There are currently five (six in flash) level types throughout the whole game. Each type of level has a unique and different objective. All levels are marked with a colour based on their objectives.

Game types and properties

Level Type Description First Level Last Level Appearances
Target score new.png
The first five moves levels are tutorial levels. These levels are marked orange.

In these levels, the objective is to reach the amount of given points to progress.
Moves levels are irregularly distributed.
Any leftover special candies will be activated during Sugar Crush.

1 6822 444 (5.17%)
Jelly new.png
These levels are marked blue.
The only way to pass these is to clear the amount of jelly in a certain number of moves needed to pass. The only jelly types are single jelly and double jelly.

When Sugar Crush occurs, you will get some bonus points, and three Jelly Fish will come out to eat candies at random for every remaining move.

6 8585 2412 (28.1%)
Ingredient drop new.png
They are marked green. To pass, the player has to get the amount of ingredients in a number of moves.

When Sugar Crush occurs, a striped candy for each move leftover will take place and activate. Any special candies left will also be activated.

11 8582 1518 (17.68%)
Timed new.png
They are marked purple. The only way to pass is to collect a number of points in the given amount of time.

Timed levels are very irregularly distributed; earlier episodes regularly feature one or two timed levels, while long groups of later episodes do not feature timed levels.
When Sugar Crush occurs, any +5 candies on board will activate and act like wrapped candy. Any other special candies left will be activated. These levels are marked purple.

  • Timed Levels are replaced and redesigned to to other level types on HTML5, preferably Moves levels. Timed levels redesigned this way still remain timed in Flash. There are no Timed Levels in HTML5.
Objective new.png
Candy Order
They are marked pink. To progress, the player has to collect an amount of certain types of candy, and/or make a number of combinations.

When Sugar Crush occurs, any moves remaining will create a striped candy and activate. This may also happen to any leftover special candy.

126 8581 1762 (20.52%)
Mixed new.png
Mixed Mode
The goal of this level type is combining other two level types' goals. If the level requires crushing jelly and collect ingredients, the player has to do both of them to complete the level.

When Sugar Crush occurs, any moves remaining will create a striped candy and activate. This may also happen to any leftover special candy.

Formerly, all mixed levels are jelly drop down or jelly-order. Flash version will only have jelly drop down and jelly-timed two combinations (, HTML5 version may have more. This is chronologically the last level type on Flash version.

656 (unofficial)


8584 2212 (25.77%)


Main article: List of Level Types


  • Each striped candy created at random during ingredients levels and candy order levels' Sugar Crush will produce 3,000 points. Now it also acts in jelly levels since version 1.60.0 of mobile.
  • Jelly levels are the most dominant levels, making up 28.1% of all levels, whereas moves levels are the least dominant, making up only 5.17% of all levels.
  • Jelly levels are voted the hardest type of all, even the hardest level throughout the whole game (pre nerfed level 350 and 461) is a jelly level.
  • There are 4 episodes that consist of only 2 level types. They are Candy Town, Sleepy Slopes, Twilight Egg, and Minty Meadow (Episode 64).
  • For the first time, the 114th episode, Sugar Shrubs, has all five level types.


Old polls can be found here.

Easiest level type

Hardest level type


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