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Ⓒ Level 726 
Level 726 Reality new
Episode
Marshmallow-Mountains
Level type Ingredient drop new
Ingredients Template:Ingredient
Moves Moves-40[[Category:Levels with Moves-40 moves|L00726]]
Target score 1star (trans): 1star (trans): 20,000 pts pts
Blockers 5-Layer MultiLock
Other features   Sugardrop-trans  Ingredient cannon cherry  Sugar key cannon new  Teleporter3
Conveyor (trans)  Conveyor portal green
Colours Unknown
Spaces 63
Difficulty Hard
Previous Next
Objective new Mixed new
725 727

Level 726 is the first level in Marshmallow Mountains and the 162nd ingredients level. To pass this level, you must Template:IngredientRequirement in 40 moves or fewer. When you complete the level, Sugar Crush is activated and will score you additional points.

Difficulty

  • The player needs to switch over the ingredients once each.
  • The player must collect all sugar keys from their dispensers, before the ingredients are brought down to their dropping points, as there are sugar chests above it.
  • With only five colours present, it is easy to create special candies.
  • The ingredients are worth 20,000 points [1], which is equal to the one star target score.

Stars

Stars
One-Star
Two Stars
All-Stars
All-Sugar-Stars
Score 20,000 40,000 60,000 120,000

Strategy

  • Focus on switching the ingredients. The conveyor belt may help your progress.
  • At first, we must work toward two different goals at the same time: we must move both of the two ingredients over at least one space (away from the middle column) and all the way down the board until it sits on one of the short, two-space conveyor belts. Pro-tip:  try very hard to move both ingredients over to the SAME side of the board (e.g. move both to the right—or both to the left) trying very hard not to split them. The reason behind this advice will become clear later.
    • At the same time we're moving ingredients, we must also "pop" four keys via colour matches. These keys will appear on the board randomly, getting rid of them is pretty standard stuff. You don't want the keys landing on the conveyor belt, however—try to pop them before they get that far down! You may notice that there are two disconnected columns to the right and to the left of the main board—and at the bottom of these is a locked striped candy. Popping all four keys will unlock these cases and make the striped candy available to you, so that's our one of our goals.
    • Once an ingredient is on the mini conveyor belt, we need to magically "bounce" it over to the top of the disconnected column. The game doesn't make this obvious, nor does it tell us HOW to bounce the ingredient over. Here's how it works: the "portal" to the disconnected column is on the conveyor belt space closest to the column. Let's say we've moved our ingredient to the right-side conveyor belt... the portal to the right column is the FAR right space on the two space conveyor (in other words, the right-side space, the left won't work). Once your ingredient is in this space, we must then make room for it on the disconnected column. There are two ways to do this: make a colour match within the column itself or use a special candy on the main board to knock one or more candy off the column. Once you do one of these two things, you'll notice your ingredient is sitting in the disconnected column. Note that we have to do this TWO times—once for each ingredient.
    • So now we have both ingredients sitting in an outside column (hopefully both in the same one) and we have unlocked the striped candy at the bottom of the same column. Now we must activate the striped candy and watch our ingredients whoosh away, out of sight, finally ending this bloody level! This can be tricky to do—especially as we're probably very low on moves by now. We can form a Colour Bomb and match it with a main-board candy of the same colour as the striped target. Or we can move a horizontal striped candy (or a striped + wrapped combination) down to the very bottom of the main board and set it off—which will ignite the striped candy. Another, much less likely, possibility is to make matches within the disconnected column until the ingredients can drop out the bottom and away. Nevertheless, this is our last step, thankfully!

Trivia

  • This level has the shortest conveyor belt at only 2 spaces.
  • This level spawned sugar drops before this element was removed. This level will only give sugar drops on web version.

Notes

Board Info

Level 726 Reality Notes

Board Info

File:Level Green Notes.png
  • Tan line(s) show where the candies and sugar keys spawn.
  • Blue line(s) are the hidden teleporter entries.
  • Pink line(s) are the hidden teleporter exits.
  • Red square(s) show where the ingredients' stuck zones are located.
  • Arrows (↑,↓,←,→) indicate the direction which the conveyor belts move towards.
  • The conveyor teleporters having identical letters indicate where the entry and exit is.




Elements Info

Elements Info

Element Spawn Notes
Elements Notes
Hazelnut newCherry new
  • Ingredient spawn density: 15 moves
  • If there are fewer than 1 ingredients on the screen, then the board spawns up to 1 ingredient when possible.

Miscellaneous Info

Template:Ref

Walkthroughs

Candy_Crush_Saga_Level_726

Candy Crush Saga Level 726

Candy_Crush_Saga_level_726_(3_star,_No_boosters)

Candy Crush Saga level 726 (3 star, No boosters)

Gallery

  1. 2 ingredients × 10,000 points per ingredient = 20,000 points
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