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Odus-alarm This level is hell!

This level is currently nearly impossible to beat without boosters (or even with boosters).
This is likely caused by a level buff, lack of moves, an objective which requires insane luck to fulfill, a level glitch, or a design error.
This level is currently, or likely one of the hardest levels of the game.

 Level 1142 🔥
Level 1142 Reality Nerfed
Episode
Teapot-Tower
Level type Ingredient drop new
Ingredients Cherry order: 4
Moves Moves-35
Target score 1star (trans): 40,000 pts
Blockers Liquorice Lock new  Marmalade  Five-layered Icing  Locked chocolate
Other features Mystery Yellow Candy
Colours 4
Orange Green Blue Purple
Spaces 54
Difficulty Nearly Impossible
Previous Next
Objective new Jelly new
1141 1143

Level 1142 is the twelfth level in Teapot Tower and the 267th ingredients level. To pass this level, you must collect 4 cherries in 35 moves or fewer. When you complete the level, Sugar Crush is activated and will score you additional points.

Difficulty

  • Releasing the ingredients from the marmalade can be difficult even with only four colours present.
  • The board layout makes it hard to create vertical striped candies. Moreover, use of said special candies will unlock the chocolate, causing them to spread and reduce available board space.
  • There are a lot of blockers to bring down the ingredients in only 35 moves.
  • The mystery candies will either help or hinder your process.
  • Like level 297 in Dreamworld, the invisible teleporters behave strangely, only one candy or ingredient will fall at a time.
  • The ingredients are worth 40,000 points,[1] which is equal to the one star target score.

Stars

Stars
One-Star
Two Stars
All-Stars
All-Sugar-Stars
Score 40,000 80,000 99,000 198,000

Strategy

Strategy for those who are prepared to believe that they can skill their way through this level:

  • In the early stages of this board, each possible move should be weighed up carefully, much as you would weigh up chess moves against a challenging opponent.
  • One counter-intuitive tactic or strategic point for the early stage is the deliberate encouragement of a shuffle - if you cannot foresee good stuff happening with reasonable likelihood two or three moves down the line, then make the move that actually blocks up future moves and is likely to cause a shuffle. The board is so restricted at first, that you can do this.
  • Concentrate on making a triple hit or better on the blockers as often as possible early in the board.
  • When you get some specials going (there are only four colours, you will get them) make your top priority at first to release the ingredients, unless you have a combination or visible cascade set up so you know that you will not only unlock but also destroy the chocolate. Try if you can to hold back from launching specials that will unlock but not destroy chocolate.
  • Make the most of those mystery candies. Not sure if the board has been slightly nerfed but the mystery candies seemed mostly positive useful ones with just a few nasties, not the other way around, so mysteries should be mostly nice surprises and help you to reach your goal. Wrapped/striped is a great friend in the early/mid mart of this level, as is colour bomb/striped. You have a reasonable chance of getting one of those once the mystery candies are in play and one of those combinations should help you to make some good progress.
  • As soon as an ingredient is/some ingredients are free, work very hard on getting one or two of them down and out quickly so you can then focus on the remainder. If anything move the end ones on each side towards centre - avoid moving anything outwards if you possibly can. Straight drop is probably the easiest route in any case, but you still do not need the whole board unblocked, just most of it.
  • It might take a few goes, of course, but following this strategy you have a decent chance each time you play and you should not be losing your rag on this level.

Strategy in line with the prevailing view on this level

  • You will have to create many striped candies or combinations: striped + wrapped or striped + colour bomb to remove blockers.
  • This level requires major luck. four colours mean special candies are easy to create, but the limited board space is a burden. There are a lot of blockers waiting to hinder your progress, so good luck! You will certainly need it to pass this nearly impossible level!
  • If you are really fed up with this level's difficulty, boosters such as coconut wheels and striped+wrapped would be a good idea to clear the blockers and free the cherries from the marmalade.

Glitch

Bug level1142

One cherry is missing.

  • While playing this game, some ingredients may disappear when leaving their starting locations.
  • On mobile, there is a glitch that, new candies will spawn below that tile, rather than the object in that tile falling down similar to the one on dreamworld counterpart of level 593 but all columns are glitched. Due to this glitch, the mobile version of this level may be the hardest level ever in the game.
  • When you get to the bottom of the board the number you collected may not be there.

Notes

Board Info

Level 1142 Reality Notes
  • Orange line(s) show where the candies spawn.
  • Blue line(s) are the hidden teleporter entries.
  • Pink line(s) are the hidden teleporter exits.
  • Teal square(s) show where ingredients stay in the same location without spawning in random places.
  • Red square(s) show where the ingredients' stuck zones are located.
  • The hidden teleporters having identical numbers indicate where the entry and exit is.




Elements Info

Element Spawn Notes
Elements Notes
Hazelnut newCherry new
  • If there are fewer than 4 ingredients on the screen, then the board spawns up to 4 ingredients when possible.

Miscellaneous Info

  1. 4 ingredients × 10,000 points per ingredient = 40,000 points

Walkthrough

Candy_Crush_Saga_LEVEL_1142_NO_BOOSTERS_(35_moves)

Candy Crush Saga LEVEL 1142 NO BOOSTERS (35 moves)

Gallery

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