Tiffi-alarm This level is hell!

This level is currently nearly impossible to beat without boosters (or even with boosters).
This is probably caused by a design error or a glitch, or an objective which requires extreme insane luck to fulfill.
This level is currently one of the hardest, if not the hardest level in the game.
Please remove this template when the level is nerfed.

Current version Past versions
 Level 2699 
Level 2699 V4 HTML5
Level type Mixed new
Jelly squares Double-Jelly: 39
Ingredients Cherry order: 1
Moves Moves-33
Target score 1star (trans): 56,000 pts
Blockers Three-layered Icing
Other features Liquorice swirl cannon  Conveyor (trans)  Conveyor portal green
Colours 4
Orange Green Blue Purple
Spaces 39
Difficulty Nearly Impossible
Previous Next
Target score new Jelly new
2698 2700

Level 2699 is the ninth level in Balloon Barn and the 194th (193rd jelly drop down) mixed mode level. To pass this level, you must clear 39 double jelly squares and collect 1 cherry in 33 moves or fewer. When you complete the level, Sugar Crush is activated and will score you additional points.


  • Four colours and make it easy to clear the icing as well as to create special candies.
  • The board opens up very early in gameplay, and long cascades are produced, wherein colour bombs and other special candies form spontaneoulsy, clearing more blockers and increasing the score.
  • The conveyor belts assist in clearing the icing and jelly by making matches between moves. However, the same effect also interferes with the player's ability to move the ingredient to the exit column.
  • The four conveyor belts are not connected to one another (the entrance to each is connected to its own exit), which means they do not assist in moving the ingredient to the exit column.
  • The chief difficulty in this level is dropping the ingredient, which spawns in column 2, but can only exit in column 9. The player is required to move the ingredient to the right seven times using a match.
  • The tops and bottoms of the conveyor columns are isolated, and the conveyors carry the ingredient into these isolated areas, limiting the times when the player is able to move the ingredient.
  • There is an almost-dead zone present (bottom of column 2). If the ingredient falls here, only one match pattern exists to move it out, and this is almost impossible to set up with the conveyors and cascades.


Two Stars
Score 56,000 120,000 155,000
Difficulty Undetermined Undetermined Undetermined


  • Focus entirely on moving the ingredient to the exit column. Initially, you'll make one or two initial moves against the icing, whilst waiting for a useful match to move the cherry, but beyond that, the conveyors and cascades will do in the icing and jelly entirely, without player effort.
  • Take care not to let the ingredient fall to the bottom of column two.
  • In general, pay attention to the placement and movement of candies on the conveyor belts to avoid setbacks in ingredient positioning.
  • When the ingredient is on a conveyor with downward movement, and about to enter the isolated area, if it cannot be moved out of the column, then try to advance its movement downwards, to speed up its teleporting back to the top where it will fall to a movable spot again.
  • Similarly, when the ingredient is on an upward-moving conveyor, if it cannot be moved right, make matches below it to keep it from going out of range and re-emerging from the bottom.
  • On the last conveyor, pick a colour from the exit column, and line up two candies of that colour above the ingredient, or place one above and one below. Make matches on the adjacent columns to avoid these candies being removed with conveyor movement. Either of these patterns will give you an exit match. (It is easier to do this here than on the central conveyors, because the exit column cannot be matched to the right.)


Elements Info

Element Spawn Notes
Elements Notes
Liquorice Swirl new
  • Spawn 1 every 2 moves.
  • If there are fewer than 2 liquorice swirls on screen, then the board spawns up to 2 when possible.



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