Level 168 was the thirteenth level in Dizzy Dessert and the 80th jelly level in Dreamworld. To pass this level, you must clear 9 double jelly squares in 25 moves or fewer.
When you complete the level, Sugar Crush is activated and will score you additional points.
The moon scale is highly unstable, especially for a level with many blockers arranged in an odd manner.
25 moves are not a lot to clear the jellies and they are all located under a diagonal row of three-layered icing, which is protected by two diagonal rows of liquorice locks, effectively dividing the board into two sections.
If the moon scale is tipped with no preparation, a significant number of moves to be wasted just to battle it.
It is very hard to clear all the jellies, especially the last jelly, as there are only 25 moves to win.
The jellies are worth 18,000 points.[1] Hence, an additional 32,000 points is required to earn one star.
Stars[]
Stars
Score
50,000
105,000
165,000
Moon Scale[]
Moon Scale
Candies
0
3
5
7
Moon Struck[]
1st Start: moves left.
1st End: moves left.
Moon Struck
Normal moves
Moon Struck moves
20 moves
3 moves
Strategy[]
The jelly is all hidden underneath the thick icing in the centre diagonal line, which is blocked off by liquorice. Do not worry about the move bombs for now – the chocolate may well eat them up before you can remove them yourself. To gain access to the jelly and to the bottom of the board, get rid of the liquorice as quickly as you can. Make matches with the trapped candy on the lower right to trigger some early cascades that may help you out.
Every type of special candy will help you in this level, so be sure to look for rows of 4 and 5, as well as L and T shapes. Colour bombs are useful when placed in corners, but striped candies are certain to destroy liquorice and a layer of icing with each blast. Think carefully about which candies will be most useful to you.
We all know how annoying Odus is, but he can also help you beat this level. A moon struck will remove one colour from the game for a brief time, which can handily deal with any remaining candy bombs or liquorice traps. Once Odus is gone, work as low as possible to create cascades that will destroy multiple pieces of icing above with individual moves.
Notes[]
Elements Info
Element Spawn Notes
Elements
Notes
Candy bomb cannons spawn 13-move candy bombs.
Spawn one 13-move candy bomb every 8 moves.
If there are fewer than 2 candy bombs on screen, then the board spawns up to 2 candy bombs when possible.