Current version Past versions
 Level 880 
Level 880 V3 HTML5.png
Episode
Coco-Crossroads.png
Level type Target score new.png
Moves Moves-21.png
Target score 1star (trans).png: 70,000 pts
Blockers Liquorice Lock new.png  Marmalade.png  Three-layered Icing new.png  18-move Bomb
Other features Colour Bomb new.png  CoconutWheel.png
Colours 5
Red.png Orange.png Green.png Blue.png Purple.png
Spaces 81
Difficulty Easy
Previous Next
Ingredient drop new.png Jelly new.png
879 881

Level 880 is the fifth level in Coco Crossroads and the 23rd moves level. To pass this level, you must score at least 70,000 points in 21 moves. When you complete the level, Sugar Crush is activated and will score you additional points.

Difficulty[edit | edit source]

  • The initial board is quite restricted. However, the presence of five colours makes it easier to create special candies after the board opens up.
  • 16-move candy bombs will spawn and are the best source of points to meet the target score, though they can be a threat as well.
  • The player is required to earn at least 3,340 points per move.[1]

Stars[edit | edit source]

Stars
One-Star.png
Two Stars.png
All-Stars.png
All-Sugar-Stars.png
Score 70,000 80,000 90,000 180,000

Strategy[edit | edit source]

  • The level starts with a restricted space. Hence, free the liquorice locks as early as possible to get some more space on the board.
  • It is important that you free the colour bomb as soon as possible and get rid of the candy bombs if there are any on the board.
  • Try to create as many colour bombs as possible and use them skillfully.
  • Colour bomb + candy bomb combinations are essential. It is even better if more candy bombs of the same colour are cleared by the same colour bomb.

Earning More Stars[edit | edit source]

Difficulty[edit | edit source]

  • The player is required to earn at least 3,820 points per move[2] for two stars and at least 4,300 points per move[3] for three stars.
  • The huge amount of blockers reduce available board space and will cost moves to clear them. However, the open board can help to create special candies and cascades more easily.
  • It is possible to run out of possible switches, which do not involve activating the coconut wheel.
  • Candy bombs spawn from the board after every move. However, the blockers at the start reduce the amount of points earned from the colour bomb + candy bomb combination.

Strategy[edit | edit source]

  • Clear the three layer frosting and liquorice locks as early as possible as it will hopefully trigger a chain reaction and create a lot of cascades generating lot of points.
  • Colour bomb + candy bomb and colour bomb + wrapped candy combinations are a must for sustaining huge cascades and getting huge points. Try to create at least three of them. For the colour bomb + candy bomb combination, it is even better if more candy bombs of the same colour are cleared by the same colour bomb.

Trivia[edit | edit source]

  • The 1, 2, and 3-star target scores were all palindromes (removing the comma separators). This means that they were the same even when read in reverse.
  • This used to be the first timed level with coconut wheels until said level type was removed. It is now the first moves level with coconut wheels and the first non-ingredients level with locked coconut wheels.

Notes[edit | edit source]

Elements Info

Element Spawn Notes
Elements Notes
18-move.png
  • Candy bomb cannons spawn 18-move candy bombs.
  • If there are fewer than 8 candy bombs on screen, then the board spawns up to 8 candy bombs when possible.

Miscellaneous Info

  1. 70,000 points / 21 moves = 3,333.333 points per move
  2. 80,000 points / 21 moves = 3,809.524 points per move
  3. 90,000 points / 21 moves = 4,285.714 points per move

Walkthroughs[edit | edit source]

Gallery[edit | edit source]

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