Documentation for this module may be created at Module:Levelcount/doc
local p = {}
function p.getLevel(frame)
local leveltype = {
--Default value (DO NOT UPDATE IT)
["0"] = '?',
--Reality level value (updating every one week)
["Moves"] = '468',
["Jelly"] = '2058',
["Ingredients"] = '1278',
["Candy Order"] = '1428',
["Mixed"] = '1374',
["Last Moves"] = '6386',
["Last Jelly"] = '6602',
["Last Ingredients"] = '6603',
["Last Candy Order"] = '6604',
["Last Mixed"] = '6605'
}
local amount = frame.args[1]
if leveltype[amount] ~= nil then
amount = leveltype[amount]
else
amount = nil
end
return amount
end
return p