroy it or even jellies. Level 7 Somewhat low, Common
Booster extra moves 5
Extra Moves (+5)
All, except Timed Levels

In-level, consolation

Activate now to get 5 extra moves! Adds 5 additional moves. Level 8 Medium, Rare
Booster jelly fish
Jelly Fish
Jelly Levels

Pre-level

Add Jelly Fish candies to the candy mix. Jelly Fish will also spawn on the board.

Summons 3 jelly fish to eat candies with jellies on them at random. For more effects with jelly fish, see Special Candies (Combinations section).

Level 9 Medium, Uncommon
Booster color bomb
Colour Bomb
All

Pre-level

Starts the level with a Colour Bomb! Start with one colour bomb on the screen. For more effects with Colour Bomb, see Special Candies (Combinations section). Level 13 Somewhat low, Common
Booster coconut wheel
Coconut Wheel
Ingredients Levels

Pre-level

Add Coconut Wheels to the candy mix! Coconut Wheel will also spawn on the board.

Turns three candies into striped candies. For more effects with Coconut Wheel, see Special Candies (Combinations section).

Level 15 Somewhat high, Common
Booster free switch
Free Switch
All

In-level

Switch two candies that don't match! Use now! Allows you to switch 2 candies that don't match. However, this booster still allows you to switch 2 candies that match. Level 19 Medium, Uncommon
Booster extra time
Extra Time
Timed levels

Pre-level, consolation

Flash - Start the game with 15 extra seconds play time!
HTML5 - You're so close! Add an extra 15 seconds now!
Gives the player 15 extra seconds on Timed Levels. Flash - Level 27
HTML5 - none
Very low, Very rare
Booster striped and wrapped
Striped and Wrapped
All

Pre-level

Start the game with a wrapped and a striped candy! Start with one striped and one wrapped candy on the screen. Flash - Level 35
HTML5 - Level 34
Somewhat high, Uncommon
Booster sweet teeth
Sweet Teeth
All

In-level

Gobbles up all the chocolate, licorice, and jelly in its path! Use now! Eats several candies, liquorice lock blockers, chocolate, liquorice swirls, icing (multilayered icing) and marmalade. Level 52 High, Very rare
Booster bomb cooler
Bomb Cooler
If there is a Candy Bomb on board.

In-level, consolation

Click to increase the countdown of all visible bombs. It'll keep you alive for longer! Use now! Adds five extra moves to Candy Bombs. Only available if there are visible Candy Bombs on the board. Level 97 Low, Very rare
Booster lucky candy
Lucky Candy
Candy order levels

Pre-level

Adds Lucky Candy to the candy mix, which will transform into useful candy when removed! Check-mark balls which, when matched, yield a candy or blocker needed for the required order. Level 131 Medium, Uncommon
Booster bubblegum troll
Bubblegum Troll
Levels with chocolate spawners

In-level

Removes all chocolate and stop the chocolate spawners for 5 moves. Use now! Removes all chocolate and blocks all the chocolate spawners in the game for 5 moves. Level 156 High, Very rare
Booster extra moves 3
Extra Moves (+3)
Pre-level Gift from a friend! Start the level with 3 extra moves! Sent by friends, adds 3 additional moves. All levels.

Gift from friend.

Low, Very common
Booster UFO
UFO
All

In-level

"Summon a tasty UFO that zaps the board creating 3 wrapped candies that explode." Summons a UFO.

It does not place a UFO on board, it acts as if one was matched.

Level 21 Somewhat high, Rare
Booster Striped Brush
Striped brush
All

In-level

"Paints pretty stripes on a candy of your choosing. Click to buy!" Allows you to convert any regular candy into a Striped Candy. You can choose the directions of the stripes of the candy being converted. Level 37 Medium, Rare
Restore Balance 130x130 size (2)
Restore Balance
Dreamworld
Consolation (When moon scale is unbalanced)

Restore Odus the owl's balance to stop him from falling. Odus will keep his power! Now's your chance to reset the Moon Scale and freeze it for 5 moves! (if Odus falls off the Moon Scale.)

Only if a player fails a level, they will have the option to buy this booster. Then it will freeze the Moon Scale for 5 moves so no matter what Odus will not fall.

All DW levels. Failing to balance the Moon Scale.

Low, Rare
Unknown (2)
Moon Struck
Dreamworld
In-level (During Moon Scale moves)
Release the Moonstruck effect and it removes at least one candy colour for 5 moves! It will cause a Moon Struck to occur when clicked. It lasts for 5 moves Level 15 (Dreamworld) Very high, Very rare
StripedCandyBoosterStriped Candy (booster) Consolation (Appears only in consolation message) A random candy becomes a striped candy. You cannot chose which candy to become striped and its direction. Consolation when failing a level Very low, Rare
Shuffle2
Shuffle
All In-level Shuffle your candies. Shuffles the candies like it would when you are unable to make a move. Discontinued Impossible
Party Popper Booster
Party Popper Booster
All In-level Party time! Break the Piñata to clear the game board and release 4 special candies that detonate. Clears the board when activated, much like a cake bomb explosion and adds special candies. Level 29 Extremely High, Uncommon

Attitude on Boosters

In the early days of CCS, boosters were obtained exclusively through real-life purchases or currency usually requiring real-life purchases. The only exceptions were the first three boosters received upon unlocking the booster.

Nowadays, boosters can be obtained in a variety of methods, but none of them are reliable for a non-coining player to obtain a large number of boosters consistently. This is because Candy Crush Saga does not have a non-premium currency that can be constantly obtained through regular gameplay, although very meager amounts of gold can be obtained. Even though Sugar Drops can be considered as a non-premium currency, there is a cooldown period and you cannot choose which boosters you will receive. The amount and type of boosters you will receive are low and random.

Therefore, most Flash players refrain from using boosters owing to their rarity, except for 3 Extra Moves and Limited Time Help events. If they do, they usually use it only on the hardest levels and as a consolation from failure. They will also usually use boosters obtainable from more common methods, rather than those obtainable only through Gold.

In almost all cases, they will specially notate that "boosters have been used" on walkthrough videos and scorecards. Most Flash walkthroughs do not use boosters, and they may note it as "No boosters used," "NBU," or something similar, sometimes even in all-caps. They only consider levels completed without boosters as properly completing a level.

It is arguably easier to obtain boosters on Mobile than on Web through events, but unfortunately they are not synced. You will lose all your Mobile boosters when you uninstall and reinstall the game.

Using boosters is much more common on HTML5 version (including walkthroughs), as there are other methods to obtain boosters through regular and frequent gameplay.

Poll


Trivia

Shuffle booster

The Shuffle booster, once unavailable for unknown reasons.

Mobile Booster Starter

The alternate interface of using a starting booster on HTML5 (applies in events).

  • Not counting +3 moves and shuffle booster, there are a total of 12 boosters with unlocking levels.
  • As of 2015, the UFO booster has been released to all players.
  • Shuffle booster used to be unlocked on level 43 before its first removal.
  • Certain levels, such as 236, 846, 1055, and 5676, forbid the usage of boosters at the start.
    • For 236's case, the fact that it starts with all mystery candies on the board defeats the purpose of boosters.
  • In the past, if you clicked the booster and there were no moves left, it would waste the booster since the level failure screen would take over.
    • As of now, the booster buttons will fade out (Flash) / be unresponsive (HTML5) if something is in process.
  • If you play and unlock boosters on another platform and then connect to Facebook, the boosters will be unlocked the next time you play on Facebook.
  • On HTML5, before December 2019, starter boosters wouldn't be consumed as long as you didn't make a move, even if the booster candy was triggered during initial cascades. However, this is no longer the case.
  • Since 2015, on HTML5 (mobile), before starting a level, the boosters will not be visible before entering a level. Instead, after entering a level, the "starter boosters" (Colour Bomb, Striped & Wrapped, etc.) will be shown below. Each time you tap a booster, it is added to the board. You can use as many boosters in this fashion, and use more than one of the same boosters (like starting the level with two colour bombs). This starter screen ends once you press the "Play" button or make a valid move. If a booster is not available in this level (like level 236), it will not be displayed. As of now, this only occurs in Cake Climb and its variants.
    • In this case, starting boosters will be consumed even if no move is done.
  • In rare cases, it could happen before playing a timed level, meaning you could only start the level by tapping the "Play" button, and you still wouldn't be able to quit without losing a life.
  • In an update around March 2017 on HTML5, when going to the level start screen, the game will suggest a recommended booster.
  • When the player opens up their profile and clicks on a locked booster, the information that shows up will show you when it will be unlocked. However, the information is telling a lie: this booster will unlock only if you complete the level and encounter the next level. For example, the Party Booster is said to be unlocked when the player reaches level 28. However, the booster is unlocked at Level 29.
  • Upon the release of Watermelon Waves on Flash, the extra time booster was removed.
  • Since 2017, boosters can be obtained by completing levels consecutively without losing a life, starting with a colour bomb and the boosters will gradually build up.
  • Switching two of the same candy with a Free Switch wastes the Free Switch. However, it doesn't cost a move.

Video

Candy_Crush_Boosters_EXPLAINED

Candy Crush Boosters EXPLAINED