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Catinthedark

aka cat

Bureaucrat
  • I live in under a rock
  • My occupation is intense
  • I am nocturnal
A FANDOM user
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  • Why do I have only 8 moves and not 15?

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    • A FANDOM user
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  • Hello

    There are other ip address which are indefinitely blocked (single and range). See in Special:BlockList. Unfortunality, very most dynamical ip address are dynamical (my ip changes every 3-7 days).

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    • TokihikoH11 wrote:
      Hello

      Unfortunality, very most dynamical ip address are dynamical (my ip changes every 3-7 days).

      For me, my IP address changes every time I power cycle the router. Blocking IP address indefinitely can affect innocent users who used the blocked IP address.

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    • Yah, that's right, but Tokihiko's numbers also sound about right on the average, as in, a personal router tends to get reset within a week's time. If nothing else because the ISP drops out temporarily, or due to line interference.

      Single IP blocks can still help, as some will not reset the router, or may share one and not be able to reset it, but the block should only be on the order of days. For especially destructive vandalism where the same abuse is seen on different IPs in same range, range block is reasonable even though it blocks innocent IPs as well, but for that reason, it should also be temporary, say a week.

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  • You have been inactive for well over 3 months now, which means you are at risk of demotion and removal of your administrative rights unless if there are valid reasons for being inactive. For more information please review the inactivity policy.

    For more information: https://candycrush.wikia.com/wiki/Candy_Crush_Saga_Wiki:Inactivity_policy

    🌟YoshLee!🌟 (talk) 14:51, September 29, 2018 (UTC)

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    • Thanks, YoshLee. I will have a think. I perhaps should just resign. Every time I think that though, I feel sorry, so then I don't. I'm away on holiday right now, and there is family stuff I have to see to. I will check in again next weekend after I get back, and either resign or figure out some plan of activity for myself that can fit with work and everything else. :) The past months have been particularly hard for me because I've had to find a new place to live, and then, move house, on top of work.

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  • What is your hardest level in the game, and how long where you stuck on it?

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    • soooo I am very late but... let's see. 305 drove me mad, was stuck for about a week (at it, solid). 1001 pre-nerf I think was the worst, though, as it had me on my knees for about a month, though I was not as glued to the game then. In both cases I gave in and 'bypassed' the level with boosters, but I eventually went back and passed 305 NBU. I don't think I ever replayed 1001 as it was too infuriating.

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    • A FANDOM user
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  • Dear Catinthedark,

    I have finished creating a synchronized version of the Hexagon Levels template, in response to the Lua issue. Note that the colors are temporarily changed with a gold header to reflect that this is a synchronized version. This template is now Template:Hexagon Levels Sync with its parameter ep as the episode you referred to.

    The synchronized template is actually a table whose values depend on the episode you chose, and the results of whether a level is hexagonal or not.

    The Hexagon Levels Sync calls the corresponding SyncHexagonEpisode template, which generates the source code snippet so that the table functions dynamically. Each SyncHexagonEpisode calls the corresponding SyncHexagonEntry, which then generates either an individual snippet for the table entry if it is a hexagon, or nothing at all if it is not a hexagon.

    Unfortunately, it took considerably longer than usual, and I wasted around 50 edits just to fix the formatting issues. What I did before is I put each SyncHexagonEntry line-by-line in a SyncHexagonEpisode to improve readability. However, it generated extra new lines if there are several consecutive empty results for SyncHexagonEntries. Therefore, I have to put the Entries on one line, facing the clutter of word wrap, and I have to use double pipe notation to separate the table entries. Finally, I have to trim the last pipe of the output from SyncHexagonEpisode so the final output will not have a residual pipe.

    To see all the test cases, see Forum:Hexagonal Level Synchronization. In the end are several custom test cases, including some really bizarre ones.

    Please leave any feedback and points of improvement regarding my synchronized template.

    a mulligan. (talk) 05:16, August 26, 2017 (UTC)

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  • Hey Cat! I need some help regarding to Lua module.

    I'm currently writing a Lua module for hexagon levels and super hard levels in hope of reducing the workload of the users here for adding and removing categories here and updating the hexagon level box in episode pages automatically.

    Right now, I'm having problems for defining a string that contains several items. In Module:Hexagon_levels, the first item only is called for in hexagon2 and shard2 string. However, I would like to have the string such that if xxx == Level 1 or level 2 or level 3. It will also be cumbersome to make a lot of ifs. Is there a way for that?

    Also, similar to Module:Difficulty level/Reality, a module page can refer to another module. I hope there is a page that users can change the levels easily without the need to edit the main module page. I've opened a list in Module:Hexagon levels/List.

    I would definitely highly appreciate if you could offer help. Thanks!

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    • DoCheonGong wrote:

      Catinthedark wrote: IDK if you remember when Imamadmad and I discussed modelling a database in Lua, to store levels and their fixed properties (type, episode, etc) as well as 'changeable properties' - like hexagon or difficulties.

      I remember this. I also know the pages for database. Module:LuaDB, Module:LevelsDBReader

      But, these pages are not updated over a year. Especially, the LuaDB module page contains basic level information, but the information is very outdated. The module has data of first 1745 levels. However, as of this day, there are 2790 levels, 1045 levels are missing and existing data needs updating as well if some of those levels got redesigned. Also, the size is too huge to update it easily. this page needs to be split by episode or world.

      That work was a sort of prototype... an experiment that Imamadmad and I STARTED to work on but left in limbo. The overall concept is what I was referring to.

      Second, I did say for the present problem things could be approached incrementally - not implementing the full blown DB but starting with what we need first. So that prototype is not something to go on.

      Third, why are the missing levels a problem? I never said nor have any intention of populating the initial data manually! Do you remember the stars difficulties??? I did not create those tables by hand. I wrote a program that extracted the information. The data we need is in the wiki and can similarly be extracted to generate the initial Lua. Much of the info is non-changing, so once it's done, it's finished. Really this is not hard and not an obstacle!

      I have actually put thought into this, considering I was set to implement/complete at least some functional chunk last weekend, before realising the templates were 'morphing'.

      • I said before my ideas would involve separate tasks that conceivably could be shared to work in parallel.
      • I also said I would post publically and create a sample to illustrate - best way of explaining.
      • I also advised I could do this only AFTER I back off my 11-hour work days est. a couple weeks - contingent on release at work.

      Thank you. Cat.

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    • Things still not finalised at work, but winding down. Unfortunately I've been dealing with some other IRL emergencies - you know like, when it rains, it pours? sigh! I hoping these will be settled fast. I will try to make a post soon with sample at least as starting point. I have not forgotten! :|

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  • Hello, Cat. Are you able to come on chat right now?

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  • You still active? 

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    • Ish... on and off... think I'm gonna have a good window... stuff comes up.... then I'm off a bit...then I pop up. I'm sorry about your ban... I read what Prime said and I wasn't there so, water under the bridge now, at least folks had the good sense to shorten it. I think you did the best you could under the circumstances, barring feeding the trolls.

      Take care! Check ya later...

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    • You still into disturbed? I got to see them live. Hell, I am wearing the tour shirt right now. My god they rock. 

      I am also planning on rebuilding WiiFitBot. I don't even think May was a troll. But, either way, he was different. 

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    • Emmaelise401 wrote: You still into disturbed? I got to see them live. Hell, I am wearing the tour shirt right now. My god they rock. 

      I am also planning on rebuilding WiiFitBot. I don't even think May was a troll. But, either way, he was different. 

      That is *SOOO COOL* you got to see Disturbed!!!! OMG! Yes I still think the are awesome! I don't listen to a lot of music tho... so I miss a lot of what's going on. I'm sure they put on a hell of a show. I do sometimes just go listen to random stuff and I srsly think these guys are really UP THERE in their genre, but also in terms of musical polish in general.

      May could possibly just be someone new and unfamiliar... time will tell I guess. Folks are supposed to read the rules first, but... as we can see, even the seasoned users aren't great at observing them. This in itself can be very confusing to a new user.

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    • They did a cover of Rage Against The Machine - Killing in the name of.

      They also did sound of silence. 

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    • A FANDOM user
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  • Can you please add difficulty for Level 1607?

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    • This level has been recently nerfed, so it is waiting for a new consensus to determine difficulty. You can contribute to the consensus, by posting in the comment area of the level page...

      First, you'd need to play the new (post-nerf) version of the level, then add a comment with your impression of the difficulty. If there are admin comments suggesting a new difficulty, best to make a reply to these. * To show your stance, please mark {{Support}}, {{Support - Neutral}}, {{Neutral}}, {{Neutral - Oppose}} or {{Oppose}}. If you oppose, then also state your opinion of difficulty. Thanks very much for your interest and contributions!

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    • A FANDOM user
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  • Original thread is Thread:345949

    Wildoneshelper told me the issue several days ago. I think there is something missing or wrong on featuring background color with split difficulty on Lua module. Can you handle it?

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    • Sorry I missed this until now. I'll look. The Lua module actually does not know about colors in terms of split or same difficulty. I'll read the thread, and backtrack the code, see what is going on, then let you know if I can fix it quickly, or if not, what will be needed.

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    • Fixed... see original thread - Thread:345949 - for full explanation. :)

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