FANDOM


No tornado Removed content

This page contains information about content that was previously in the game but now got removed.

Current version Dreamworld Past versions
Level 264
Level 264 Dreamworld
Episode
Blooming-Bakery
Level type Ingredient drop new
Ingredients Hazelnut order: 4
Moves 30 Dreamworld
Target score 1star (trans): 50,000 pts
Blockers Two-layered Icing  8-move
Other features Ingredient & Candy Bomb Dispenser
Colours 5
Red Orange Green Blue Purple
Spaces 76
Difficulty Somewhat Hard
Previous Next
Objective new Jelly new
263 265

Level 264 was the fourth level in Blooming Bakery and the 72nd ingredients level in Dreamworld. To pass this level, you must collect 4 hazelnuts in 30 moves or fewer. When you complete the level, Sugar Crush is activated and will score you additional points.

DifficultyEdit

  • There is one more ingredient required compared to its Reality counterpart.
  • The beginning is hard due to the lack of given space to destroy 2-layered icing.
  • Releasing the ingredients from the dispenser will also dispense candy bombs.
  • Overall, this level is not very difficult since there are 2 moon strucks.

StarsEdit

Stars
One-Star
Two Stars
All-Stars
Score 50,000 105,000 145,000
Difficulty Very Easy Very Easy Very Easy

Moon ScaleEdit

Moon Scale
Odus normal
Odus Worry
Odus panic
Odus falls
Candies 0 5 10 13

Moon StruckEdit

  • 1st Start: 18 Dreamworld moves left.
  • 1st End: 15 Dreamworld moves left.
  • 2nd Start: 3 Dreamworld moves left.
  • 2nd End: 0 Dreamworld moves left.
Moon Struck Normal moves Moon Struck moves
Moon Scale is full 12 moves 3 moves

StrategyEdit

  • Start clearing the icing before the first moon struck.

Earning More StarsEdit

DifficultyEdit

  • The presence of five colours makes it easy to create special candies. However, it is not too useful until some of the icing have been cleared.
  • The ingredients are worth 40,000 points. Hence, an additional 65,000 points for two stars and an additional 105,000 points for three stars have to be earned through matching of candies.
  • With the same two star target as its Reality counterpart but with one additional ingredient required, it may be easier to earn two stars.
  • The three star score requirement is increased by 16.00%.[1] compared to its Reality counterpart. However, it is not too hard due to the moon strucks.
  • The player is required to earn an additional 2,180 points per move.[2] for two stars and an additional 3,500 points per move.[3] for three stars. Both requirements can be met via colour bomb + candy bomb combinations.
  • The two layers reduce available board space and matches, costing moves to clear them. Once they are cleared, it will be much easier to create special candies especially colour bombs which can be used to combine with candy bombs.
  • Since the dispensers are candy bomb and ingredient dispensers, it is inevitable that candy bombs will be dispensed along with the ingredients. Hence, it decreases the difficulty of creating colour bomb + candy bomb combinations.
  • 30 moves are limited to earn a huge amount of points due to sugar crush and the limiting of the number of special candies created via regular matches. However, this point is less critical due to the sixth point.
  • Moon struck removes candies matching the colour on the left side of the moon scale, lasts for three moves and occurs twice. This makes it much easier to create special candies.
  • Even after the first moon struck ends, it is not much harder to create special candies.

GlitchEdit

  • There appears to be a bug for some players that causes the dispensers never to dispense any ingredients even after the icing is destroyed, making it impossible to pass the level.

NotesEdit

Elements Info

Element Spawn Notes
Elements Notes
HazelnutCherry
  • Ingredient spawn density: 25 moves
  • If there are fewer than 1 ingredients on the screen, then the board spawns up to 1 ingredient when possible.
Candy Bomb Green
  • If there are fewer than 3 candy bombs on screen, then the board spawns up to 3 when possible.

Miscellaneous Info

  1. (145,000 - 125,000) points / 125,000 points × 100% = 16.00%
  2. 65,000 points / 30 moves = 2,166.67 points per move
  3. 105,000 points / 30 moves = 3,500 points per move

WalkthoughsEdit

Candy Crush Saga Dreamworld Level 264 (Traumwelt)

Candy Crush Saga Dreamworld Level 264 (Traumwelt)

Candy Crush Saga Dreamworld Level 264 Walkthrough No Booster

Candy Crush Saga Dreamworld Level 264 Walkthrough No Booster

GalleryEdit

Candy Crush Saga Dreamworld level list
Community content is available under CC-BY-SA unless otherwise noted.