Candy Crush Saga Wiki
Candy Crush Saga Wiki
A page with same (or similar) content on Candy Crush Soda Wiki
A page with same (or similar) content on Candy Crush Jelly Wiki

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Lives are a fundamental rule in Candy Crush Saga. They appear in the top-left corner in a pink heart. When you start playing for the first time, or resuming play after a few hours, you will have 5 lives, which is the maximum (previously 8 if you bought the Charm of Lives, or unlimited for at least 2 hours if Live Forever is obtained).

This is potentially the most hated element in the game since its release, and it might be the only element to be truly hated. There are zero tactical value regarding lives when progressing through the game. However, players have found workarounds to reduce the wait time such that lives are completely trivial matter, though the encouragement of using boosters and maximizing events still mean level failure need to be avoided.

If you have one or more lives, then you can click on a level and play it. If you fail the level or press the quit button, a life is lost. When you run out of lives, you will not be able to play any levels, and the "No more lives" screen will show.

When you cursor on the pink heart, an inscription will show up: "This is how many lives you've got.".

When you cursor on the waiting time for the next life or the "Full" text, an inscription will show up: "Wait to gain more lives for free, or click the button to request lives from friends or the shop.".

On mobile, lives for Reality and Dreamworld were separated. You may have run out of lives in Reality, but can turn to play Dreamworld. Before v1.67, a number above Odus indicated your lives in the other world, and if one had no lives in either world but some lives in the other, the number would be beating. As of v1.67, the number was gone with a shrunk Odus button.

Starting from v.17x, some players can get a maximum of 8 lives.

Web description[]

You begin the game with five lives. If you don’t pass a level, you will lose a life, with one life being refilled for free every 30 minutes. If you don’t like waiting, you can purchase a full set of lives from the Yeti Shop or ask your friends to send you extra lives.

Running out of lives[]

Everyone hates when this happens...

One of the biggest issues almost every Candy Crush Saga player face is running out of lives. No need to panic, because the following shows several ways to get your lives restored.

The lives countdown.

When you run out of lives, there are six ways to get more lives.

  • Asking your friends. You can ask your friends to gift you with more lives.
  • Waiting. Lives naturally replenish every 30 minutes, so you can leave the game and come back two and a half hours later (max). Facebook life timers are server-side. Your mobile device will also inform you if the application is still running by the time lives have fully replenished, and is localised to your device.
  • Buy more lives. More lives can be bought through gold. This is also shown when you run out of moves and have not met all level requirements.
  • Claim an offer. Rarely, King will release a new game and an offer will come up telling you if you get to a certain level (usually 10) you will be awarded a full set of lives. The "Ask friends" button disappears and many people dislike this.
  • Watch a Video. When you run out of lives on mobile, you can occasionally watch a short video to get one life, max of 8 per day.
  • Rank up via the XP System. This gives the player a full set of lives.

Potentially the most hated element, many people don't want to do any of these, especially claim an offer and waiting. They feel asking their friends is spamming (or they have none online), don't want to wait 30 minutes, don't want to make in-game purchases, and there is no rare offer. Because of this, a seventh way to get lives has developed.

  • Cheat. People have obtained illegitimate lives through setting their computer clock forwards, erasing data on mobile devices, then re-synchronizing with Facebook, using multiple Facebook accounts, or they switch the time forwards on mobile. Note lives are server-side on web but client-side on mobile apps.
    • Note if you do switch the time backwards while switched it forwards as well and you didn't have 5 lives, you will lose instead all the lives and the next time will come longer than usual. Then again, it could be negated by fast-forwarding the time three hours later, then come back at it. Since their lives are "full" again, they can count down normally.


  • The maximum time to have a full set of lives is 150 minutes (equivalent to 2 hours and 30 minutes) if they do not ask for lives from friends.
  • The player can never have more than five lives at a time.
  • This is potentially the most hated element. It may be the only hated element in the game, though there are methods to completely circumvent the hatred.
    • Many players resent the fact there is a 30-minute wait to get one life back. Compared to Energy in a typical Facebook game, the lives actually let you play potentially more levels, since Energy instead decreases every time you start a level, and has to be eventually recharged.
  • About when a life starts to recharge:
    • On the Flash version, it starts when you lose a level (i.e. You play a level and lose after 3 minutes, the counter will be at 30:00).
    • On the HTML5 version, it starts when you start a level (i.e. You play a level and lose after 3 minutes, the counter will be at 27:00). If you pass the level, the counter reverts to 30:00.
  • You lose a life if you close the tab or app before quitting or failing. However, it does not formally count as a fail.
  • If you open more than one tab of Candy Crush and then you lose a life in one tab, the others will not lose that life.
  • Upon the release of Jelly Wagon, the font that shows the time remaining to get a life became smaller.
  • In the past, it was possible to have 6 lives if you start a game, wait until you naturally have 5 lives, and then win/quit before making a move. This is because lives are truly energy, and you gain a life back upon winning a level.
    • If it took you longer than 30 minutes to finish the level, you could have 6 lives. This is no longer true as of now.
  • At the "No more lives" window, a crying pink heart will be shown at the top.
    • On mobile versions, if you tap on the pink heart that shows 0 lives, the "No more lives" window will also come up.
    • On web versions, when rolling your mouse over the heart that shows 0 lives, an inscription will appear saying "You have no lives left. Click the plus to get more."
  • When a player gets life from a friend in the web version, you'll get double lives (one from receiving the gift and another from accepting the gift).
  • When accepting the gift and pressing quickly multiple times the button, the player may get more than one life.
  • There are unknown reasons that some players have two sets of lives used in Reality and Dreamworld but some do not have.
    • This may be a glitch since even the same device may have a single set of lives for a short time.
  • Candy Crush Saga, Candy Crush Soda Saga, Candy Crush Jelly Saga, Blossom Blast Saga, Bubble Witch Saga, Bubble Witch 2 Saga, Pepper Panic Saga and Scrubby Dubby Saga are currently the Saga games whose lives require 30 minutes to recharge. Farm Heroes Saga and Alpha Betty Saga require 15 minutes to recharge one life, Pyramid Solitaire Saga, Papa Pear Saga and Diamond Digger Saga require 10 minutes to recharge one life and Pet Rescue Saga requires 5 minutes to recharge one life.
    • All Saga games used to recharge 30 minutes for one life.
    • This element is also be used in other games like Angry Birds POP!, Angry Birds 2, and the SGN games, and you can cheat the lives with the same way to games. Besides, these games require 30 minutes to recharge.
      • In the Weekly Tournament of Angry Birds Star Wars on Facebook used to have this system, but you can hold more than 5 crystals and only recharges for 12 minutes each. However, it got changed to have 15 crystals and each game costs 1 crystal before the game being closed down.