This level is rated variable, meaning that the outcomes are completely based on luck. The difficulty varies enormously and can range from very easy to nearly impossible, depending on what outcomes occur. This is usually caused by a level that is designed as such to make the outcome completely based on the initial board. Please remove this template when the level is redesigned.
This was the first level with only one colour spawning.
Sadly, this made this level more or less impossible because candies would endlessly spawn after the orders are fulfilled without even reaching Sugar Crush. The only way to win was if enough licorice swirls spawn in such a pattern that the cascades stop before Sugar Crush starts (something that couldn't be achieved without extremely good luck). Because of this, the level was changed to have 2 colours spawning and less orders.
This is now the second 2.3 coloured level, with the first one being level 3101.
This used to be the only level without green candies (in the entire game's history) before it was fixed. Now, all colours are missing in at least one level (yellow in all regular 5 coloured levels, red in all regular 4 coloured levels, purple in all regular three-coloured levels, orange in two coloured levels, green in the past version of this level and blue in old mobile level 289.)
This is the first episode finale to have two colors, and used to be one colour.
This level spawns sugar drops, when that feature is active.