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{{Infobox level dreamworld
{{Leveltabs}}
 
{{Infobox level
 
 
| image = Level-20 Dreamworld.png
 
| image = Level-20 Dreamworld.png
| epimage = Funky-Factory.png
+
| moves = 30
| episode = Funky Factory
 
| type = Moves
 
| moves = {{MovesD|30}}
 
 
| target = 60,000
 
| target = 60,000
 
| blockers = {{Blocker|Liquorice Lock}}
 
| blockers = {{Blocker|Liquorice Lock}}
 
| candies = 5
 
| candies = 5
 
| spaces = 72
 
| spaces = 72
| previous = 19/Dreamworld
 
| prevtype = Jelly
 
| next = 21/Dreamworld
 
| nexttype = Jelly
 
 
}}
 
}}
 
{{Level Passage
 
{{Level Passage
| numberinepisode = tenth and last
 
| episode = Funky Factory
 
| numberintype = 6th
 
| type = moves
 
| dreamworld = true
 
 
| requirement = {{MovesRequirement|60,000|30}}
 
| requirement = {{MovesRequirement|60,000|30}}
 
}}
 
}}
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==Moon Scale==
 
==Moon Scale==
{{MoonScale|5|10|13}}
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{{Moon Scale|5|10|13}}
   
==Moon Strucks==
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==Moon Struck==
{{MoonStruck|17|16|3|2}}
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{{Moon Struck|17|16|3|2}}
{{MoonStruck Notes
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{{Moon Struck Notes
 
| normal moves = 13
 
| normal moves = 13
 
| moon struck moves = 1
 
| moon struck moves = 1
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*Moon struck removes candies matching the colour on the left side of the moon scale, lasts for 1 move and occurs twice. This makes it much easier to create special candies.
 
*Moon struck removes candies matching the colour on the left side of the moon scale, lasts for 1 move and occurs twice. This makes it much easier to create special candies.
 
*Even after each moon struck ends, it is not much harder to create special candies.
 
*Even after each moon struck ends, it is not much harder to create special candies.
 
==Notes==
 
{{Miscellaneous Info}}
 
   
 
==Trivia==
 
==Trivia==
 
*Its [[Level 20|counterpart]] in [[Reality]] of this level is a [[Timed levels|timed level]].
 
*Its [[Level 20|counterpart]] in [[Reality]] of this level is a [[Timed levels|timed level]].
  +
 
==Notes==
 
{{Miscellaneous Info}}
   
 
==Walkthroughs==
 
==Walkthroughs==
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</gallery>
 
</gallery>
 
{{DreamworldLevels}}
 
{{DreamworldLevels}}
[[Category:Moves levels]]
 
[[Category:Levels with a timed Reality counterpart]]
 
[[Category:Funky Factory levels]]
 
 
[[Category:Episode finales]]
 
[[Category:Episode finales]]
[[Category:Levels with 30 moves]]
+
[[Category:Levels with a timed Reality counterpart]]
[[Category:Levels with 64-80 spaces]]
 
[[Category:Levels with five candy colours]]
 
[[Category:Levels with liquorice locks]]
 
[[Category:Levels with two moon strucks]]
 
[[Category:Easy levels]]
 

Revision as of 01:09, 31 May 2020

No tornado Removed content

This page contains information about content that was previously in the game but now got removed.

Reality Dreamworld
Level 20
Level-20 Dreamworld
Episode
Funky-Factory
Level type Target score new
Moves 30 Dreamworld
Target score 1star (trans): 60,000 pts
Blockers Liquorice Lock new
Other features None
Colours 5
Red Orange Green Blue Purple
Spaces 72
Difficulty Easy
Previous Next
Jelly new Jelly new
19 21

Level 20 was the tenth and last level in Funky Factory and the 6th moves level in Dreamworld. To pass this level, you must score at least 60,000 points in 30 moves. When you complete the level, Sugar Crush is activated and will score you additional points.

Difficulty

  • The liquorice locks block the flow of more candies onto the board, which will cause you to lose if none of them are broken.
  • It is easy to make Odus fall and fail this level by collecting too many of a single colour, especially after the first moon struck. This is despite having a stable moon scale.
    • It is worse with 5 colours and a big board.
  • The target score is quite high.
  • The player is required to earn at least 2,000 points per move.[1]

Stars

Stars
One-Star
Two Stars
All-Stars
Score 60,000 70,000 75,000

Moon Scale

Moon Scale
Normal Scale
Odus worries
Odus panics
Odus falls (game over)
Candies 0 5 10 13

Moon Struck

  • 1st Start: 17 Dreamworld moves left.
  • 1st End: 16 Dreamworld moves left.
  • 2nd Start: 3 Dreamworld moves left.
  • 2nd End: 2 Dreamworld moves left.
Moon Struck Normal moves Moon Struck moves
Moon Scale is full 13 moves 1 move

Strategy

  • The first thing you have to do is create a vertical striped candy or remove the liquorice locks some other way. 
  • Once the flow of candy onto the board has been allowed, just make as many combinations as possible, making sure the moon scale is always balanced.

Earning More Stars

Difficulty

  • The presence of five colours makes it easy to create special candies.
  • The player is required to earn at least 2,340 points per move[2] for two stars and at least 2,500 points per move[3] for three stars.
  • The liquorice locks can reduce the number of possible switches even though they are not hard to clear with five colours.
  • The board is open. Hence, special candies are easy to create and huge cascades are possible. However, these can cause Odus to fall over.
  • Moon struck removes candies matching the colour on the left side of the moon scale, lasts for 1 move and occurs twice. This makes it much easier to create special candies.
  • Even after each moon struck ends, it is not much harder to create special candies.

Trivia

Notes

Miscellaneous Info

  1. 60,000 points / 30 moves = 2,000 points per move
  2. 70,000 points / 30 moves = 2,333.33 points per move
  3. 75,000 points / 30 moves = 2,500 points per move

Walkthroughs

Candy_Crush_Saga_Dreamworld_Level_20_(Traumland)

Candy Crush Saga Dreamworld Level 20 (Traumland)

Candy_Crush_Saga_Dreamworld_Level_20_★★★_3_Stars

Candy Crush Saga Dreamworld Level 20 ★★★ 3 Stars

Gallery