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Lives

Lives are a fundamental rule in Candy Crush Saga invoked when a level has been failed. They appear on the game header as a pink heart. The player can have up to 5 lives outside of events, Charm of Lives, or Live Forever. The player gains one life every 30 minutes if the player has less than the full amount of lives. If the player runs out of lives, they will not be able to play any levels until they wait long enough to obtain the next life.

If the player has one or more lives, then he/she can click on a level to play. If the player fails the level or press the quit button, a life is lost, along with all the boosters they've used[1]. When the player runs out of lives, he/she will not be able to play any levels, and the "No more lives" dialogue will show.

This is potentially the most hated element in the game since its release, possibly the only element to be truly hated. Lives have no bearing on the strategy of difficult levels. However, players have found workarounds since the game's inception on both platforms to reduce the wait time such that lives are just a minor hassle.

Nowadays, the abundance of boosters and booster passes obtained through participating or maximizing in events greatly helps in completing current levels, but the effects of failing a level will now negate the event's benefits. This renders lives almost completely irrelevant in progressing through the game.

Web description[]

You begin the game with five lives. If you don’t pass a level, you will lose a life, with one life being refilled for free every 30 minutes. If you don’t like waiting, you can purchase a full set of lives from the Yeti Shop or ask your friends to send you extra lives.

When you cursor on the pink heart, an inscription will show up: "This is how many lives you've got.".

When you cursor on the waiting time for the next life or the "Full" text, an inscription will show up: "Wait to gain more lives for free, or click the button to request lives from friends or the shop.".

Lives description 1 Lives description 2 Lives description 3

On mobile, lives for Reality and Dreamworld were separated. You may have run out of lives in Reality, but can turn to play Dreamworld. Before v1.67, a number above Odus indicated your lives in the other world, and if one had no lives in either world but some lives in the other, the number would be beating. As of v1.67, the number was gone with a shrunk Odus button.

Strategy[]

Lives are nowadays almost completely irrelevant when completing new levels, as it is more important to keep event effects and sustainably manage boosters. They are only of relevance when replaying levels.

Historical[]

Around the game's inception, lives were the major obstacle to progressing through the map by completing levels. With the rarity of gold and boosters, it is imperative to give up and consume a life upon failing to reach the objective. Failing a level after using the rare booster is especially painful. With nonstandard methods of regaining lives, this made Extra Lives the only purchase to be avoided at all costs.

With recent events, it is advised to use boosters, and continue if they otherwise would fail the level on any first playthroughs, so they can maintain their event effects which will prove extremely beneficial for tackling the numerous hard levels present throughout the game. However, since many events have cooldown periods, often for a day, and that event effects can stack, this is King's way to cue players that they should take a break from the game.

Running out of lives[]

Candy-crush-out-of-lives

Everyone hates when this happens...

One of the biggest issues almost every Candy Crush Saga player face is running out of lives. No need to panic, because the following shows several ways to get your lives restored.

However, with the introduction of events and booster passes, especially Candy Necklace, Power Pops, Episode Race, and Candy Royale, it is now imperative that one should take all measures to avoid losing a life at all, given the costs beyond losing a life upon Level Failed that might be much harder to recoup. This effectively puts this feature to complete irrelevance besides replaying levels, where the risks of losing these boosts will not apply.

Countdown Lives Meter

The lives countdown.

When you run out of lives, there are six standard ways to get more lives. In order, they are:

  • Waiting: Lives naturally replenish every 30 minutes, so you can leave the game and come back two and a half hours later (max). Facebook life timers are server-side. Your mobile app is client-side, so redownloading the app also counts. You can also enable notifications when your lives are replenished.
  • Asking your friends: You can ask your friends to gift you with more lives. You are currently limited to one ask per day per friend. A September 2022 update limited the number of such extra lives to 200, and you can only claim 20 extra lives this way per day. [2]
  • Rank up via the XP System: Lives are instantly replenished each time you rank up in XP.
  • Watch an advertisement: When you run out of lives on mobile, you can occasionally watch a short video to get one extra life. The daily limit is usually around five advertisements per day; you may have as much as fifteen or none.
  • Claim an offer: Rarely, King will host community events, or release a new game and an offer will come up telling you if you get to a certain level (usually 10) you will be awarded a full set of lives. The "Ask friends" button disappears and many people dislike this.
  • Buying Extra Lives: More lives can be bought through gold, which usually requires real-life money. This is one of the most common app purchases; However, this should NEVER be done under any circumstances.

Potentially the most hated element, many people don't want to do any of these, especially claim an offer and waiting. They feel asking their friends is spamming (or they have none online), don't want to wait 30 minutes, don't want to make in-game purchases, and there is no rare offer. Because of this, a seventh way to get lives has developed.

  • Cheat: People have obtained illegitimate lives through setting their computer clock forwards, erasing data on mobile devices, then re-synchronizing with Facebook, using multiple Facebook accounts, or they switch the time forwards on mobile. Note lives are server-side on web but client-side on mobile apps.
    • Note if you do switch the time backwards while switched it forwards as well and you didn't have 5 lives, your next life will come longer than usual. Then again, it could be negated by fast-forwarding the time three hours later, then come back at it. Since their lives are "full" again, they can count down normally.

Sweet Revival[]

Main article: Sweet Revival

Occasionally, if a player selects a level while at zero lives, Tiffi will fish up a frozen box containing a heart (life) from the water. This gives the player an extra chance to try a level; if the player clears the level, the bonus life is kept.

Trivia[]

  • The maximum time to have a full set of lives is 150 minutes (equivalent to 2 hours and 30 minutes) if they do not ask for lives from friends.
  • This is potentially the most hated element. It may be the only hated element in the game, though there are methods to completely circumvent this.
    • Many players resent the fact there is a 30-minute wait to get one life back. Compared to Energy in a typical Facebook game, the lives actually let you play potentially more levels, since Energy instead decreases every time you start a level, and has to be eventually recharged.
    • With recent events highly dependent on golden crowns indirectly, this feature has been reduced to almost complete irrelevance.
  • About when a life starts to recharge:
    • On the Flash version, it starts when you lose a level (i.e. You play a level and lose after 3 minutes, the counter will be at 30:00).
    • On the HTML5 version, it starts when you start a level (i.e. You play a level and lose after 3 minutes, the counter will be at 27:00). If you pass the level, the counter reverts to 30:00.
  • You lose a life if you close the tab or app before quitting or failing. However, it does not formally count as a fail.
  • If you open more than one tab of Candy Crush and then you lose a life in one tab, the others will not lose that life.
  • Upon the release of Jelly Wagon, the font that shows the time remaining to get a life became smaller.
  • The player can never have more than five lives at a time.
  • In the past, it was possible to have 6 lives if you start a game, wait until you naturally have 5 lives, and then win/quit before making a move. This is because lives are truly energy, and you gain a life back upon winning a level.
    • If it took you longer than 30 minutes to finish the level, you could have 6 lives. This is no longer true as of now.
  • At the "No more lives" window, a crying pink heart will be shown at the top.
    • On mobile versions, if you tap on the pink heart that shows 0 lives, the "No more lives" window will also come up.
    • On web versions, when rolling your mouse over the heart that shows 0 lives, an inscription will appear saying "You have no lives left. Click the plus to get more."
  • When a player gets life from a friend in the web version, you'll get double lives (one from receiving the gift and another from accepting the gift).
  • When accepting the gift and pressing quickly multiple times the button, the player may get more than one life.
  • There are unknown reasons that some players have two sets of lives used in Reality and Dreamworld but some do not have.
    • This may be a glitch since even the same device may have a single set of lives for a short time.
  • Candy Crush Saga, Candy Crush Soda Saga, Candy Crush Jelly Saga, Blossom Blast Saga, Bubble Witch Saga, Bubble Witch 2 Saga, Pepper Panic Saga and Scrubby Dubby Saga are currently the Saga games whose lives require 30 minutes to recharge. Farm Heroes Saga and Alpha Betty Saga require 15 minutes to recharge one life, Pyramid Solitaire Saga, Papa Pear Saga and Diamond Digger Saga require 10 minutes to recharge one life and Pet Rescue Saga requires 5 minutes to recharge one life.
    • All Saga games used to recharge 30 minutes for one life.
    • This element is also be used in other games like Angry Birds POP!, Angry Birds 2, and the SGN games, and you can cheat the lives with the same way to King.com games. Besides, these games require 30 minutes to recharge.
      • In the Weekly Tournament of Angry Birds Star Wars on Facebook used to have this system, but you can hold more than 5 crystals and only recharges for 12 minutes each. However, it got changed to have 15 crystals and each game costs 1 crystal before the game being closed down.

Gallery[]

References[]

  1. On mobile versions until circa 2019, when when they haven't made their first move in non-timed levels, they will be spared a life and applied boosters.
  2. Lives inbox - How does it work? New Update!, King Community
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