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 Level 1000 
Level 1000 V3 HTML5
Level type Objective new
Orders Greencandy order: 500   Bluecandy order: 500   Orangecandy order: 500
Moves Moves-37
Target score 1star (trans): 100,000 pts
Blockers One-layered Icing new  One-layered Sugar Chest  Two-layered Sugar Chest  Three-layered Sugar Chest  Four-layered Sugar Chest
Five-layered Sugar Chest  Popcorn blocker
Other features Striped red v  Sugar key cannon new  Striped candy Wrapped candy cannon new  Horizontal striped candy Vertical striped candy Wrapped candy Sugar key cannon new
Colours 4
Orange Green Blue Purple
Spaces 81
Difficulty Very Easy
Previous Next
Ingredient drop new Ingredient drop new
999 1001

Level 1000 is the fifth level in Caramel Keep and the 209th candy order level. To pass this level, you must collect 500 green candies, 500 blue candies and 500 orange candies in 37 moves or fewer. When you complete the level, Sugar Crush is activated and will score you additional points.


  • There are a lot of candies to collect, but there are four colours, so long cascades may frequently happen.
  • While the popcorn may seem to make the level harder, it actually makes it easier because breaking them will result in color bombs to help fill the requirement. Cascades will usually take care of them.
  • The player has to collect 1,500 candies in 37 moves. This means you have to get an average of 41 candies per move.[1]
  • The orders are worth 150,000 points,[2] which is more than the one star target score.


Two Stars
Score 100,000 1,000,000 1,500,000 3,000,000


  • Play opportunistically. Do not waste even a single move trying to set up combinations unless cascades create the special candies and that you are able to create the combinations from them.
  • With each move, detonate the combination or special candy that will produce the greatest mass destruction. In descending order, these are: colour bomb + striped candy, colour bomb + wrapped candy, striped + wrapped, colour bomb + regular candy, wrapped candy match, striped candy match.

Earning More StarsEdit


  • The presence of four colours makes it easy to create special candies. However, it is not that useful due to the high two and three star target scores.
  • The player is required to earn at least 27,028 points per move[3] for two stars and at least 40,541 points per move[4] for three stars.


  • This is the 1,000th level in Reality.
    • This is the tenth milestone level in the game.
  • This is the third milestone level to contain four colours in the board. The first one is level 200 and the second one is level 300.
  • The current design spells out "1K", a reference to the fact that it is the 1000th level in Reality.
  • This is one of the few levels in which the player has to collect a huge number of candies.
  • Many people thought that it would be the last level ever since this level needs to collect a total of 3,000 candies and there will be no more levels after.
  • This is one of the levels with a fully-fixed layout, such that boosters that add special candies will not work.


Elements Info

Element Spawn Notes
Elements Notes
  • Spawn 1 every 4 moves.
Striped blue h
  • Spawn 1 every 1 move.
Striped blue v
  • Spawn 1 every 1 move.
Wrapped blue
  • Spawn 1 every 1 move.

Miscellaneous Info

  1. 3,000 candies / 37 moves = 40.541 candies per move
  2. 1,500 regular candies × 100 points per regular candy = 150,000 points
  3. 1,000,000 points / 37 moves = 27027.027 points per move
  4. 1,500,000 points / 37 moves = 40540.540 points per move



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