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Ⓒ Level 1132 🦉
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Episode
Teapot-Tower
Level type Jelly new
Jelly squares Single jelly-removebg-preview (1): 26   Double jelly-removebg-preview: 75
Moves Moves-27
Target score 1star (trans): 156,000 pts
Blockers Liquorice Lock new  Three-layered Icing new  Four-layered Icing new  Bubblegum Pop 2  Bubblegum Pop 3
Two-layered Jelly Jar
Other features Jelly Fish Blue  Horizontal striped candy cannon new  Vertical striped candy cannon new
Colours 5
Red Orange Green Blue Purple
Spaces 79
Difficulty Extremely Hard
Previous Next
Jelly new Jelly new
1131 1133

Level 1132 is the second level in Teapot Tower and the 404th jelly level. To pass this level, you must clear 26 single and 75 double jelly squares in 27 moves or fewer. When you complete the level, Sugar Crush is activated and will score you additional points.

Difficulty[]

Stars[]

Stars
One-Star
Two Stars
All-Stars
All-Sugar-Stars
Score 156,000 350,000 425,000 850,000

Strategy[]

  • This level is lots of fun, but also challenging. You do need to think about what you are doing.
  • In the first part of the game, you need specials to get the liquorice shells popping as soon as possible, You do not have all that many moves, just 24 of them. The good news is that, with just four colours, it is relatively easy to create many wrapped candies to hit the liquorice shells hard.
  • If you are having a tricky time opening up the early part of the board, you might need to think about the candy bombs, but hopefully, you are progressing fast enough mostly to ignore them. Because it is a four colour game without nooks and crannies, you do not need to start fretting unless/until one ticks down to seven or six. But with luck none will even get that far, so do not be distracted by those feeble long-ticker bombs.
  • Once you have some colour bombs from the liquorice shells, the level starts to take care of itself, as long as you think sensibly about using those colour bombs. Their use is central to the strategy for success on this one.
  • You will not be able to make combinations with all of the colour bombs, but you will with some. Colour bomb + striped candy being the gold standard here, especially while you still have plenty of frosting to clear. Double colour bombs combination is worth thinking about in those early stages of liquorice shell popping, as that has a more predictable, across the board effect. Colour bomb/wrapped comes into its own for the end game when the board is open or all-but open. You can also try colour bomb + striped candy combination when you have less than 10 moves left or when the board is almost clear from the frosting.
  • By the end, with a bit of luck, the board is a firework display, so any worry you might have had about closing out at the end evaporates quite quickly. Do not give up on this one unless you are certainly sure nothing is happening for you - when the end kicks off it can kick off quickly and spectacularly - which is fun. Sip your tea with a sense of satisfaction while you watch the cascades play out.

Earning More Stars[]

Difficulty[]

  • The presence of four colours makes it easy to create special candies and is essential to clear the liquorice shells. However, it is not that useful due to the high two and three-star target scores.
  • The jellies are worth 58,000 points. Hence, an additional 4,942,000 points for two stars and an additional 8,942,000 points for three stars have to be earned through matching of candies.
  • The player is required to earn an additional 205,920 points per move[3] for two stars and an additional 372,600 points per move[4] for three stars.
  • The starting board layout makes it impossible to create a colour bomb and reduces the number of candy bombs that can appear once they are dispensed.
  • The candy bomb dispensers will dispense enough candy bombs to fill in almost the whole board. On mobile, they are continuously dispensed whereas on the web version, they stop after a set amount of bombs. This makes it much easier to achieve the required points on mobile.
  • 24 moves coupled with the need to clear the blockers may not be enough to create sufficient special candies or their combinations which can boost the score by a huge amount of points to meet the two and three-star target scores.

Trivia[]

  • Until recently, this level had the highest 2-star, 3-star, and sugar stars' target scores among all levels in the game, at 5, 9, and 18 million points respectively. Currently, the record belongs to 4595, with 18, 20, and 40 million points respectively.
    • Counting pre-nerfs, this is the second level which has the target score at 9,000,000 points. The first level is pre-nerfed 910.
  • This level looks similar to levels 289 and 993.
  • This is the first level where standard candies rarely spawn while other objects do.
  • This level spawned sugar drops before this element was removed.
    • However, since standard candies rarely spawn, only the first few moves will generate sugar drops.

Notes[]

Elements Info

Element Spawn Notes
Elements Notes
Striped blue h
  • Spawn 1 every 3 moves.
Striped blue v
  • Spawn 1 every 3 moves.

Miscellaneous Info

  1. A colour bomb requires five horizontal or vertical spaces, but the longest length is only four spaces.
  2. 35 double jellies × 2,000 points per double jelly = 70,000 points
  3. 4,942,000 points / 24 moves = 205,916.67 points per move
  4. 8,942,000 points / 24 moves = 372,583.33 points per move

Walkthroughs[]

Gallery[]

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