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First VersionEdit

Level 1000

Level 1000 Reality

Level 1000 Reality after

Episode
Caramel-Keep
Level type Objective new
Orders Greencandy order: 1,000   Bluecandy order: 1,000   Orangecandy order: 1,000
Moves Moves-30
Target score 1star (trans): 1,000 pts
Blockers Regular meringue
Other features None
Colours 4
Orange Green Blue Purple
Spaces 81
Difficulty Somewhat Easy
  • The board layout was changed, from the word 'M' with fixed green candy colour to '1K' with popcorns.
  • There were 30 moves instead of 37.
  • No candy cannon presented on the board.
  • The old difficulty was somewhat easy.

StarsEdit

Stars
One-Star
Two Stars
All-Stars
Score 1,000 2,000,000 3,500,000
Difficulty Undetermined Undetermined Undetermined

TriviaEdit

  • This version of this level, along with levels 846, 852, 862, 1476, and 1486, had only one colour in the beginning of the level.
    • The green candies presented at the start of this level formed an M, which is the Roman numeral for 1,000.
  • This was the first milestone level which used to have difficulties split in web and mobile version. This was because mobile had the old mechanics which causes the candies to be immediately matched before settling, which applied until the Mellow Marshmallow update. The former difficulty for mobile was extremely hard.
  • This version beated the record for not only the most amount of candies of a certain colour but for the total amount of candies needed. The player must collect 3000 candies total, four times the previous record, 750 in level 435, and 1000 of a single candy, more than one and a half times the previous record, level 666 with 666.
  • This was the fifth level where the level number was referenced within the level itself, as 1,000 blue, green, and orange candies are needed and the one star target score is 1,000 points. The other four levels are level 20[1], level 50[2], level 65[3] and level 666[4].
  • The order by itself was worth 300,000 points, which the highest guaranteed score for fulfilling the order. It is also 300 times the target score, and yet it is still less than 10%[5] of the three-star target score.
    • In fact, the player could always earn at least 3,440 points before the candies settle, which was almost four times the one-star score.
  • This level was extremely hard on mobile due to the older mechanics which caused the candies to be immediately matched. It favoured simple matches. With the Mellow Marshmallow release on mobile, it has changed to use same cascades as on web version, making this level passable on that platform.
  • It was also one of the easiest of all hexagonal levels. The large amount of candies required to collect corresponding to the milestone is a likely reason for this level being hexagonal.

NotesEdit

Board Info

Level 1000 Reality Notes
  • Orange line(s) show where the candies spawn.
  • Orange dot(s) show where the specific candy stays in the same layout or pattern without randomisation of candy colours.






WalkthroughsEdit

Candy crush level 1000 no booster

Candy crush level 1000 no booster

Candy Crush Saga Level 1000

Candy Crush Saga Level 1000

Candy Crush Saga Level 1000 ★★★ 3 STARS! No Boosters Used - 3,638,600 pts (Collect 3,000 candies)

Candy Crush Saga Level 1000 ★★★ 3 STARS! No Boosters Used - 3,638,600 pts (Collect 3,000 candies)

Candy Crush Saga Level 1000 ★★★ NO BOOSTER 4,240,140 points

Candy Crush Saga Level 1000 ★★★ NO BOOSTER 4,240,140 points

Second Version (HTML5/Mobile/Windows 10 App)Edit

Level 1000
Level 1000 V2 HTML5


Episode
Caramel-Keep
Level type Objective new
Orders Greencandy order: 1,000   Bluecandy order: 1,000   Orangecandy order: 1,000
Moves Moves-37
Target score 1star (trans): 1,000 pts
Blockers Regular meringue  One-layered Sugar Chest  Two-layered Sugar Chest  Three-layered Sugar Chest  Four-layered Sugar Chest
Five-layered Sugar Chest  Popcorn blocker
Other features Striped red v  Horizontal striped candy Wrapped candy Sugar key cannon  Vertical striped candy Wrapped candy Candy key cannon  Horizontal striped candy Vertical striped candy Wrapped candy Candy key cannon
Colours 4
Orange Green Blue Purple
Spaces 81
Difficulty Easy
  • Players were required to collect 1,000 green candies, 1,000 blue candies and 1,000 orange candies instead of 500 green candies, 500 blue candies and 500 orange candies.
  • Sugar key spawned once every 7 moves instead of 4.
  • There were more candy cannons on the board and some candy cannons were slightly different.
  • There was higher target score.
  • The old difficulty was easy.

StarsEdit

Stars
One-Star
Two Stars
All-Stars
Score 1,000 2,000,000 3,500,000
Difficulty Undetermined Undetermined Undetermined

NotesEdit

Elements Info

Element Spawn Notes
Elements Notes
Candykey1
  • Spawn 1 every 7 moves.
Wrapped blue
  • Spawn 1 every 1 move.
Striped blue h
  • Spawn 1 every 1 move.
Striped blue v
  • Spawn 1 every 1 move.

GalleryEdit

Candy Crush Saga redesigned level list


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