A recent change was made to this level to make it easier, causing the information to undergo a major change. A new difficulty is yet to be or has just been decided.
Level 587 is the twelfth level in Gummy Gardens and the 115th mixed mode level (81st jelly-order). To pass this level, you must collect 1 hazelnut and 1 cherry in 25 moves or fewer.
When you complete the level, Sugar Crush is activated and will score you additional points.
This level has gained fame for being one of the five levels in the game to have only three candy colours.
The only minor difficulty of this level is that if the player can miss the chance to drop ingredient prematurely, he/she must waste some moves.
However, you do have 25 moves so you have enough moves to bring down 2 ingredients. Furthermore, three colours make it very easy to make special candies, even in a constricted board!
Stars
Stars
Score
20,000
175,000
215,000
430,000
Strategy
Create as many special candies as possible and bring down the ingredients.
If the second ingredient does not appear after the first one exits, make a match as far to the right as possible to get the ingredient closer to the exit.
Trivia
Even though only three colours might sound like chaos, there are almost no cascades in the level due to shape of the board. There is limited space in each board, with the highest being only two candies vertically.
This is the three-coloured level to have to have the most moves.
Due to narrow space, this is one of the very few levels where it is almost impossible to create wrapped candies, along with level 587 in Dreamworld.
This and level 2115 are the only three-coloured ingredients level in the game.
There was a gap of 556 (345 after level 376 became three-coloured) levels between the first two three-coloured levels in the game, which used to be the longest gap between three-colored levels until the gap of this type between levels 1108 and 2003 had reached a longer length (895).
Notes
Elements Info
Element Spawn Notes
Elements
Notes
Ingredient spawn density: 50 moves
If there are fewer than 1 ingredients on the screen, then the board spawns up to 1 ingredient when possible.