Candy Crush Saga Wiki

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16 September 2017
Wildoneshelper wrote:

If you find a level that was recently redesigned, please provide a photo as an evidence, so that we can update past versions page and give accurate difficulty ratings as soon as possible. Most of us haven't reached to the later stages because of the sheer number of extremely hard and nearly impossible levels (and very hard levels too). Thank you for your cooperation and do contact one of the administrators here if you need help.

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31 July 2024
DoCheonGong wrote:

Due to heavy vandalism by IP users, all users must log in to contribute here.

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If you have any help or inquiries, please feel free to contact any admins to seek for assistance.

If you have found any pages with a consensus in the change in difficulty, please contact one of the admins on this wiki for assistance as the difficulty can only be amended by admins.

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Discuss the difficulty in respective level's page, so that we can adjust the difficulty to the optimal one!

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Candy Crush Saga Wiki
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There are currently four level types in the game, and some levels are mixed mode. Each type of level has a unique and different objective. Levels are formerly marked with a colour and logo based on their objective; these markings are still used on the wiki.

Level types and properties[]

Order is by first appearance upon release. The order of first release has been changed by the mass redesign.
Level Type Description First Level Appearances
Jelly new
Jelly
These levels are colourcoded blue.
The only way to pass these is to clear the amount of jelly in a certain number of moves needed to pass. The only jelly types are single jelly and double jelly.

When Sugar Crush occurs, you will get some bonus points, and three Jelly Fish will come out to eat candies at random for every remaining move.

8 (Mass redesign)

6 (Upon release)

3934, 22.03% (pure)

5184, 29.03% (mixed)

Ingredient drop new
Ingredients
They are colourcoded green. To pass, the player has to get the required number of ingredients in a certain number of moves.

When Sugar Crush occurs, a striped candy for each move leftover will take place and activate. Any special candies left will also be activated.

17 (Mass redesign)

11 (Upon release)

2375, 13.3% (pure)

4080, 22.85% (mixed)

Objective new
Candy Order
They are colourcoded pink. To progress, the player has to collect a certain number of certain types of candy, and/or make a certain number of combinations.

When Sugar Crush occurs, any moves remaining will create a striped candy and activate. This may also happen to any leftover special candy.

1 (Mass redesign)

126 (Upon release)

3197, 17.91% (pure)

4335, 24.28% (mixed)

Mixed new
Mixed Mode

The goal of this level type is combining two other level types' goals. If the level requires crushing jelly and collecting ingredients, the player has to do both of them to complete the level.
When Sugar Crush occurs, any moves remaining will create a striped candy and activate. This may also happen to any leftover special candy.

Mixed levels currently can combine exactly two of the constituent types.

216 (Mass redesign)

1688 (Upon release)

7325, 41.02% (total)

Rainbow Rapids level icon
Rainbow Rapids
New. They are colourcoded cyan. The player needs to collect rainbow candies to complete the levels. To do this, the player must lead the rainbow rapids from the rainbow cannons to the mold, at which point, the mold will fill up to reveal a rainbow candy, which is then automatically collected.

When Sugar Crush occurs, any moves remaining will create a striped candy and activate. This may also happen to any leftover special candy.

7116

574, 3.21% (pure)

1051, 5.89% (mixed)

Scrapped/Removed[]

Level Type Description First Level Final Level Appearances before endangerment
Target score new
Moves
Removed. These levels were marked orange.

In these levels, the objective is to reach the amount of given points to progress.
Moves levels are irregularly distributed.
Any leftover special candies will be activated during Sugar Crush.

Level 1 in Candy Town Level 6822 in Bubble Base 472
Timed new
Timed
Removed. They were marked purple. The only way to pass is to collect a certain number of points in the given amount of time.

Timed levels are very irregularly distributed; earlier episodes regularly feature one or two timed levels, while long groups of later episodes do not feature timed levels.
When Sugar Crush occurs, any +5 candies on board will activate and act like wrapped candy. Any other special candies left will be activated. These levels are marked purple.

  • Timed levels were replaced with and redesigned to other level types in the HTML5 version, preferably moves levels. There are no timed levels in the entire game, although coding for this level type still exists, which means timed levels are effectively unused content.
Level 20 in Candy Factory Level 3093 in Popping Peninsula 125
Candy Frog level icon
Frog
The objective of this level type would like to be moving a candy frog to the leaf and the frog should not eat any candy. This level type was fully removed, and no level or event ever featured this level type. Scrapped Never
Jelly Color icon new
Jelly Color
The objective of this level type would like to be changing all red-coloured jelly squares to green ones. It has only occurred once in a Cake Climb event. Cake Climb 2016 Cake Climb 2017 Rare
Arena Score The objective of this level type is to reach the amount of given points to progress.

Arena Score levels have the same function as Moves levels, except that Sugar Crush does not occur when the player reaches the target score.

Scrapped Never

Sub-types[]

As of May 2024, "sub level types" have appeared in the game's code. These sub types are used to modify the candy spawning patterns, based on the shape of the board, available space at the start of a level, number of colours, and blocker spawning rate among other things. There are currently six sub types:

  • Excavation: A board where you remove blockers in a simple, traditional manner.
  • Sniping: A board with elements that you can only access with special candies.
  • Puzzle: A complex board that usually involves very specific strategies to pass. Can also be used on the opposite spectrum as a simple level with little to no blockers.
  • Endurance: A board that involves blockers that spread or return from cannons (toffee, chocolate, etc).
  • Limited Play Space: A board that starts off with very few open spaces, as a result of many sugar coats or other blockers. Can also be used for a level with only a few spaces.
  • Explosive: A level with low colors, or alternatively, a level with a lot of special candy spawns or chain reactions.

Trivia[]

  • The colours and icons for level types were removed circa April Fools 2020, at the same time Hexagon levels received another appearance change. The level types are now de-emphasized in the game; instead the player will see the specific items required to complete objectives.
  • Each Striped Candy created at random during ingredients levels and candy order levels' Sugar Crush will produce 3,000 points.
  • Mixed levels are the most dominant levels, making up 41.02% of all levels, whereas rainbow rapids levels are the least dominant, making up only 3.21% of all levels.
  • Jelly levels were once voted the hardest type in the 2013-2014 era; the hardest levels throughout the whole game (pre-nerfed level 350 and 461) were jelly levels. Nowadays, mixed levels are considered the hardest.
  • 5 episodes consist of only 2 level types. They are Candy Town, Sleepy Slopes, Twilight Egg, and Minty Meadow (Episode 64), and Milestone Meadow.
  • After the removal of Flash version, icons for each level type were officially removed from HTML5. On the map screen, all level buttons appear pink to blue depending on whether or not the level is a hexagon level.
  • Until November 2022, each level type had a music track associated with it. From 11 November 2022 onwards, the level themes rotate randomly, regardless of the level type. On mobile, moves levels and candy order levels have the same music.
    • On November 11-13, the classic level themes, including the one for timed levels, played randomly on rotation.
    • On November 14, the game's tenth anniversary, the classic themes were phased out, replaced with new themes.

Poll[]

Gallery[]

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