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 Level 1595 
Level 1595 Reality 4th Version
Episode
Vanilla-Valley
Level type Target score new
Moves Moves-30
Target score 1star (trans): 75,000 pts
Blockers Liquorice Swirl new  Locked Candies  One-layered Icing  Two-layered Icing  Five-layered Icing
Chocolate Fountain  Popcorn blocker
Other features Mystery Yellow Candy
Colours 5
Red Orange Green Blue Purple
Spaces 81
Difficulty Somewhat Hard
Previous Next
Objective new Jelly new
1594 1596

Level 1595 is the fifteenth and last level in Vanilla Valley and the 89th moves level. To pass this level, you must score at least 75,000 points in 30 moves. When you complete the level, Sugar Crush is activated and will score you additional points.

DifficultyEdit

StarsEdit

Stars
One-Star
Two Stars
All-Stars
Score 75,000 90,000 110,000
Difficulty Somewhat Easy Undetermined Undetermined

StrategyEdit

  • Match candies to trigger cascades and remove the blockers. If possible, work from the bottom of the board to attempt to create cascades on the top. No part of the board will yield empty spaces and trap you unless chocolate reaches the top; candies will slide diagonally through the gaps of the icing and popcorn if they are not cleared yet.
  • Make special candies to hit the popcorn. You may want to take out some of the icing first to expand the amount of space you have to make special candies.
  • However, attempt to keep the inner liquorice locks in tact in order to prevent chocolate from spawning and wasting your time.
  • Use extra time candies to maintain your play. Performing a colour bomb + wrapped candy combination will pretty much guarantee one or two extra time candies to fall.

TriviaEdit

  • This is one of four timed levels to be converted to another level type as of 13 April 2018, along with levels 64, 1828 and 3093.

NotesEdit

Board Info

Level 1595 Reality Notes
  • Orange line(s) show where the candies spawn.






Miscellaneous Info

  1. 60,000 points / 120 seconds = 500 points per second
  2. This is the theoretical minimum. In practice, extra time candies can be collected, decreasing the amount of points need to be earned per second as the amount of time available is increased.

WalkthroughsEdit

GalleryEdit

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