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*Episodes with a Nearly Impossible difficulty only occurs very late in the game. Such episodes will have the overwhelming majority of the levels being at least Extremely Hard, and may take up to '''a year''' to complete! |
*Episodes with a Nearly Impossible difficulty only occurs very late in the game. Such episodes will have the overwhelming majority of the levels being at least Extremely Hard, and may take up to '''a year''' to complete! |
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− | '''*Rare difficulty level, often nerfed*''' |
+ | '''*Rare difficulty level, often nerfed. Some levels don’t even get redesigned!*''' |
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Revision as of 23:27, 19 February 2020
Fan based content
This article contains fan based content which may contain not officially announced information by King. |
Difficulty is a system on Candy Crush Saga Wiki to measure how difficult a level or episode is. This system has been introduced in 2013, and is inspirational to many other game wikis (especially King games).
Table of all Reality levels by difficulty (Note: large page size)
Table of Difficulty Distributions and Episode Averages
Difficulty code usage
There are 12 types of difficulty, ten of them sequential, and two of them peculiar. They are:
0 | None (white) | |
1 | Very easy (cyan) | |
2 | Easy (teal) | |
3 | Somewhat easy (green) | |
4 | Medium (yellow) | |
5 | Somewhat hard (orange) | |
6 | Hard (red) | |
7 | Very hard (maroon) | |
8 | Extremely hard (black) | |
9 | Nearly impossible (navy blue) | |
V | Variable (purple) | |
? | Impossible (gray) |
Amendments to difficulty scales
There are two notable changes to the difficulty nomenclature throughout CCSW history.
2016 Difficulty System change
Since 2016, there were additions to the difficulty system:
Key Points
- The "Nearly Impossible" difficulty was introduced as the new top difficulty, above "Insanely Hard". This applies to levels which are almost unbeatable without the use of boosters. Special request is required for such a level to be regarded as "Nearly Impossible".
- The "Insanely Hard" difficulty was renamed to "Extremely Hard". This is the second-highest difficulty, below "Nearly Impossible" but above "Very Hard". However, "Extremely Hard" is nowadays strictly below the original definition of "Insanely Hard".
- Levels originally are "Insanely Hard" were changed to "Nearly Impossible", unless the level does not receive 70% votes for "Insanely Hard" ("Nearly Impossible"), which will result in an instant downgrade to "Extremely Hard".
Change map
The following tables illustrate the colour codes and changes for each difficulty rating.
- The first column shows the new colour codes, ie. those currently in effect.
- The second column tells you whether/how this difficulty colour was changed.
- The last column shows the old colour codes.
New Colours | change | Old Colours | |||||||||||||||||||||||||||||||||||||||
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Color change
Effective August 7th, 2015, the difficulty colour coding in the wiki was changed. The new colour codes used were thought to be more intuitive, as they form a gradual progression through the colour spectrum from light and cyan to dark and red.
Key points
- The new colour for hard (red) was previously used for very hard.
- The new colour for very hard (maroon) was previously used for impossible.
- No colour coding is added to levels whose difficulty is undetermined.
Change map
The following tables illustrate the colour codes and changes for each difficulty rating.
- The first column shows the new colour codes, ie. those currently in effect.
- The second column tells you whether/how this difficulty colour was changed.
- The last column shows the old colour codes.
New Colours | change | Old Colours | ||||||||||||||||||||||||||||||||||||
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Usage criteria and examples
Grading | Description | Concrete examples | ||||||||||
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None |
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*Exclusive to tutorials*
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Very easy (Episode means of 1–2) |
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*Rare Difficulty Level in the high episodes*
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Easy (Episode means of 2–3) |
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*Uncommon difficulty level in high episodes*
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Somewhat easy (Episode means of 3.0–3.5) |
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*Common difficulty level* | ||||||||||
Medium (Episode means of 3.5–4.0) |
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*Common difficulty level* | ||||||||||
Somewhat hard (Episode means of 4.0–4.5) |
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*Common difficulty level* | ||||||||||
Hard (Episode means of 4.5–5.0) |
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*Common difficulty level* | ||||||||||
Very hard (Episode means of 5.0–6.0) |
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*Common difficulty level especially in high episodes*
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Extremely hard (Episode means of 6.0–7.0) |
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*Rare difficulty level in the earlier levels, but very common in the later levels*
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Nearly impossible (Episode means of 7.0 and above) |
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*Rare difficulty level, often nerfed. Some levels don’t even get redesigned!*
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Variable |
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*Very Rare Difficulty Level*
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Impossible |
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*Insanely rare difficulty level*
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Template:DifficultyCodeChangePast
Trivia
The information is currently outdated.
The information in this page is now outdated as of 19 April 2024. It hasn't been updated in more than 2 years even though updates are done at a much higher frequency. The content of this page was last updated on 19/02/2020 11:27 (UTC). |
- It originated from the List of Levels, which the difficulty of levels were once graded as "considerably hard for some", "considerably hard", "hard", and "extremely hard".
- No one really knows who actually created this difficulty system.
- The colour of "Medium" was once between blue and purple, but the colour is too similar to purple, so it is changed to the colour salmon. Now, the colour of medium is gold.
- This happened again on "Variable", where it was formerly yellow. It was changed to green to make it easier to see on a white background. Now, the colour of variable is purple.
- It also happened with "Impossible". The former colour of impossible was white (it was specially designed for April Fools). However, once this difficulty was officially implemented, for the glitched Level 578, it was changed to dark red. Now, the colour of impossible is gray.
- Before, there was no "Impossible" difficulty. It was first given out to Level 1 as an April Fools Joke, represented by the colour white.
- In the same year all Very Easy levels were reassigned "extremely hard" and all the rest levels reassigned to "Very Easy".
- When Level 578 was found out to be impossible without Jelly Fish, it was still white at the time the Impossible difficulty was handed out.
- Level 276/Dreamworld was once given the Impossible rating.
- The first "very hard" level was Level 30, but it got downgraded afterwards. The first one currently is Level 92.
- The first "extremely hard" level was Level 35, but then it got downgraded and then redesigned. The first one currently is Level 352.
- The hardest levels (and impossible levels) in the game are shifting during the process of making this game. First having level 35, then moving on to level 65. After that, the infamous level 147 was released and maintained to be the hardest level in 2013. Since then, level 350 appeared to take over level 147. However, between the release of Dreamworld episode Cookie Cabana and the nerf of level 147/Dreamworld, it became the hardest level in the game. With the nerf taken place to level 350 on May 28, level 578 became the hardest level in the game, and initially it was even impossible without using boosters. With the nerf of level 578, level 276/Dreamworld became the hardest since getting 300 blue candies with limited moves and blockers is an excruciatingly difficult job, which is almost impossible. Then, these two levels received another nerf and possibly the hardest level in the game became level 289/Dreamworld as there are almost no extremely hard levels in reality and level 289/Dreamworld became the only level that most players agree that it should be extremely hard. However, then Level 380/Dreamworld took place because it is impossible without boosters like 578 in reality. However, after the nerf of 380, its place was taken over by Level 677 (pre-nerf), because like level 276 of Dreamworld, was almost impossible without boosters. Then it was taken over by Level 1330 until an incredibly hard level took its place, Level 2069, that level is currently the one that holds the title of the hardest level, because of its incredibly low amount of moves. In Dreamworld, more new extremely hard levels were released alongside some quite challenging episodes starting with Funky Fortress, which continues until Snoozy Slopes (and Rambunctious Riffs is excluded from this). What's even worse is that later episodes of Reality contain tons of extremely hard levels. Level 147 pre-nerf was the first Nearly Impossible level.
- There is clearly an upward trend of level and episode difficulties as you climb up to the high levels. The most recently released levels are almost always at least Very Hard, and usually reside at Extremely Hard or even Nearly Impossible range. It has also made polls more irrelevant than in the past.
- Mostly, the attempts may not always be true as a person is lucky.