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 Level 578 
Level 578 V4 HTML5
Episode
Gummy-Gardens
Level type Jelly new
Jelly squares Single-Jelly: 15
Moves Moves-35
Target score 1star (trans): 50,000 pts
Blockers Locked Candies  Three-layered Icing  Chocolate Fountain  14-move
Other features Liquorice swirl cannon  Licorice & Candy Bomb Dispenser  Conveyor (trans)  Conveyor portal green
Colours 5
Red Orange Green Blue Purple
Spaces 65
Difficulty Somewhat Easy
Previous Next
Jelly new Ingredient drop new
577 579

Level 578 is the third level in Gummy Gardens and the 256th jelly level. To pass this level, you must clear 15 single jelly squares in 35 moves or fewer. When you complete the level, Sugar Crush is activated and will score you additional points.

DifficultyEdit

  • The jellies are hard to reach. The ones in the bottom row will be quickly covered in chocolate. The ones in the second row from the bottom are protected by three layered icing. The two on the sides are at the bottom of two small columns.
  • The awkward shape of the board makes it difficult to create special candies, the presence of five colours makes it harder.
  • The candy bombs dropping from the centre dispenser distract you from the job of clearing jellies.
  • There is a very high chance that the booster could be in the row where the chocolate generator covers, making everything except the colour bomb completely useless (this point is only applicable on the web version. On mobile versions, you can exit the level without making a move, and you will still have the booster. Also you will not lose a life).

StarsEdit

Stars
One-Star
Two Stars
All-Stars
All-Sugar-Stars
Score 50,000 150,000 200,000 400,000
Difficulty Very Easy Easy Easy Easy

StrategyEdit

  • Create special candies and try to position them in a useful location.
  • Do not waste too much time on the candy bombs. Break the icing and clear the jelly with special candies. When the bombs are about to explode, then try to clear them out the way. Do not wait for too many moves, or they will explode.

Earning More StarsEdit

DifficultyEdit

  • The presence of six colours makes it hard to create special candies. However, it is less critical due to the need the relatively isolated jellies and the candy bombs.
  • The jellies are worth 28,000 points. Hence, additional 122,000 points for two stars additional 172,000 points for three stars have to be earned through matching of candies.
  • The jellies are isolated at the bottom of the board, making it even harder to sustain huge point cascades.
  • The three layer icing cause moves to be spent to clear them. The chocolate spawner increases the difficulty of clearing jellies and creation of special candies by decreasing available board space or by covering the jellies with chocolate.
  • The liquorice swirls being dispensed increase the difficulty of creating special candies by decreasing available board space.
  • The conveyor belt may help or hinder the creation of special candies. Moreover, the spaces outside the conveyor are restricted and make it hard to create special candies.
  • The candy bomb dispensers endlessly dispense candy bombs, making it easier to earn more points.

StrategyEdit

  • Clear many candy bombs by making matches at the areas around the conveyor belt to force the candy bomb dispenser to dispense candy bombs. Alternatively, create colour bomb + candy bomb combinations. The latter method is difficult due to the board having six candy colours and very little board space.

TriviaEdit

NotesEdit

Elements Info

Element Spawn Notes
Elements Notes
Liquorice Swirl new
  • Spawn 1 every 6 moves.
  • If there are fewer than 3 liquorice swirls on screen, then the board spawns up to 3 when possible.
Candy Bomb Green
  • Spawn 1 every 5 moves.
  • If there are fewer than 3 candy bombs on screen, then the board spawns up to 3 when possible.


WalkthroughsEdit

Candy Crush Saga Level 578 (Jelly level) - 3 Stars Walkthrough, No Boosters

Candy Crush Saga Level 578 (Jelly level) - 3 Stars Walkthrough, No Boosters

GalleryEdit

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