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Reality Dreamworld
Level 189
Level 189 Dreamworld
Episode
Tiki-Fiesta
Level type Ingredient drop new
Jelly squares Hazelnut order: 3   Cherry order: 3
Moves 30 Dreamworld
Target score 1star (trans): 60,000 pts
Blockers Marmalade  Chocolate Spawner (new)
Other features Striped red v  Wrapped2 (trans)
Colours 5
Red Orange Green Blue Purple
Spaces 51
Difficulty Hard
Previous Next
Jelly new Objective new
188 190

Level 189 was the fourth level in Tiki Fiesta and the 53rd ingredients level in Dreamworld. To pass this level, you must collect 3 hazelnuts and 3 cherries in 30 moves or fewer. When you complete the level, Sugar Crush is activated and will score you additional points.

Difficulty[]

  • The chocolate fountains and limited board space make it difficult to make matches or create special candies to bring the ingredients down (49 usable spaces instead of 63 in its counterpart in Reality).
  • Each moon struck lasts for only one move.
  • The ingredients are worth 60,000 points,[1] which is equal to the one-star target score.

Stars[]

Stars
One-Star
Two Stars
All-Stars
Score 60,000 95,000 125,000

Moon Scale[]

Moon Scale
Normal Scale
Odus worries
Odus panics
Odus falls (game over)
Candies 0 4 7 9

Moon Struck[]

  • 1st Start: 17 Dreamworld moves left.
  • 1st End: 16 Dreamworld moves left.
  • 2nd Start: 3 Dreamworld moves left.
  • 2nd End: 2 Dreamworld moves left.
Moon Struck Normal moves Moon Struck moves
Moon Scale is full 13 moves 1 move

Strategy[]

Part 1: Striped Candy[]

Red striped candy HQ
  • This requires you to drop six ingredients. However, the level becomes more difficult as the board is divided into three smaller boards. This will, of course, make things difficult when you need to form special candies. But there is hope as you are still easily able to create one of the best special candies for ingredient levels: vertically striped candies!
  • To go for a vertically striped candy you will need to create a horizontal match-4. Once you have the vertically striped candy, you should align it under an ingredient and activate it. To make this more efficient, you should try and align multiple ingredients in the same column and drop them.
  • As you are creating your matches, you should also work from the bottom to create the cascade effect. The cascade effect will create matches without you even having to actually use a move.

Part 2: Chocolate[]

Chocolate
  • The chocolate at the bottom of the board is also a problem in this level. The chocolate fountains located at the sides of the exit point may present some difficult challenges for you. The spawner will generate one piece of chocolate after every move that does not clear any of the blocker.
  • If you allow the chocolate to spread like wildfire, it is going to be impossible to drop your ingredients. Therefore, it is in your best interest to clear out the chocolate as soon as it spreads. Luckily, the board starts you off with a wrapped candy and striped candy in marmalade.
  • Unlock them and use them when you need to swiftly destroy a large amount of chocolate. You should also look to use them when you feel like you can easily drop some ingredients.

Part 3: Odus[]

IMG 0175
  • Keep in mind that you will also need to keep Odus the owl balanced on his perch. To do this, you must ensure that there are not too many candies matching the colour on only one side of the moon scale being collected.
  • After the moon struck ends, two new colours will appear on the moon scale.

Earning More Stars[]

Difficulty[]

  • The presence of five colours makes it easy to create special candies. However, it is not that useful as the board layout is rather restricted.
  • The ingredients are worth 60,000 points. Hence, an additional 35,000 points for two stars and an additional 65,000 points for three stars have to be earned through matching of candies.
  • The player is required to earn an additional 1,180 points per move[2] for two stars and an additional 2,180 points per move[3] for three stars. However, the board layout makes it difficult to create enough special candies to meet the average number of points required for two and three stars.
  • With the board split into three narrow parts, the only special candies which can be created in the top two parts are vertical striped candies and colour bombs. It is impossible to create wrapped candies for the wrapped candy + striped candy combination in these parts, as they are only two rows in height. It is even hard to create colour bombs.
  • The bottom part has two chocolate fountains generating chocolate, which then multiplies and can possibly eat up special candies. This will also greatly reduce available board space to create special candies.
  • With respect to the two and three star target scores, coupled with the restrictive board layout, 30 moves are insufficient to boost the score by the huge number of points required to meet those target scores.
  • Moon struck removes candies matching the colour on the left side of the moon scale, lasts for one move and occurs twice. This makes it much easier to create special candies and, with the second point in consideration, this is essential.
    • Overall, the two moon struck occurrences may not be enough due to their short duration.
  • Even after each moon struck ends, it is not much harder to create special candies. However, the board layout and the chocolate fountains negate this advantage.

Trivia[]

Notes[]

Elements Info

Element Spawn Notes
Elements Notes
Hazelnut newCherry new
  • Ingredient spawn density: 8 moves
  • If there are fewer than 1 ingredients on the screen, then the board spawns up to 1 ingredient when possible.

Miscellaneous Info

  1. 6 ingredients × 10,000 points per ingredient = 60,000 points
  2. 35,000 points / 30 moves = 1,166.67 points per move
  3. 65,000 points / 30 moves = 2,166.67 points per move

Walkthroughs[]

Candy_Crush_Saga_Dreamworld_Level_189_(Traumwelt)

Candy Crush Saga Dreamworld Level 189 (Traumwelt)

Candy_Crush_Saga_Dreamworld_Level_189_No_Booster

Candy Crush Saga Dreamworld Level 189 No Booster

Gallery[]

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