Candy Crush Saga currently has 19 pieces. These pieces play at various times during the game, such as level-type-specific tracks, level selecting etc. Level-type-specific tracks play on a 15-20 second loop with the sound on, whereas other tracks, such as level failed, will play once.
The music can be turned off in the "options" menu.
Description[]
When you cursor on music button, an inscription will appear:
Music[]
Sound[]
Music (both versions)[]
1) Moves levels/Jelly levels - a quiet 14.7-second relaxing song that is quite soothing.
Instruments involved in this piece:
- Harp
- Two flutes
- A harpsichord-like instrument
- Snare drum
- Bass drum
- Whistling
This piece goes by 3/4 time, indicating a waltz. The melody line is played on the harpsichord-sounding instrument. After the first "phrase" in the melody, you can hear a whistle tune. After the second "phrase", two flutes play a descending tune. In the background of this piece, the harp can be heard playing both chords and a counter melody to give the piece more depth. There is also a slight roll of a snare drum which can be heard in the background of this piece, keeping the rhythm and time of the piece.
In the HTML5 version, this theme is used in Moves levels, Candy Order levels and Rainbow Rapids levels.
This music also plays on the original Candy Crush when the game is played.
2) Ingredients levels - plays on a 20-second loop, majestic waltz, louder, and more intense than the moves theme. Instruments played:
- Harp
- Harp Guitar
- Snare Drum
- Bass drum
- Pizzicato Bass
- Piano
- Piccolo/Flute
- Tube Bells
- Cymbals
This piece is very similar to the theme that is played when looking at the levels map, except with more instruments, making this piece sound fuller than the other version. The tune of this piece is again being played on a harpsichord-sounding instrument. There is also a snare that can be heard in the background keeping the beat of this piece. A piano can be heard playing impossible chords and a descending scale at some points, and a flute can be heard trilling over the tune at others. There is another main instrument that played alongside the harpsichord-like instrument. It is in D major, and is also in 3/4 time, hence the feel of the "majestic waltz". The piece features an interesting and unusual chord progression which captures the listener's attention: D major–D7 major–G major–G minor–D major–A7 major, before the track loops again.
In the HTML5 version, this theme is used in jelly levels.
3) Timed levels - a song that plays on a 21.3-second loop. This theme's quick background notes resemble a ticking clock, and to some degree this song is hypnotic.
- Glockenspiel
- Tube Bell
- Reverse tube bell
- Male voice
- Xylophone
- Cello
- Pizzicato strings
- 5 Drums (Timpani, 2 Snares, Bass, Hat)
- Tambourine
This piece is very staccato in nature, with all but the bells having very short sounds. The main melody line is being played by plucking violin strings, creating a short, sharp sound. The xylophone in the background also follows this patters on short sounds, it being an instrument that doesn't reverberate for long. The drum kit keeping time again keeps the beat short and sharp. Even the harp manages to stay relatively staccato. To contrast with this shortness, the bells which chime over the other instruments are left to reverberate to fill the gaps between the other notes. And again to contrast, a synth of some sort plays steady, legato notes over the very end of the loop. This contrast brings a sense of interest to the piece. Unlike many of the other musical items on Candy Crush, this piece is in 2/4 time, also known as half time, which adds to the sense of regularity given by the short notes and even rhythms exhibited in the music.
In the HTML5 version, this theme is used in Ingredients Levels.
4) Candy Order levels - plays on a 20-second loop.
Instruments heard:
- Guitar
- Whistling
- Electric Piano
- Hi-hat
- Snare
- Piano
- Violin, Viola, and Cello
- Pizzicato Bass
- Chime
- Accordion
- Cymbals
In the HTML5 version, this theme was used in timed levels before they were phased out, now, they are no longer present, except on Flash. As this theme is used nowhere else in the game, the theme is also currently absent from the game.
5) Mixed Mode levels - plays on a 20.2-second loop. This track resembles a combination of the other music in the game, especially themes such as the moves and timed level themes. The song starts in C major, but also includes the D major and G major keys. Like the timed level theme, it is in a 2/4 time signature.
Instruments heard:
- Flute
- Harmonica
- Accordion
- Bass
- Percussion
6) Level Select (Reality) - A quiet theme that plays on roughly a 29.5-second loop when selecting a level on the game's extensive board.
This piece starts out with a quite thin texture, which builds throughout the loop. In the beginning, there is only the unidentified instrument and a piano playing repeating block chords, along with a bell punctuating the start of each musical phrase. Then a flute enters and trills over the rest of the music a bit. The other instruments also increase in volume so the unidentified instrument isn't the only strong sound heard. Then, at the end of the piece, the bells re-enter and create a proper harmony, rather than just being used as punctuation. This piece is again in 3/4 time.
Instruments heard:
- Guitar
- Flute/Piccolo
- Tube Bells
- Piano
- Bass drum
- Pizzicato Bass
7) Level Failed - A solemn theme that plays when a level is failed. It lasts about 24 seconds and only loops on iOS and Android. This music was also played in the Candy Crush Saga trailer, and also on the original Candy Crush on the help screen before the game starts. Starting in late 2017, this theme no longer plays on repeat.
Instruments heard:
- Whistling
- Snare Drum
- Acoustic Piano
- Strings
- Bass drum
- Pizzicato bass
- Bright Piano
The drum keeps the beat and time to this song. The drums are 12/8, and the tunes are 4/4 like many of the other tunes on Candy Crush Saga.
8) Level Completed - A jolly song of about 17 seconds that plays when a player completes a level. It also only loops on iOS and Android. As of 1.115.2.1, released in late 2017, this theme also ceases to play on repeat. Time: 3/4
Instruments heard:
- Harp
- Cymbals
- Piano
- Tropical drums
- Bass drum
- Pizzicato Bass
9) Chapter Theme - A somewhat solemn theme that is a 9.8-second loop and consists of only four notes that plays during chapter cutscenes where Tiffi talks to the episode's mascot both before the player attempts the first level of the episode and after the episode finale is beaten.
10) Level Select (Dreamworld) - A quiet theme that was similar to the regular level select theme, but it's a lot more soothing, aesthetic, and ethereal. It was 28.9 seconds in length.
This tune followed the same melody line as the original Level Select, however, the change of instruments and the removal of the strong rhythmic line give this piece a dreamy quality. The main tune was being played by some sort of synthesized piano sound which has been modified to give it a softer feel. A glockenspiel plays in the background, it's was light, metallic notes producing a descending scale to provide the chords for the piece. A wind section was heard accompanying the background of this piece with single sustained notes, the group together creating sustained block chords to match the broken chords made by the glockenspiel. In the second repetition of the musical phrase, a flute is heard playing a harmony over the main section.
11) Levels (Dreamworld) - A modified version of the moves level theme, except it's a lot more soothing, and it's played in every single level of Dreamworld, regardless of the level type from Level 3 all the way to Level 665 however the first two levels play the tutorial music. It was 14.7 seconds in length.
12) During Moon Struck (Dreamworld) - A soothing theme that was more exciting than the other Dreamworld level theme. It was 15.6 seconds in length.
13) Tutorial music (Dreamworld) - A beautiful, welcoming music into Dreamworld, only played on mobile, for the first two levels, which are learning how to play in Dreamworld.
14) Party Mode
15) Carnival Theme
16) Christmas 2021 Menu Theme On November 30, 2021, a Christmas theme was introduced to the game, replacing the music for the map (a.k.a. level select menu). [1] The standard menu theme returned on January 10, 2022 after 41 days.
17) Christmas 2021 Level Theme On November 30, 2021, a Christmas theme was introduced to the game, replacing the music for all levels, regardless of their types. All level types reverted to their standard themes on January 10, 2022. [2] All level types reverted to their standard themes on January 10, 2022 after 41 days.
18) Sonic Event Menu Theme On March 31, 2022, a special theme was introduced to the menu of the game with the release of the Sonic x Candy Crush crossover event, officially known as the beginning of the Great Adventure Season. However, this theme only lasted about 5 days before being reverted back to the original Menu Theme, making this theme and the Sonic Event Level Theme the shortest-lived themes in Candy Crush Saga.
19) Sonic Event Level Theme On March 31, 2022, a special theme was introduced to all levels in the game with the release of the Sonic x Candy Crush crossover event, officially known as the beginning of the Great Adventure Season. However, this theme only lasted about 5 days before being reverted back to the original level themes, making this theme and the Sonic Event Menu Theme the shortest-lived themes in Candy Crush Saga.
Partnerships[]
- Starting in 2022, sometimes pop music is temporarily added to Candy Crush Saga due to a partnership with a musician.
- On October 20, 2022, Meghan Trainor partnered with Candy Crush Saga. The voice was temporarily replaced by Meghan Trainor's voice. Players could also watch and listen to Meghan Trainor's "Made You Look" music video 24 hours before it premiered. A candy-collecting event, called Meghan's Megaphone Mystery, required players to collect 5,200 blue candies.
- On May 8, 2023, the Jonas Brothers partnered with Candy Crush Saga, so the level select screen's music was replaced with the chorus of their song, "Waffle House." [3]
Trivia[]
- If a player played before the release of Wafer Wharf of all levels, whether it was a timed or an ingredient drop level, would play the iOS and Android target score theme. All three of the other original level themes (jelly, ingredients, and timed on mobile) were released along with Wafer Wharf.
- The only cases that trigger changes in level music are when the player got Moon Struck, and when that period ends.
- In the HTML5 version, some songs are played on different types of levels. Here is a quick guide for Reality levels:
- If the player leaves the music running for a long time, it will stop completely.
- Party mode music can play in any level type at random.
- The Sonic Event Menu Theme and Sonic Event Level Theme were the two shortest-lived themes in Candy Crush Saga ever, lasting only about 5 days at the beginning of the Great Adventure Season in April 2022.
- On November 14th 2022, Candy Crush Saga updated their music and uploaded a YouTube video on their channel about it, but new players had until a specific level and then it changed to the new music.
- For some players, the classic level themes randomly make a brief return, but the themes are randomized. Any of the old themes, including the timed levels theme, can play in any level type.
List[]
How music is used in different levels:
Music clip | Flash uses | HTML5 uses |
---|---|---|
#1 | ||
#2 | ||
#3 | ||
#4 | (Timed combinations) | |
#5 | (Non-timed combinations) |
To have a better overview, this list below will indicate the track used in the corresponding theme.
- Classic version
Name | Track |
---|---|
Level select/Main menu | (Flash) (HTML5) |
Cutscene/Episode chapter | (Flash) (HTML5) |
Move level/Jelly level | |
Ingredient level | |
Time level | |
Order level | |
Mixed mode level | (Flash) (HTML5) |
Level complete | |
Level fail | |
Level Select/Main menu (Dreamworld) | (Flash) (HTML5) |
Level theme (Dreamworld) | (Flash) (HTML5) |
Moonstruck (Dreamworld) | (Flash) (HTML5) |
Tutorial (Dreamworld mobile) | |
Exclusive mobile events | Not available |
- 2022 version
Name | Track |
---|---|
Level select | |
Level theme | |
Level complete | |
Level fail |