Current version Past versions
Ⓒ Level 666 
Level 666 V3 HTML5.png
Episode
Crunchy-Courtyard.png
Level type Objective new.png
Orders Bluecandy order.png: 666
Moves Moves-66.png
Target score 1star (trans).png: 100,000 pts
Blockers Liquorice Lock new.png  Five-layered Toffee Swirl.png  Chocolate Spawner (new).gif  Chocolate new.png  12-move Bomb
Other features Candy bomb cannon new.png
Colours 4
Orange.png Green.png Blue.png Purple.png
Spaces 64
Difficulty Very Easy
Previous Next
Jelly new.png Jelly new.png
665 667

Level 666 is the first level in Crunchy Courtyard and the 168th candy order level. To pass this level, you must collect 666 blue candies in 66 moves or fewer. When you complete the level, Sugar Crush is activated and will score you additional points.

Difficulty[edit | edit source]

  • 666 blue candies may seem like a lot, but with 66 moves and four colours, it is easy to collect.
    • It also means that you are required to collect an average of 10 to 11 blue candies per move.
  • The candy bombs should not be a problem with four colours on the board, even if more spawn. One more candy bomb will spawn from the dispenser at every 6 moves.
  • The orders are worth 66,600 points.[1] Hence, an additional 33,400 points is required to earn one star.

Stars[edit | edit source]

Stars
One-Star.png
Two Stars.png
All-Stars.png
All-Sugar-Stars.png
Score 100,000 500,000 1,000,000 2,000,000

Strategy[edit | edit source]

  • The locked candy bombs can be problematic if not removed quickly. New bombs are no threat, however, as they easily get caught in cascades.
  • Use special candy combinations, as usual, to collect a large number of candies in every move. Wrapped candy + colour bomb combination is the best because it reduces the number of colours on the board twice, allowing many special candies to form. After the release of Taffy Treetops, the effect of the colour bomb + wrapped combination has changed, but it is still recommended to combine a colour bomb with a blue wrapped candy since twice the number of blue candies on the board count towards the order.
  • Destroy as many candies as you can. Striped + wrapped combos really help with that.

Earning More Stars[edit | edit source]

Difficulty[edit | edit source]

  • The presence of four colours makes it easy to create special candies.
  • The order is worth 66,600 points. Hence, an additional 433,400 points for two stars and an additional 933,400 points for three stars and an additional 1,933,400 points for sugar stars have to be earned through matching of the candies.
  • The blockers are easy to clear with four candy colours.
  • 66 moves and four colours make it very easy to create a colour bomb + candy bomb combinations.
  • More candy bombs are dispensed, giving players many opportunities to create colour bomb + candy bomb combinations.
  • The chocolate fountains and chocolate are not a threat in earning two and three stars.

Exception[edit | edit source]

  • Despite the above ratings, there is a method of earning less than three stars. It is to not create any colour bomb + candy bomb combinations. This is possible if cascades clear all the candy bombs.

Trivia[edit | edit source]

  • This is the first level in the entire game without a Dreamworld counterpart.
    • It is also one of the few levels in which its level number is (implicitly) referenced by an episode or world, namely Dozy Dawn.
    • It is also the only level which is referenced again much later since its release. This is Dozy Dawn, of World Eight. This is because King decided to end Dreamworld at 665 due to its reputation as having many hard levels and the moon scale; 666 will never be expected to have a Dreamworld counterpart.
  • This is the fifth episode opener which has four colours. The first is level 336, the second is level 591, the third is level 606 and the fourth is level 636.
  • Almost everything in this level has to do with the digit six. This is one of the few levels, along with level 65 to have a level number referenced within the level itself.
    • The level seems to have a shape of a Devil's face.
      • 666 is also said to be a "devilish" number. (Specifically, it is the "Number of the Beast" which is mentioned in the Book of Revelation, Chapter 13 of the New Testament.) [1]
    • This is the second level where the level number is referenced within the level itself, as 666 blue candies are needed.
    • This level has 66 moves, beating pre-nerfed level 500 and pre-buffed level 721 with 65 moves. It is still behind by the beta version of level 15 with 90 moves and by pre-buffed level 696 and pre-buffed level 700 with 75 moves. It is also the only level to have 66 moves.
    • This is the four-coloured level with the highest number of moves.
  • Before the release of this level, many people thought this level would be almost impossible. Instead, it turned out to be easy.
  • This is one of the few levels in which the player has to collect a huge amount of candies.
  • This level has an icon bug that shows the first version of this level.
  • This level spawned sugar drops before this element was removed.
    • This is also the level considered to be the easiest to collect sugar drops.
  • This level has the highest move count in the game since January 2021.

Notes[edit | edit source]

Elements Info

Element Spawn Notes
Elements Notes
12-move.png
  • Candy bomb cannons spawn 12-move candy bombs.
  • Spawn one 12-move candy bomb every 6 moves.

Miscellaneous Info

  1. 666 regular candies × 100 points per regular candy = 66,600 points

Walkthroughs[edit | edit source]

Candy_Crush_Saga_Level_666_(Candy_Order_level)_-_3_Stars_Walkthrough,_No_Boosters

Candy Crush Saga Level 666 (Candy Order level) - 3 Stars Walkthrough, No Boosters

Gallery[edit | edit source]

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