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''[[Candy Crush Saga]]'' currently has 13 pieces. These pieces play at various times during the game, such as level-type-specific tracks, level selecting etc.
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''[[Candy Crush Saga]]'' currently has 15 pieces. These pieces play at various times during the game, such as level-type-specific tracks, level selecting etc.
 
Level-type-specific tracks play on a 15-20 second loop with the sound on, whereas other tracks, such as level failed, will play once.
 
Level-type-specific tracks play on a 15-20 second loop with the sound on, whereas other tracks, such as level failed, will play once.
   
Some players find the '''music''' annoying and play the game with the music turned off. This is because the music plays on a loop, which can be quite annoying to some people or even creepy. In the very beginning of ''Candy Crush Saga'', there were just 5 pieces: ALL the levels had the music of moves and jelly levels, the chapter theme music, the level selection music, the failure music, and the level completed music.
+
Some players find the '''music''' annoying and play the game with the music turned off. This is because the music plays on a loop, which can be quite annoying to some people or even creepy. In the very beginning of ''Candy Crush Saga'', there were just 5 pieces: ALL the levels had the music of moves and candy order levels, the chapter theme music, the level selection music, the failure music, and the level completed music.
   
 
==Description==
 
==Description==
Line 8: Line 8:
   
 
===Music===
 
===Music===
*'''Enable music'''[[File:Enable music description.png]]
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*'''Enable music''':[[File:Enable music description.png]][[File:Enable music description HTML5.png|50px]]
*'''Mute music'''[[File:Mute music description.png]]
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*'''Mute music''':[[File:Mute music description.png]][[File:Mute music description HTML5.png|50px]]
   
 
===Sound===
 
===Sound===
*'''Enable sounds'''[[File:Enable sound description.png]]
+
*'''Enable sounds''':[[File:Enable sound description.png]][[File:Enable sound description HTML5.png|50px]]
*'''Mute sounds'''[[File:Mute sound description.png]]
+
*'''Mute sounds''':[[File:Mute sound description.png]][[File:Mute sound description HTML5.png|50px]]
   
 
==Music (both versions)==
 
==Music (both versions)==
1) '''[[Moves levels]]/[[Jelly levels]]''' - a quiet 14.7-second relaxing song that is quite soothing. Many people don't like this song due to its patronizing nature, or it just reminds them of hard levels like [[Level 461]].
+
1) '''[[Moves levels]]/Candy Order level[[Jelly levels|s]]''' - a quiet 14.7-second relaxing song that is quite soothing. Many people don't like this song due to its patronizing nature, or it just reminds them of hard levels like [[Level 461]], [[Level 323]] or [[Level 191]].
   
 
Instruments involved in this piece:
 
Instruments involved in this piece:
Line 26: Line 26:
 
*Whistling
 
*Whistling
 
This piece goes by 3/4 time, indicating a waltz. The melody line is played on the harpsichord-sounding instrument. After the first "phrase" in the melody, you can hear a whistle tune. After the second "phrase", two flutes play a descending tune. In the background of this piece, the harp can be heard playing both chords and a counter melody to give the piece more depth. There is also a slight roll of a snare drum which can be heard in the background of this piece, keeping the rhythm and time of the piece.
 
This piece goes by 3/4 time, indicating a waltz. The melody line is played on the harpsichord-sounding instrument. After the first "phrase" in the melody, you can hear a whistle tune. After the second "phrase", two flutes play a descending tune. In the background of this piece, the harp can be heard playing both chords and a counter melody to give the piece more depth. There is also a slight roll of a snare drum which can be heard in the background of this piece, keeping the rhythm and time of the piece.
 
In the HTML5 version, this theme is used in both [[Moves Levels]] and [[Candy Order levels|Candy Order Levels]].
 
   
 
This music also plays on the original ''[[Candy Crush]]'' when the game is played.
 
This music also plays on the original ''[[Candy Crush]]'' when the game is played.
   
[[File:Candy Crush Saga (FaceBook) Music - Jelly Removal|thumb|left|300px]]
+
[[File:Candy Crush Saga Music - Moves Jelly Levels 1080p HD|thumb|left|300px]]
  +
 
{{Clear}}
 
{{Clear}}
 
[[File:Music Jelly Level.ogg]]
 
[[File:Music Jelly Level.ogg]]
   
2) '''[[Ingredients levels]]''' - plays on a 20-second loop, majestic waltz, louder and more intense than the moves theme. People tend to like this theme more as it is less patronizing and is of a less annoying nature even though it is the theme of [[Level 445]] or [[Level 734]].
+
2) Jelly '''[[Ingredients levels|levels]]''' - plays on a 20-second loop, majestic waltz, louder and more intense than the moves theme. People tend to like this theme more as it is less patronizing and is of a less annoying nature even though it is the theme of [[Level 445]], [[Level 734]] or [[Level 352]].
 
Instruments played:
 
Instruments played:
 
*Harp
 
*Harp
Line 48: Line 47:
 
This piece is very similar to the theme that is played when looking at the levels map, except with more instruments, making this piece sound fuller than the other version. The tune of this piece is again being played on a harpsichord-sounding instrument. There is also a snare that can be heard in the background keeping the beat of this piece. A piano can be heard playing impossible chords and a descending scale at some points, and a flute can be heard trilling over the tune at others. There is another main instrument which played alongside the harpsichord-like instrument. Though the piece starts out in D major, then changes C or G minor occasionally. An interesting and unusual change which captures the listener's attention. It is in 3/4 time, hence the feel of the "majestic waltz".
 
This piece is very similar to the theme that is played when looking at the levels map, except with more instruments, making this piece sound fuller than the other version. The tune of this piece is again being played on a harpsichord-sounding instrument. There is also a snare that can be heard in the background keeping the beat of this piece. A piano can be heard playing impossible chords and a descending scale at some points, and a flute can be heard trilling over the tune at others. There is another main instrument which played alongside the harpsichord-like instrument. Though the piece starts out in D major, then changes C or G minor occasionally. An interesting and unusual change which captures the listener's attention. It is in 3/4 time, hence the feel of the "majestic waltz".
   
  +
In the HTML5 version, this theme is used in jelly levels.
 
  +
[[File:Candy Crush Saga (FaceBook) Music - Ingredient Collecting|thumb|left|300px]]
+
[[File:Candy Crush Saga Music - Ingredient Levels 1080p HD|thumb|left|300px]]
  +
 
{{Clear}}
 
{{Clear}}
 
[[File:Music Ingredients Level.ogg]]
 
[[File:Music Ingredients Level.ogg]]
   
3) '''[[Timed levels]]''' - a song that plays on a 21.3-second loop. Some people love the hurrying nature of the song as it a less annoying nature, whereas others find it annoying. This theme's quick background notes resemble a ticking clock, and to some degree this song is hypnotic. People also find this very appropriate for timed levels, though it is the theme of [[Level 1538]].
+
3)'''Ingredients ''''''[[Timed levels|levels]]''' - a song that plays on a 21.3-second loop. Some people love the hurrying nature of the song as it a less annoying nature, whereas others find it annoying. This theme's quick background notes resemble a ticking clock, and to some degree this song is hypnotic. People also find this very appropriate for timed levels, though it is the theme of [[Level 1538|Level 1]]1.
 
*Glockenspiel
 
*Glockenspiel
 
*Tube Bell
 
*Tube Bell
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This piece is very staccato in nature, with all but the bells having very short sounds. The main melody line is being played by plucking violin strings, creating a short, sharp sound. The xylophone in the background also follows this patters on short sounds, it being an instrument which doesn't reverberate for long. The drum kit keeping time again keeps the beat short and sharp. Even the harp manages to stay relatively staccato. To contrast with this shortness, the bells which chime over the other instruments are left to reverberate to fill the gaps between the other notes. And again to contrast, a synth of some sort plays steady, legato notes over the very end of the loop. This contrast brings a sense of interest to the piece. Unlike many of the other musical items on ''Candy Crush'', this piece is in 2/4 time, also known as half time, which adds to the sense of regularity given by the short notes and even rhythms exhibited in the music.
 
This piece is very staccato in nature, with all but the bells having very short sounds. The main melody line is being played by plucking violin strings, creating a short, sharp sound. The xylophone in the background also follows this patters on short sounds, it being an instrument which doesn't reverberate for long. The drum kit keeping time again keeps the beat short and sharp. Even the harp manages to stay relatively staccato. To contrast with this shortness, the bells which chime over the other instruments are left to reverberate to fill the gaps between the other notes. And again to contrast, a synth of some sort plays steady, legato notes over the very end of the loop. This contrast brings a sense of interest to the piece. Unlike many of the other musical items on ''Candy Crush'', this piece is in 2/4 time, also known as half time, which adds to the sense of regularity given by the short notes and even rhythms exhibited in the music.
   
 
[[File:Candy Crush Saga Music - Timed Levels 1080p HD|thumb|left|300px]]
In the HTML5 version, this theme is used in [[Ingredients levels|Ingredients Levels]].
 
  +
[[File:Candy Crush Saga (FaceBook) Music - Updated Theme - Timed Level|thumb|left|300px]]
 
 
{{Clear}}
 
{{Clear}}
 
[[File:Music Timed Level.ogg]]
 
[[File:Music Timed Level.ogg]]
   
4) '''[[Candy Order levels]]''' - plays on a 20-second loop; this is many people's favorite song due to its cute and somewhat mysterious nature. This theme is very different to the other themes. This song doesn't have the intensity of the ingredient drop level theme and the patronising theme of the jelly levels, and is therefore a song many people prefer, though it is the theme of [[Level 419]], [[Level 421]], [[Level 425]], and pre-nerfed 655, 677, and 1180. This is a piece in 9/12 time. 
+
4) '''[[Candy Order levels|Timed levels]]''' - plays on a 20-second loop; this is many people's favorite song due to its cute and somewhat mysterious nature. This theme is very different to the other themes. This song doesn't have the intensity of the ingredient drop level theme and the patronising theme of the jelly levels, and is therefore a song many people prefer, though it is the theme of Level 370 and pre-nerfed 419, 421, 425, 655, 677, and 1180. This is a piece in 9/12 time. 
   
 
Instruments heard: 
 
Instruments heard: 
Line 84: Line 85:
 
*Accordion 
 
*Accordion 
 
*Cymbals 
 
*Cymbals 
  +
This theme is no longer used due to the removal of timed levels.
In the HTML5 version, this theme was used in timed levels before they were phased out, now, they are no longer present, except on Flash.
 
  +
[[File:Candy Crush Saga (FaceBook) Music - Order Filling|thumb|left|300px]]
+
[[File:Candy Crush Saga Music - Order Levels 1080p HD|thumb|left|300px]]
  +
 
{{Clear}}
 
{{Clear}}
 
[[File:Music Candy Order Level.ogg]]
 
[[File:Music Candy Order Level.ogg]]
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*Percussion
 
*Percussion
   
[[File:Candy Crush Saga (FaceBook) Music - Mixed Level-0|thumb|left|300 px]]
+
[[File:Candy Crush Saga Music - Mixed Levels 1080p HD|thumb|left|300 px]]
  +
 
{{Clear}}
 
{{Clear}}
   
 
[[File:Mixed type music.ogg]]
 
[[File:Mixed type music.ogg]]
   
6) '''Level Select ([[Reality]])''' - A quiet theme that plays on roughly a 29.5-second loop when selecting a level on the game's extensive board. Many people find this theme annoying after a while.
+
6) '''Level Select''' - A quiet theme that plays on roughly a 29.5-second loop when selecting a level on the game's extensive board. Many people find this theme annoying after a while.
   
 
This piece starts out with a quite thin texture, which builds throughout the loop. In the beginning there is only the unidentified instrument and a piano playing repeating block chords, along with a bell punctuating the start of each musical phrase. Then a flute enters and trills over the rest of the music a bit. The other instruments also increase in volume so the unidentified instrument isn't the only strong sound heard. Then, at the end of the piece, the bells re-enter and create a proper harmony, rather than just being used as punctuation. This piece is again in 3/4 time.
 
This piece starts out with a quite thin texture, which builds throughout the loop. In the beginning there is only the unidentified instrument and a piano playing repeating block chords, along with a bell punctuating the start of each musical phrase. Then a flute enters and trills over the rest of the music a bit. The other instruments also increase in volume so the unidentified instrument isn't the only strong sound heard. Then, at the end of the piece, the bells re-enter and create a proper harmony, rather than just being used as punctuation. This piece is again in 3/4 time.
Line 114: Line 118:
 
*Bass drum
 
*Bass drum
 
*Pizzicato Bass
 
*Pizzicato Bass
[[File:Candy Crush Saga (FaceBook) Music - Updated Theme - Map Screen Level Select|thumb|left|300px]]
+
[[File:Candy Crush Saga Music - Overworld Level Select (Reality) 1080p HD|thumb|left|300px]]
  +
 
{{Clear}}
 
{{Clear}}
 
[[File:Music Level Select (Reality).ogg]]
 
[[File:Music Level Select (Reality).ogg]]
Line 129: Line 134:
 
*Bright Piano
 
*Bright Piano
 
The drum keeps the beat and time to this song. Drums are 9/12, and the tunes are 4/4 like many of the other tunes on ''Candy Crush Saga''.
 
The drum keeps the beat and time to this song. Drums are 9/12, and the tunes are 4/4 like many of the other tunes on ''Candy Crush Saga''.
[[File:Candy Crush Saga (FaceBook) Music - Level Failed|thumb|left|300px]]
+
[[File:Candy Crush Saga Music - Level Failed 1080p HD|thumb|left|300px]]
  +
 
{{Clear}}
 
{{Clear}}
 
[[File:Music Level Failed.ogg]]
 
[[File:Music Level Failed.ogg]]
Line 143: Line 149:
 
*Bass drum
 
*Bass drum
 
*Pizzicato Bass
 
*Pizzicato Bass
[[File:Candy Crush Saga (FaceBook) Music - Level Completed|thumb|left|300px]]
+
[[File:Candy Crush Saga Music - Level Complete 1080p HD|thumb|left|300px]]
  +
 
{{Clear}}
 
{{Clear}}
 
[[File:Music Level Completed.ogg]]
 
[[File:Music Level Completed.ogg]]
   
9) '''Chapter Theme''' - A somewhat solemn theme that is a 9.8 second loop and consists of only four notes that plays during chapter cutscenes where Tiffi talks to the episode's mascot both before the player attempts the first level of the episode and after the episode finale is beaten. This seems to only play on Facebook.
+
9) '''Chapter Theme''' - A somewhat solemn theme that is a 9.8 second loop and consists of only four notes that plays during chapter cutscenes where Tiffi talks to the episode's mascot both before the player attempts the first level of the episode and after the episode finale is beaten. This theme no longer exists, as episodes until Salty Canyon, while in a cutscene happens, it uses the level type theme
[[File:Candy Crush Saga (FaceBook) Music - Updated Theme - New Chapter Cutscene|thumb|left|300px]]
+
[[File:Candy Crush Saga Music - Episode Cutscene 1080p HD|thumb|left|300px]]
  +
 
{{Clear}}
 
{{Clear}}
 
[[File:Music Chapter Theme.ogg]]
 
[[File:Music Chapter Theme.ogg]]
Line 155: Line 163:
   
 
This tune follows the same melody line as the original Level Select, however, the change of instruments and the removal of the strong rhythmic line give this piece a dreamy quality. The main tune is being played by some sort of synthesised piano sound which has been modified to give it a softer feel. A glockenspiel plays in the background, its light, metallic notes producing a descending scale to provide the chords for the piece. A wind section is heard accompanying the background of this piece with single sustained notes, the group together creating sustained block chords to match the broken chords made by the glockenspiel. In the second repetition of the musical phrase, a flute is heard playing a harmony over the main section.
 
This tune follows the same melody line as the original Level Select, however, the change of instruments and the removal of the strong rhythmic line give this piece a dreamy quality. The main tune is being played by some sort of synthesised piano sound which has been modified to give it a softer feel. A glockenspiel plays in the background, its light, metallic notes producing a descending scale to provide the chords for the piece. A wind section is heard accompanying the background of this piece with single sustained notes, the group together creating sustained block chords to match the broken chords made by the glockenspiel. In the second repetition of the musical phrase, a flute is heard playing a harmony over the main section.
[[File:Candy Crush Saga (FaceBook) Music - Updated Theme - Dream World - Map Screen Level Select|thumb|left|300px]]
+
[[File:Candy Crush Saga Music - Overworld Level Select (Dreamworld) 1080p HD|thumb|left|300px]]
  +
 
{{Clear}}
 
{{Clear}}
 
[[File:Music Level Select (Dreamworld).ogg]]
 
[[File:Music Level Select (Dreamworld).ogg]]
   
 
11) '''Levels (Dreamworld)''' - A modified version of moves level theme, except it's a lot more soothing, and it's played in every single level of Dreamworld, regardless of the level type.  It is 14.7 seconds in length.
 
11) '''Levels (Dreamworld)''' - A modified version of moves level theme, except it's a lot more soothing, and it's played in every single level of Dreamworld, regardless of the level type.  It is 14.7 seconds in length.
[[File:Candy Crush Saga (FaceBook) Music - Updated Theme - Dream World - Jelly Removal|thumb|left|300px]]
+
[[File:Candy Crush Saga Music - Dreamworld - Level Theme 1080p HD|thumb|left|300px]]
  +
 
{{Clear}}
 
{{Clear}}
 
[[File:Music Levels (Dreamworld).ogg]]
 
[[File:Music Levels (Dreamworld).ogg]]
   
 
12) '''During [[Moon Struck]] (Dreamworld)''' - A soothing theme which is more exciting than the other Dreamworld level theme. It is 15.6 seconds in length.
 
12) '''During [[Moon Struck]] (Dreamworld)''' - A soothing theme which is more exciting than the other Dreamworld level theme. It is 15.6 seconds in length.
[[File:Candy Crush Saga (FaceBook) Music - Updated Theme - Dream World - Moon Struck|thumb|left|300px]]
+
[[File:Candy Crush Saga Music - Dreamworld - Moon Struck 1080p HD|thumb|left|300px]]
  +
 
{{Clear}}
 
{{Clear}}
 
[[File:Music Moon Struck (Dreamworld).ogg]]
 
[[File:Music Moon Struck (Dreamworld).ogg]]
   
 
13) '''Tutorial music (Dreamworld)''' - A beautiful, welcoming music into Dreamworld, plays only on mobile, for the first two levels, which are learning how to play in Dreamworld.
 
13) '''Tutorial music (Dreamworld)''' - A beautiful, welcoming music into Dreamworld, plays only on mobile, for the first two levels, which are learning how to play in Dreamworld.
[[File:Candy Crush Saga OST - Odus' Power Tutorial|thumb|left|300px]]
+
[[File:Candy Crush Saga Music - Dreamworld Tutorial 1080p HD|thumb|left|300px]]
  +
 
{{Clear}}
 
{{Clear}}
 
[[File:Music Tutorial (Dreamworld).ogg]]
 
[[File:Music Tutorial (Dreamworld).ogg]]
  +
  +
14) '''Party Mode'''
  +
[[File:Candy Crush Saga Music - Party Candies 1080p HD|thumb|left|300px]]
  +
  +
{{Clear}}
  +
[[File:Music party candies.ogg]]
  +
  +
15) '''Carnival Theme'''
  +
[[File:Candy Crush Saga Music - Carnival Theme 1080p HD|thumb|left|300px]]
  +
  +
{{Clear}}
   
 
==Trivia==
 
==Trivia==
*If a player played before the release of [[Wafer Wharf]] of all levels, whether it was a timed or an ingredient drop level, would play the iOS and Android target score theme. All three of the other level themes were released along with Wafer Wharf.
+
*If a player played before the release of [[Wafer Wharf]] of all levels, whether it was a timed or an ingredient drop level, would play the moves level theme. All three of the other level themes were released along with Wafer Wharf.
 
*The only cases that trigger changes in level music are when the player got [[Moon Struck]], and when that period ends.
 
*The only cases that trigger changes in level music are when the player got [[Moon Struck]], and when that period ends.
 
*In the mobile version some songs are played in different types of levels. Here is a quick guide for Reality levels:
 
*In the mobile version some songs are played in different types of levels. Here is a quick guide for Reality levels:
Line 198: Line 221:
 
|#4
 
|#4
 
|{{Type|Candy Order}}
 
|{{Type|Candy Order}}
|{{Type|Timed}}{{Type|Mixed}} (Timed combinations)
+
|{{Type|Timed}}
 
|-
 
|-
 
|#5
 
|#5
 
|{{Type|Mixed}}
 
|{{Type|Mixed}}
|{{Type|Mixed}} (Only non-timed combinations)
+
|{{Type|Mixed}}
 
|}
 
|}
 
*If the player leaves the music runs in a long time, it will stop completely.
 
*If the player leaves the music runs in a long time, it will stop completely.
  +
*Party mode music can play in any level types in random.
   
 
==See also==
 
==See also==

Revision as of 18:26, 29 February 2020

Candy Crush Saga currently has 15 pieces. These pieces play at various times during the game, such as level-type-specific tracks, level selecting etc. Level-type-specific tracks play on a 15-20 second loop with the sound on, whereas other tracks, such as level failed, will play once.

Some players find the music annoying and play the game with the music turned off. This is because the music plays on a loop, which can be quite annoying to some people or even creepy. In the very beginning of Candy Crush Saga, there were just 5 pieces: ALL the levels had the music of moves and candy order levels, the chapter theme music, the level selection music, the failure music, and the level completed music.

Description

When you cursor on music button, an inscription will appear:

Music

  • Enable music:Enable music descriptionEnable music description HTML5
  • Mute music:Mute music descriptionMute music description HTML5

Sound

  • Enable sounds:Enable sound descriptionEnable sound description HTML5
  • Mute sounds:Mute sound descriptionMute sound description HTML5

Music (both versions)

1) Moves levels/Candy Order levels - a quiet 14.7-second relaxing song that is quite soothing. Many people don't like this song due to its patronizing nature, or it just reminds them of hard levels like Level 461, Level 323 or Level 191.

Instruments involved in this piece:

  • Harp
  • Two flutes
  • A harpsichord-like instrument
  • Snare drum
  • Bass drum
  • Whistling

This piece goes by 3/4 time, indicating a waltz. The melody line is played on the harpsichord-sounding instrument. After the first "phrase" in the melody, you can hear a whistle tune. After the second "phrase", two flutes play a descending tune. In the background of this piece, the harp can be heard playing both chords and a counter melody to give the piece more depth. There is also a slight roll of a snare drum which can be heard in the background of this piece, keeping the rhythm and time of the piece.

This music also plays on the original Candy Crush when the game is played.

Candy_Crush_Saga_Music_-_Moves_Jelly_Levels_1080p_HD

Candy Crush Saga Music - Moves Jelly Levels 1080p HD

2) Jelly levels - plays on a 20-second loop, majestic waltz, louder and more intense than the moves theme. People tend to like this theme more as it is less patronizing and is of a less annoying nature even though it is the theme of Level 445, Level 734 or Level 352. Instruments played:

  • Harp
  • Harp Guitar
  • Snare Drum
  • Bass drum
  • Pizzicato Bass
  • Piano
  • Piccolo/Flute
  • Tube Bells
  • Cymbals

This piece is very similar to the theme that is played when looking at the levels map, except with more instruments, making this piece sound fuller than the other version. The tune of this piece is again being played on a harpsichord-sounding instrument. There is also a snare that can be heard in the background keeping the beat of this piece. A piano can be heard playing impossible chords and a descending scale at some points, and a flute can be heard trilling over the tune at others. There is another main instrument which played alongside the harpsichord-like instrument. Though the piece starts out in D major, then changes C or G minor occasionally. An interesting and unusual change which captures the listener's attention. It is in 3/4 time, hence the feel of the "majestic waltz".


Candy_Crush_Saga_Music_-_Ingredient_Levels_1080p_HD

Candy Crush Saga Music - Ingredient Levels 1080p HD

3)'Ingredients 'levels - a song that plays on a 21.3-second loop. Some people love the hurrying nature of the song as it a less annoying nature, whereas others find it annoying. This theme's quick background notes resemble a ticking clock, and to some degree this song is hypnotic. People also find this very appropriate for timed levels, though it is the theme of Level 11.

  • Glockenspiel
  • Tube Bell
  • Reverse tube bell
  • Male voice
  • Xylophone
  • Cello
  • Pizzicato strings
  • 5 Drums (Timpani, 2 Snares, Bass, Hat)
  • Tambourine

This piece is very staccato in nature, with all but the bells having very short sounds. The main melody line is being played by plucking violin strings, creating a short, sharp sound. The xylophone in the background also follows this patters on short sounds, it being an instrument which doesn't reverberate for long. The drum kit keeping time again keeps the beat short and sharp. Even the harp manages to stay relatively staccato. To contrast with this shortness, the bells which chime over the other instruments are left to reverberate to fill the gaps between the other notes. And again to contrast, a synth of some sort plays steady, legato notes over the very end of the loop. This contrast brings a sense of interest to the piece. Unlike many of the other musical items on Candy Crush, this piece is in 2/4 time, also known as half time, which adds to the sense of regularity given by the short notes and even rhythms exhibited in the music.

Candy_Crush_Saga_Music_-_Timed_Levels_1080p_HD

Candy Crush Saga Music - Timed Levels 1080p HD

4) Timed levels - plays on a 20-second loop; this is many people's favorite song due to its cute and somewhat mysterious nature. This theme is very different to the other themes. This song doesn't have the intensity of the ingredient drop level theme and the patronising theme of the jelly levels, and is therefore a song many people prefer, though it is the theme of Level 370 and pre-nerfed 419, 421, 425, 655, 677, and 1180. This is a piece in 9/12 time. 

Instruments heard: 

  • Guitar 
  • Whistling 
  • Electric Piano 
  • Hi-hat 
  • Snare 
  • Piano 
  • Violin, Viola, and Cello 
  • Pizzicato Bass 
  • Chime 
  • Accordion 
  • Cymbals 

This theme is no longer used due to the removal of timed levels.

Candy_Crush_Saga_Music_-_Order_Levels_1080p_HD

Candy Crush Saga Music - Order Levels 1080p HD

5) Mixed Mode levels - plays on a 20.2-second loop;

Instruments heard:

  • Flute
  • Harmonica
  • Accordion
  • Bass
  • Percussion
Candy_Crush_Saga_Music_-_Mixed_Levels_1080p_HD

Candy Crush Saga Music - Mixed Levels 1080p HD

6) Level Select - A quiet theme that plays on roughly a 29.5-second loop when selecting a level on the game's extensive board. Many people find this theme annoying after a while.

This piece starts out with a quite thin texture, which builds throughout the loop. In the beginning there is only the unidentified instrument and a piano playing repeating block chords, along with a bell punctuating the start of each musical phrase. Then a flute enters and trills over the rest of the music a bit. The other instruments also increase in volume so the unidentified instrument isn't the only strong sound heard. Then, at the end of the piece, the bells re-enter and create a proper harmony, rather than just being used as punctuation. This piece is again in 3/4 time.

Instruments heard:

  • Guitar
  • Flute/Piccolo
  • Tube Bells
  • Piano
  • Bass drum
  • Pizzicato Bass
Candy_Crush_Saga_Music_-_Overworld_Level_Select_(Reality)_1080p_HD

Candy Crush Saga Music - Overworld Level Select (Reality) 1080p HD

7) Level Failed - A solemn theme that plays when a level is failed. It lasts about 24 seconds and only loops on iOS and Android. Surprisingly, many people like this theme and 'makes failing more bearable' due to its soothing nature and the fact it doesn't mock failure, like many failure songs in other games do. This music was also played in the Candy Crush Saga trailer, and also on the original Candy Crush on the help screen before the game starts. Starting in late 2017, this theme no longer plays on repeat.

Instruments heard:

  • Whistling
  • Snare Drum
  • Acoustic Piano
  • Strings
  • Bass drum
  • Pizzicato bass
  • Bright Piano

The drum keeps the beat and time to this song. Drums are 9/12, and the tunes are 4/4 like many of the other tunes on Candy Crush Saga.

Candy_Crush_Saga_Music_-_Level_Failed_1080p_HD

Candy Crush Saga Music - Level Failed 1080p HD

8) Level Completed - A jolly song of about 17 seconds that plays when a player completes a level. It also only loops on iOS and Android. Many players also like this song due to the positive connotations that come with the song - it means a level has been completed. As of 1.115.2.1, released in late 2017, this theme also ceases to play on repeat. Time: 3/4

Instruments heard:

  • Harp
  • Cymbals
  • Piano
  • Tropical drums
  • Bass drum
  • Pizzicato Bass
Candy_Crush_Saga_Music_-_Level_Complete_1080p_HD

Candy Crush Saga Music - Level Complete 1080p HD

9) Chapter Theme - A somewhat solemn theme that is a 9.8 second loop and consists of only four notes that plays during chapter cutscenes where Tiffi talks to the episode's mascot both before the player attempts the first level of the episode and after the episode finale is beaten. This theme no longer exists, as episodes until Salty Canyon, while in a cutscene happens, it uses the level type theme

Candy_Crush_Saga_Music_-_Episode_Cutscene_1080p_HD

Candy Crush Saga Music - Episode Cutscene 1080p HD

10) Level Select (Dreamworld) - A quiet theme similar to the regular level select theme, but it's a lot more soothing, aesthetic, and ethereal.  It is 28.9 seconds in length.

This tune follows the same melody line as the original Level Select, however, the change of instruments and the removal of the strong rhythmic line give this piece a dreamy quality. The main tune is being played by some sort of synthesised piano sound which has been modified to give it a softer feel. A glockenspiel plays in the background, its light, metallic notes producing a descending scale to provide the chords for the piece. A wind section is heard accompanying the background of this piece with single sustained notes, the group together creating sustained block chords to match the broken chords made by the glockenspiel. In the second repetition of the musical phrase, a flute is heard playing a harmony over the main section.

Candy_Crush_Saga_Music_-_Overworld_Level_Select_(Dreamworld)_1080p_HD

Candy Crush Saga Music - Overworld Level Select (Dreamworld) 1080p HD

11) Levels (Dreamworld) - A modified version of moves level theme, except it's a lot more soothing, and it's played in every single level of Dreamworld, regardless of the level type.  It is 14.7 seconds in length.

Candy_Crush_Saga_Music_-_Dreamworld_-_Level_Theme_1080p_HD

Candy Crush Saga Music - Dreamworld - Level Theme 1080p HD

12) During Moon Struck (Dreamworld) - A soothing theme which is more exciting than the other Dreamworld level theme. It is 15.6 seconds in length.

Candy_Crush_Saga_Music_-_Dreamworld_-_Moon_Struck_1080p_HD

Candy Crush Saga Music - Dreamworld - Moon Struck 1080p HD

13) Tutorial music (Dreamworld) - A beautiful, welcoming music into Dreamworld, plays only on mobile, for the first two levels, which are learning how to play in Dreamworld.

Candy_Crush_Saga_Music_-_Dreamworld_Tutorial_1080p_HD

Candy Crush Saga Music - Dreamworld Tutorial 1080p HD

14) Party Mode

Candy_Crush_Saga_Music_-_Party_Candies_1080p_HD

Candy Crush Saga Music - Party Candies 1080p HD

15) Carnival Theme

Candy_Crush_Saga_Music_-_Carnival_Theme_1080p_HD

Candy Crush Saga Music - Carnival Theme 1080p HD

Trivia

  • If a player played before the release of Wafer Wharf of all levels, whether it was a timed or an ingredient drop level, would play the moves level theme. All three of the other level themes were released along with Wafer Wharf.
  • The only cases that trigger changes in level music are when the player got Moon Struck, and when that period ends.
  • In the mobile version some songs are played in different types of levels. Here is a quick guide for Reality levels:
Music clip Flash uses HTML5 uses
#1 Target score newJelly new Target score newObjective new
#2 Ingredient drop new Jelly new
#3 Timed new Ingredient drop new
#4 Objective new Timed new
#5 Mixed new Mixed new
  • If the player leaves the music runs in a long time, it will stop completely.
  • Party mode music can play in any level types in random.

See also