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local p = {}
 
function p.getLevel(frame)
 
local leveltype = {
    --Default value (DO NOT UPDATE IT)
    ["0"] = '?',
 
    --Reality level value (updating every one week)
    ["Moves"] = '474',
    ["Jelly"] = '2151',
    ["Ingredients"] = '1345',
    ["Candy Order"] = '1504',
    ["Mixed"] = '1581',
    ["Rainbow Rapids"] = 'Windows 10 only',
 
    ["Last Moves"] = '6822',
    ["Last Jelly"] = '7053',
    ["Last Ingredients"] = '7055',
    ["Last Candy Order"] = '7050',
    ["Last Mixed"] = '7054',
    ["Last Rainbow Rapids"] = 'Windows 10 only',
}
 
local amount = frame.args[1]
    if leveltype[amount] ~= nil then
        amount = leveltype[amount]
    else
        amount = nil
    end
return amount
end
 
return p
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