FANDOM


CandyCrushSodaSaga-appicon
CandyCrushJellySaga-appicon
CandyCrushFriendsSaga-appicon
Hex levels web

Hexagon levels on web version (1232 and 1242)

Hex levels

Hexagon levels on mobile, or HTML5, (547 and 549). They are now shown as skulls.

A hexagon level (or skull level) is a feature which marks a level as a "Hard Level" in game. Notice that, the "hard" label may not be the same as the difficulty rated by this wiki. They are shown as skulls as of now.

They were introduced in version 1.60.0 in mobile (HTML5), and at the release of Hoax Hollow in Flash. On 2016, they disappeared numerous times, but they were restored.

There is no special bonus for clearing a hexagon level in most situations. However, exceptions include filling the Piggy Bank, getting more points for Fantastic Five, or getting "scrolls" for Candy Chronicles.

A level may change from normal to hexagon or vice versa. This generally happens when a level is redesigned, but sometimes, it happens without redesigning. All hexagons may be removed or added.

Hexagons do not necessarily reflect the difficulty of a level in the wiki, as King rates it.

It is possible that King will track the number and ratios of successes and failures relative to other levels. Some early levels with a higher degree of challenge may also be determined as hexagonal.

Hex clear web

An extra message upon clearing a hexagon level (Flash only, old)

Before, the set of hexagon levels in Flash may not be the same as the set of skull levels in mobile excluding recently released web-only levels (for example Level A is a hexagon only in flash, but exists as a non-hexagon in HTML5). Hexagon levels in Flash were usually updated prior to HTML5.

Subsets Edit

Around February 2017 in mobile (HTML5), thunderstorm levels are implemented. They mark levels as "super hard levels." They are represented as skulls, but, in addition to that, the level button is now dark blue hiding the level type, and a dark blue thundercloud hovers just over it. In 28 June, they were released in Facebook as part of the HTML5 rebrand.

Later, in a mobile update in September 2018, owl levels are implemented. They mark levels as "nightmarishly hard levels". They are represented by skulls and the level button is dark blue hiding the level type, and Odus appears in the intro.

See alsoEdit

GalleryEdit

Start a Discussion Discussions about Hexagon level

  • Map Revamp

    12 messages
    • Also the walking sound is gone. That's BS and the most POS thing.
    • Cezdiamond stated that the revamped map "is still in early testing stages, we have different groups and please be assured that no one...
  • Synchronized Hexagon List

    4 messages
    • It looks fine for me. But, if there are seven or more levels have hexagon feature on one episode, then it is better to remove ...
    • The icons require a separate synchronization. I have fixed the template by using double pipe notation. I just have difficulty of when a new l...
Community content is available under CC-BY-SA unless otherwise noted.