Candy Crush Saga Wiki
Candy Crush Saga Wiki
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:''This page is about Hard Levels regarding completion of a level. For Hard Levels regarding earning three stars click [[Hard levels to earn three stars|here]].''
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:''This page is about hard levels regarding completion of a level. For hard levels regarding earning three stars, click [[Hard levels to earn three stars|here]]. For hard levels rated by the game, click [[Hexagon level|here]].''
 
[[File:Evidence3.png|thumb|250px|At crushingcandies.com, many will raise their voice on difficult levels. This shows [[Level 102/Versions|pre-nerfed level 102]].]]
 
[[File:Evidence3.png|thumb|250px|At crushingcandies.com, many will raise their voice on difficult levels. This shows [[Level 102/Versions|pre-nerfed level 102]].]]
   
A '''hard level''' is a level on ''[[Candy Crush Saga]]'' that is considered difficult by the majority of players. These levels usually require multiple tries, and have a low victory ratio, usually one win for every three or more tries. Levels can be hard for a many different reasons. Any level type has the potential to have hard levels.
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A '''hard level''' is a level on ''[[Candy Crush Saga]]'' that is considered difficult by the majority of players. These levels usually require multiple tries, and they have a low victory ratio, usually one win for every three or more tries. Levels can be hard for many different reasons. Any level type has the potential to have hard levels.
   
The hardest level type in Reality is thought to be [[Mixed Mode levels|mixed levels]], and the easiest is thought to be [[timed levels]].
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The hardest level type, in Reality, is thought to be [[Mixed Mode levels|mixed levels]], and the easiest is thought to be [[timed levels]] before they were removed.
   
The hardest level type in Dreamworld (before they were removed [[Dreamworld]]) is thought to be [[Candy Order levels|candy order levels]] and [[ingredients levels]], and the easiest is thought to be [[moves levels]].
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The hardest level types in [[Dreamworld]] (before its removal) were thought to have been [[Candy Order levels|candy order levels]] and [[ingredients levels]], and the easiest was thought to have been [[moves levels]].
   
Many Hard levels also have special effects on the level screen. Levels marked as Hard have hexagonal level markers, and have more intense dialogues; such levels are known as '''[[Hexagon level]]s'''. However, not all hexagon levels are hard (Level 10 is a very easy hexagon level, and Level 1000 is a somewhat easy hexagon level), and not all hard or even extremely hard levels are hexagonal.
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Most levels marked as hard have hexagonal level markers (skulls in HTML5), and have more intense dialogues; such levels are known as '''[[hexagon level]]s'''. However, not all hexagon levels are hard (Levels {{P|10}} is a very easy hexagon level, {{P|1202}} and {{P|1601}} as somewhat easy hexagon levels, etc.), and not all extremely hard or even nearly impossible levels are hexagonal.
   
The mobile version of the game features another type of hexagon levels, namely "super hard levels". They feature a "thunderstorm" and a candy skull. These levels can be very difficult for some. They feature usually once every episode. However, not all super hard levels are extremely hard, whereas not all extremely hard levels are "super hard" officially.
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HTML5 features two more types of hexagon levels, called "'''super hard levels'''", which features a "thunderstorm", and "'''nightmarishly hard levels'''", which features [[Odus]]. These levels can be very difficult for some, or even for most people. They appear once in every episode, but neither of them appear at the same time. However, not all levels with those markers are extremely hard or nearly impossible, and vice versa.
   
 
[[File:Screenshot 20170702-133925.png|thumb|A "super hard level"]]
 
[[File:Screenshot 20170702-133925.png|thumb|A "super hard level"]]
 
[[File:Super Hard Level icon.gif|thumb|Super Hard Level icon]]
 
[[File:Super Hard Level icon.gif|thumb|Super Hard Level icon]]
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{{Clr}}
 
{{Clr}}
   
 
==What makes a hard level?==
 
==What makes a hard level?==
'''[[Candy Bomb]]''' - An abundance of candy bombs, especially those with few moves in hard to reach places, can make a level much harder. [[Biscuit Bungalow]] as of late has been known for having levels that players will lose due to an exploding Candy Bomb.
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'''[[Candy Bomb]]''' - An abundance of candy bombs, especially those with few moves in hard to reach places, can make a level much harder. [[Biscuit Bungalow]], formerly, had been known for having levels that players will lose due to an exploding Candy Bomb.
   
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'''[[Candy Cane Fence]]''' - In later levels, this can encase elements like special candies, such as [[Colour Bomb|colour bombs]], and even blockers, such as [[Candy Bomb|candy bombs]]. Since they act as a board divider, it makes a level harder because you can't match candies from one side to another. These include levels such as [[Level 3258|3258]] and [[Level 3741|3741]].
Notorious levels: [[Level 97|97]], [[Level 102|102]], [[Level 105|105]], [[Level 107|107]], [[Level 109|109]], [[Level 122|122]], [[Level 134|134]], [[Level 147|147]], [[Level 265|265]], [[Level 266|266]], [[Level 275|275]], [[Level 350|350]], [[Level 374|374]], [[Level 425|425]], [[Level 445|445]], [[Level 482|482]], [[Level 491|491]], [[Level 534|534]], [[Level 549|549]], [[Level 562|562]], [[Level 565|565]], [[Level 566|566]], [[Level 567|567]], [[Level 575|575]], [[Level 589|589]], and [[Level 646|646]].
 
   
'''[[Blocker]]''' - Blockers can make a level hard by blocking off jellies or by stopping ingredients falling to the bottom. A blocker with many layers can make a level hard by the sheer number of hits needed. This one mainly refers to big chunks of [[Multilayered Icing|icing]].
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'''[[Blocker]]''' - Blockers can make a level hard by blocking off jellies or by stopping ingredients falling to the bottom. A blocker with many layers can make a level hard by the sheer number of hits needed. This one mainly refers to big chunks of [[Multilayered Icing|icing]], large amounts of [[popcorn]], or thick layers of [[Sugar Chest|sugar chest]]. For instance, [[Level 2115|2115]] has an extremely hard-to-reach [[Multilayered Icing|five-layered icing]] at the end of the board, stopping ingredients.
   
 
'''[[Moves|Move Limit]]''' - In some levels, the move limit is deliberately very low. This means a player must be very lucky with their moves. Most of the levels in [[Cavity Cave]] are hard due to this.
Notorious levels [[Level 147|147]], [[Level 181|181]], [[Level 290|290]], [[Level 305|305]], [[Level 311|311]], [[Level 350|350]], [[Level 414|414]], [[Level 422|422]], [[Level 461|461]], [[Level 463|463]], [[Level 549|549]], [[Level 562|562]], [[Level 565|565]], [[Level 578|578]], [[Level 617|617]], [[Level 688|688]], and [[Level 765|765]].
 
   
 
'''[[Chocolate Spawner]]''' - A chocolate spawner can make any level much harder, as they are unbreakable and never stop producing [[chocolate]]. This will make a level much harder if they are in awkward positions.
'''[[Moves|Move Limit]]''' - In some levels the move limit is deliberately very low. This means a player must be very lucky with their moves. Many hard Dreamworld levels (that aren't often complained because of [[Moon Scale]]) have this problem.
 
 
Notorious levels: [[Level 33|33]], [[Level 46|46]], [[Level 97|97]], [[Level 100|100]], [[Level 256|256]], [[Level 323|323]], [[Level 360|360]], [[Level 445|445]], [[Level 463|463]], [[Level 476|476]], [[Level 533|533]], [[Level 534|534]], [[Level 733|733]], [[Level 734|734]], and [[Level 861|861]].
 
 
Notorious Dreamworld levels (before they were removed [[Dreamworld]]): [[Level 69/Dreamworld|69]], [[Level 70/Dreamworld|70]], [[Level 72/Dreamworld|72]], [[Level 73/Dreamworld|73]], [[Level 78/Dreamworld|78]], [[Level 79/Dreamworld|79]], [[Level 89/Dreamworld|89]], [[Level 116/Dreamworld|116]], [[Level 323/Dreamworld|323]], and [[Level 338/Dreamworld|338]]
 
 
'''Layout''' - The board can sometimes take a very complicated and confusing shape, sometimes a very awkward shape, making jellies hard to reach.
 
 
Notorious levels: [[Level 45/Versions|45 (old)]], [[Level 133|133]], [[Level 285|285]], [[Level 305|305]], [[Level 310|310]], [[Level 342|342]], [[Level 414|414]], [[Level 432|432]], [[Level 434|434]], [[Level 444|444]], [[Level 450|450]], [[Level 458|458]], [[Level 578|578]], and [[Level 765|765]].
 
 
'''[[Chocolate Spawner]]''' - A chocolate spawner can make any level much harder, as they are unbreakable and never stop producing [[Chocolate]]. This will make a level much harder if they are in awkward positions.
 
 
Notorious levels: [[Level 158|158]], [[Level 167/Versions|167]] (old), [[Level 184|184]], [[Level 213|213]], [[Level 380|380]], [[Level 410|410]], [[Level 434|434]], [[Level 450|450]], and [[Level 578|578]].
 
   
 
'''[[Liquorice Swirl]]''' - The liquorice swirl is not a hard-to-break blocker itself, but it can make a level much harder if there are large amounts of it, as it makes striped candies almost useless and can be extremely annoying.
 
'''[[Liquorice Swirl]]''' - The liquorice swirl is not a hard-to-break blocker itself, but it can make a level much harder if there are large amounts of it, as it makes striped candies almost useless and can be extremely annoying.
   
 
'''Difficult Orders''' - Sometimes [[Candy Order Levels|candy order levels]] can be hard due to the sheer difficulty of the order collection, for example, a very hard-to-obtain special candy combination, such as mixing two [[Colour Bomb (special candy)|colour bombs]]. The difficulty of these levels can be further reinforced if they have a high chance of cascades, which can set off the special candies before they are to be used.
Notorious levels: [[Level 210|210]], [[Level 241|241]], [[Level 293|293]], [[Level 375|375]], [[Level 382|382]], [[Level 410|410]], [[Level 520|520]], and [[Level 533|533]].
 
   
 
'''[[Candies|Candy Colours]]''' - A level can have up to six candy colours or, recently, five. With six colours on the board, the candies are much more mixed up and matches are harder to make, as are special candies, making a level harder than it would be if there were fewer colours.
'''Difficult Orders''' - Sometimes [[Candy Order Levels|Candy Order Levels]] can be hard due to the sheer difficulty of the order collection, for example a very hard-to-obtain special candy combination, such as mixing two [[Colour Bomb (special candy)|colour bombs]].
 
   
 
'''Layout''' - The board can sometimes take a very complicated and confusing shape, sometimes a very awkward shape, making it harder to complete the level, even with fewer candy colours. In later levels, most boards are small to the point where it's even impossible to create special candies.
Notorious levels: [[Level 130|130]], [[Level 140|140]], [[Level 149|149]], [[Level 153|153]], [[Level 165|165]], [[Level 169|169]], [[Level 173|173]], [[Level 202|202]], [[Level 208|208]], [[Level 215|215]], [[Level 224|224]], [[Level 254|254]], [[Level 257|257]], [[Level 277|277]], [[Level 341|341]], [[Level 345|345]], [[Level 347|347]], [[Level 362|362]], [[Level 365|365]], [[Level 374|374]], [[Level 377/Versions|377]] (old), [[Level 384|384]], [[Level 391|391]], [[Level 400|400]], [[Level 419|419]], [[Level 421/Versions|421]] (old), [[Level 425|425]], [[Level 452|452]], [[Level 455|455]], [[Level 467|467]], [[Level 476|476]], [[Level 482|482]], [[Level 519|519]], [[Level 560|560]], [[Level 566|566]], [[Level 647|647]], [[Level 650|650]], [[Level 655/Versions|655]] (old), [[Level 656|656]], [[Level 670|670]], [[Level 677|677]], and [[Level 699|699]].
 
   
 
'''Misplaced ingredients''' - In ingredients drop levels, you have to drop the ingredients where the green arrows are, but sometimes, the ingredients are just under a dead space, where an ingredient can't fall. It is hard to move a stuck ingredient, as you need to position the candies carefully to make a match.
Notorious Dreamworld Levels (before they were removed [[Dreamworld]]): 130, 134, 141, 145, 149, 169, 173, 182, 195, 202, 215, 227, 232, 237, 266, 341, 419, 425, 430 (especially), 448, 489, and 543.
 
   
 
'''Too many ingredients''' - In [[Ingredients levels|ingredient levels]], the ingredients are generated in the function of how many moves you make, but where there are too many ingredients needed when you run out of moves considering you didn't drop any ingredients, not all ingredients are present, forcing you to drop all the ingredients in the board to make a new one after one move. And it is really hard.
'''Super Difficult Orders''' - Super Hard [[Candy Order Levels|Candy Order Levels]] can be very hard due to the sheer difficulty of the order double collection, for example a extremely hard-to-obtain special candy combination, such as mixing double two [[Colour Bomb (special candy)|colour bombs]].
 
   
 
'''Empty Jelly Squares''' - Some levels do not spawn candies on jelly squares. Because most jelly levels have double jellies, it can be hard if a jelly square is cleared but there are no candies that will spawn on top of it. This is really what requires a bit of timing of special candies. Only [[Striped Candy|striped candies]] of any kind or [[Jelly Fish (special candy)|jelly fish]] can remove empty jelly squares. This makes a player aim and relies on the position of the candies. It is much harder if they are in the corners.
Notorious levels: [[Level 130|130]], [[Level 149|149]], [[Level 169|169]], [[Level 254|254]], [[Level 345|345]] and [[Level 362|362]].
 
   
 
Notorious levels: [[Level 246|246]], [[Level 256|256]], [[Level 280|280]], [[Level 414|414]], and [[Level 597|597]].
'''Candy Colours''' - A level can have up to six candy colours. With six colours on the board, the candies are much more mixed up and matches are harder to make, as are special candies, making a level significantly harder than it would be if there were five, four or three colours.
 
   
 
'''Aggressive [[Magic Mixer]]s''' - They will produce blockers every 2-3 moves. Some levels even have them spawn blockers randomly. Imagine if there are a lot of blockers being created in any fashion.
Notorious levels: [[Level 65/Versions|65 (old)]], [[Level 140|140]], [[Level 165|165]], [[Level 254|254]], [[Level 347|347]], [[Level 377|377]], {{P|410}}, {{P|414}}, [[Level 419|419]], [[Level 421|421]], [[Level 461|461]], and [[Level 688|688]]. 
 
   
 
Notorious levels: {{P|1334}}, {{P|1389}}, {{P|1398}}, {{P|1446}}, {{P|1448}}, {{P|1451}}, {{P|1459}}, {{P|1493}}
'''High Target [[Score]]s''' - In some levels, getting the non-score requirements are relatively easy, but getting the target score is the hard part. You would need a good [[Sugar Crush]] in order to pass the level. However, most levels rarely have this. Here are the list of some levels where you can commonly fail it because you didn't reach the score.
 
   
 
'''High Target [[Score]]s''' - Previously, in some levels, getting the non-score requirements are relatively easy, but getting the target score is the hard part. You would need a good [[Sugar Crush]] to pass the level. However, most levels rarely have this. Nowadays, you won't need to worry about the target score, as the game will boost your score if you fail to reach it.
Notorious levels: [[Level 63|63]], [[Level 97|97]], [[Level 169|169]], [[Level 183|183]], [[Level 258|258]], [[Level 608|608]], and [[Level 1304|1304]]. Some Dreamworld levels (i.e. [[Level 55/Dreamworld|55]] and [[Level 608/Dreamworld|608]]) have this.
 
   
 
'''[[Toffee Tornado]]''' - Before they were removed, these candies land on a random candy on each move, and make it very hard to plan on your moves, especially in order levels calling for a combination of 2 special candies (2 combinations) because sometimes they land on one of your special candies and you have to make it again. With them removed, a lot of levels have been redesigned.
'''Misplaced ingredients''' - In ingredients drop levels, you have to drop the ingredients where the green arrows are, but sometimes, the ingredients are just under a dead space, where an ingredient can't fall; it is really hard to move a stuck ingredient.
 
   
Notorious levels: [[Level 95|95]], [[Level 117|117]], [[Level 242|242]], [[Level 315|315]], [[Level 409|409]], [[Level 445|445]], [[Level 500|500]], [[Level 586|586]], and [[Level 660|660]].
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Notorious levels (before they are removed): [[Level 414|414]], [[Level 417|417]], [[Level 419|419]], [[Level 421|421]], [[Level 425|425]], and [[Level 432|432]].
   
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'''[[Moon Scale|Unstable Moon Scale]] and/or [[Moon Struck|Short Moon Struck]]''' - Before [[Dreamworld]] was removed, there was a [[Moon Scale]] to balance between two candies. Some levels were designed to have a lot of cascades or that the scale is unstable, thus forcing Odus, the owl, to fall, rendering a loss in a level. In some cases, moon struck/s only last for one move. This limits the safe period in creating special candy combinations, as doing these in regular moves may cause Odus to tip over, in most cases.
'''Too many ingredients''' - In [[Ingredient Drop Levels]], the ingredients are generated in function of how many moves you make, but where there are too many ingredients needed, when you run out of moves considering you didn't drop any ingredients, not all ingredients are present, forcing you to drop all the ingredients in the board to make a new one after one move. And it is really hard.
 
   
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Players struggled in these levels, which had an unstable moon scale and/or a short moon struck.
Notorious levels: [[Level 30|30]], [[Level 74|74]], [[Level 325|325]], [[Level 357|357]], [[Level 376|376]], [[Level 500|500]], and [[Level 660|660]].
 
   
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Notorious Dreamworld levels: {{Pd|24}}, {{Pd|45}}, {{Pd|54}}, {{Pd|67}}, {{Pd|68}}, {{Pd|104}}, {{Pd|123}}, {{Pd|125}}, {{Pd|141}}, {{Pd|145}}, {{Pd|163}}, {{Pd|168}}, {{Pd|202}}, {{Pd|203}}, {{Pd|163}}, {{Pd|277}}, {{Pd|311}}, {{Pd|372}}, {{Pd|383}}, {{Pd|409}}, etc.
'''[[Toffee Tornado]]''' - Before they were removed, these candies land on a random candy on each move, and make it very hard to plan on your moves, especially in order levels calling for a combination of 2 special candies (2 combinations) because sometimes they land on one of your special candies and you have to make it again. With them removed, a lot of levels has been nerfed.
 
 
Notorious pre-nerfed levels: [[Level 414|414]], [[Level 417|417]], [[Level 419|419]], [[Level 421|421]], [[Level 425|425]], and [[Level 432|432]].
 
 
'''Empty Jelly Squares''' - Some levels do not spawn candies on Jelly Squares. Because most Jelly Levels have double jellies, it can be hard if a jelly square is cleared but there are no candies that will spawn on top of it. This is really what requires a bit of timing of special candies. Only [[Striped Candy|Striped Candies]] of any kind or [[Jelly Fish (special candy)|Jelly Fish]] can remove empty jelly squares. This makes a player aim and rely on the position of the candies. It is much harder if they are in the corners.
 
 
Notorious levels: [[Level 246|246]], [[Level 256|256]], [[Level 280|280]], [[Level 414|414]], and [[Level 597|597]].
 
 
'''Aggressive [[Magic Mixer]]s''' - They will produce other blockers every 2-3 moves. Imagine if there are a lot of blockers being created in any fashion.
 
 
Notorious levels: {{P|1334}}, {{P|1389}}, {{P|1398}}, {{P|1446}}, {{P|1448}}, {{P|1451}}, {{P|1459}}, {{P|1493}}
 
 
'''[[Moon Scale|Unstable Moon Scale]] and/or [[Moon Struck|Short Moon Struck]]''' -
 
Before they were removed [[Dreamworld]], there is a [[Moon Scale]] to balance between two candies. Some levels are designed so that there are going to be a lot of cascades or that the scale is very unstable, thus forcing an owl to fall down. You lose the game if [[Odus]] falls down. The list goes on and on because there are pretty much way more levels that have an unstable Moon Scale. The following levels are the levels where players find a big struggle at mainly because of the Moon Scale. However, there are more levels with a bad Moon Scale and a very short Moon Struck. There is for sure a longer list than what it is right now.
 
 
Notorious dreamworld levels 
 
 
EX: {{Pd|24}}, {{Pd|45}}, {{Pd|54}}, {{Pd|67}}, [[Level 68/Dreamworld|68]], [[Level 104/Dreamworld|104]], [[Level 123/Dreamworld|123]], [[Level 125/Dreamworld|125]], [[Level 141/Dreamworld|141]], [[Level 145/Dreamworld|145]], [[Level 147/Dreamworld|Pre-nerfed 147]], [[Level 163/Dreamworld|163]], [[Level 168/Dreamworld|168]], [[Level 202/Dreamworld|202]], [[Level 203/Dreamworld|203]], [[Level 227/Dreamworld|227]], [[Level 277/Dreamworld|277]], [[Level 290/Dreamworld|290]], [[Level 311/Dreamworld|311]], [[Level 372/Dreamworld|372]], [[Level 383/Dreamworld|383]], and [[Level 409/Dreamworld|409]] etc...
 
 
==Hardest in the game==
 
Ever since levels 65 and 147 got major changes, polls were created to determine the new hardest level for the [[Hardest Level in Reality|Reality]] and [[Hardest Level in Dreamworld|Dreamworld]] segments. Nowadays, hardest levels belong to the high levels in high episodes. Most oftentimes, a mixed level tops it out. 
 
   
 
==List of Hard Levels==
 
==List of Hard Levels==
Line 103: Line 72:
 
*[[:Category:Hexagon levels]]
 
*[[:Category:Hexagon levels]]
 
*[[:Category:Super hard levels]]
 
*[[:Category:Super hard levels]]
  +
*[[:Category:Nightmarishly hard levels]]
   
 
==Trivia==
 
==Trivia==
*The infamous level 65 began a trend when Levels ending with 65 tend to be considered a struggle by people. (e.g.: 65, 165, 265, 365, 465, and 565). The trend ends at level 665 as it is somewhat easy. Another trends are levels ending with 67 (except 167 and 267), levels ending with 77 (except 177), levels ending with 99 (except 299 and 599) are all hard too. Levels ending in 91 also tend to be quite hard (except for 291 and 791) ex: 91, 191, 391, 491, 591, 691, etc.
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*The infamous level 65 began a trend when levels ending with "65" were considered a struggle by people. (e.g.: 65, 165, 265, 365, 465, and 565). The trend ends at level 665 as it is somewhat easy. Another trends are levels ending with "67", "77", "91", or "99". However, since nerfs have happened, most of these trends are no longer true.
*Most very or extremely hard levels are odd number. However, in high levels, most to almost all the levels are very hard.
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*Most very hard, extremely hard, or nearly impossible levels are odd-numbered. However, in high levels, most to almost all the levels are very hard.
*Levels in the 1-2-3 series will be hard+ when the level number is the odd number but somewhat easy or easier when even. 123 is hard, 234 is very easy, 345 is hard, 456 is easy, 567 is very hard, and 678 is somewhat easy. 789 used to be extremely hard level, but after second nerf, it became easy.
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*Levels in the 1-2-3 series are "hard" when the level number is in odd numbers but "easy" when even. 123 is hard, 234 is very easy, 345 is hard, 456 is easy, 567 is very hard, 678 is somewhat easy, and 789 is hard. Nowadays, most of them are no longer true.
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*The distribution of very hard episodes and levels shift time after time. In the early days of ''Candy Crush'', hard levels were often in the 100's and 200's, but since then, they have become easy. Eventually, they shifted to the 1000's, but now they are not as problematic as they used to be. Currently, harder episodes/levels tend to be in the 2000s and 3000's. This explains why newer episodes are much harder than the older ones.
*Most newer episodes are much harder than the older ones.
 
*Most hard levels tend to be easy to earn two and three stars with the exception of the Dreamworld levels.
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*The hardest levels range mainly from the mid-2000s to the 3000's. Much of the 4000's are typically easier than the 3000's.
  +
*Most hard levels tend to be easy to earn two and three stars except for the Dreamworld levels.
*On web version and mobile version since 1.60.0 has an icon '''hexagon'''. If on the map has the hard levels, this icon will appear. They are known as hexagonal levels. A congratulation message will appear if you pass the hard level.
 
  +
*On Flash and HTML5 (since 1.60.0) has an icon of a '''hexagon'''. They are known as hexagon levels.
**It should be noted that the hard level could be due to past version such as [[level 65]] which is extremely hard in the [[Level 65/Versions|first and second version]] but not the current version.
 
**Early levels which may cause difficulties for newer players are also marked as hexagonal.
 
**<del>However, after [[Bonbon Beanstalk]] was released, all hexagon level icon disappeared completely.</del> They reappear after a few days. It disappeared again when [[Apricot Alley]] was released. In the release of [[Praline Pavilion]], all the hexagonal levels became a little gold circle with a skull at the bottom. In the release [[Custard Coast]] the hexagonal levels reappeared.
 
{{Clear}}
 
   
 
{{Clear}}
==Gallery==
 
*See [[Hard Levels/Gallery|here]] for the gallery of hard levels.
 
*See [[Hexagon level#Gallery|here]] for the gallery of hexagon levels.
 
 
[[Category:Lists]]
 
[[Category:Lists]]
 
[[Category:Difficulties]]
 
[[Category:Difficulties]]

Revision as of 14:28, 11 September 2020

This page is about hard levels regarding completion of a level. For hard levels regarding earning three stars, click here. For hard levels rated by the game, click here.
Evidence3

At crushingcandies.com, many will raise their voice on difficult levels. This shows pre-nerfed level 102.

A hard level is a level on Candy Crush Saga that is considered difficult by the majority of players. These levels usually require multiple tries, and they have a low victory ratio, usually one win for every three or more tries. Levels can be hard for many different reasons. Any level type has the potential to have hard levels.

The hardest level type, in Reality, is thought to be mixed levels, and the easiest is thought to be timed levels before they were removed.

The hardest level types in Dreamworld (before its removal) were thought to have been candy order levels and ingredients levels, and the easiest was thought to have been moves levels.

Most levels marked as hard have hexagonal level markers (skulls in HTML5), and have more intense dialogues; such levels are known as hexagon levels. However, not all hexagon levels are hard (Levels 10 is a very easy hexagon level, 1202 and 1601 as somewhat easy hexagon levels, etc.), and not all extremely hard or even nearly impossible levels are hexagonal.

HTML5 features two more types of hexagon levels, called "super hard levels", which features a "thunderstorm", and "nightmarishly hard levels", which features Odus. These levels can be very difficult for some, or even for most people. They appear once in every episode, but neither of them appear at the same time. However, not all levels with those markers are extremely hard or nearly impossible, and vice versa.

Screenshot 20170702-133925

A "super hard level"

Super Hard Level icon

Super Hard Level icon

What makes a hard level?

Candy Bomb - An abundance of candy bombs, especially those with few moves in hard to reach places, can make a level much harder. Biscuit Bungalow, formerly, had been known for having levels that players will lose due to an exploding Candy Bomb.

Candy Cane Fence - In later levels, this can encase elements like special candies, such as colour bombs, and even blockers, such as candy bombs. Since they act as a board divider, it makes a level harder because you can't match candies from one side to another. These include levels such as 3258 and 3741.

Blocker - Blockers can make a level hard by blocking off jellies or by stopping ingredients falling to the bottom. A blocker with many layers can make a level hard by the sheer number of hits needed. This one mainly refers to big chunks of icing, large amounts of popcorn, or thick layers of sugar chest. For instance, 2115 has an extremely hard-to-reach five-layered icing at the end of the board, stopping ingredients.

Move Limit - In some levels, the move limit is deliberately very low. This means a player must be very lucky with their moves. Most of the levels in Cavity Cave are hard due to this.

Chocolate Spawner - A chocolate spawner can make any level much harder, as they are unbreakable and never stop producing chocolate. This will make a level much harder if they are in awkward positions.

Liquorice Swirl - The liquorice swirl is not a hard-to-break blocker itself, but it can make a level much harder if there are large amounts of it, as it makes striped candies almost useless and can be extremely annoying.

Difficult Orders - Sometimes candy order levels can be hard due to the sheer difficulty of the order collection, for example, a very hard-to-obtain special candy combination, such as mixing two colour bombs. The difficulty of these levels can be further reinforced if they have a high chance of cascades, which can set off the special candies before they are to be used.

Candy Colours - A level can have up to six candy colours or, recently, five. With six colours on the board, the candies are much more mixed up and matches are harder to make, as are special candies, making a level harder than it would be if there were fewer colours.

Layout - The board can sometimes take a very complicated and confusing shape, sometimes a very awkward shape, making it harder to complete the level, even with fewer candy colours. In later levels, most boards are small to the point where it's even impossible to create special candies.

Misplaced ingredients - In ingredients drop levels, you have to drop the ingredients where the green arrows are, but sometimes, the ingredients are just under a dead space, where an ingredient can't fall. It is hard to move a stuck ingredient, as you need to position the candies carefully to make a match.

Too many ingredients - In ingredient levels, the ingredients are generated in the function of how many moves you make, but where there are too many ingredients needed when you run out of moves considering you didn't drop any ingredients, not all ingredients are present, forcing you to drop all the ingredients in the board to make a new one after one move. And it is really hard.

Empty Jelly Squares - Some levels do not spawn candies on jelly squares. Because most jelly levels have double jellies, it can be hard if a jelly square is cleared but there are no candies that will spawn on top of it. This is really what requires a bit of timing of special candies. Only striped candies of any kind or jelly fish can remove empty jelly squares. This makes a player aim and relies on the position of the candies. It is much harder if they are in the corners.

Notorious levels: 246, 256, 280, 414, and 597.

Aggressive Magic Mixers - They will produce blockers every 2-3 moves. Some levels even have them spawn blockers randomly. Imagine if there are a lot of blockers being created in any fashion.

Notorious levels: 1334, 1389, 1398, 1446, 1448, 1451, 1459, 1493

High Target Scores - Previously, in some levels, getting the non-score requirements are relatively easy, but getting the target score is the hard part. You would need a good Sugar Crush to pass the level. However, most levels rarely have this. Nowadays, you won't need to worry about the target score, as the game will boost your score if you fail to reach it.

Toffee Tornado - Before they were removed, these candies land on a random candy on each move, and make it very hard to plan on your moves, especially in order levels calling for a combination of 2 special candies (2 combinations) because sometimes they land on one of your special candies and you have to make it again. With them removed, a lot of levels have been redesigned.

Notorious levels (before they are removed): 414, 417, 419, 421, 425, and 432.

Unstable Moon Scale and/or Short Moon Struck - Before Dreamworld was removed, there was a Moon Scale to balance between two candies. Some levels were designed to have a lot of cascades or that the scale is unstable, thus forcing Odus, the owl, to fall, rendering a loss in a level. In some cases, moon struck/s only last for one move. This limits the safe period in creating special candy combinations, as doing these in regular moves may cause Odus to tip over, in most cases.

Players struggled in these levels, which had an unstable moon scale and/or a short moon struck.

Notorious Dreamworld levels: 24, 45, 54, 67, 68, 104, 123, 125, 141, 145, 163, 168, 202, 203, 163, 277, 311, 372, 383, 409, etc.

List of Hard Levels

You can find all hard levels defined by this wiki below:

Below is a list of hard levels defined by the game itself:

Trivia

  • The infamous level 65 began a trend when levels ending with "65" were considered a struggle by people. (e.g.: 65, 165, 265, 365, 465, and 565). The trend ends at level 665 as it is somewhat easy. Another trends are levels ending with "67", "77", "91", or "99". However, since nerfs have happened, most of these trends are no longer true.
  • Most very hard, extremely hard, or nearly impossible levels are odd-numbered. However, in high levels, most to almost all the levels are very hard.
  • Levels in the 1-2-3 series are "hard" when the level number is in odd numbers but "easy" when even. 123 is hard, 234 is very easy, 345 is hard, 456 is easy, 567 is very hard, 678 is somewhat easy, and 789 is hard. Nowadays, most of them are no longer true.
  • The distribution of very hard episodes and levels shift time after time. In the early days of Candy Crush, hard levels were often in the 100's and 200's, but since then, they have become easy. Eventually, they shifted to the 1000's, but now they are not as problematic as they used to be. Currently, harder episodes/levels tend to be in the 2000s and 3000's. This explains why newer episodes are much harder than the older ones.
  • The hardest levels range mainly from the mid-2000s to the 3000's. Much of the 4000's are typically easier than the 3000's.
  • Most hard levels tend to be easy to earn two and three stars except for the Dreamworld levels.
  • On Flash and HTML5 (since 1.60.0) has an icon of a hexagon. They are known as hexagon levels.