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 Level 425 
Level 425 V9 HTML5
Episode
Soda-Swamp
Level type Objective new
Orders Redcandy order: 60   Bluecandy order: 60
Moves Moves-32
Target score 1star (trans): 45,000 pts
Blockers Marmalade  Regular meringue  Two-layered Icing  Five-layered Icing  17-move
Other features Wrapped2 (trans)  Lucky Candy Red  Candy bomb cannon  Horizontal striped candy Vertical striped candy cannon
Colours 5
Red Orange Green Blue Purple
Spaces 67
Difficulty Very Easy
Previous Next
Jelly new Jelly new
424 426

Level 425 is the fifteenth and last level in Soda Swamp and the 94th candy order level. To pass this level, you must collect 60 red candies and 60 blue candies in 32 moves or fewer. When you complete the level, Sugar Crush is activated and will score you additional points.

DifficultyEdit

  • With the right tactics, it can be made easier. 120 candies may seem a lot, and many players are intimidated by this number, but with all the combinations they get taken care of by themselves. 
  • The 15-move bombs are extremely difficult to reach, especially the initial ones. Fortunately, with the low order count, you can finish this level without worrying for the bombs.
  • The lucky candies may not be useful because they spawn regular candies. However, they do prevent the release of candy bombs.

Edit

Stars
One-Star
Two Stars
All-Stars
All-Sugar-Stars
Score 45,000 235,000 255,000 510,000
Difficulty None Very Easy Very Easy Very Easy

StrategiesEdit

  • Use the lucky candies when you have a low amount of blue candies left. It may turn into them instead of striped or wrapped candies.

Earning More StarsEdit

DifficultyEdit

  • The presence of five colours will cause fewer moves to be spent to create special candies.
  • The order is worth 45,000 points . Hence, an additional 190,000 points for two stars and an additional 210,000 points for three stars have to be earned through matching of candies.
  • The wrapped candy + striped candy combination generate a huge amount of points. It is worth even more if candy bombs are also destroyed.
  • The candies do not fill the entire board at the start of the game. This can result in the creation of special candies if the player is lucky. All of these can result in a point boost.
  • 50 moves are more than sufficient to create at least a colour bomb especially when the board is wide and only has five colours.
  • The need to destroy candy bombs will drastically increase the score as each candy bomb destroyed is worth 3,000 points. The score is drastically increased if a colour bomb destroys them and is essential if the player wants to survive the level.
  • The candy bombs spawn indefinitely, giving players many opportunities to create colour bomb + candy bomb combinations. This can be negated if the lucky candies are being cleared later.

TriviaEdit

  • This is one of the few levels in which the player has to collect a huge amount of candies.
  • Its Dreamworld counterpart requires striped candy + striped candy combinations.
  • It used to be the hardest level in the game.
  • This level began the hatred of toffee tornadoes and caused the game iOS rating from 5 stars to 4.5. Fortunately, the toffee tornado underwent several nerfs before finally disappearing for good!
  • This level has an icon bug that shows the fifth version of this level.
  • One of the most versions in the game, tied with Level 103.

NotesEdit

Elements Info

Element Spawn Notes
Elements Notes
Candy Bomb Green
  • Spawn 1 every 2 moves.
Striped blue h
Striped blue v
  • Spawn 1 every 2 moves.


WalkthroughsEdit

GalleryEdit

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