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− | {{Leveltabs}} |
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{{Infobox level |
{{Infobox level |
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| image = Level 1688 Reality Buffed.png |
| image = Level 1688 Reality Buffed.png |
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| moves = 25 |
| moves = 25 |
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| target = 150,000 |
| target = 150,000 |
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− | | blockers = {{Blocker|One-layered |
+ | | blockers = {{Blocker|One-layered Frosting|Three-layered Frosting|Five-layered Frosting}} |
| other = {{Other|Sugar Drop|CannonI|Teleporters}} |
| other = {{Other|Sugar Drop|CannonI|Teleporters}} |
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| candies = 4 |
| candies = 4 |
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}} |
}} |
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{{Level Passage |
{{Level Passage |
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− | | numberintype = 5th (3rd jelly-ingredients) |
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| requirement = {{MixedRequirement|jdouble|46|hazelnut|1|cherry|1}} |
| requirement = {{MixedRequirement|jdouble|46|hazelnut|1|cherry|1}} |
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| moves = 25 |
| moves = 25 |
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==Strategy== |
==Strategy== |
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− | *Focus on clearing all the |
+ | *Focus on clearing all the frosting and bringing down the ingredients. Jellies will likely clear themselves during the play, mainly because of [[cascades]]. |
==Earning More Stars== |
==Earning More Stars== |
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==Trivia== |
==Trivia== |
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+ | *This used to be the first mixed level. However, levels 656, 805, 1030 and 1067 were changed to mixed levels as well. |
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− | *This the first jelly-ingredients mixed level ({{Type|Mixed}} ({{Type|Jelly}} {{Type|Ingredients}})). For almost a year and a half, this was the only mixed combination in the game, with jelly-timed mixed levels ({{Type|Mixed}} ({{Type|Jelly}} {{Type|Timed}})) levels being introduced in [[level 2781]]. Following a redesign of |
+ | *This the first jelly-ingredients mixed level ({{Type|Mixed}} ({{Type|Jelly}} {{Type|Ingredients}})). For almost a year and a half, this was the only mixed combination in the game, with jelly-timed mixed levels ({{Type|Mixed}} ({{Type|Jelly}} {{Type|Timed}})) levels being introduced in [[level 2781]]. Following a redesign of the levels mentioned above, this is now the fifth mixed level in the game. Also, it once had or now have a record of being the first mixed level with all of the categories of hard levels: |
⚫ | |||
− | ** |
+ | **It was the first mixed hexagon/hard level. |
− | ** |
+ | **It was also the first mixed super hard level. |
⚫ | |||
− | *This is the third level which is the first of a level type which is not an episode opener. In fact, this is the third level of the 114th episode, [[Sugar Shrubs]]. The first was seen in Candy Town where level 6 introduces jelly levels. The second was seen in Candy Factory, where timed levels were introduced in level 20. However, the first two levels are of the types that make up the Mixed combination, which are |
+ | *This is the third level which is the first of a level type which is not an episode opener. In fact, this is the third level of the 114th episode, [[Sugar Shrubs]]. The first was seen in Candy Town where level 6 introduces jelly levels. The second was seen in Candy Factory, where timed levels were introduced in level 20. However, the first two levels are of the types that make up the Mixed combination, which are jelly and ingredients levels. |
*This is the first level introducing a new level type since [[level 126]] (gap of 1562 levels). |
*This is the first level introducing a new level type since [[level 126]] (gap of 1562 levels). |
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− | *This is the only level which introduces a new level type |
+ | *This is the only level which introduces a new level type that got buffed. |
*Like the first candy order level (level 126), the first mixed level contains blockers. |
*Like the first candy order level (level 126), the first mixed level contains blockers. |
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− | *This level resembles [[level 1092]] but has jellies on the main board and 25 fewer moves because of buffs. |
+ | *This level resembles [[level 1092]], but has jellies on the main board and 25 fewer moves because of buffs. |
*This is the first mixed level with four colours. |
*This is the first mixed level with four colours. |
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− | *This is the first level |
+ | *This is the first level that introduces a new level type to be a hexagon level. |
− | *There is an icon glitch on this level on |
+ | *There is an icon glitch on this level on Flash version that causes the icon to load as a moves level. However, when you mouse over it, it becomes mixed. This occurs for any hexagon level that is a mixed level type. |
{{Sugar Drops Level}} |
{{Sugar Drops Level}} |
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Revision as of 14:29, 19 July 2020
This level is hell!
This level is currently nearly impossible to beat without boosters (or even with boosters). |
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Episode | ||
Level type | ||
Jelly squares | : 46 | |
Ingredients | : 1 : 1 | |
Moves | ||
Target score | : 150,000 pts | |
Blockers | ||
Other features | ||
Colours | 4 | |
Spaces | 55 | |
Difficulty | Nearly Impossible |
Previous | Current | Next |
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1687 | 1688 | 1689 |
Level 1688 is the third level in Sugar Shrubs and the 196th mixed mode level (68th jelly-ingredients). To pass this level, you must clear 46 double jelly squares, collect 1 hazelnut and 1 cherry in 25 moves or fewer. When you complete the level, Sugar Crush is activated and will score you additional points.
Difficulty
- The player has to do both crushing jelly squares and collecting ingredients. This is the first level to have two types of goals in one level, and it may feel hard for some players to complete both objectives, especially with some blockers in the way of the ingredient exit.
- An ingredient can start in a stuck zone. In this case, it will be nearly impossible to complete this level, as you will waste many moves waiting for an opportunity for an ingredient to be switched.
- However, four candy colours will make sure that special candies are readily available.
- The jellies and ingredients are worth 112,000 points.[1] Hence, an additional 38,000 points is required to earn one star.
Stars
Strategy
- Focus on clearing all the frosting and bringing down the ingredients. Jellies will likely clear themselves during the play, mainly because of cascades.
Earning More Stars
- The ingredients and jelly are worth 112,000 points, therefore another 188,000 points are needed for 2 stars and another 278,000 are needed for 3 stars.
Trivia
- This used to be the first mixed level. However, levels 656, 805, 1030 and 1067 were changed to mixed levels as well.
- This the first jelly-ingredients mixed level ( ( )). For almost a year and a half, this was the only mixed combination in the game, with jelly-timed mixed levels ( ( )) levels being introduced in level 2781. Following a redesign of the levels mentioned above, this is now the fifth mixed level in the game. Also, it once had or now have a record of being the first mixed level with all of the categories of hard levels:
- It was the first mixed hexagon/hard level.
- It was also the first mixed super hard level.
- Now, it's the first mixed nightmarishly hard level.
- This is the third level which is the first of a level type which is not an episode opener. In fact, this is the third level of the 114th episode, Sugar Shrubs. The first was seen in Candy Town where level 6 introduces jelly levels. The second was seen in Candy Factory, where timed levels were introduced in level 20. However, the first two levels are of the types that make up the Mixed combination, which are jelly and ingredients levels.
- This is the first level introducing a new level type since level 126 (gap of 1562 levels).
- This is the only level which introduces a new level type that got buffed.
- Like the first candy order level (level 126), the first mixed level contains blockers.
- This level resembles level 1092, but has jellies on the main board and 25 fewer moves because of buffs.
- This is the first mixed level with four colours.
- This is the first level that introduces a new level type to be a hexagon level.
- There is an icon glitch on this level on Flash version that causes the icon to load as a moves level. However, when you mouse over it, it becomes mixed. This occurs for any hexagon level that is a mixed level type.
- This level spawned sugar drops before this element was removed.
Notes
Board Info
- Orange line(s) show where the candies spawn.
- Green line(s) show where the candies and ingredients spawn.
- Dark blue square(s) indicate the position of double jellies.
- Red square(s) show where the ingredients' stuck zones are located.
- The regular teleporters having identical numbers indicate where the entry and exit is.
Elements Info
Element Spawn Notes | ||
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Elements | Notes | |
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Miscellaneous Info
- ↑ (46 double jellies × 2,000 points per double jelly) + (2 ingredients × 10,000 points per ingredient) = 112,000 points