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The official title is Hard Level. The Hard levels page specifically refers to levels determined as difficult by the community and in this wiki.

A hexagon level or skull level is a feature that marks a level as a "Hard Level" in-game, as opposed to by the wiki. Notice that, the "hard" label may not be the same as the difficulty rated by this wiki. They are shown as skulls as of now, along with a purpler or bluish level button. We will still refer to such levels as hexagon levels. They were introduced in version 1.60.0 in mobile (HTML5) and shortly before the release of Dozy Dawn on Flash. Hexagon levels are labelled with the hexagon symbol (⬣) on difficulty colouring.

Hexagon levels are involved in the completion of many quests. These levels contribute to progress towards the Piggy Bank, points for Fantastic Five, selectable objectives for Chocolate Box, "scrolls" for Candy Chronicles, &c. However, many such events are premium content, meaning they can only be realized by paying real-world money (not even gold); the Piggy Bank is the original example.

The list of hexagon levels will be subject to change. A level may change from normal to hexagon to higher ratings and vice versa. Hexagon level lists are often not changed simultaneously with redesigns. It is possible to have a hexagon level that is very easy, and multiple non-hexagonal levels (officially termed Normal Levels) that are nearly impossible. King may track the number and ratios of successes and failures relative to other levels in order to update this list. Some early levels relatively harder than others in a given episode may also be marked as hexagonal. Level 10 is traditionally designated as a hexagonal throughout its existance despite its trivial difficulty.

See the full list of levels officially deemed as Hard.

History[]

Hexagon levels are introduced on Flash shortly before the release of Dozy Dawn. Hexagon levels later applied to both maps. Each episode has a quota of six hexagon levels; they are usually given to more challenging and complex levels within an episode.

While HTML5 was separate from Flash, with both platforms in active development, the set of hexagon levels in Flash may not be the same as the set of skull levels in mobile excluding recently released web-only levels (for example Level A is a hexagon only in flash, but exists as a non-hexagon in HTML5). On mobile, hexagons were reskulled to skulls; these levels now have a golden rim featuring a skull. Hexagon levels in Flash were usually updated before HTML5. After the cessation of development of Flash, the list of hexagonal Flash levels and skulled HTML5 levels started to diverge; also the set of hexagonal Flash levels likely stopped receiving changes.

Circa 2017 February, the mobile (now HTML5) versions will now see levels marked as thunderstorm levels. Deemed Super Hard levels, these are one step farther than ordinary hexagonal levels. In 2018, an even higher rating can be given to certain hexagonal levels, these feature Odus; his levels are referred as Nightmarishly Hard. However, each episode may have at most one level marked as either a thunderstorm or owl, and the six-level quota still applies until 2022. The colour scheme of levels also change upon entering a hexagonal level.

Around April Fools 2020, the designs for all hexagon levels have been revamped such that they are always represented as skulls alone, above the button. This occurred at the same time level buttons on the map are no longer differentially coloured by their type.

  • Levels that are not hexagonal (officially termed normal levels) are always coloured pink (slightly darker than Candy Order levels)
  • Simply hexagonal levels are always coloured purple (darker than Timed levels).
  • Higher classifications are given darker shades of purple and indigo.

For a long time, King only setted at most one level in an episode as either a thunderstorm or an Odus's level, and even then episodes with both thunderstorm and owl levels generally do not exist. It is only until circa 23 March 2022 that the quota of hexagon, thunderstorm, and owl levels per episode has been lifted; we can now see episodes with multiple thunderstorm and owl levels, and some episodes even have ten or more hexagonal levels.

Levels of hardness[]

There are currently three levels of hexagonality of a given level on HTML5. On Flash, all hexagon levels are of the same level of hardness. Higher rated levels may contribute to greater progress in certain events and sales.

Around February 2017 in mobile (HTML5), thunderstorm levels are implemented. They mark levels as "super hard levels." They are represented as skulls, but, in addition to that, the level button is now dark blue hiding the level type, and a dark blue thundercloud hovers just over it. They are never realized on Flash, and are still displayed as hexagons. Generally, King only sets at most one level in an episode as a thunderstorm level.

Later, in a mobile update in September 2018, Odus's levels are implemented. They mark levels as "nightmarishly hard levels". They are represented by skulls and the level button is black hiding the level type, and Odus appeared in the intro.

An upcoming update in September 2023 adds a fourth category of hexagonality: flaming levels. They mark levels as "legendary levels", and are intended to be exceptionally hard and often necessitating the usage of boosters. They are represented by a skull and crossbone, a spiked level button frame, and flames coming out of the eyes of the skull.

Trivia[]

  • The hexagonal design of these marked levels were changed to skulls before thunderstorm levels were introduced. Thus, hexagonal levels technically only ever referred to levels simply marked as a "Hard Level".
  • Until March 2022, King assigned at most six levels in an episode as hexagonal, and only at most one level as either thunderstorm or owl. It is only around late March where episode may have multiple thunderstorm or owl levels. [1]
    • Currently, episodes may have up to ten hexagonal levels. One had seven thunderstorm levels and another had four owl levels.

See also[]

Gallery[]

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