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{{Leveltabs}}
 
 
{{Infobox level
 
{{Infobox level
| image = Level 666 Reality V2.png
+
| image = Level 666 V3 HTML5.png
| epimage = Crunchy-Courtyard.png
+
| orders = {{Order|blue|666}}
| episode = Crunchy Courtyard
+
| moves = 66
 
| target = 100,000
| blockers = {{Blocker|Liquorice Locks|Five-layered Icing|Candy Bomb 12|Chocolate|Chocolate Spawner}}
+
| blockers = {{Blocker|Liquorice Lock|Five-layered Waffle|Chocolate Spawner|Chocolate|Candy Bomb 12}}
| other = {{Other|Sugardrop|CannonB}}
 
| candies = {{Candy|4}}
+
| other = {{Other|Sugar Drop|CannonB}}
| spaces = 64
+
| candies = 4
| moves = {{Moves|66}}
+
| spaces = 64
| target = {{Score|100,000}}
 
| type = Order
 
| orders = {{Order|blue|666}}
 
| previous = 665
 
| prevtype = Order
 
| next = 667
 
| nexttype = Jelly
 
 
}}
 
}}
For the mobile players, see this level [[Level 666/Versions|here]].
 
 
{{Level Passage
 
{{Level Passage
| numberinepisode = first
 
| episode = Crunchy Courtyard
 
| numberintype = 144th
 
| type = order
 
 
| requirement = {{OrderRequirement|blue|666}}
 
| requirement = {{OrderRequirement|blue|666}}
| score = 100,000
 
 
| moves = 66
 
| moves = 66
 
}}
 
}}
   
 
==Difficulty==
 
==Difficulty==
*666 blue candies may seem a lot, but with 66 moves and 4 colours, it is easy to collect.
+
*666 blue [[candies]] may seem like a lot, but with 66 moves and four colours, it is easy to collect.
**It also means that you are required to collect an average of 11 blue candies per move.
+
**It also means that you are required to collect an average of 10 to 11 blue candies per move.
*The [[Candy Bomb|candy bombs]] should not be a problem with 4 colours on the board, even if more spawn. One more candy bomb will spawn from the dispenser at every 6 moves.
+
*The [[Candy Bomb|candy bombs]] should not be a problem with four colours on the board, even if more spawn. One more candy bomb will spawn from the dispenser at every 6 moves.
*The orders are worth 66,600 points. {{1|1}} Hence, an additional 33,400 points is required to earn one star.
 
 
{{Clear}}
 
{{Clear}}
   
Line 40: Line 25:
 
==Strategy==
 
==Strategy==
 
*The locked candy bombs can be problematic if not removed quickly. New bombs are no threat however, as they easily get caught in cascades.
 
*The locked candy bombs can be problematic if not removed quickly. New bombs are no threat however, as they easily get caught in cascades.
*Use special candy combinations as usual, to collect a large amount of candies in every move. Wrapped candy + colour bomb combination is the best because it reduces the number of colours on the board twice, allowing many special candies to form.
+
*Use special candy combinations as usual, to collect a large amount of candies in every move. Wrapped candy + colour bomb combination is the best because it reduces the number of colours on the board twice, allowing many special candies to form. After the release of [[Taffy Treetops]], the effect of the colour bomb + wrapped combination has changed, but it is still recommended to combine a colour bomb with a blue wrapped candy because twice the number of blue candies on the board count towards the order.
  +
*Destroy as many candies as you can. Striped+Wrapped combos really help with that.
   
 
==Earning More Stars==
 
==Earning More Stars==
 
===Difficulty===
 
===Difficulty===
 
*The presence of four colours makes it easy to create special candies.
 
*The presence of four colours makes it easy to create special candies.
*The order is worth 66,600 points. Hence, an additional 433,400 points for two stars and an additional 933,400 points for three stars have to be earned through matching of candies.
+
*The order is worth 66,600 points. Hence, an additional 433,400 points for two stars and an additional 933,400 points for three stars and an additional 1,933,400 points for sugar stars have to be earned through matching of the candies.
 
*The blockers are easy to clear with four candy colours.
 
*The blockers are easy to clear with four candy colours.
*66 moves and four candy colours makes it very easy to create colour bomb + candy bomb combinations.
+
*66 moves and four colours makes it very easy to create colour bomb + candy bomb combinations.
 
*More candy bombs are dispensed, giving players many opportunities to create colour bomb + candy bomb combinations.
 
*More candy bombs are dispensed, giving players many opportunities to create colour bomb + candy bomb combinations.
*On Facebook, ''unlocking'' a bomb with a colour bomb scores massive points as in actually removing a bomb. This is not the case in mobile with two colour bombs being required to be used on the colour of the candy bomb as one is required to unlock the candy bomb and the other to destroy the candy bomb. However, this point is less critical due to the mechanics on mobile being the same as the one in Facebook which allows huge point cascades to be sustained.
 
 
*The chocolate spawners and chocolate are not a threat in earning two and three stars.
 
*The chocolate spawners and chocolate are not a threat in earning two and three stars.
 
===Exception===
 
===Exception===
*Despite the above ratings, there is a method of earning less than three stars. It is to not create an colour bomb + candy bomb combinations. This is possible if cascades clear all the candy bombs.
+
*Despite the above ratings, there is a method of earning less than three stars. It is to not create any colour bomb + candy bomb combinations. This is possible if cascades clear all the candy bombs.
   
 
==Trivia==
 
==Trivia==
 
*'''This is the first level in the entire game without a Dreamworld counterpart.'''
 
**It is also one of the few levels in which its level number is (implicitly) referenced by an episode or world, namely [[Dozy Dawn]].
 
**It is also the only level which is referenced again much later since its release. This is Dozy Dawn, of [[World Eight (Dreamworld)|World Eight]]. This is because King decided to end Dreamworld at {{Pd|665}} due to its reputation as having many hard levels and the moon scale; 666 will never be expected to have a Dreamworld counterpart.
 
*This is the fifth episode opener which has four colours. The first is [[level 336]], the second is [[level 591]], the third is [[level 606]] and the fourth is [[level 636]].
 
*This is the fifth episode opener which has four colours. The first is [[level 336]], the second is [[level 591]], the third is [[level 606]] and the fourth is [[level 636]].
 
*Almost everything in this level has to do with the digit six. This is one of the few levels, along with [[level 65]] to have a level number referenced within the level itself.
 
*Almost everything in this level has to do with the digit six. This is one of the few levels, along with [[level 65]] to have a level number referenced within the level itself.
 
**The level seems to have a shape of a Devil's face.
 
**The level seems to have a shape of a Devil's face.
  +
***666 is also said to be a "devilish" number. (Specifically, it is the "[[wikipedia:Number of the Beast|Number of the Beast]]" which is mentioned in the Book of Revelation, Chapter 13 of the New Testament.) [https://www.biblegateway.com/passage/?search=Revelation+13%3A18&version=NIV]
***666 is also said to be a "devilish" number.
 
 
**This is the second level where the level number is referenced within the level itself, as 666 blue candies are needed. 
 
**This is the second level where the level number is referenced within the level itself, as 666 blue candies are needed. 
**This level has 66 moves, beating [[Level 500/Versions|level 500 pre-nerf]] with 65 moves. It is still behind by [[Level 15/Versions|level 15 beta]] with 90 moves and by [[level 696]] with 75 moves.
+
**This level has 66 moves, beating [[Level 500/Versions|level 500 pre-nerf]] with 65 moves. It is still behind by [[Level 15/Versions|level 15 beta]] with 90 moves and by [[level 696]] with 75 moves. It is also the only level to have 66 moves.
**This is the 4-colour level with the highest number of moves.
+
**This is the four-coloured level with the highest number of moves.
*Before the release of this level, many people thought this level will be almost impossible. Instead, it turned out to be easy.
+
*Before the release of this level, many people thought this level would be almost impossible. Instead, it turned out to be easy.
 
*This is one of the few levels in which the player has to collect a huge amount of candies.
 
*This is one of the few levels in which the player has to collect a huge amount of candies.
  +
{{Icon Bug|first}}
*This is the first level in the entire game without its Dreamworld counterpart.
 
**It is also one of the few levels in which its level number is referenced by an episode or world
 
**It is also the only level which is referenced again much later since its release. This is [[Dozy Dawn]], of [[World Eight (Dreamworld)|World Eight]]. This is because King decided to end Dreamworld at 665; 666 will never be expected to have a Dreamworld counterpart.
 
 
{{Sugar Drops Level}}
 
{{Sugar Drops Level}}
**This is also the level considered to be the easiest to collect Sugar Drops.
+
**This is also the level considered to be the easiest to collect sugar drops.
**This level is one of the best levels to get great amount of sugar drops, as it is easy to get lots of cascades.
 
   
 
==Notes==
 
==Notes==
===Board Info===
+
{{Elements Info
 
| candy bomb spawn = 6
[[File:Level 666 Reality Notes.png|thumb]]
 
{{Notes|Cyan}}
 
===Elements Info===
 
{{Elements Notes
 
| candybomb spawn = 6
 
 
}}
 
}}
===Miscellaneous Info===
 
#666 regular candies x 100 points per regular candy = 66,600 points
 
   
 
==Walkthroughs==
 
==Walkthroughs==
[[File:Candy crush Saga Level 666 NEW No Boosters|thumb|left|300px]]
+
[[File:Candy Crush Saga Level 666 (Candy Order level) - 3 Stars Walkthrough, No Boosters|thumb|left|300px]]
[[File:Candy Crush Saga Level 666 ★★★ No Boosters - 1,049,620 pts|thumb|right|330x330px]]
 
 
{{Clear}}
 
{{Clear}}
   
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
Level 666 Reality icon.png|Level icon
+
Level 666 Reality icon.png|Level icon (bugged)
 
</gallery>
 
</gallery>
 
{{Levels}}
 
{{Levels}}
  +
{{LevelsHTML5}}
[[Category:Candy order levels]]
 
[[Category:Crunchy Courtyard levels]]
 
 
[[Category:Episode openers]]
 
[[Category:Episode openers]]
[[Category:Levels with 66 moves]]
+
[[Category:World openers (HTML5)]]
[[Category:Levels with 64-80 spaces]]
 
[[Category:4-colour levels]]
 
[[Category:Levels with candy cannons]]
 
[[Category:Levels with candy bombs]]
 
[[Category:Levels with 5-layer icing]]
 
[[Category:Levels with liquorice locks]]
 
[[Category:Levels with chocolate]]
 
[[Category:Levels with chocolate spawners]]
 
[[Category:Millions of points earned]]
 
[[Category:Levels with target scores of at least a million points]]
 
[[Category:Buffed levels]]
 
[[Category:Easy levels]]
 
[[Category:Very easy levels to earn two stars]]
 
[[Category:Very easy levels to earn three stars]]
 
[[Category:Major Milestones]]
 

Revision as of 05:49, 5 July 2020

Ⓒ Level 666 
Episode
Crunchy-Courtyard
Level type Objective new
Orders Bluecandy order: 666
Moves Moves-66
Target score 1star (trans): 100,000 pts
Blockers Liquorice Lock new  Five-layered Waffle  Chocolate Spawner (new)  Chocolate new  12-move Bomb
Other features Sugardrop-trans  Candy bomb cannon new
Colours 4
Orange Green Blue Purple
Spaces 64
Difficulty Easy
Previous Next
Mixed new Jelly new
665 667

Level 666 is the first level in Crunchy Courtyard and the 179th candy order level. To pass this level, you must collect 666 blue candies in 66 moves or fewer. When you complete the level, Sugar Crush is activated and will score you additional points.

Difficulty

  • 666 blue candies may seem like a lot, but with 66 moves and four colours, it is easy to collect.
    • It also means that you are required to collect an average of 10 to 11 blue candies per move.
  • The candy bombs should not be a problem with four colours on the board, even if more spawn. One more candy bomb will spawn from the dispenser at every 6 moves.

Stars

Stars
One-Star
Two Stars
All-Stars
All-Sugar-Stars
Score 100,000 500,000 1,000,000 2,000,000

Strategy

  • The locked candy bombs can be problematic if not removed quickly. New bombs are no threat however, as they easily get caught in cascades.
  • Use special candy combinations as usual, to collect a large amount of candies in every move. Wrapped candy + colour bomb combination is the best because it reduces the number of colours on the board twice, allowing many special candies to form. After the release of Taffy Treetops, the effect of the colour bomb + wrapped combination has changed, but it is still recommended to combine a colour bomb with a blue wrapped candy because twice the number of blue candies on the board count towards the order.
  • Destroy as many candies as you can. Striped+Wrapped combos really help with that.

Earning More Stars

Difficulty

  • The presence of four colours makes it easy to create special candies.
  • The order is worth 66,600 points. Hence, an additional 433,400 points for two stars and an additional 933,400 points for three stars and an additional 1,933,400 points for sugar stars have to be earned through matching of the candies.
  • The blockers are easy to clear with four candy colours.
  • 66 moves and four colours makes it very easy to create colour bomb + candy bomb combinations.
  • More candy bombs are dispensed, giving players many opportunities to create colour bomb + candy bomb combinations.
  • The chocolate spawners and chocolate are not a threat in earning two and three stars.

Exception

  • Despite the above ratings, there is a method of earning less than three stars. It is to not create any colour bomb + candy bomb combinations. This is possible if cascades clear all the candy bombs.

Trivia

  • This is the first level in the entire game without a Dreamworld counterpart.
    • It is also one of the few levels in which its level number is (implicitly) referenced by an episode or world, namely Dozy Dawn.
    • It is also the only level which is referenced again much later since its release. This is Dozy Dawn, of World Eight. This is because King decided to end Dreamworld at 665 due to its reputation as having many hard levels and the moon scale; 666 will never be expected to have a Dreamworld counterpart.
  • This is the fifth episode opener which has four colours. The first is level 336, the second is level 591, the third is level 606 and the fourth is level 636.
  • Almost everything in this level has to do with the digit six. This is one of the few levels, along with level 65 to have a level number referenced within the level itself.
    • The level seems to have a shape of a Devil's face.
      • 666 is also said to be a "devilish" number. (Specifically, it is the "Number of the Beast" which is mentioned in the Book of Revelation, Chapter 13 of the New Testament.) [1]
    • This is the second level where the level number is referenced within the level itself, as 666 blue candies are needed. 
    • This level has 66 moves, beating level 500 pre-nerf with 65 moves. It is still behind by level 15 beta with 90 moves and by level 696 with 75 moves. It is also the only level to have 66 moves.
    • This is the four-coloured level with the highest number of moves.
  • Before the release of this level, many people thought this level would be almost impossible. Instead, it turned out to be easy.
  • This is one of the few levels in which the player has to collect a huge amount of candies.
  • This level has an icon bug that shows the first version of this level.
  • This level spawned sugar drops before this element was removed.
    • This is also the level considered to be the easiest to collect sugar drops.

Notes

Elements Info

Element Spawn Notes
Elements Notes

Walkthroughs

Candy_Crush_Saga_Level_666_(Candy_Order_level)_-_3_Stars_Walkthrough,_No_Boosters

Candy Crush Saga Level 666 (Candy Order level) - 3 Stars Walkthrough, No Boosters

Gallery