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There are currently five level types in the game. Each type of level has a unique and different objective. All levels are marked with a colour based on their objectives, but some may appear in other level types as well.

Game types and properties[]

Level Type Description First Level Last Level Appearances
Objective new.png
Candy Order
They are marked pink. To progress, the player has to collect a certain number of certain types of candy, and/or make a certain number of combinations.

When Sugar Crush occurs, any moves remaining will create a striped candy and activate. This may also happen to any leftover special candy.

1 (unofficial)

126 (official)

10069 2395 (19.88%)
Jelly new.png
Jelly
These levels are marked blue.
The only way to pass these is to clear the amount of jelly in a certain number of moves needed to pass. The only jelly types are single jelly and double jelly.

When Sugar Crush occurs, you will get some bonus points, and three Jelly Fish will come out to eat candies at random for every remaining move.

8 (unofficial)

6 (official)

10068 3163 (26.25%)
Ingredient drop new.png
Ingredients
They are marked green. To pass, the player has to get the required number of ingredients in a certain number of moves.

When Sugar Crush occurs, a striped candy for each move leftover will take place and activate. Any special candies left will also be activated.

17 (unofficial)

11 (official)

10065 1913 (15.88%)
Mixed new.png
Mixed Mode
The goal of this level type is combining two other level types' goals. If the level requires crushing jelly and collecting ingredients, the player has to do both of them to complete the level.

When Sugar Crush occurs, any moves remaining will create a striped candy and activate. This may also happen to any leftover special candy.
All mixed levels are either jelly drop down, jelly-order or order drop down (jelly-timed used to exist before timed levels were removed).

350 (unofficial)

1688(official)

10070 4153 (34.46%)
Rainbow Rapids level icon.png
Rainbow Rapids
They are marked cyan. The player needs to collect rainbow candies to complete the levels. To do this, the player must lead the rainbow rapids from the rainbow cannons to the mold, at which point, the mold will fill up to reveal a rainbow candy, which is then automatically collected.

When Sugar Crush occurs, any moves remaining will create a striped candy and activate. This may also happen to any leftover special candy.

7116 10067 381 (3.16%)

Scrapped/Removed[]

Level Type Description
Target score new.png
Moves
Removed. These levels were marked orange.

In these levels, the objective is to reach the amount of given points to progress.
Moves levels are irregularly distributed.
Any leftover special candies will be activated during Sugar Crush.

Timed new.png
Timed
Removed. They were marked purple. The only way to pass is to collect a certain number of points in the given amount of time.

Timed levels are very irregularly distributed; earlier episodes regularly feature one or two timed levels, while long groups of later episodes do not feature timed levels.
When Sugar Crush occurs, any +5 candies on board will activate and act like wrapped candy. Any other special candies left will be activated. These levels are marked purple.

  • Timed levels were replaced with and redesigned to other level types in the HTML5 version, preferably moves levels. There are no timed levels in the entire game, although coding for this level type still exists, which means timed levels are effectively unused content.
Leaf icon.jpg
Frog
Scrapped. The objective of this level type would like to be moving a candy frog to the leaf and the frog should not eat any candy. This level type was fully removed, and no level or event ever featured this level type.
Jelly Color icon new.png
Jelly Color
Scrapped. The objective of this level type would like to be changing all red-coloured jelly squares to green ones. It has only occurred once in a Cake Climb event.
Arena Score Scrapped. The objective of this level type is to reach the amount of given points to progress.

Arena Score levels have the same function as Moves levels, except that Sugar Crush does not occur when the player reaches the target score.

Trivia[]

  • Each Striped Candy created at random during ingredients levels and candy order levels' Sugar Crush will produce 3,000 points.
  • Jelly levels are the most dominant levels, making up 34.46% of all levels, whereas rainbow rapids levels are the least dominant, making up only 3.16% of all levels.
  • Jelly levels were once voted the hardest type in the 2013-2014 era; the hardest levels throughout the whole game (pre-nerfed Level 350 and 461) were jelly levels. Nowadays, mixed levels are considered the hardest.
  • 5 episodes consist of only 2 level types. They are Candy Town, Sleepy Slopes, Twilight Egg, and Minty Meadow (Episode 64), and Milestone Meadow.
  • After the removal of Flash version, icons for each level type were officially removed from HTML5. On the map screen, all level buttons appear pink to blue depending on whether or not the level is a hexagon level.

Poll[]

Gallery[]

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