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Candy Crush Saga Wiki
(Timed levels do not exist anymore.)
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There are currently six '''level types''' throughout the whole game. Each type of level has a unique and different objective. All levels are marked with a colour based on their objectives.
+
There are currently '''four level types''' in the game, and some levels are mixed mode. Each type of level has a unique and different '''objective'''.
  +
Levels are formerly marked with a colour and logo based on their objective; these markings are still used on the wiki.
   
== Game types and properties ==
+
==Game types and properties==
  +
:''Order is by first appearance upon release. The order of first release has been changed by the mass redesign.''
{| border="0" cellpadding="1" cellspacing="1" class="wikitable" style="width: 100%;"
+
{| class="wikitable" border="0" cellpadding="1" cellspacing="1" style="width: 100%;"
 
|-
 
|-
! scope="col" style="text-align:center;"|Level Type
+
! scope="col" style="text-align:center; width:10%"|Level Type
! scope="col" style="text-align:center;"|Description
+
! scope="col" style="text-align:center; width:54%"|Description
! scope="col" style="text-align:center;"|First Level
+
! scope="col" style="text-align:center; width:18%"|First Level
! scope="col" style="text-align:center;"|Last Level
+
! scope="col" style="text-align:center; width:18%"|Appearances
! scope="col" style="text-align:center;"|Appearances
 
 
|-
 
|-
|<span style="color:orange">'''Moves''' [[File:Target score.png|27px|link=Moves levels]]</span>
+
|{{Type|Jelly}}<br /><span style="color:blue">'''Jelly'''</span>
  +
|These levels are colourcoded blue.<br />The only way to pass these is to clear the amount of jelly in a certain number of moves needed to pass. The only jelly types are [[jelly|single jelly]] and double jelly.<br />
|The first five moves levels are tutorial levels. These levels are marked orange.<br />
 
 
When [[Sugar Crush]] occurs, you will get some bonus points, and three [[Jelly Fish]] will come out to eat candies at random for every remaining move.
  +
|[[Level 8|8]] (Mass redesign)
 
[[Level 6|6]] (Upon release)
  +
|
 
{{Levelamount|Jelly}}, {{#expr:{{Levelamount|Jelly}}/{{TOTALLEVELSR}}*100 round 2}}% (pure)
  +
  +
{{#expr:{{#invoke:Mixedcount|getLevel|Jelly-Ingredients}}+{{#invoke:Mixedcount|getLevel|Jelly-Order}}+{{#invoke:Mixedcount|getLevel|Jelly-Rapids}}}},
  +
{{#expr:({{#invoke:Mixedcount|getLevel|Jelly-Ingredients}}+{{#invoke:Mixedcount|getLevel|Jelly-Order}}+{{#invoke:Mixedcount|getLevel|Jelly-Rapids}})/{{TOTALLEVELSR}}*100 round 2}}% (mixed)
  +
|-
  +
|{{Type|Ingredients}}<br /><span style="color:green">'''Ingredients'''</span>
 
|They are colourcoded green. To pass, the player has to get the required number of ingredients in a certain number of moves.<br />
 
When [[Sugar Crush]] occurs, a [[striped candy]] for each move leftover will take place and activate. Any special candies left will also be activated.
  +
|[[Level 17|17]] (Mass redesign)
 
[[Level 11|11]] (Upon release)
  +
|
 
{{Levelamount|Ingredients}}, {{#expr:{{Levelamount|Ingredients}}/{{TOTALLEVELSR}}*100 round 2}}% (pure)
  +
  +
{{#expr:{{#invoke:Mixedcount|getLevel|Jelly-Ingredients}}+{{#invoke:Mixedcount|getLevel|Order-Ingredients}}+{{#invoke:Mixedcount|getLevel|Rapids-Ingredients}}}},
  +
{{#expr:({{#invoke:Mixedcount|getLevel|Jelly-Ingredients}}+{{#invoke:Mixedcount|getLevel|Order-Ingredients}}+{{#invoke:Mixedcount|getLevel|Rapids-Ingredients}})/{{TOTALLEVELSR}}*100 round 2}}% (mixed)
  +
|-
 
|{{Type|Candy Order}}<br /><span style="color:magenta">'''Candy Order'''</span>
 
|They are colourcoded pink. To progress, the player has to collect a certain number of certain types of candy, and/or make a certain number of combinations.<br />
 
When [[Sugar Crush]] occurs, any moves remaining will create a striped candy and activate. This may also happen to any leftover special candy.
  +
|[[Level 1|1]] (Mass redesign)
 
[[Level 126|126]] (Upon release)
  +
|
 
{{Levelamount|Candy Order}}, {{#expr:{{Levelamount|Candy Order}}/{{TOTALLEVELSR}}*100 round 2}}% (pure)
  +
  +
{{#expr:{{#invoke:Mixedcount|getLevel|Jelly-Order}}+{{#invoke:Mixedcount|getLevel|Order-Ingredients}}+{{#invoke:Mixedcount|getLevel|Rapids-Order}}}},
  +
{{#expr:({{#invoke:Mixedcount|getLevel|Jelly-Order}}+{{#invoke:Mixedcount|getLevel|Order-Ingredients}}+{{#invoke:Mixedcount|getLevel|Rapids-Order}})/{{TOTALLEVELSR}}*100 round 2}}% (mixed)
  +
|-
 
|{{Type|Mixed}}<br /><span style="color:magenta">'''Mixed'''</span> <span style="color:blue">'''Mode'''</span>
  +
|
  +
The goal of this level type is combining two other level types' goals. If the level requires crushing jelly and collecting ingredients, the player has to do both of them to complete the level.<br />
 
When [[Sugar Crush]] occurs, any moves remaining will create a striped candy and activate. This may also happen to any leftover special candy.
  +
  +
Mixed levels currently can combine exactly two of the constituent types.
  +
|[[Level 216|216]] (Mass redesign)
 
[[Level 1688|1688]] (Upon release)
  +
|
 
{{Levelamount|Mixed}}, {{#expr:{{Levelamount|Mixed}}/{{TOTALLEVELSR}}*100 round 2}}% (total)
  +
|-
  +
|{{Type|Rainbow Rapids}}<br /><span style="color:cyan">'''Rainbow Rapids'''</span>
  +
|New. They are colourcoded cyan. The player needs to collect rainbow candies to complete the levels. To do this, the player must lead the rainbow rapids from the rainbow cannons to the mold, at which point, the mold will fill up to reveal a rainbow candy, which is then automatically collected.<br />
  +
When [[Sugar Crush]] occurs, any moves remaining will create a striped candy and activate. This may also happen to any leftover special candy.
  +
|[[Level 7116|7116]]
  +
|
 
{{Levelamount|Rainbow Rapids}}, {{#expr:{{Levelamount|Rainbow Rapids}}/{{TOTALLEVELSR}}*100 round 2}}% (pure)
  +
  +
{{#expr:{{#invoke:Mixedcount|getLevel|Jelly-Rapids}}+{{#invoke:Mixedcount|getLevel|Rapids-Ingredients}}+{{#invoke:Mixedcount|getLevel|Rapids-Order}}}},
  +
{{#expr:({{#invoke:Mixedcount|getLevel|Jelly-Rapids}}+{{#invoke:Mixedcount|getLevel|Rapids-Ingredients}}+{{#invoke:Mixedcount|getLevel|Rapids-Order}})/{{TOTALLEVELSR}}*100 round 2}}% (mixed)
  +
|}
  +
===[[:Category:Scrapped elements|Scrapped]]/[[:Category:Discontinued elements|Removed]]===
  +
{| class="wikitable" border="0" cellpadding="1" cellspacing="1" style="width: 100%;"
  +
|-
 
! scope="col" style="text-align:center; width:10%"|Level Type
  +
! scope="col" style="text-align:center; width:54%"|Description
  +
! scope="col" style="text-align:center; width:10%"|First Level
  +
! scope="col" style="text-align:center; width:10%"|Final Level
  +
! scope="col" style="text-align:center; width:16%"|Appearances before endangerment
  +
|-
  +
|{{Type|Moves}}<br/><span style="color:orange">'''Moves'''</span>
 
|Removed. These levels were marked orange.<br />
 
In these levels, the objective is to reach the amount of given points to progress.<br />
 
In these levels, the objective is to reach the amount of given points to progress.<br />
 
Moves levels are irregularly distributed.<br />
 
Moves levels are irregularly distributed.<br />
 
Any leftover special candies will be activated during [[Sugar Crush]].
 
Any leftover special candies will be activated during [[Sugar Crush]].
|[[Level 1|1]]
+
|[[Level 1]] in [[Candy Town]]
  +
|[[Level 6822]] in [[Bubble Base]]
|[[Level {{Levelamount|Last Moves}}|{{Levelamount|Last Moves}}]]
 
  +
|472
|{{Levelamount|Moves}} ({{#expr:{{Levelamount|Moves}}/{{TOTALLEVELSR}}*100 round 2}}%)
 
 
|-
 
|-
|<span style="color:blue">'''Jelly''' [[File:Jelly.png|27px|link=Jelly levels]]</span>
+
|{{Type|Timed}}<br /><span style="color:blueviolet">'''Timed'''</span>
|These levels are marked blue.<br />The only way to pass these is to clear the amount of jelly in a certain number of moves needed to pass. The only jelly types are [[jelly|single jelly]] and double jelly.<br />
+
|Removed. They were marked purple. The only way to pass is to collect a certain number of points in the given amount of time.
  +
Timed levels are very irregularly distributed; earlier episodes regularly feature one or two timed levels, while long groups of later episodes do not feature timed levels.<br />When [[Sugar Crush]] occurs, any +5 candies on board will activate and act like wrapped candy. Any other special candies left will be activated. These levels are marked purple.
When [[Sugar Crush]] occurs, you will get some bonus points, and three [[Jelly Fish]] will come out to eat candies at random for every remaining move.
 
  +
*Timed levels were replaced with and redesigned to other level types in the HTML5 version, preferably moves levels. There are no timed levels in the entire game, although coding for this level type still exists, which means timed levels are effectively unused content.
|[[Level 6|6]]
 
  +
|[[Level 20]] in [[Candy Factory]]
|[[Level {{Levelamount|Last Jelly}}|{{Levelamount|Last Jelly}}]]
 
  +
|[[Level 3093]] in [[Popping Peninsula]]
|{{Levelamount|Jelly}} ({{#expr:{{Levelamount|Jelly}}/{{TOTALLEVELSR}}*100 round 2}}%)
 
  +
|125
 
|-
 
|-
|<span style="color:green">'''Ingredients''' [[File:Ingredient drop.png|27px|link=Ingredients levels]]</span>
+
|[[File:Leaf icon.jpg|32px|link=Frog levels]]<br /><span style="color:orange">'''Frog'''</span>
  +
|The objective of this level type would like to be moving a [[Candy Frog|candy frog]] to the [[Leaf|leaf]] and the frog should not eat any candy. This level type was fully removed, and no level or event ever featured this level type.
|They are marked green. To pass, the player has to get the amount of ingredients in a number of moves.<br />
 
  +
|Scrapped
When [[Sugar Crush]] occurs, a [[striped candy]] for each move leftover will take place and activate. Any special candies left will also be activated.
 
  +
|
|[[Level 11|11]]
 
  +
|Never
|[[Level {{Levelamount|Last Ingredients}}|{{Levelamount|Last Ingredients}}]]
 
|{{Levelamount|Ingredients}} ({{#expr:{{Levelamount|Ingredients}}/{{TOTALLEVELSR}}*100 round 2}}%)
 
 
|-
 
|-
  +
|[[File:Jelly Color icon new.png|32px|link=Jelly Color levels]]<br /><span style="color:red">'''Jelly'''</span> <span style="color:lightgreen">'''Color'''</span>
|<span style="color:magenta">'''Candy Order''' [[File:Objective.png|27px|link=Candy Order levels]]</span>
 
  +
|The objective of this level type would like to be changing all red-coloured jelly squares to green ones. It has only occurred once in a [[Cake Climb]] event.
|They are marked pink. To progress, the player has to collect an amount of certain types of candy, and/or make a number of combinations.<br />
 
  +
|[[Cake Climb]] 2016
When [[Sugar Crush]] occurs, any moves remaining will create a striped candy and activate. This may also happen to any leftover special candy.
 
  +
|Cake Climb 2017
|[[Level 126|126]]
 
  +
|Rare
|[[Level {{Levelamount|Last Candy Order}}|{{Levelamount|Last Candy Order}}]]
 
|{{Levelamount|Candy Order}} ({{#expr:{{Levelamount|Candy Order}}/{{TOTALLEVELSR}}*100 round 2}}%)
 
 
|-
 
|-
  +
|'''Arena Score'''
|<span style="color:magenta">'''Mixed'''</span> <span style="color:blue">'''Mode''' [[File:Mixed.png|27px|link=Mixed Mode levels]]</span>
 
|The goal of this level type is combining other two level types' goals. If the level requires crushing jelly and collect ingredients, the player has to do both of them to complete the level.<br />
+
|The objective of this level type is to reach the amount of given points to progress.
  +
Arena Score levels have the same function as Moves levels, except that Sugar Crush does not occur when the player reaches the target score.
When [[Sugar Crush]] occurs, any moves remaining will create a striped candy and activate. This may also happen to any leftover special candy.
 
  +
|Scrapped
 
  +
|
Formerly, all mixed levels are jelly drop down or jelly-order. Flash version will only have jelly drop down and jelly-timed two combinations (, HTML5 version may have more. This is chronologically the last level type on Flash version.
 
  +
|Never
|[[Level 1688|1688]]
 
|[[Level {{Levelamount|Last Mixed}}|{{Levelamount|Last Mixed}}]]
 
|{{Levelamount|Mixed}} ({{#expr:{{Levelamount|Mixed}}/{{TOTALLEVELSR}}*100 round 2}}%)
 
 
|}
 
|}
 
==List==
 
{{main|List of Level Types}}
 
   
 
==Trivia==
 
==Trivia==
  +
*The colours and icons for level types were removed circa [[April Fools 2020]], at the same time [[Hexagon levels]] received another appearance change. The level types are now de-emphasized in the game; instead the player will see the specific items required to complete objectives.
*Each [[striped Candy|striped candy]] created at random during ingredients levels and candy order levels' [[Sugar Crush]] will produce 3,000 points. Now it also acts in jelly levels since version 1.60.0 of mobile.
+
*Each [[Striped Candy]] created at random during ingredients levels and candy order levels' [[Sugar Crush]] will produce 3,000 points.
*Jelly levels are the most dominant levels, making up {{#expr:{{Levelamount|Jelly}}/{{TOTALLEVELSR}}*100 round 2}}% of all levels, whereas moves levels are the least dominant, making up only {{#expr:{{Levelamount|Moves}}/{{TOTALLEVELSR}}*100 round 2}}% of all levels.
+
*Mixed levels are the most dominant levels, making up {{#expr:{{Levelamount|Mixed}}/{{TOTALLEVELSR}}*100 round 2}}% of all levels, whereas rainbow rapids levels are the least dominant, making up only {{#expr:{{Levelamount|Rainbow Rapids}}/{{TOTALLEVELSR}}*100 round 2}}% of all levels.
*Jelly levels are voted the hardest type of all, even the hardest level throughout the whole game (pre nerfed [[Level 350/Versions|level 350]] and [[level 461|461]]) is a jelly level.
+
*Jelly levels were once voted the hardest type in the 2013-2014 era; the hardest levels throughout the whole game (pre-nerfed [[level 350]] and [[level 461|461]]) were jelly levels. Nowadays, mixed levels are considered the hardest.
*There are 4 episodes that consist of only 2 level types. They are [[Candy Town]], [[Sleepy Slopes]], [[Twilight Egg]], and [[Minty Meadow (Episode 64)]].
+
*5 episodes consist of only 2 level types. They are [[Candy Town]], [[Sleepy Slopes]], [[Twilight Egg]], and [[Minty Meadow (Episode 64)]], and [[Milestone Meadow]].
*For the first time, the 114th episode, [[Sugar Shrubs]], has all five level types.
 
  +
*After the removal of Flash version, icons for each level type were officially removed from HTML5. On the map screen, all level buttons appear pink to blue depending on whether or not the level is a [[hexagon level]].
   
 
==Poll==
 
==Poll==
  +
<div class="d-poll" data-id="4400000000000283069">[https://candycrush.fandom.com/f/p/4400000000000283069 Which kind of level do you think is the easiest?]</div>
:''Old polls can be found [[/Archive|here]].''
 
  +
<div class="d-poll" data-id="4400000000000283070">[https://candycrush.fandom.com/f/p/4400000000000283070 Which kind of level do you think is the hardest?]</div>
===Easiest level type===
 
<poll>
 
According you, which kind of level do you think is the easiest?
 
Moves level
 
Jelly level
 
Ingredients level
 
Candy Order level
 
Mixed Mode level
 
</poll>
 
 
===Hardest level type===
 
<poll>
 
According you, which kind of level do you think is the hardest?
 
Moves level
 
Jelly level
 
Ingredients level
 
Candy Order level
 
Mixed Mode level
 
</poll>
 
   
 
==Gallery==
 
==Gallery==
 
<tabber>
 
<tabber>
Moves level=
+
Moves level (removed)=
 
<gallery position="center" spacing="small">
 
<gallery position="center" spacing="small">
Level 1 Reality.png|Level 1 - The first Moves level
+
Level 1 Reality Altered Version.png|Level 1 - The first Moves level
 
Target score.png|Moves level
 
Target score.png|Moves level
 
Moves intro.PNG|Moves level intro
 
Moves intro.PNG|Moves level intro
Line 93: Line 134:
 
Jelly level=
 
Jelly level=
 
<gallery position="center" spacing="small">
 
<gallery position="center" spacing="small">
Level 6 Reality.png|Level 6 - The first Jelly level
+
Level 8.png|Level 8 - The first Jelly level
 
Jelly.png|Jelly level
 
Jelly.png|Jelly level
 
Jelly intro.PNG|Jelly level intro (old)
 
Jelly intro.PNG|Jelly level intro (old)
Line 100: Line 141:
 
Ingredients level=
 
Ingredients level=
 
<gallery position="center" spacing="small">
 
<gallery position="center" spacing="small">
Level 11 Reality.png|Level 11 - The first Ingredients level
+
Level 17.png|Level 17 - The first Ingredients level
 
Ingredient drop.png|Ingredients level
 
Ingredient drop.png|Ingredients level
 
Ingredients intro.PNG|Ingredients level intro (old)
 
Ingredients intro.PNG|Ingredients level intro (old)
Line 114: Line 155:
 
Candy Order level=
 
Candy Order level=
 
<gallery position="center" spacing="small">
 
<gallery position="center" spacing="small">
Level 126 Reality.png|Level 126 - The first Candy Order level
+
Level 1.png|Level 1 - The first Candy Order level
 
Objective.png|Candy Order level
 
Objective.png|Candy Order level
 
Goal-Order.png|Candy Order level intro
 
Goal-Order.png|Candy Order level intro
Line 121: Line 162:
 
Mixed Mode level=
 
Mixed Mode level=
 
<gallery position="center" spacing="small">
 
<gallery position="center" spacing="small">
Level 1688 Reality.png|Level 1688 - The first Mixed Mode level and the first combination of Jelly+Ingredients level.
+
Level 656 V5 HTML5.png|Level 656 - The intended first Mixed Mode level
  +
Level 1688.png|Level 1688 - The first Mixed Mode level and the first Jelly+Ingredients level.
 
Mixed.png|Mixed Mode level
 
Mixed.png|Mixed Mode level
 
Goal-Mixed.png|Mixed Mode level intro
 
Goal-Mixed.png|Mixed Mode level intro
Line 130: Line 172:
 
<gallery position="center" spacing="small">
 
<gallery position="center" spacing="small">
 
Level Completed intro.PNG|Level Completed!
 
Level Completed intro.PNG|Level Completed!
  +
Wonderful Level completed banner.gif|Wonderful!<br>Level completed!
 
Lockedhard.png|Hexagon level (locked)
 
Lockedhard.png|Hexagon level (locked)
 
Hexagon ribbon level.png|Hexagon level (unlocked)
 
Hexagon ribbon level.png|Hexagon level (unlocked)
Line 137: Line 180:
 
[[ru:Типы уровней]]
 
[[ru:Типы уровней]]
 
[[Category:Level types|*]]
 
[[Category:Level types|*]]
  +
[[Category:Poll]]

Latest revision as of 21:20, 26 February 2024

There are currently four level types in the game, and some levels are mixed mode. Each type of level has a unique and different objective. Levels are formerly marked with a colour and logo based on their objective; these markings are still used on the wiki.

Game types and properties[]

Order is by first appearance upon release. The order of first release has been changed by the mass redesign.
Level Type Description First Level Appearances
Jelly new
Jelly
These levels are colourcoded blue.
The only way to pass these is to clear the amount of jelly in a certain number of moves needed to pass. The only jelly types are single jelly and double jelly.

When Sugar Crush occurs, you will get some bonus points, and three Jelly Fish will come out to eat candies at random for every remaining move.

8 (Mass redesign)

6 (Upon release)

3793, 22.98% (pure)

4661, 28.24% (mixed)

Ingredient drop new
Ingredients
They are colourcoded green. To pass, the player has to get the required number of ingredients in a certain number of moves.

When Sugar Crush occurs, a striped candy for each move leftover will take place and activate. Any special candies left will also be activated.

17 (Mass redesign)

11 (Upon release)

2299, 13.93% (pure)

3686, 22.33% (mixed)

Objective new
Candy Order
They are colourcoded pink. To progress, the player has to collect a certain number of certain types of candy, and/or make a certain number of combinations.

When Sugar Crush occurs, any moves remaining will create a striped candy and activate. This may also happen to any leftover special candy.

1 (Mass redesign)

126 (Upon release)

3035, 18.39% (pure)

3850, 23.33% (mixed)

Mixed new
Mixed Mode

The goal of this level type is combining two other level types' goals. If the level requires crushing jelly and collecting ingredients, the player has to do both of them to complete the level.
When Sugar Crush occurs, any moves remaining will create a striped candy and activate. This may also happen to any leftover special candy.

Mixed levels currently can combine exactly two of the constituent types.

216 (Mass redesign)

1688 (Upon release)

6549, 39.68% (total)

Rainbow Rapids level icon
Rainbow Rapids
New. They are colourcoded cyan. The player needs to collect rainbow candies to complete the levels. To do this, the player must lead the rainbow rapids from the rainbow cannons to the mold, at which point, the mold will fill up to reveal a rainbow candy, which is then automatically collected.

When Sugar Crush occurs, any moves remaining will create a striped candy and activate. This may also happen to any leftover special candy.

7116

514, 3.11% (pure)

901, 5.46% (mixed)

Scrapped/Removed[]

Level Type Description First Level Final Level Appearances before endangerment
Target score new
Moves
Removed. These levels were marked orange.

In these levels, the objective is to reach the amount of given points to progress.
Moves levels are irregularly distributed.
Any leftover special candies will be activated during Sugar Crush.

Level 1 in Candy Town Level 6822 in Bubble Base 472
Timed new
Timed
Removed. They were marked purple. The only way to pass is to collect a certain number of points in the given amount of time.

Timed levels are very irregularly distributed; earlier episodes regularly feature one or two timed levels, while long groups of later episodes do not feature timed levels.
When Sugar Crush occurs, any +5 candies on board will activate and act like wrapped candy. Any other special candies left will be activated. These levels are marked purple.

  • Timed levels were replaced with and redesigned to other level types in the HTML5 version, preferably moves levels. There are no timed levels in the entire game, although coding for this level type still exists, which means timed levels are effectively unused content.
Level 20 in Candy Factory Level 3093 in Popping Peninsula 125
Leaf icon
Frog
The objective of this level type would like to be moving a candy frog to the leaf and the frog should not eat any candy. This level type was fully removed, and no level or event ever featured this level type. Scrapped Never
Jelly Color icon new
Jelly Color
The objective of this level type would like to be changing all red-coloured jelly squares to green ones. It has only occurred once in a Cake Climb event. Cake Climb 2016 Cake Climb 2017 Rare
Arena Score The objective of this level type is to reach the amount of given points to progress.

Arena Score levels have the same function as Moves levels, except that Sugar Crush does not occur when the player reaches the target score.

Scrapped Never

Trivia[]

  • The colours and icons for level types were removed circa April Fools 2020, at the same time Hexagon levels received another appearance change. The level types are now de-emphasized in the game; instead the player will see the specific items required to complete objectives.
  • Each Striped Candy created at random during ingredients levels and candy order levels' Sugar Crush will produce 3,000 points.
  • Mixed levels are the most dominant levels, making up 39.68% of all levels, whereas rainbow rapids levels are the least dominant, making up only 3.11% of all levels.
  • Jelly levels were once voted the hardest type in the 2013-2014 era; the hardest levels throughout the whole game (pre-nerfed level 350 and 461) were jelly levels. Nowadays, mixed levels are considered the hardest.
  • 5 episodes consist of only 2 level types. They are Candy Town, Sleepy Slopes, Twilight Egg, and Minty Meadow (Episode 64), and Milestone Meadow.
  • After the removal of Flash version, icons for each level type were officially removed from HTML5. On the map screen, all level buttons appear pink to blue depending on whether or not the level is a hexagon level.

Poll[]

Gallery[]