Candy Crush Saga Wiki
Candy Crush Saga Wiki
Ⓒ Level 4433 
Level 4433 V3 HTML5.png
Level type Objective new.png
Orders One-layered Toffee Swirl.png: 10   Bomborder new.png: 15   Liquorice Swirl order.png: 10
Moves Moves-25.png
Target score 1star (trans).png: 5,000 pts
Blockers Wall space.png  Three-layered Candy Cane Curls.png
MagicMixernew1.gif (20-move Bomb)
Other features Liquorice swirl cannon new.png  Toffee swirl cannon.png  Vertical striped candy cannon new.png  Teleporter3.png  Conveyor (trans).png
Conveyor portal green.png
Colours 4
Orange.png Green.png Blue.png Purple.png
Spaces 72
Difficulty Somewhat Hard
Previous Next
Mixed new.png Ingredient drop new.png
4432 4434

Level 4433 is the third level in Dreamy Dale and the 1125th candy order level. To pass this level, you must collect 10 toffee swirls, 15 candy bombs and 10 liquorice swirls in 25 moves or fewer. When you complete the level, Sugar Crush is activated and will score you additional points.


  • The orders are worth 9,500 points,[1] which is more than the one-star target score.


Two Stars.png
Score 5,000 290,000 317,000 634,000


  • Level 4433 is designated as a Nightmarishly Hard Level, and the level truly is a nightmare. At the time of its release, the player got 28 moves to destroy 25 bombs, 10 toffee swirls, and 15 liquorice swirls, even though when the level starts there are none of these on the board. That's not enough moves to collect the orders because magic mixers make the bombs, but also cover the openings that will release the licorice swirls and toffee swirls. This means you have to keep the magic mixers active until at least 30 bombs have been generated, and then you can destroy them and start collecting the toffee swirls and licorice swirls.
  • Since each magic mixer generates 3 bombs every 3 moves, you you have to hold off destroying the magic mixers for at least 15 moves. Unlike other levels, the magic mixers seem all too easily destroyed on this level because striped candies aimed at the upper magic mixer enter the board right below it.
  • After you do destroy the magic mixers, if you'e not careful, toffee swirls that take multiple hits to destroy can clog the board under the opening at the top and liquorice swirls won't even have room to enter the board. This all implies that you should destroy the upper magic mixer somewhat early, and let the lower one make bombs while you also collect licorice swirls.
  • There's more bad news though. Liquorice swirls can stop forming completely for a few moves when you only have a few left, and then you can run out of moves without any liquorice swirls on the board to collect. This can happen if you try to use a large store of lollipop hammers to knock them out, and you have to wait several moves for them to start appearing again.
  • So whether you buy them or win them, you're going to need enough gold bars to get the moves you need to finish this level. The level was clearly designed to force the player to add moves. It seems to be the first "no pay, no pass" level.
  • Note: The level was so difficult at time of release that it was very lightly nerfed after the first week so that both magic mixers do not need to be destroyed for both liquorice swirls and toffee swirls to appear. This made the level slightly easier, although still a nightmare, because both liquorice swirls, and toffee swirls can now be collected without needing to collect all 30 bombs first. The level will likely undergo more nerfing in the future and the current description may differ from what you encounter in the game.


  • This level spawned sugar drops before this element was removed.


Elements Info

Element Spawn Notes
Elements Notes
Liquorice Swirl new.png
  • If there are fewer than 11 liquorice swirls on screen, then the board spawns up to 11 when possible.
Striped blue v.png
  • Spawn 1 every 2 moves.
Three-layered Toffee Swirl.png
  • Toffee swirl cannons spawn three-layered toffee swirls.
  • If there are fewer than 11 toffee swirls on screen, then the board spawns up to 11 three-layered toffee swirls when possible.
Magic Mixer Notes
Elements Spawn Interval Spawn Amount
20-move Bomb
3 moves

Miscellaneous Info

  1. (20 blockers × 100 points per blocker) + (15 candy bombs × 500 points per candy bomb) = 9,500 points