666 blue candies may seem a lot, but with 66 moves and four colours, it is easy to collect.
It also means that you are required to collect an average of 11 blue candies per move.
The candy bombs should not be a problem with 4 colours on the board even if more spawn.
One more candy bomb will spawn from the dispenser at every 6 moves.
The orders are worth 66,600 points. [1] Hence, an additional 33,400 points is required to earn one star.
Stars
Stars
Score
100,000
500,000
1,000,000
2,000,000
Strategy
The locked bombs can be problematic if not removed quickly. New bombs are no threat however, as they easily get caught in cascades.
Use special candy combinations as usual to collect a large amount of candies in every move. Wrapped candy-colour bomb combination is the best because it reduces the number of colours on the board twice, allowing many special candies to form.
Earning More Stars
Difficulty
The presence of four colours makes it easy to create special candies.
The order is worth 66,600 points. Hence, an additional 433,400 points for two stars and an additional 933,400 points for three stars have to be earned through matching of candies.
The blockers are easy to clear with four candy colours.
66 moves and four candy colours makes it very easy to create colour bomb + candy bomb combinations.
More candy bombs are dispensed, giving players many opportunities to create colour bomb + candy bomb combinations.
On Facebook, unlocking a bomb with a colour bomb scores massive points as in actually removing a bomb. This is not the case in mobile with two colour bombs being required to be used on the colour of the candy bomb as one is required to unlock the candy bomb and the other to destroy the candy bomb. However, this point is less critical due to the mechanics on mobile being the same as the one in Facebook which allows huge point cascades to be sustained.
The chocolate spawners and chocolate are not a threat in earning two and three stars.
Notes
Elements Info
Element Spawn Notes
Elements
Notes
666 regular candies x 100 points per regular candy = 66,600 points
Trivia
This level spawned sugar drops before this element was removed.
This level is one of the best levels to get great amount of Sugar Drops, as it is easy to get lots of cascades.
This is the fifth episode opener which has four colours. The first is level 336, the second is level 591, the third is level 606 and the fourth is level 636.
Almost everything in this level has to do with the digit six.
The level seems to have a shape of a Devil's face.
666 is also said to be a "devilish" number.
This is the second level where the level number is referenced within the level itself, as 666 blue candies are needed.
This level has 66 moves, beating level 500 pre-nerf with 65 moves. It is still behind by level 15 beta with 90 moves and by level 696 with 75 moves.
This is the four colour level which has the most number of moves.
Before the release of this level, many people thought this level will be almost impossible. Instead, it turned out to be easy.
This is the second level whose three star target score is 1,000,000 points. The first level with the same score requirement is level 389 and the third level is level 1018.
This is one of the few levels in which the player has to collect a huge amount of candies.
This is the first 4-colour level and in the entire game without its Dreamworld counterpart.