The presence of six colours makes it hard to create special candies during regular moves.
The ingredients are worth 30,000 points. Hence, an additional 25,000 points for two stars and an additional 50,000 points for three stars have to be earned through matching of candies.
Even though the two and three star score requirements are the same as its Reality counterpart, the relatively unstable moon scale can make the activation of special candy combinations and the use of huge cascades slightly risky during regular moves, slightly increasing the difficulty of reaching the score.
The player is required to earn an additional 1,260 points per move for two stars and an additional 2,500 points per move for three stars.
The liquorice swirls heavily reduce available board space and forces the player to only create matches of three during the first two moves. However, it will be easier to clear the remaining liquorice swirls once some of them are cleared because the available board space is increased.
20 moves are limited in earning a huge amount of points due to sugar crush and the limiting of the number of special candies created via regular matches. However, this point is less critical due to the low two and three star target scores and the moon struck.
Moon struck removes candies matching the colours on the moon scale and lasts for five moves. This makes it much easier to create special candies and gives the bulk of the required points.
This can be negated if there are too many liquorice swirls during moon struck.
Once the moon struck ends, it can become harder to create special candies. However, the player will have earned enough points equal or over the two and three star target scores.