Start by breaking chocolate from above. Starting from below may cause ingredients to enter stuck zone.
This is partially a waiting game, since the exits for the ingredients are on the belt in the middle. Avoid moving the ingredient off the belt. While the ingredient is in the lower half of the board, try to speed the ingredient's progress on the belt. When the ingredient goes to the section of the belt in the middle of the board, do not match candies in the lower half of the board, or the ingredient will slide down again. When the ingredient gets to the upper half of the belt on the board, speed it toward the exit.
The presence of five colours makes it easy to create special candies.
The ingredients are worth 40,000 points. Hence, an additional 160,000 points for two stars and an additional 360,000 points for three stars have to be earned through matching of candies.
The player is required to earn an additional 4,850 points per move for two stars and an additional 10,910 points per move for three stars. Those amounts are higher than the maximum amount of points a striped candy during sugar crush can provide which in this case is 3,540 points. Both requirements can be met via colour bomb + candy bomb combinations.
The chocolate reduce available board and will spread to further reduce available board space.
The liquorice swirls already present reduce available board space, are hard to clear even with five colours and more will dispense.
With the above two points in consideration, the start board space makes it extremely difficult to create a colour bomb.
It is inevitable that candy bombs will be dispensed during the process of clearing the blockers. Hence, it decreases the difficulty of creating colour bomb + candy bomb combinations especially with an increase of available board space.
The conveyor belt may help or hinder the creation of special candies.
Red line(s) show where the candies and liquorice swirls spawn.
Cyan line(s) show where the candies and candy bombs spawn.
Teal square(s) show where ingredients stay in the same location without spawning in random places.
Arrows (↑,↓,←,→) indicate the direction which the conveyor belts move towards.
The conveyor teleporters having identical letters indicate where the entry and exit is.
The regular teleporters having identical numbers indicate where the entry and exit is.
Red square(s) show where the ingredients' stuck zones are located.
Element Spawn Notes
Ingredient spawn density: 20 moves
If there are fewer than 2 ingredients on the screen, then the board spawns up to 2 ingredients when possible.
If there are fewer than 10 liquorice swirls on screen, then the board spawns up to 10 when possible.
If there are fewer than 10 candy bombs on screen, then the board spawns up to 10 when possible.
↑4 ingredients × 10,000 points per ingredient = 40,000 points
↑160,000 points / 33 moves = 4,4848.48 points per move
↑360,000 points / 33 moves = 10,909.09 points per move
↑3,000 points per striped candy + 540 points if the striped destroys nine candies
↑The amount of points earned by the striped candies during sugar crush may be higher or lower. If the striped candy causes cascades after detonation, the amount of points is increased. If the striped candy destroys a blocker or less than nine candies which is the greatest number of spaces in this board and does not cause cascades, the amount of points earned will be less than 3,540 points. For the former, a minimum of 1,800 points per striped candy for two stars and a minimum of 8,460 points per striped candy for three stars has be earned from cascades.