The presence of five colours made it easy to create special candies.
Since only making matches of three for all eight moves gave the player enough points to exceed the two star target score because 8 moves × 60 points per move = 480 points, a two star score was guaranteed and an additional 20 points for three stars had to be earned through matching of candies. That was also not difficult to obtain because a match will frequently result in cascades. Moreover, there will be at least a match of four or five which in turn gave special candies, further increasing the score.
If you followed all the steps in the tutorial, it will give you 240 points. The tutorial can be skipped on Android devices by pressing the back button.
This level had fewer colours than its counterpart in Reality. Hence, this was the first five colour level in Dreamworld for mobile (web version has six colours).
This level had more moves than its counterpart in Reality.
This was the first Dreamworld level to have a difficulty of "None". This was one of the 3 only levels that had a difficulty of "None", since it was theoretically impossible to fail under any circumstances unless quitting or using Lollipop Hammers to make Odus fall.
This was the first level whose target score for 3 stars was in the three-digit figure. The second level was level 2 on mobile.
This was the only non-misconfigured Dreamworld level with no moon struck.