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 Level 1000 
Level 1000 V3 HTML5
Episode
Caramel-Keep
Level type Objective new
Orders Greencandy order: 500   Bluecandy order: 500   Orangecandy order: 500
Moves Moves-37
Target score 1star (trans): 100,000 pts
Blockers Regular meringue  One-layered Sugar Chest  Two-layered Sugar Chest  Three-layered Sugar Chest  Four-layered Sugar Chest
Five-layered Sugar Chest  Popcorn blocker
Other features Striped red v  Candykeycannon  Horizontal striped candy Vertical striped candy Wrapped candy cannon  Horizontal striped candy Vertical striped candy Wrapped candy Candy key cannon
Colours 4
Orange Green Blue Purple
Spaces 81
Difficulty Very Easy
Previous Next
Ingredient drop new Ingredient drop new
999 1001

Level 1000 is the fifth level in Caramel Keep and the 209th candy order level. To pass this level, you must collect 500 green candies, 500 blue candies and 500 orange candies in 37 moves or fewer. When you complete the level, Sugar Crush is activated and will score you additional points.

DifficultyEdit

  • There are a lot of candies to collect, but there are four colours, so long cascades may frequently happen.
  • While the popcorn may seem to make the level harder, it actually makes it easier because breaking them will result in color bombs to help fill the requirement. Cascades will usually take care of them.
  • The player has to collect 1,500 candies in 37 moves. This means you have to get an average of 41 candies per move.[1]
  • The orders are worth 150,000 points,[2] which is more than the one star target score.

StarsEdit

Stars
One-Star
Two Stars
All-Stars
Score 100,000 1,000,000 1,500,000
Difficulty None Medium Very Hard

StrategyEdit

  • Play opportunistically. Do not waste even a single move trying to set up combinations unless cascades create the special candies and that you are able to create the combinations from them.
  • With each move, detonate the combination or special candy that will produce the greatest mass destruction. In descending order, these are: colour bomb + striped candy, colour bomb + wrapped candy, striped + wrapped, colour bomb + regular candy, wrapped candy match, striped candy match.

Earning More StarsEdit

DifficultyEdit

  • The presence of four colours makes it easy to create special candies. However, it is not that useful due to the high two and three star target scores.
  • The player is required to earn at least 54,054 points per move[3] for two stars and at least 94595 points per move[4] for three stars.

TriviaEdit

  • This is the 1,000th level in Reality.
    • This is the tenth milestone level in the game.
  • This is the third milestone level to contain four colours in the board. The first one is level 200 and the second one is level 300.
  • This was the first milestone level which used to have difficulties split in web and mobile version. This was because mobile had the old mechanics which causes the candies to be immediately matched before settling, which applied until the Mellow Marshmallow update. The former difficulty for mobile was extremely hard.
  • The past version of this level, along with levels 846, 852, 862, 1476, and 1486, had only one colour in the beginning of the level.
    • The green candies presented at the start of this level formed an M, which is the Roman numeral for 1,000.
    • The design spells out "1K", a reference to the fact that it is the 1000th level in Reality.
  • This level beats the record for not only the most amount of candies of a certain colour but for the total amount of candies needed. The player must collect 3000 candies total, four times the previous record, 750 in level 435, and 1000 of a single candy, more than one and a half times the previous record, level 666 with 666.
  • This is the fifth level where the level number is referenced within the level itself, as 1,000 blue, green, and orange candies are needed and the one star target score is 1,000 points. The other four levels are level 20[5], level 50[6], level 65[7] and level 666[8].
  • The order by itself is worth 300,000 points, which the highest guaranteed score for fulfilling the order. It is also 300 times the target score, and yet it is still less than 10%[9] of the three-star target score.
    • In fact, the player will always earn at least 3,440 points before the candies settle, which is almost four times the one-star score.
  • This is one of the few levels in which the player has to collect a huge number of candies.
  • Many people thought that it would be the last level ever due to the fact that this level needs collect a total of 3,000 candies and there will be no more levels after.
  • This level was extremely hard on mobile due to the older mechanics which caused the candies to be immediately matched. It favoured simple matches. With the Mellow Marshmallow release on mobile, it has changed to use same cascades as on web version, making this level passable on that platform.
  • It is also one of the easiest of all hexagonal levels. The large amount of candies required to collect corresponding to the milestone is a likely reason for this level being hexagonal.

NotesEdit

Elements Info

Element Spawn Notes
Elements Notes
Candykey1
  • Spawn 1 every 4 moves.
Wrapped blue
  • Spawn 1 every 1 move.
Striped blue h
  • Spawn 1 every 1 move.
Striped blue v
  • Spawn 1 every 1 move.

Miscellaneous Info

  1. 3,000 candies / 37 moves = 40.541 candies per move
  2. 1,500 regular candies × 100 points per regular candy = 150,000 points
  3. 2,000,000 points / 37 moves = 54054.054 points per move
  4. 3,500,000 points / 37 moves = 94,594.595 points per move
  5. 20 moves
  6. 50 moves
  7. 65 jellies need to be cleared
  8. 666 blue candies are required
  9. 300,000 / 3,500,000 points = 8.571%

WalkthroughsEdit

GalleryEdit

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