Moves levels (also known as Target score levels) is one of the seven level types in Candy Crush Saga. This level type's icon is orange with two white left and right arrows. Moves levels first appear in Candy Town, the first episode, with the first moves level being level 1.
Outside of the tutorials and the latest episodes, moves levels are sometimes very rare. In Reality, they make up 5.17% of all levels, at 444 moves levels out of the 8585 levels currently. The first 14 often show special significance within an episode, before facing a long appearance drought. However, many timed levels have been changed to moves levels, and since World 22 of Flash, these levels are much more common, with many later episodes with 3 or more moves levels.
In Dreamworld, they make up 3.76% of the 665 Dreamworld levels, at 25 moves levels overall. 7 timed levels in Reality have been converted to moves levels as their Dreamworld counterparts.
The reason for the rare presence of Moves Level is that it is highly associated with tutorials and it is the simplest level type. This is no longer the case since later episodes regularly feature moves levels. This status remained for about 3-4 years, until level 6822. After that, moves levels mysteriously disappeared in appearing from succeeding episodes.
Because of this, the current trend is 0 moves levels per new episode.
Objective[edit | edit source]
To win moves levels, the player has to get a certain number of points using a set amount of moves. All the moves must be used. Except when you are playing for the first time. When there are no more moves left, Sugar Crush will activate all special candies on the board.
A recent update on HTML5 caused all moves levels to be affected. Instead, when you reach the set target score on a level, Sugar Crush is automatically triggered (just like the first five levels before). Special candies will be triggered, then per remaining move, you get 3,000 points. However, this is only triggered if it's your first time completing a certain moves level, not replaying.
Web description[edit | edit source]
You have a limited number of switches before running out of moves. If you use up all your moves before reaching the score required to earn at least one star, you will fail the level.
Difficulty[edit | edit source]
Reality[edit | edit source]
Moves levels are usually easier than any other level types, but there are still some hard moves levels, such as: 182, 773, 1198, 1237, 1394, 1501, 1579, 1633, 1748, 1829, 1918, 1956, 1999, 2073, 2121, 2162, 2214, 2232, 2258, 2292, 2331, 2395, 2461, 2492, 2638, 2653, 2682, 2753, 2820, 2830, 2885, 2935, 3048, 3365, 3469, 3486, 3526, 3603, 3749, and 3871.
However, a majority of later moves levels are considerably complex, often utilising bombs to prevent you from completing them even if you have reached the target score. With moves levels, you must truly reach the end of the level (0 moves left) to pass; if you reach the target score but don’t reach the end of the level due to a candy bomb exploding or running out of possible switches, you will still fail the level. Some of the later moves levels may also require extremely high scores to pass.
If you reached 1 star, sugar crush will be activated. At first, it will destroy all special candies on the board, then the left moves will be turned into striped candies and each will score you 3000 points that will increase the chance of getting sugar stars.
Dreamworld[edit | edit source]
Moves levels are the easiest types in Dreamworld. There are no extremely hard moves levels. However, there are some very hard move levels, but not too many, unlike other types. Levels 43 and 114 are hard moves levels. They are considered to be hard due to candy bombs on level 114 and 122. Also, as with Reality, you need to reach the end of the level to pass; if the game ends by Odus falling off the moon scale, you will still fail the level.
Notable moves levels[edit | edit source]
- Note: From March to April 2018, many timed levels were changed into moves levels. Some of the moves levels mentioned below were formerly timed levels.
- Level 1 - The first moves level. Also cannot theoretically be failed, unless you press the quit button.
- Level 20 - The first moves level to be an episode finale. Also the first moves level with four candy colours only.
- Level 144 - Formerly the last moves level before Cereal Sea was released.
- Level 204 - The first moves level with liquorice locks, marmalade and candy bombs.
- Level 223 - The first moves level with liquorice swirls, two-layered frosting and liquorice swirl cannons.
- Level 237 - The first moves level with chocolate spawners and mystery candies.
- Level 252 - The first moves level with one-layered frosting.
- Level 267 - The first moves level with candy bomb cannons.
- Level 283 - The first moves level with four-layered frosting and five-layered frosting.
- Level 313 - The first moves level with chameleon candies.
- Level 328 - The first moves level with chocolate.
- Level 358 - The first moves level with three-layered frosting.
- Level 373 - The first moves level with cake bombs.
- Level 433 - The last moves level before level 609 in Cereal Sea.
- Level 609 - After 176 levels, this level resurrects the appearance of moves levels. Also unofficially the first level with waffles and sugar chests.
- Level 612 - The first moves level with a Candy Frog.
- Level 683 - The first level with mystery candy dispensers (unofficial release). The first official level to contain mystery candy dispensers is level 2034 in the 137th episode, Cavity Cave.
- Level 725 - The first moves level with Sugar Chest.
- Level 773 - The first moves level with liquorice shells. It is also the first hexagonal moves level.
- Level 880 - The first moves level with a Coconut Wheel.
- Level 892 - The first moves level with UFO.
- Level 899 - The first moves level with conveyor belts.
- Level 1237 - The first moves level with Jelly Fish.
- Level 1389 - The first moves level with magic mixers.
- Level 1394 - It is the first to have no regular candies spawn on the board (despite being a level where sugar drops are supposed to spawn) and having the one-star target score of more than one million points. It is ironic that this level has four colours yet it remains extremely hard to complete and extremely hard to earn three stars.
- Level 1433 - The first moves level with locked chocolate.
- Level 1438 - The moves level with the second most moves (47).
- Level 1590 - The first level with locked magic mixers.
- Level 1829 - The 100th moves level.
- Level 2045 - Was the level that requires the second-highest target score for one star - 3,800,000 points, and the second-highest points-per-move rate at 253,340 points per move required for one star.
- Level 2100 - The first and only milestone moves level.
- Level 2279 - The 200th moves level.
- Level 2583 - The first moves level with bobbers.
- Level 2820 - The last moves level on the Flash version.
- Level 2830 - The first moves level exclusive to the HTML5 version.
- Level 3009 - The first moves level to have three colours only.
- Level 3460 - The first moves level with the candy cane fence.
- Level 3526 - The first moves level with waffles.
- Level 3763 - The first moves level to have only two candy colours.
- Level 3779 - The first level with extra moves candies.
- Level 3808 - The first moves level with dark chocolate.
- Level 3851 - The first level with the longest candy bomb timer (99 moves).
- Level 4111 - The first moves level with candy cane curls.
- Level 4148 - The 300th moves level.
- Level 4603 - The first moves level with crystal candies.
- Level 4993 - The highest target score for one star: 8,000,000 points. Also the highest points-per-move rate at 333,340 points per move required for one star.
- Level 5169 - The first and currently only nearly impossible moves level
- Level 5699 - The 400th moves level and also the first one to have rainbow twists.
- Level 6628 - The first moves level to have the bubblegum pop
- Level 6822 - Currently the last moves level King has ever made.
Trivia[edit | edit source]
- Salty Canyon has 4 moves levels, the second-highest in the game. This is topped by Candy Town, Spicy Shop, and Pastry Peaks with 5 moves levels. Currently, the episode with the most number of moves levels is Icing Islands, with seven.
- Before timed levels were phased out, Salty Canyon, Milky Marina, Bonbon Beanstalk, Icing Islands and Hippy Hills are only episodes to have a moves finale: 110, 1640, 1820, 1835, and 1940, respectively. After timed levels were phased out, Candy Factory, Easter Bunny Hills, Boneyard Bonanza, Vanilla Valley, Pinata Park, Praline Pavilion, Spicy Shop, Soda Surf, Cavity Cave, Tricky Tracks, Radiant Resort, Pastry Peaks, Gumball Gorge, Scrumptious Slopes, Fizzy Factory, Cupcake Clinic, Pearly Parlor, Icecream Isle and Woolly Workshop has it: 20, 80, 725, 1595, 1730, 1925, 1955, 2030, 2045, 2060, 2135, 2165, 2210, 2225, 2240, 2375, 2750,3365, and 3995, respectively.
- The first 5 moves levels used to be subtly different than all subsequent moves levels. These levels are all tutorial levels.
- Upon reaching the one-star target score, Sugar Crush starts automatically, giving at least 3,000 points per move remaining, and the Sugar Crush is identical to ingredients, candy order, and mixed levels Sugar Crush. All subsequent replays do not have the early Sugar Crush; you must use all your moves. This may be to allow players to attempt the two-star and three-star scores should players revisit such levels.
- Nowadays all moves levels are affected, giving striped candies during Sugar Crush.
- The distribution of moves levels was variable. They became progressively rarer as you progressed through the episodes. Oftentimes, the player would see streaks of episodes without any moves levels, and at other times, they would appear as much as twice per episode.
- They were somewhat uncommon up to World 5 of Flash, but rare since World 6 and so on.
- Up to Sweet Surprise, around 12.5% of levels were moves, and episodes had an average of around two moves levels.
- After Sweet Surprise, it decreased to 7%. Episodes had one moves level each until Licorice Tower.
- After Licorice Tower, the abundance of moves levels dropped so that there is only one moves level after Licorice Tower (433). There was a long stretch of episodes without this level type after Rainbow Runway, for 176 levels.
- However, at Cereal Sea, this level type made a short reappearance, but further on, it became very rare; most later episodes from Cereal Sea up to the 100th episode (Delicious Dynasty) did not feature even one moves level. Additionally, most episodes that fall into this category were (and still are) dominated by jelly levels, with some ingredient levels, few (one to three) candy order levels.
- However, after the 100th episode, Delicious Dynasty, they became more common. Episodes with 2 moves levels were present for the first time after Toffee Tower (698 and 701) and the second time after Sweet Surprise (204 and 211) at Biscuit Bay (1538 and 1544). Episodes 116 (Pinata Park) through 162 (Bouncy Bayou) feature three or more moves levels.
- Many later episodes featured 2, 3 or even 4 moves levels such as Icing Islands and Tricky Tracks.
- Moves levels begin to reduce in the episodes Crispy Clearing and above.
- Pumpking Patch became the first episode with all 5 level types and 2 types of Mixed levels.
- Moves levels have been declining since the 200th episode, Festive Fiesta. They are very rare in the 3000s. Most later episodes contain only 1 moves level. Booty Bay and Delightful Desert contain 2 moves levels. Luscious Landing contains 3 moves levels, the most of any episode in the 3000s. There are also very long gaps between individual moves levels.
- This changed a little in the 3700s and the early 3800s, after Episode 250, Pudding Patch, where there is 1 moves level in every episode, and thus increasing the frequency of moves levels.
- Level 619 used to be a moves level, but it was a duplicate of 609. It was later changed to a jelly level.
- This and timed levels are the only types of levels where Sugar Crush can happen more than once. This happens if the player buys Extra Moves or Extra Time after failing to reach the target score.
- This is the first level type introduced in Candy Crush Saga before the jelly levels.
- After the release of the new candy cannons, this is chronologically the last level type where mystery candy cannons appear.
- This is currently the only move-limited level to have no level starting with 51 moves or more.
- Most timed levels have been changed into this type.
- On mobile/HTML5, after the player gets more scores than the one-star target score, the game will choose that score as a target for the next time they replay. However, this does not affect to the one-star target score.
- Every episode number in the 300s except Rocky Road and Celestial Cinema has at least one moves level.
- Since June 2019, some HTML5 players can activate sugar crush on moves levels by reaching the one-star score, as opposed to using all moves. The sugar crush effect is the same as ingredients, order, and mixed levels (This should make level 1394 easier). However, it is not available for the Flash version.
- However, when you replay move levels, it comes back to its original mechanism, like Flash version.
- When the scoring system changed in September 2020, upon release of 1.186, that made almost all moves levels much harder.
- While Level 6822 is the last moves level to date, and no new moves levels came out recently, it may be phased out in the coming updates, due to the scoring system change.
- As such, it is highly unlikely that liquorice curls, liquorice fences, order locks and sour skulls will ever appear in moves levels. Also, it's unlikely that moves levels and rainbow rapids levels will ever coexist in the same episode.
- There are no moves levels in the 7000s.
|Candy Crush Saga level types|