Wrapped candies can only be made on the board with cascades (and not through regular matches) and the other two special candies cannot be created at all, meaning that you have to rely on lucky candies.
On top of that, there is a magic mixer on the centre of the four 3×3 squared boards.
All orders require special candy combinations. However, the extremely restrained spaces, the risk of unwanted cascades, and the low amount of moves make it extremely difficult.
Only one lucky candy spawns each move, meaning that you must make your moves count. You have three different combinations and you must spawn two lucky candies, open them, get the two resulting special candies next to each other and combine them, and repeat this procedure for the other combinations. Also, because the special candy that is released from the lucky candy when opened is random at first (until you have only one combination left) it is also rather luck-based.
This level has a similar shape to level 2003, minus the bottom seven spaces separated from the main board. This is hence the first super-quadrant level, consisting of four 3*3 squares, and being unable to make any special candies through matches.
Coincidentally, Level 2003 is exactly 100 levels prior to this level.
This is the first level with combination orders involving special candies which can't be created on the board (this does not refer to booster candies such as jelly fish or coconut wheels, it refers to striped candies, wrapped candies and colour bombs which can normally be created but they cannot in this level due to the board being too small). It will therefore be the third level to require a type of order that is impossible without relying on lucky candies. The first two were level 971 (orders for candy colours which do not spawn) and level 1611 (orders for blockers which do not appear on the board or spawn otherwise).
This is the only level in the 2100s to have combination orders.