FANDOM


Line 16: Line 16:
 
Any leftover special candies will be activated during [[Sugar Crush]].
 
Any leftover special candies will be activated during [[Sugar Crush]].
 
|[[Level 1|1]]
 
|[[Level 1|1]]
|[[Level {{#invoke:Levelcount|getLevel|Last Moves}}|{{#invoke:Levelcount|getLevel|Last Moves}}]]
+
|[[Level {{Levelamount|Last Moves}}|{{Levelamount|Last Moves}}]]
|{{#invoke:Levelcount|getLevel|Moves}} ({{#expr:{{#invoke:Levelcount|getLevel|Moves}}/{{TOTALLEVELSR}}*100 round 2}}%)
+
|{{Levelamount|Moves}} ({{#expr:{{Levelamount|Moves}}/{{TOTALLEVELSR}}*100 round 2}}%)
 
|-
 
|-
 
|<span style="color:blue">'''Jelly''' [[File:Jelly.png|27px|link=Jelly levels]]</span>
 
|<span style="color:blue">'''Jelly''' [[File:Jelly.png|27px|link=Jelly levels]]</span>
Line 23: Line 23:
 
When [[Sugar Crush]] occurs, you will get some bonus points, and three [[Jelly Fish]] will come out to eat candies at random for every remaining move.
 
When [[Sugar Crush]] occurs, you will get some bonus points, and three [[Jelly Fish]] will come out to eat candies at random for every remaining move.
 
|[[Level 6|6]]
 
|[[Level 6|6]]
|[[Level {{#invoke:Levelcount|getLevel|Last Jelly}}|{{#invoke:Levelcount|getLevel|Last Jelly}}]]
+
|[[Level {{Levelamount|Last Jelly}}|{{Levelamount|Last Jelly}}]]
|{{#invoke:Levelcount|getLevel|Jelly}} ({{#expr:{{#invoke:Levelcount|getLevel|Jelly}}/{{TOTALLEVELSR}}*100 round 2}}%)
+
|{{Levelamount|Jelly}} ({{#expr:{{Levelamount|Jelly}}/{{TOTALLEVELSR}}*100 round 2}}%)
 
|-
 
|-
 
|<span style="color:green">'''Ingredients''' [[File:Ingredient drop.png|27px|link=Ingredients levels]]</span>
 
|<span style="color:green">'''Ingredients''' [[File:Ingredient drop.png|27px|link=Ingredients levels]]</span>
Line 30: Line 30:
 
When [[Sugar Crush]] occurs, a striped candy for each move leftover will take place and activate. Any special candies left will also be activated.
 
When [[Sugar Crush]] occurs, a striped candy for each move leftover will take place and activate. Any special candies left will also be activated.
 
|[[Level 11|11]]
 
|[[Level 11|11]]
|[[Level {{#invoke:Levelcount|getLevel|Last Ingredients}}|{{#invoke:Levelcount|getLevel|Last Ingredients}}]]
+
|[[Level {{Levelamount|Last Ingredients}}|{{Levelamount|Last Ingredients}}]]
|{{#invoke:Levelcount|getLevel|Ingredients}} ({{#expr:{{#invoke:Levelcount|getLevel|Ingredients}}/{{TOTALLEVELSR}}*100 round 2}}%)
+
|{{Levelamount|Ingredients}} ({{#expr:{{Levelamount|Ingredients}}/{{TOTALLEVELSR}}*100 round 2}}%)
 
|-
 
|-
 
|<span style="color:blueviolet">'''Timed''' [[File:Timed.png|27px|link=Timed levels]]</span>
 
|<span style="color:blueviolet">'''Timed''' [[File:Timed.png|27px|link=Timed levels]]</span>
Line 38: Line 38:
 
When [[Sugar Crush]] occurs, any +5 candies on board will activate and act like wrapped candy. Any other special candies left will be activated. These levels are marked purple.
 
When [[Sugar Crush]] occurs, any +5 candies on board will activate and act like wrapped candy. Any other special candies left will be activated. These levels are marked purple.
 
|[[Level 20|20]]
 
|[[Level 20|20]]
|[[Level {{#invoke:Levelcount|getLevel|Last Timed}}|{{#invoke:Levelcount|getLevel|Last Timed}}]]
+
|[[Level {{Levelamount|Last Timed}}|{{Levelamount|Last Timed}}]]
|{{#invoke:Levelcount|getLevel|Timed}} ({{#expr:{{#invoke:Levelcount|getLevel|Timed}}/{{TOTALLEVELSR}}*100 round 2}}%)
+
|{{Levelamount|Timed}} ({{#expr:{{Levelamount|Timed}}/{{TOTALLEVELSR}}*100 round 2}}%)
 
|-
 
|-
 
|<span style="color:magenta">'''Candy Order''' [[File:Objective.png|27px|link=Candy Order levels]]</span>
 
|<span style="color:magenta">'''Candy Order''' [[File:Objective.png|27px|link=Candy Order levels]]</span>
Line 45: Line 45:
 
When [[Sugar Crush]] occurs, any moves remaining will create a striped candy and activate. This may also happen to any leftover special candy.
 
When [[Sugar Crush]] occurs, any moves remaining will create a striped candy and activate. This may also happen to any leftover special candy.
 
|[[Level 126|126]]
 
|[[Level 126|126]]
|[[Level {{#invoke:Levelcount|getLevel|Last Candy Order}}|{{#invoke:Levelcount|getLevel|Last Candy Order}}]]
+
|[[Level {{Levelamount|Last Candy Order}}|{{Levelamount|Last Candy Order}}]]
|{{#invoke:Levelcount|getLevel|Candy Order}} ({{#expr:{{#invoke:Levelcount|getLevel|Candy Order}}/{{TOTALLEVELSR}}*100 round 2}}%)
+
|{{Levelamount|Candy Order}} ({{#expr:{{Levelamount|Candy Order}}/{{TOTALLEVELSR}}*100 round 2}}%)
 
|-
 
|-
 
|<span style="color:magenta">'''Mixed'''</span> <span style="color:blue">'''Mode''' [[File:Mixed.png|27px|link=Mixed Mode levels]]</span>
 
|<span style="color:magenta">'''Mixed'''</span> <span style="color:blue">'''Mode''' [[File:Mixed.png|27px|link=Mixed Mode levels]]</span>
Line 54: Line 54:
 
Currently, all mixed levels are jelly-ingredients levels. There are 8 possible mixed levels combining jelly, ingredients, and order levels. There are also 8 more which are timed versions of them. It is possible that mixed levels may also combined with Moves levels so you must use all your moves to complete this level.
 
Currently, all mixed levels are jelly-ingredients levels. There are 8 possible mixed levels combining jelly, ingredients, and order levels. There are also 8 more which are timed versions of them. It is possible that mixed levels may also combined with Moves levels so you must use all your moves to complete this level.
 
|[[Level 1688|1688]]
 
|[[Level 1688|1688]]
|[[Level {{#invoke:Levelcount|getLevel|Last Mixed}}|{{#invoke:Levelcount|getLevel|Last Mixed}}]]
+
|[[Level {{Levelamount|Last Mixed}}|{{Levelamount|Last Mixed}}]]
|{{#invoke:Levelcount|getLevel|Mixed}} ({{#expr:{{#invoke:Levelcount|getLevel|Mixed}}/{{TOTALLEVELSR}}*100 round 2}}%)
+
|{{Levelamount|Mixed}} ({{#expr:{{Levelamount|Mixed}}/{{TOTALLEVELSR}}*100 round 2}}%)
 
|-
 
|-
 
|<span style="color:green">'''Jelly'''</span> <span style="color:red">'''Color'''</span>
 
|<span style="color:green">'''Jelly'''</span> <span style="color:red">'''Color'''</span>

Revision as of 13:21, September 11, 2017

There are currently six level types throughout the game. Each type of level has a unique and different objective. All levels are marked with a colour based on their objectives.

Level types and properties

Level Type Description First Level Last Level Appearances
Moves Target score The first five moves levels are tutorial levels. These levels are marked orange.

In these levels, the objective is to reach the amount of given points to progress.
Moves levels are irregularly distributed.
Any leftover special candies will be activated during Sugar Crush.

1 6822 474 (6.28%)
Jelly Jelly The only way to pass these is to clear the amount of jelly in a certain number of moves needed to pass. The only jelly types are single jelly and double jelly.

When Sugar Crush occurs, you will get some bonus points, and three Jelly Fish will come out to eat candies at random for every remaining move.

6 7548 2239 (29.66%)
Ingredients Ingredient drop They are marked green. To pass, the player has to get the amount of ingredients in a number of moves.

When Sugar Crush occurs, a striped candy for each move leftover will take place and activate. Any special candies left will also be activated.

11 7550 1399 (18.53%)
Timed Timed They are marked purple. The only way to pass is to collect a number of points in the given amount of time.

Timed levels are very irregularly distributed; earlier episodes regularly feature one or two timed levels, while long groups of later episodes do not feature timed levels.
When Sugar Crush occurs, any +5 candies on board will activate and act like wrapped candy. Any other special candies left will be activated. These levels are marked purple.

20 [[Level |]] (Expression error: Unexpected / operator.%)
Candy Order Objective They are marked pink. To progress, the player has to collect an amount of certain types of candy, and/or make a number of combinations.

When Sugar Crush occurs, any moves remaining will create a striped candy and activate. This may also happen to any leftover special candy.

126 7546 1568 (20.77%)
Mixed Mode Mixed The goal of this level type is combining other two level types' goals. If the level requires crushing jelly and collect ingredients, the player has to do both of them to complete the level.

When Sugar Crush occurs, any moves remaining will create a striped candy and activate. This may also happen to any leftover special candy.

Currently, all mixed levels are jelly-ingredients levels. There are 8 possible mixed levels combining jelly, ingredients, and order levels. There are also 8 more which are timed versions of them. It is possible that mixed levels may also combined with Moves levels so you must use all your moves to complete this level.

1688 7547 1768 (23.42%)
Jelly Color Only present once in a mobile-exclusive Cake Climb event.

The goal of this level was to turn all the red jellies green. Colored jellies were permanent throughout the level. Unlike regular jelly when hit, colored jelly turned from red to green, and back from green to red. Because green jelly can turn back to red, these levels were much harder than regular Jelly levels.

It is unknown when Jelly Color levels will be officially released. It is possible that the developers canceled development on these levels due to its potential difficulty.

List

Main article: List of Level Types

Trivia

  • Each striped candy created at random during ingredients levels and candy order levels' Sugar Crush will produce 3,000 points. Now it also acts in jelly levels since version 1.60.0 of mobile.
  • Jelly levels are the most dominant levels, making up 46% of all levels, whereas Moves levels are the least dominant, making up only 2.26% of all levels.
  • Jelly levels are voted the hardest type of all, even the hardest level throughout the whole game (pre nerfed level 350 and 461) is a jelly level.
  • Timed levels on the other hand, are considered the easiest, due to the fact that the player has unlimited moves, and that for a long time, no time levels are any harder than Very Hard. However, they tend to be the hardest to earn three stars (level 1237 is the hardest level in Reality to earn three stars. This is followed by levels 297 and 1198).
    • The most recently released Timed levels are extremely hard to even earn one star.
  • There are 4 episodes that consist of only 2 level types. They are Candy Town, Sleepy Slopes, Twilight Egg, and Minty Meadow (Episode 64).
  • For the first time, the 117th episode, Sprinkle Sea, has all six level types.

Poll

Easiest level type

According you, which kind of level do you think is the easiest?
 
70
 
10
 
7
 
19
 
8
 
1
 

The poll was created at 05:23 on January 25, 2017, and so far 115 people voted.

Hardest level type

According you, which kind of level do you think is the hardest?
 
5
 
15
 
14
 
12
 
3
 
60
 

The poll was created at 05:23 on January 25, 2017, and so far 109 people voted.

Gallery

Community content is available under CC-BY-SA unless otherwise noted.