Due to the two additional colours than its Reality counterpart, a very high number of ingredient which have to be collected, the presence of chocolate fountains, three-layered frosting and a cake bomb, which can unbalance the moon scale and cause the fall of Odus, this is an extremely hard level to pass.
Because of the presence of two additional colours in this level, as compared to its counterpart in Reality, it is much more difficult to clear the cake bomb and to create special candies. Also, shuffles are common because of two (one in older versions) extra colours and a limited amount of space.
There are three periods of moon struck and each of them lasts five turns. However, if you fail to destroy the cake early enough, much of the benefit of these will most likely be wasted.
As soon as the three-layered icing has been cleared, the chocolate fountains get to work and may block the exits again. Also, the ingredients tend to clog the board, which can hinder the creation of special candies and restrict possible moves.
The ingredients are worth 180,000 points,[1] which is equal to the one-star target score.
Stars[]
Stars
Score
180,000
260,000
300,000
Moon Scale[]
Moon Scale
Normal Scale
Odus worries
Odus panics
Odus falls (game over)
Candies
0
5
9
11
Moon Struck[]
1st Start: moves left.
1st End: moves left.
2nd Start: moves left.
2nd End: moves left.
3rd Start: moves left.
3rd End: moves left.
Moon Struck
Normal moves
Moon Struck moves
10 moves
5 moves
Strategy[]
Phase One: The Cake Bomb[]
Get rid of the cake bomb as soon as possible. It can be hard due to the confined space and five colours.
Try to combine the candies under the marmalade.
As a mobile player, reload to get a good starting hand, you'll have 2 slices of the cake bomb left
Find many ways to get rid of the icing. Even a colour bomb + striped candy will do.
Phase Three: The Rest[]
Use your ingredient drop strategies to get the ingredients down.
Earning More Stars[]
Difficulty[]
Even though the presence of five colours should make it easy to create special candies, the Reality counterpart to this level has three colours (four for older version) for all the moves available. Hence, it is harder to create special candies in this level, as compared to its Reality counterpart.
The ingredients are worth 180,000 points. Hence, an additional 80,000 points for two stars and an additional 120,000 points for three stars have to be earned through matching of candies.
Even though the two and three-star score requirements are the same as its Reality counterpart, the two extra colours make them hard to reach.
The player is required to earn an additional 1,780 points per move[2] for two stars and an additional 2,680 points per move[3] for three stars. Even though this is lower than its Reality counterpart at 2,000 and 3,000 points for two and three stars respectively, the two extra colours make it harder to create special candies or drop the ingredients quickly even with 25 more moves compared to its Reality counterpart.
Two extra colours increase the difficulty of clearing the cake bomb, causing more moves to be spent to clear it.
Even after the cake bomb is cleared, the remaining two-layered icing is hard to clear.
The chocolate fountains compound the problem of dropping the ingredients.
Moon struck removes candies matching the colour on the left side of the moon scale, lasts for five moves and occurs thrice. This makes it much easier to create special candies. However, considering that its Reality counterpart has three colours for 20 moves, the moon struck duration is much too low to boost the score as only 37.50%[4] of the Reality counterpart has four colours in the counterpart in Dreamworld. Moreover, the first moon struck may likely be wasted due to the increased difficulty of clearing the cake bomb.
Overall, the moon strucks may not be enough due to their short duration of five moves per moon struck.
Even after each moon struck ends, it is not much harder to create special candies. However, the two extra colours, three-layered icing and chocolate fountains negate this advantage.
Trivia[]
This level has more moves than its counterpart in Reality.
This is one of the level to have +2 colours compare to its counterpart
Notes[]
Elements Info
Element Spawn Notes
Elements
Notes
Ingredient spawn density: 10 moves
If there are fewer than 6 ingredients on the screen, then the board spawns up to 6 ingredients when possible.
Miscellaneous Info
↑18 ingredients × 10,000 points per ingredient = 180,000 points
↑80,000 points / 45 moves = 1,777.78 points per move
↑120,000 points / 45 moves = 2,666.67 points per move