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Current version Dreamworld Past versions
 Level 65 
Level 65.png
Episode
Minty-Meadow.png
Level type Objective new.png
Orders Icing order new.png: 77
Moves Moves-17.png
Target score 1star (trans).png: 8,300 pts
Blockers Marmalade.png  One-layered Icing new.png  Two-layered Icing new.png
Other features Striped red v.png  CoconutWheel.png  Vertical striped candy cannon new.png
Colours 4 to 5
Orange.png (Yellow.png) Green.png Blue.png Purple.png
Spaces 67
Difficulty Very Easy
Previous Next
Ingredient drop new.png Jelly new.png
64 66

Level 65 is the fifteenth and last level in Minty Meadow and the 22nd candy order level. To pass this level, you must collect 77 frosting layers in 17 moves or fewer. When you complete the level, Sugar Crush is activated and will score you additional points.

Difficulty[]

  • Once all three coconut wheels are used, the only thing you have to face are the frostings in the left and right sides.
  • Even four colours make it easier to create special candies.
  • The orders are worth 7,700 points.[1] Hence, an additional 600 points is required to earn one star.

Stars[]

Stars
One-Star.png
Two Stars.png
All-Stars.png
All-Sugar-Stars.png
Score 8,300 25,000 40,000 80,000

Strategy[]

Trivia[]

  • Originally, this was the last level of Candy Crush Saga upon official release.
    • It was an excruciatingly difficult and the known bad-boy level. This level, at one time, was probably more notorious than level 147 ever was.
    • Many people truly deemed the level impossible and gave up here. When people spoke of hard levels, they only spoke of this level.
    • This level is showcased in slot 12 of GameSpot's list of "The 12 Most Frustrating Video Game Challenges Ever" due to the pre-nerf. The site's consensus reads, "Candy is supposed to be fun. Candy is supposed to be a treat. But Level 65 of Candy Crush Saga is routinely described by players as quite the opposite to that".
    • However, this level has gone through several nerfs, and although it has retained some of its former difficulty in removing some of the corner or top jellies, it is no harder than a slightly-on-the-hard-side level, and no longer stands out like it used to. This level, however, may still take a few tries, but it has been diluted to a hundredth of its original difficulty.
    • Further alterations have been made to the board structure on the HTML5 version after the Flash version stopped having new episodes, by adding/removing holes and unofficially introducing blocker combinations. They were all of a similar difficulty to the last Flash version.
    • Finally, this level was completely redesigned after a mass redesign affecting the first 200 levels. It has became a tutorial-like order level demonstrating the Coconut Wheel.
  • This level, in its historic original form, was continually referenced during the lifetime of Candy Crush Saga.
    • A limited-edition T-shirt was sold acknowledging the major nerf of Level 65, on November 23. This is the only nerf that has garnered such attention to warrant official merchandise for that level.
    • The original board shape re-appears exactly or approximately in level 165 and level 270 of Candy Crush Soda, and on levels 320, 430, and 3533 in this game.
    • "54 million of you beat the beast that is level 65" - this information was showed in an announced video on Facebook on Sunday, 22 March 2020.
    • Nowadays, this level is easy enough that you would never have known that it used to be insanely hard.
  • This was the second level which the level number is referenced within the level itself using elements, as there are 65 spaces and jellies. The previous one was level 50 (50 moves). Later, level 20 belonged to this criteria with 20 moves, after the phase-out of timed levels.

After the mass redesign[]

  • This is the first level with coconut wheels, and so far the only two-digit level with them.
  • This is also the first level with 17 moves.

Notes[]

Elements Info

Element Spawn Notes
Elements Notes
Striped blue v.png
  • Spawn 1 every 3 moves.

Miscellaneous Info

  1. 77 blockers × 100 points per blocker = 7,700 points

Walkthroughs[]

Gallery[]

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