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 Level 1351 
Level 1351 V3 HTML5
Episode
Candied-Cliffs
Level type Jelly new
Jelly squares Double-Jelly: 2
Moves Moves-30
Target score 1star (trans): 8,000 pts
Blockers Five-layered Sugar Chest  Popcorn blocker
Other features Jelly Fish Blue  Sugar key cannon  Teleporter3
Colours 5
Red Orange Green Blue Purple
Spaces 52
Difficulty Medium
Previous Next
Jelly new Ingredient drop new
1350 1352

Level 1351 is the eleventh level in Candied Cliffs and the 648th jelly level. To pass this level, you must clear 2 double jelly squares in 30 moves or fewer. When you complete the level, Sugar Crush is activated and will score you additional points. Due to the board having six candy colours which makes it hard to create special candies which is essential because the lack of candies on the jellies makes it impossible to sustain huge point cascades, the sugar chests which requires 25 moves out of the 30 moves for all five sugar keys to be dispensed to open them leaves at most 5 moves for sugar crush and the high three star target score, it is hard to earn three stars.

DifficultyEdit

  • No candies spawn on the double jellies, making it worthless to create colour bomb + wrapped candy combinations.
  • There are no jellies underneath the sugar chests.
  • Although there are only two jellies to clear, they are both hard to reach.
  • The jellies are very isolated from the main board and are positioned as such that colour bomb + striped candy combinations will not clear them. Because of this, as well as the fact that there are 6 colours which can limit moves, clearing both of them in just 30 moves is an incredibly difficult challenge.
  • The sugar keys spawn when the player has 25, 20, 15, 10, 5, and 0 moves left. Hence, you cannot miss a single key. Keys also only drop when jellies are eliminated in the columns under one of the two key dispensers.
  • The jellies are worth 4,000 points.[1] Hence, an additional 4,000 points is required to earn one star.

StarsEdit

Stars
One-Star
Two Stars
All-Stars
Score 8,000 80,000 150,000
Difficulty Very Easy Extremely Hard Extremely Hard

StrategyEdit

1351releaseFishesAndGetFish
  • The only way to remove the jelly from the remote squares is to open the treasure chests and use the jelly fish inside.
  • Open the sugar chests by getting five keys. The keys spawn at, and only at, 5, 10, 15, 20, and 25 moves left (and at 0 moves left). Therefore, make sure to clear cells in the key columns at those moves. The keys should be the second candy to drop from the key dispensers, so to be sure to get a key you have to clear two cells in the key columns.
  • Activating one jelly fish should be enough. The third sub-fish from the first fish should eat the second fish from the other sugar chest, though this might not always happen. For example, moving the purple wrapped candy up on the board to the right will get the fifth key, blow up the right fish, which will then eat two jellies and should also eat the left fish, which will then finish the level on that move. However, activating two fish at the same time will leave jelly on the board.
  • A colour bomb + jelly fish can clear the jellies easily. Two fish will eat each jelly square and the last fish will change another candy to jelly fish then it will eat last two single jelly squares.

Earning More StarsEdit

DifficultyEdit

  • The presence of six colours makes it hard to create special candies which is a significant problem.
  • The jelly is worth 4,000 points. Hence, an additional 76,000 points for two stars and an additional 146,000 points for three stars have to be earned through matching of candies.
  • Since no candies spawn on the jellies, the additional point boost due to use of colour bombs on jellies for Facebook are not applicable. Even if candies spawn on them, none of the rows and columns where the jellies are have three horizontal or vertical squares. Hence, cascades that score a great many points are impossible.
  • Since the player has to waste moves to get the necessary sugar keys, it only leaves at most 5 moves for sugar crush, further reducing the amount of points earned.
    • Even if colour bombs are created which is already difficult due to the first point, the presence of six candy colours decreases the concentration of candies of any colour. Hence, insufficient number of candies may be cleared by any colour bomb. With the high two and three star target scores, this is a significant problem.

TriviaEdit

  • This level is similar to the old version of level 1001 as both levels were extremely hard, due to having to clear sugar chests to reach the objective (but the chests could not be cleared until there were hardly any moves left, even if keys were collected at every possible opportunity). Furthermore, these levels are 350 levels apart and level 350 was also extremely hard before it was nerfed.

NotesEdit

Elements Info

Element Spawn Notes
Elements Notes
Candykey1
  • Spawn 1 every 5 moves.

Miscellaneous Info

  1. 2 double jellies × 2,000 points per double jelly = 4,000 points

WalkthroughsEdit

GalleryEdit

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