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Key art candies.jpg

Candies are the main item in Candy Crush Saga. Candies come in six colours; match at least three of them with the same colour in a line to clear them for points. There are special candies, which are created by forming special configurations, and other special candies that appear on later levels but cannot be created. Each one has its effect.

Clearing candies in certain positions will also clear blockers, so you can open up the board and make gameplay easier.

How to match candy

Regular candies[]

These make up most of the game. Get at least 3 or more candies of the same colour in a row to clear them and turn them into points.

The six different colours and shapes are:

Image Colour Appearance
Red-0.png
Red Sausage
Orange-0.png
Orange Lozenge
Yellow-0.png
Yellow Teardrop
Green-0.png
Green Pillow
Blue-0.png
Blue Planet
Purple-0.png
Purple Flower

Event-exclusive candies[]

These make up most of the game. Get at least 3 or more candies of the same colour in a row to clear them and turn them into points.

The event exclusive colours and shapes are:

Image Colour Appearance Date Started Date Ended
Orange Basket Ball.png
Orange (Special) Carved Pumpkin, Basketball 28 October 2020 (halloween)

6 July 2021

(Space Jam: A New Legacy)

2 November 2020

(halloween)

19 July 2021

(Space Jam: A New Legacy)

Heart Candy.png
Purple (Special) Heart 2 February 2021 16 February 2021
Blue (Special) Easter Egg 17 April 2021 24 April 2021
Puzzle Piece Candy.png
Green (Special) Puzzle Piece 6 June 2021 Present

Special candies[]

Special Candy Image Info
Striped Candy

A vertically striped red candy

  • Appearance: Horizontal or vertical white stripes on a regular candy.
  • Effect: Clears an entire row or column, depending on the direction of the stripes.
  • Formation: Exactly 4 regular candies in a row. The most common special candy, often created accidentally through cascades. This is the easiest Special Candy to make.
    • If the striped candy results from a horizontal move, the stripes will be horizontal, if it results from a vertical move, they will be vertical, and the result is random during larger cascades.
    • If created directly through a match, the striped candy will appear at the location of the candy you switched and matched, and will have the same direction as the direction of the switch. If striped candies are formed in subsequent cascades, they will replace any one of the matched candies that form the special candy.
  • Vertical striped candies may be useful in ingredient levels if they are in the same column as an ingredient.
Wrapped Candy

A Red Wrapped Candy

  • Appearance: A regular candy in a same-coloured rectangular wrapper.
  • Effect: Clears the surrounding 8 candies, activates twice.
  • Formation: 5 or 6 regular candies in a T, L, or + shape (or in some cases, any intersecting matches with none being a match of five or more). Only comes out if the formation cannot create a Colour Bomb.
    • If created directly through a match, the wrapped candy will replace the matched candy you switched. If created through cascades, the wrapped candy will replace any one of the candies being cleared to form the special candy.
Colour Bomb

A Colour Bomb

  • Appearance: A chocolate ball with sprinkles on it. Known as "freckles".
  • Effect:
    • When switched with a regular candy, it will clear all candies of that colour from the board.
    • When switched with a striped candy it will turn all candies of that colour into striped candies and immediately clear each line according to the striped candy's direction.
    • Old: When switched with a wrapped candy, it will remove all candies of that colour from the board. Once the board settles, it will then remove all candies of another colour from the board.
    • New: When switched with a wrapped candy, it will turn all candies of that colour into wrapped candies. Then they all activate.
    • When switched with another colour bomb, it will clear all candy on the board.
    • When blown up by a special candy or falling candies, it will remove all candies of one colour.
  • Formation: 5 or more in a row. This will always come out even if a single formation meets the condition of other special candies.
    • If created through a match directly, the Colour Bomb will appear at the spot of the switched candy being matched. This means only the central candy of the five cleared candies will be replaced with a Colour Bomb. If created during cascades, it will replace any one of the candies being cleared to form the special candy.
Jelly Fish

A blue Jelly Fish candy

  • Appearance: A candy fish. Colours vary.
  • Effect: When matched etc., creates 3 Jelly Fish that target and eat one random candy each (preferring squares with jelly), activating special candies if they are targeted.
  • Formation: Can only be used as a booster in Jelly Levels. It may appear on the start screen in later levels, or appear in Sugar Crush of Jelly levels, where each move that you have left becomes 3 Fish. Starting in Level 2406, they can come out from bobbers.
Coconut Wheel

A Coconut Wheel

  • Appearance: Pink coconut Wheel with a liquorice centre.
  • Effect: When switched with a regular candy, it continues in that direction, clearing the first candy and converting the first 3 candies to Striped Candies. Once the Roll has finished, the Striped Candies will activate.
  • Formation: Can only be used as a booster in Ingredients Levels. It may appear on the start screen or Mystery Candies (before their removal) in later levels.
Lucky Candy

A blue Lucky Candy

  • Appearance: A circle candy with a tick in Candy Order levels.
  • Effect: When matched, they turn into a candy which accords to the orders.
  • Formation: Can only be used as a booster in Candy Order Levels. It may appear on the start screen or even spawn naturally or in Candy Cannons in later levels.

Other candies[]

Candy Image Info
Mystery Candy (retired)
Mystery Candy-0.png
  • Appearance: An egg with a question mark on it.
  • Effect: When matched with the same colour, a good or bad outcome would occur. E.g. It could turn into anything from striped candy to a colour bomb in marmalade to a blocker.
  • Found in: Level 231 in Chocolate Barn onwards (formerly).
Chameleon Candy (retired)
Chameleon Candy Icon.gif
  • Appearance: A regular candy with pink aura and a rainbow that sweeps across it every few seconds.
  • Effect: When a move was made, the colour of the candy would change, alternating between two colours.
  • Found in: Level 306 in Savory Shores onwards (formerly).
Extra Moves Candy (retired)
Extra Moves Candy.png
  • Appearance: A regular candy with a +3 written on it.
  • Effect: When matched with the same colour, up to 3 moves were added to the move limit.
  • Found in: Level 3779 onwards (formerly).
Extra Time Candy (retired)
Extra Time Candy.gif
  • Appearance: A glowing, regular candy with a +5 written on it (it did not glow on the mobile version).
  • Effect: When matched with the same colour, up to 5 seconds were added to the timer.
  • Formation: Used exclusively in Timed levels, all of which were replaced by other level types in the HTML5 version of the game. This leads to the removal of Extra Time Candy from non-Flash versions. A random candy Would spawn as an Extra Time candy for every three cascades occurred per move

Combinations[]

Candy_Crush_Saga_-_All_Combinations_Combos

Candy Crush Saga - All Combinations Combos

Special candies can be combined to produce special amplified effects. (Note: The video does not show combinations with Special Candies - Jelly Fish, Coconut Wheel, and Lucky Candy.)

Candy A Candy B Effects Difficulty
Striped striped (trans).png Striped Candy Striped Candy Activates a Striped Candy in the direction of the swipe, and a perpendicular Striped Candy on the position at the end of the swipe. Medium
Striped wrapped (trans).png Striped Candy Wrapped Candy

Becomes a "giant striped candy" and clears 3 rows and 3 columns in a cross formation centred at the end of the swipe.

Somewhat Hard
Colourbomb striped (trans).png Striped Candy Colour Bomb Transforms all candies (including special candies as well) of that colour to Striped Candy, then activates them all. Hard
Jelly-Striped.png Striped Candy Jelly Fish Creates 3 striped fish, which convert any eaten candy into Striped Candies and activates them.
Striped fish.png
Variable
Coconut-Striped.png Striped Candy Coconut Wheel Causes the Coconut Wheel to warp around the screen, reappearing on the other side, going in the same direction. It converts three candies to Striped Candies, then reappears, turning another three candies into Striped Candies and activates them. Variable
Wrapped wrapped (trans).png Wrapped Candy Wrapped Candy A mass explosion created. Clears 24 candies (5×5 grid) around each Wrapped Candy, and causes all other candies to appear to be pushed back by the blasts. Hard
Colourbomb wrapped (trans).png Wrapped Candy Colour Bomb Former: Activates the Colour Bomb twice, the second colour selected is the most abundant.

Current (as of Taffy Treetops): Every candy of swapped wrapped candy's colour into a wrapped candy and activates all of them, just like in Candy Crush Soda Saga and Candy Crush Jelly Saga.

Very Hard
Jelly-Wrapped.png Wrapped Candy Jelly Fish Creates 3 wrapped jelly fish which convert any eaten candy into Wrapped Candy.
Wrapped fish.png
Variable
Coconut-Wrapped.png Wrapped Candy Coconut Wheel Causes the Coconut Wheel to warp around the screen, reappearing on the other side, going in the same direction. Converts a whole row/column of candies into Wrapped Candies. Variable
Colourbomb colourbomb (trans).png Colour Bomb Colour Bomb Clears the entire board of candies. Affects every blocker now except for sugar chests and chocolate fountains. Nearly Impossible
Jelly-Colourbomb.png Colour Bomb Jelly Fish
Color fish.png
Former: Creates 3 colour bomb jelly fish, which convert any eaten candy into another jelly fish and activates them.

Current (since late 2019): Transforms all candies (including special candies as well) of that colour to Jelly fish and activate them. These fish do not split.

Variable
WrCb.jpg Colour Bomb Coconut Wheel Converts a whole row/column of candies into Striped Candy and activates them. This effect is the same with a Coconut Wheel to Coconut Wheel combination. Variable
Jelly-Jelly.png Jelly Fish Jelly Fish Nothing happens. Not a move. Impossible
Coconut-Coconut.png Coconut Wheel Coconut Wheel Converts the entire row or column to Striped Candy then does it again after they all have been activated. The Striped Candy always faces the opposite way. Variable
Jelly-Coconut.png Jelly Fish Coconut Wheel Nothing happens. Not a move. Impossible

Poll[]


Trivia[]

  • The default colour order is blue, green, orange, purple, red, and yellow. As such, green and blue candies were the only candies to never be left out of a level. The colours are numbered 0, 1, 2, 3, 4, and 5, respectively.
    • Green candies are the only candies to have never been left out throughout the game. However, 3455 was a 1-coloured candy order level, featuring only blue candies. Since it caused infinite cascades due to lack of liquorice swirls after the level, it was changed to a 2-colour level.
    • Blue candies also appear in every level. However, on HTML5, they were left out in 289 before they unified the candy colour formation with Flash.
    • As two and one colour levels didn't exist at that time, red candies used to appear in every level in old HTML5. Yellow candies didn't appear in ordinary 3-colour levels such as 31 and 587, and on some cases, a 5-colour level like level 146, and a 4-colour level like level 289.
  • All 5 colour levels exclude yellow candies. Before, the old HTML5 version usually excluded purple candies instead, except on special cases.
  • All 4 colour levels exclude yellow and red candies. Before, the old HTML5 version usually excluded purple and orange candies instead. An exception is old 615, whose colour pattern was red, green, blue and purple.
  • Candies can sometimes cause sliding. This can be observed in level 1641, where you can see a 111 (this refers to Episode 111). After that, the player gets at least 5000 points without any moves being made.
  • Later levels have less than four candy colours. Level 2569 is the first level with just two colours, the minimum possible (except for a few promotional levels). 3455 featured only one colour, but was changed to featuring two colours.
    • One of the two-colour levels even has a "nearly impossible" difficulty, but not one is lower than "hard".
    • Currently, jelly drop down mixed level along with rainbow rapids mixed levels is the only level type to have no two-colour levels.
  • In Glazed Grove, Tiffi feeds Freddie up with some red candies.
  • A blue candy appears in Marmalade Meadow and is responsible for clogging Boomer's harvesting equipment.
  • The face of the sunflower in the after story of the 56th episode, Candy Calaboose is replaced by a purple candy. (After the character of this episode has been changed to Benny instead of Mr. Raccoon)
  • Six-coloured levels are absent in the later episodes. A few later levels used to have six-colours but were nerfed (such as level 3059). As of March 2019, nearly all six-coloured levels have been nerfed to five colours. Only nine six coloured levels remain in the game. The last six coloured level that was ever released is level 3873, which was later nerfed to 5 colours. However, this trend was broken on March 2021.
    • Currently, the last standard six-coloured level is the aforementioned level 9084.
    • In later levels, yellow candies can only appear from lucky candies as part of order, or at the start of certain levels in a fixed pattern, but they don't respawn.
    • Yellow candies are almost always used for non-spawning colour candies. In levels with two non-spawning candy colours, red and yellow are usually the non-spawning colours. In levels with three non-spawning colours, purple is usually the third non-spawning colour.
  • For a long time, there were no levels with four non-spawning colours. However, it was broken with the release of level 9446, the first 2.6 coloured level.
  • Levels that are described as "x"-coloured levels are levels where "x" candies spawn normally (where "x" is the number of candy colours). Non-spawning colours can appear in later levels, due to coming out of lucky candies because they are required for the order or because they appear as part of a fixed layout but don't respawn.
    • An "x.y"-coloured level is a level where "x" is the number of colours that spawn naturally, and "y" is the maximum number of colours that can appear on the board, with "y" always being higher than "x". For example, a 5.6 coloured level has five colours spawning naturally, and a sixth colour that can appear on the board (either as part of a fixed layout, or if a lucky candy containing the sixth colour is opened).
  • Candies, in general, have the tilemap code 002. Fixed candy colours make up the numbers 055 to 060 in the tilemap code.
    • Red: 055
    • Yellow: 056
    • Blue: 057
    • Green: 058
    • Orange: 059
    • Purple: 060
  • Coloured candies are chronologically the first elements to be required for candy orders. Each colour has a separate order number, according to the files.
    • Red: 1
    • Blue: 2
    • Yellow: 3
    • Orange: 4
    • Purple: 5
    • Green: 6
  • Coloured candies are required to unlock order locks from level 8049. As of level 8815, any colour can be required to unlock order locks.
  • Occasionally, candies may have a changed design to celebrate a holiday.
    • During Halloween 2020, orange candies were temporarily changed to resemble pumpkins.
    • During February 2021, in celebration of Valentine's Day, purple candies are changed to resemble hearts.
    • During April 2021, blue candies are changed to mimic Easter eggs to celebrate Easter.
    • During June 2021's Puzzle Pursuit event, green candies are changed to look like puzzle pieces.
    • During the premiere of Space Jam: A New Legacy, orange candies are changed to look like basketballs.
  • As of level 9000 (level 554 unofficially due to a redesign), levels can have custom colour schemes, meaning that any colour can appear in any level, regardless of how many colours spawn. In these levels, the default colour order doesn't apply. For example, level 9000 is a four-coloured level with yellow candies instead of blue candies, meaning that yellow candies can spawn naturally in later levels.
  • Specific coloured candies are able to spawn from candy cannons from level 9441 onwards.

Gallery[]

Regular candy
Special event

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