The presence of six colours make it hard to create special candies during regular moves.
The jellies are worth 38,000 points. Hence, an additional 62,000 points for two stars and an additional 112,000 points for three stars have to be earned through matching of candies.
The two star score requirement is increased by 257.14% compared to its Reality counterpart.
The three star score requirement is increased by 400.00% compared to its Reality counterpart. This can make it hard to reach.
There are double jellies which make it easier to increase the point multiplier by sustaining cascades.
The mechanics on Facebook make it easier to create special candies during cascades than the one on mobile devices. Furthermore, the player earns more points for combining a colour bomb with a colour that cover several single jellies than the one on mobile devices.
With respect to the two and three star target scores, 20 moves are insufficient to boost the score by a huge amount of points to meet those target scores.
Moon struck removes candies matching the colours on the moon scale and lasts for 1 move. This makes it much easier to create special candies. With the second point in consideration, this is essential.
Overall, the moon struck may not be enough due to its short duration.
Once the moon struck ends, it can become harder to create special candies.
This the first Dreamworld level to have single and double jellies.
This is the first level that is easier than its counterpart in Reality.
This is the first level in web version to have no blockers.
Orange line(s) show where the candies spawn.
Blue line(s) are the hidden teleporter entries.
Pink line(s) are the hidden teleporter exits.
Light blue square(s) indicate the position of single jellies.
Dark blue square(s) indicate the position of double jellies.
The hidden teleporters having identical numbers indicate where the entry and exit is.
↑(8 single jellies × 1,000 points per single jelly) + (15 double jellies × 2,000 points per double jelly) = 38,000 points