This level is the first candy order level, so some people might forget to adapt their strategy.
The blockers in the middle of the board and the presence of six colours might reduce the chance for cascading.
The number of orders required has been increased by 15 each compared to its counterpart in Reality.
The player is required to collect an average of 2 candies of the colours required or an average of 7 candies per every 4 moves.
Moon struck will prevent candies matching both colours on the moon scale from spawning. If any required colour appears on either side, 4 additional candies have to be collected in addition to the 2 candies the player has to collect two moves after the moon struck. Most of the time, the board is dry enough to make you lose after moon struck.
There is a high chance that any of the three colours required show up on the moon scale, making this level more difficult than it looks.
This level is a nice and gentle introduction to Dreamworld candy order levels, and you can reach the objective on this level without having to worry too much about the liquorice swirls and frosting.
If you get stuck, try making matches at the bottom to bring more candy onto the screen, or use a striped or wrapped candy of a different colour to reach your target.
A colour bomb, of course, will help you out a lot, but you should not need it for this first trial.
It is important to finish the order that is going to be removed by moon struck in time. The candies removed by moon struck count towards your order, so check that they will be enough. Otherwise you would not get that much raining down after moon struck.