Candy Crush Saga Wiki
Candy Crush Saga Wiki
This page is about the special candy. For the booster, see Coconut Wheel (booster).
Coconut Wheels roll over candies in a line,
and make the first 3 they roll over striped

—Splash text


Coconut Wheel (also known as Coconut Liquorice) is one of the special candies in Candy Crush Saga. It can appear in any level type since level 65 in Minty Meadow. Since said level, they can also appear in marmalade, and since level 177 in Cupcake Circus they can appear in liquorice locks. However, the booster version cannot be selected before the start of the level except in ingredients and mixed levels. They cannot be created in-game and are only summoned by the coconut wheel (booster). Starting in episode 17, Chocolate Barn, a coconut wheel could come out of a mystery candy before the official removal of mystery candies. They can't be formed with any candy combination.

Coconut wheels are a round pink candy with a black liquorice centre. To activate a coconut wheel, one must switch it with the candy next to it. This will destroy the other candy, and then the coconut wheel will start spinning and turn the next three candies in that direction into striped candies and activate them. This is great if you turn it horizontally as it can bring an ingredient at the top straight down to the bottom. All candies must stop before the coconut wheel starts making striped candies. If one coconut wheel is activated by something else (e.g. a wrapped candy), it will roll to a random direction and try to turn candies into striped candies.

Platform differences[]

Web Version[]

Coconut wheel web spinning
  • If a wheel rolls over another wheel, it will be activated.
  • If the wheel is activated when a candy bomb reads zero, the bomb will explode first and cause a loss.
  • Unmistakably, striped candies made from this truly activate after everything else. In other words, if a chocolate did not get destroyed, it will multiply before the striped candies set off.
  • Conveyor belts will run before the coconut wheel starts forming striped candies.
  • Mystery Candy being rolled over does not get converted, but simply opens.
  • Chocolate cannot eat a coconut wheel.
  • Wheels that roll off the board do not reappear on the opposite end of the board.
  • Wheels count spaces; if it rolls over an empty space, a blocker or special candy, it would only create striped candies over the normal candies within the three spaces and the special candies will be activated.
  • From level 2673, it was speculated that coconut wheel could roll over liquorice swirls and remove them. However, in mobile, this was not true.

Mobile Version[]

Coconut wheel mobile spinning
  • A wheel being rolled over by another wheel does not activate.
  • If a wheel is used, bombs are only checked after all consequences have ended.
  • If a wheel is activated before conveyor belts move, the wheel will complete the process first.
  • Likewise, chocolate does not multiply before a coconut wheel ends the process.
  • A wheel will convert mystery candies into striped candies.
  • Chocolate can eat coconut wheels if it is the only possible candy to eat.
  • Wheels that roll off the board reappear on the opposite end of the board and continue its sequence.
  • Wheels count candies; meaning that it will not conclude its sequence until three candies have become striped candies. It would still trigger special candies in its path.
    • The above two differences might have also affected the combination with striped candy as well.
  • Wheels do not affect liquorice swirls when rolling over them.


Just like all special candies, the coconut wheel can be mixed with other special candies to get even bigger and better effects. All effects take place after setting off the other special candy unless it's another coconut wheel.

Coconut Wheel Special Candy Effect
CoconutWheel Striped red v Old: Turns the normal three candies striped, then teleports back and turns up to another three candies on the same row/column into striped.

New: Turns up to six candies into striped.

Wrapped2 (trans) Turns the entire row into wrapped candies. A very powerful effect that is very useful for breaking both blockers, collecting orders and bringing down ingredients.
Colour Bomb new Depending on the direction the coconut wheel is turned, it will turn the entire row/column into striped candies.
CoconutWheel One coconut wheel turns the entire row/column into striped candies and detonate them all at once. Then this is repeated for the other coconut wheel. Essentially, this is performing a colour bomb + colour bomb combination twice, only it is much more effective if there is no liquorice or icing in the way.
Jelly Fish Blue Cannot occur, and cannot be used as a move. If you try to it will just reject the move like mixing random candies that don't make a match. This configuration appears rarely, and is only possible in a few levels. It can be made from adjacent mystery candies.
Green candy timed Nothing happens.
Lucky Candy Red The lucky candy is opened and the coconut wheel activates as if it had been swapped with a regular candy.
UFO spinning Nothing special happens to the wheel, but the UFO shoots 6 wrapped candies.

Unlocking Coconut Wheel[]


Candy Crush Saga level 14 coconut unlock

Notable levels[]

  • Level 65 - First appearance (but two of the three coconut wheels are encased in marmalade).
  • Level 272 - Formerly first 6-coloured level with coconut wheels.
  • Level 331 - First 4 coloured level with coconut wheels.
  • Level 700 - First level with coconut wheel on board, not encased in any blockers.
  • Level 744 - First level with locked coconut wheels.
  • Level 824 - First level with coconut wheels in sugar chests. Also the first candy order level with coconut wheels.
  • Level 838 - First jelly level with coconut wheels.
  • Level 880 - First moves level with coconut wheels, formerly the first timed level with coconut wheels.
  • Level 1806 - First mixed level with coconut wheels.
  • Level 2439 - First 3 coloured level with coconut wheels.
  • Level 4455 - A level that is entirely dependent on coconut wheels to win, since striped candies (which are required for the order) can't be created and lucky candies don't spawn.
  • Level 4730 - First level with coconut wheels encased in Crystals.
  • Level 5143 - First level where coconut wheels can be moved by conveyor belts.
  • Level 7196 - First level with coconut wheels encased in sugar coats.
  • Level 7962 - First level with coconut wheels in order locks.
  • Level 8276 - First level with coconut wheels encased in skull pedestals.
  • Level 9016 - First level with coconut wheels to have a custom colour scheme.
  • Level 10000 - First five-digit level with coconut wheels.


  • On web version before release of Sour Salon, if a coconut wheel is stuck on a place and you have no more possible moves, it will not re-shuffle, forcing you to quit the game.
  • If you switch a coconut wheel with a candy frog, the coconut wheel will simply do its effect, unless the frog has the ability of any special candy.
  • If a coconut wheel rolls over a striped candy where it's supposed to be transformed, it will simply activate that striped candy together.
  • If a coconut wheel is activated, it does not take up a tile and candies above will fall and take its place.
  • On mobile if a wheel is activated, the direction of flipping can tell whether it will go horizontally or vertically, but not the exact direction.
  • Each coconut wheel's activation counts as a new cascade phase, and may form a new sugar drop.
    • In the past, if a coconut wheel rolled over a sugar drop, it would simply be collected without transforming. In newer versions, this will collect the drop and replace it with a striped candy of same colour.
  • Odus will fall off the moon scale if too many candies of one colour get destroyed during this activation. This means that even if the striped candies are projected to destroy enough colours to balance the moon scale, Odus's animation of falling off occurs before that. There is a slight glitch that the message will not show up until a while after the game half freezes. (Using a coconut wheel + colour bomb combination is therefore extremely dangerous because the detonation of the colour bomb can likely cause Odus to fall off before the effects take place.) It seems that later versions have fixed this.
  • After Candy Calaboose was released, coconut wheels no longer appear in only ingredient levels.
    • It appears in candy order levels (first appearance in Reality level 423 after the removal of toffee tornado and officially in level 824, before the removal of the toffee tornado), jelly levels (first appearance in level 838 and Dreamworld level 411 after the removal of toffee tornado), timed levels (first appearance in level 880), mixed levels (first appearance in level 1806), and moves levels (first appearance in level 1950).
    • Since mobile, it can also appear from mystery candies even if the level is not an ingredient level.
    • In candy order levels, the striped/wrapped candies made by coconut wheels will count toward the order.
  • Coconut wheels appeared in Crunchy Courtyard, where Tiffi used them to mobilise Knight's rocking horse.
  • If cascades fall at the left of the board, coconut wheel will spin from right to left and contrary, if cascades fall at the right of the board, it will spin from left to right.
  • Coconut wheels are often mistaken for doughnuts due to their looks being similar.
  • Coconut wheels have the tile map code 043.
  • To date, coconut wheels are the only spawnable element that can't be spawned from candy cannons. UFOs (another special candy that also can't be spawn from cannons) can't be spawned at all, while coconut wheels could spawn when using the coconut wheel booster (and formerly from mystery candies).
  • Wonderful wrappers cannot contain coconut wheels.


Candy Crush Saga special candies
HTML5 and Flash Special candies
Striped2 (trans) Wrapped2 (trans) Colour Bomb new Jelly Fish Blue CoconutWheel Lucky Candy Yellow Frog2 UFO spinning
Extra Moves Candy Purple candy timed