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There are currently six '''level types''' throughout the whole game. Each type of level has a unique and different objective. All levels are marked with a colour based on their objectives.
+
There are currently five '''level types''' throughout the whole game. Each type of level has a unique and different objective. All levels are marked with a colour based on their objectives.
  +
  +
None (Moves Levels)
  +
  +
[[Jelly Fish (disambiguation)|Jelly Fish (Special candy)]] (Jelly Levels)
  +
  +
[[Coconut Wheel (disambiguation)|Coconut Wheel (Special candy)]] (Ingredient Drop Down Levels)
  +
  +
[[Extra Time Candy|Extra Time candy]] (Timed levels, removed)
  +
  +
[[Lucky Candy (disambiguation)|Lucky Candy (Special candy)]] (Candy Order levels)
  +
  +
Some may appear in other level types.
   
 
== Game types and properties ==
 
== Game types and properties ==
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! scope="col" style="text-align:center;"|Description
 
! scope="col" style="text-align:center;"|Description
 
! scope="col" style="text-align:center;"|First Level
 
! scope="col" style="text-align:center;"|First Level
! scope="col" style="text-align:center;"|Last Level (Flash)
+
! scope="col" style="text-align:center;"|Last Level
! scope="col" style="text-align:center;"|Appearances (Flash)
+
! scope="col" style="text-align:center;"|Appearances
 
|-
 
|-
|<span style="color:orange">'''Moves''' [[File:Target score.png|27px|link=Moves levels]]</span>
+
|{{Type|Moves}}<br/><span style="color:orange">'''Moves'''</span>
 
|The first five moves levels are tutorial levels. These levels are marked orange.<br />
 
|The first five moves levels are tutorial levels. These levels are marked orange.<br />
 
In these levels, the objective is to reach the amount of given points to progress.<br />
 
In these levels, the objective is to reach the amount of given points to progress.<br />
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|{{Levelamount|Moves}} ({{#expr:{{Levelamount|Moves}}/{{TOTALLEVELSR}}*100 round 2}}%)
 
|{{Levelamount|Moves}} ({{#expr:{{Levelamount|Moves}}/{{TOTALLEVELSR}}*100 round 2}}%)
 
|-
 
|-
|<span style="color:blue">'''Jelly''' [[File:Jelly.png|27px|link=Jelly levels]]</span>
+
|{{Type|Jelly}}<br/><span style="color:blue">'''Jelly'''</span>
 
|These levels are marked blue.<br />The only way to pass these is to clear the amount of jelly in a certain number of moves needed to pass. The only jelly types are [[jelly|single jelly]] and double jelly.<br />
 
|These levels are marked blue.<br />The only way to pass these is to clear the amount of jelly in a certain number of moves needed to pass. The only jelly types are [[jelly|single jelly]] and double jelly.<br />
 
When [[Sugar Crush]] occurs, you will get some bonus points, and three [[Jelly Fish]] will come out to eat candies at random for every remaining move.
 
When [[Sugar Crush]] occurs, you will get some bonus points, and three [[Jelly Fish]] will come out to eat candies at random for every remaining move.
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|{{Levelamount|Jelly}} ({{#expr:{{Levelamount|Jelly}}/{{TOTALLEVELSR}}*100 round 2}}%)
 
|{{Levelamount|Jelly}} ({{#expr:{{Levelamount|Jelly}}/{{TOTALLEVELSR}}*100 round 2}}%)
 
|-
 
|-
|<span style="color:green">'''Ingredients''' [[File:Ingredient drop.png|27px|link=Ingredients levels]]</span>
+
|{{Type|Ingredients}}<br/><span style="color:green">'''Ingredients'''</span>
 
|They are marked green. To pass, the player has to get the amount of ingredients in a number of moves.<br />
 
|They are marked green. To pass, the player has to get the amount of ingredients in a number of moves.<br />
 
When [[Sugar Crush]] occurs, a [[striped candy]] for each move leftover will take place and activate. Any special candies left will also be activated.
 
When [[Sugar Crush]] occurs, a [[striped candy]] for each move leftover will take place and activate. Any special candies left will also be activated.
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|{{Levelamount|Ingredients}} ({{#expr:{{Levelamount|Ingredients}}/{{TOTALLEVELSR}}*100 round 2}}%)
 
|{{Levelamount|Ingredients}} ({{#expr:{{Levelamount|Ingredients}}/{{TOTALLEVELSR}}*100 round 2}}%)
 
|-
 
|-
|<span style="color:blueviolet">'''Timed''' [[File:Timed.png|27px|link=Timed levels]]</span>
+
|{{Type|Timed}}<br/><span style="color:blueviolet">'''Timed'''</span>
 
|They are marked purple. The only way to pass is to collect a number of points in the given amount of time.<br />
 
|They are marked purple. The only way to pass is to collect a number of points in the given amount of time.<br />
 
Timed levels are very irregularly distributed; earlier episodes regularly feature one or two timed levels, while long groups of later episodes do not feature timed levels.<br />
 
Timed levels are very irregularly distributed; earlier episodes regularly feature one or two timed levels, while long groups of later episodes do not feature timed levels.<br />
 
When [[Sugar Crush]] occurs, any +5 candies on board will activate and act like wrapped candy. Any other special candies left will be activated. These levels are marked purple.
 
When [[Sugar Crush]] occurs, any +5 candies on board will activate and act like wrapped candy. Any other special candies left will be activated. These levels are marked purple.
   
* Timed Levels are replaced and redesigned to to other level types on HTML5, preferably Moves levels. Timed levels redesigned this way still remain timed in Flash. There are no Timed Levels in HTML5.
+
* Timed Levels are replaced and redesigned to to other level types, preferably Moves levels. There are no Timed Levels.
|*
+
|N/A
|*
+
|N/A
|*
+
|N/A
 
|-
 
|-
|<span style="color:magenta">'''Candy Order''' [[File:Objective.png|27px|link=Candy Order levels]]</span>
+
|{{Type|Candy Order}}<br/><span style="color:magenta">'''Candy Order'''</span>
 
|They are marked pink. To progress, the player has to collect an amount of certain types of candy, and/or make a number of combinations.<br />
 
|They are marked pink. To progress, the player has to collect an amount of certain types of candy, and/or make a number of combinations.<br />
 
When [[Sugar Crush]] occurs, any moves remaining will create a striped candy and activate. This may also happen to any leftover special candy.
 
When [[Sugar Crush]] occurs, any moves remaining will create a striped candy and activate. This may also happen to any leftover special candy.
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|{{Levelamount|Candy Order}} ({{#expr:{{Levelamount|Candy Order}}/{{TOTALLEVELSR}}*100 round 2}}%)
 
|{{Levelamount|Candy Order}} ({{#expr:{{Levelamount|Candy Order}}/{{TOTALLEVELSR}}*100 round 2}}%)
 
|-
 
|-
|<span style="color:magenta">'''Mixed'''</span> <span style="color:blue">'''Mode''' [[File:Mixed.png|27px|link=Mixed Mode levels]]</span>
+
|{{Type|Mixed}}<br/><span style="color:magenta">'''Mixed'''</span> <span style="color:blue">'''Mode'''</span>
 
|The goal of this level type is combining other two level types' goals. If the level requires crushing jelly and collect ingredients, the player has to do both of them to complete the level.<br />
 
|The goal of this level type is combining other two level types' goals. If the level requires crushing jelly and collect ingredients, the player has to do both of them to complete the level.<br />
 
When [[Sugar Crush]] occurs, any moves remaining will create a striped candy and activate. This may also happen to any leftover special candy.
 
When [[Sugar Crush]] occurs, any moves remaining will create a striped candy and activate. This may also happen to any leftover special candy.
   
Formerly, all mixed levels are jelly drop down or jelly-order. Flash version will only have jelly drop down and jelly-timed two combinations (, HTML5 version may have more. This is chronologically the last level type on Flash version.
+
All mixed levels are either jelly drop down or jelly-order. Flash version has jelly drop down and jelly-timed combinations. This is chronologically the last level type on Flash version.
|[[Level 1688|1688]]
+
|[[Level 656|656]] (unofficial)
  +
[[Level 1688|1688]]
  +
  +
(official)
 
|[[Level {{Levelamount|Last Mixed}}|{{Levelamount|Last Mixed}}]]
 
|[[Level {{Levelamount|Last Mixed}}|{{Levelamount|Last Mixed}}]]
 
|{{Levelamount|Mixed}} ({{#expr:{{Levelamount|Mixed}}/{{TOTALLEVELSR}}*100 round 2}}%)
 
|{{Levelamount|Mixed}} ({{#expr:{{Levelamount|Mixed}}/{{TOTALLEVELSR}}*100 round 2}}%)

Revision as of 19:39, 1 February 2020

There are currently five level types throughout the whole game. Each type of level has a unique and different objective. All levels are marked with a colour based on their objectives.

None (Moves Levels)

Jelly Fish (Special candy) (Jelly Levels)

Coconut Wheel (Special candy) (Ingredient Drop Down Levels)

Extra Time candy (Timed levels, removed)

Lucky Candy (Special candy) (Candy Order levels)

Some may appear in other level types.

Game types and properties

Level Type Description First Level Last Level Appearances
Target score new
Moves
The first five moves levels are tutorial levels. These levels are marked orange.

In these levels, the objective is to reach the amount of given points to progress.
Moves levels are irregularly distributed.
Any leftover special candies will be activated during Sugar Crush.

1 [[Level |]] (Expression error: Unexpected / operator.%)
Jelly new
Jelly
These levels are marked blue.
The only way to pass these is to clear the amount of jelly in a certain number of moves needed to pass. The only jelly types are single jelly and double jelly.

When Sugar Crush occurs, you will get some bonus points, and three Jelly Fish will come out to eat candies at random for every remaining move.

6 16188 3793 (23.17%)
Ingredient drop new
Ingredients
They are marked green. To pass, the player has to get the amount of ingredients in a number of moves.

When Sugar Crush occurs, a striped candy for each move leftover will take place and activate. Any special candies left will also be activated.

11 16190 2299 (14.04%)
Timed new
Timed
They are marked purple. The only way to pass is to collect a number of points in the given amount of time.

Timed levels are very irregularly distributed; earlier episodes regularly feature one or two timed levels, while long groups of later episodes do not feature timed levels.
When Sugar Crush occurs, any +5 candies on board will activate and act like wrapped candy. Any other special candies left will be activated. These levels are marked purple.

  • Timed Levels are replaced and redesigned to to other level types, preferably Moves levels. There are no Timed Levels.
N/A N/A N/A
Objective new
Candy Order
They are marked pink. To progress, the player has to collect an amount of certain types of candy, and/or make a number of combinations.

When Sugar Crush occurs, any moves remaining will create a striped candy and activate. This may also happen to any leftover special candy.

126 16183 3035 (18.54%)
Mixed new
Mixed Mode
The goal of this level type is combining other two level types' goals. If the level requires crushing jelly and collect ingredients, the player has to do both of them to complete the level.

When Sugar Crush occurs, any moves remaining will create a striped candy and activate. This may also happen to any leftover special candy.

All mixed levels are either jelly drop down or jelly-order. Flash version has jelly drop down and jelly-timed combinations. This is chronologically the last level type on Flash version.

656 (unofficial)

1688

(official)

16189 6549 (40.01%)

List

Main article: List of Level Types

Trivia

  • Each striped candy created at random during ingredients levels and candy order levels' Sugar Crush will produce 3,000 points. Now it also acts in jelly levels since version 1.60.0 of mobile.
  • Jelly levels are the most dominant levels, making up 23.17% of all levels, whereas moves levels are the least dominant, making up only Expression error: Unexpected / operator.% of all levels.
  • Jelly levels are voted the hardest type of all, even the hardest level throughout the whole game (pre nerfed level 350 and 461) is a jelly level.
  • There are 4 episodes that consist of only 2 level types. They are Candy Town, Sleepy Slopes, Twilight Egg, and Minty Meadow (Episode 64).
  • For the first time, the 114th episode, Sugar Shrubs, has all five level types.

Poll

Old polls can be found here.

Easiest level type


Hardest level type


Gallery